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Compiled: September 2016.
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GameCube Rebuilder tool (GCR next) allows you to edit Nintendo GameCube images.
It was witten with Visual C# v5.0 and thus REQUIRES a Microsoft .NET Framework
v4.5.2 or newer installed.
You can get it for free at https://www.microsoft.com/ru-ru/download/details.aspx?
id=42642
Main features:
and also:
- export banner to a Windows BMP file (and edit it in you favourite editing
program)
- import it back to image (edited or not).
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"Image" menu commands:
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- Opens a Nintendo GC image. You can choose *.iso, *.gcm file formats or "All
files".
(note, that .iso and .gcm are the same type of GameCube images.
Difference is in file extention only).
While opening, GCR reads all files in image regarding to info in "game.TOC" file.
If it can't find some nessesary file or there are errors in game.toc file,
the image won't be opened.
An original GameCube images have a random garbage data between files added
by Nintendo for some strange reason. Such data doesn't affect to gameplay in any
way
(we don't know this for sure, but all "wiped" GC images works just fine).
The "wipe garbage" command replaces this random data by zero bytes and let you
achieve a much more powerful compression rates when archiving
(e.g. Rar'ing, Zip'ing) a "wiped" image.
- This process can be cancelled. (The "Wipe garbage" menu switches to "Cancel"
while wiping.)
- Your new compiled GC image will not conatain such garbage. It will be wiped while
compiling.
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"Root" menu commands:
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// You can extract the whole image to your HDD by opening it in GCR (Image->Open),
// right clicking on "Root" folder in "Structure" field and choosing "Export..."
command.
Then it reads game.TOC file and if it can't find nesessary files, listed in
game.toc,
your extracted image won't be opened. If there are some additional files in your
folder,
containing extracted image, GCR will just ignore them.
- Allows you to choose a file name for you new image before re/building it.
You can choose *.iso or *.gcm file extension as well.
This is just an extension, so it doesn't matter, what you will choose.
Your new image will be fully functional in any case.
- Builds a new GameCube image to a file, named before via "Save..." command.
While rebuilding, position of all files in image aligns by 2048 bytes.
This MAY later allow you to import files a little bit bigger in size than
original ones,
to your new rebuilded image (without rebuilding it again).
// Note - this options only works BEFORE opening an extracted image (ROOT -> Open)
// When a usual GC image (Image -> Open) is opened, these options are disabled.
- With this option enabled, GCR ignores information from "game.toc" file.
It means that you can theorically build a new working GC image with ANY files in
"Root" folder
(the "&&systemdata" folder must not contain additional files or folders).
The only limitation - is the file size of your new image.
It should be exactly 1.35 Gb (1459978240 bytes).
All you'll need - is a correct "apploader.ldr" and "start.dol" files in
"&&systemdata" folder
to make such image work.
// Use this options only IF YOU REALLY KNOW, what you are doing!!!
// If you don't sure - than just left them disabled.
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"Help" menu:
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"Image details" field:
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"Banner details" field:
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All changes will be saved to image only after pressing "Save changes" button.
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"Structure" field:
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- To extract the whole image on your hard drive, right click on the "Root" folder,
// You can try to import files a little bit bigger in size, than original ones.
// If GCR finds enough space between file you want to replace and a file,
// which follows it in image, you can do such import.
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Some useful advices:
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- Save you new rebuilded image to another physical drive than your "Root" is,
if you want to make things faster.
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Thanks to:
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- Nintendo for making such excellent games that makes us spend whole nights long
playing and translating them;
- Anton from "zelda64rus" for his support and testing the tool.
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Version history:
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You can NOT sell this program, or use it in any other commercial way.
You can NOT modify its code in any way.
You can NOT distribute it WITHOUT this text file.
In such cases, you MUST ask it's author (BSV - bsv798@gmail.com) first.