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Moonblade: Scimitar Chime of Opening

(1d8)+2 (+1d8 on Crits) Item Type, Rarity (requires attunement?)


Slot: Weapon Value: ?????g Slot: Wand Value: ?????g
A hereditary weapon which shimmers like pale
moonlight due to the runes inscribed by previous Knock: 1/Week, the earer of the chime may ring
weilders. The hilt of the blade has 4 runes inscribed on
the item to unlock any non-magical locks in ear-
it.
Clever: weilder gains adv. on special maneuvers in shot of the chime.
combat Elven shadow: 1/day, summon shadow elf to
do bidding

Girdle of the Frost Giant Flutter: Throwing dagger


Belt, magical 1d6+4 piercing, returning
Slot: Equiptment Value: ?????g Slot: Weapon Value: ?????g

Frost Giant's resolve: when worn, this belt greaty Skillful weapon: when throwing this butterfly knie, this
weapon requires more focus & skill to connect with
boosts the hardiness of the wearer, boosting their
the lades (-3 to all attack rolls)
constitution to 23 Lucky weapon: All successful ranged attacks with this
(does not stack with other con. boosting effects) weapon are criticals. On Nat. 20, x3 crit.

Ring of Animal Companionship Ring(s) of Linking


Item Type, Rarity (requires attunement?) Item Type, Rarity (requires attunement?)
Slot: ring Value: ?????g Slot: ring Value: ?????g

Telepathy links the weilders, not limited by


3/day cast befriend animal, DC 12
language or intelligence barriers
Item enchantment and benefits.

Mace of Terror Icebrand: Bastard Sword


1d6+2 (+1d4 psychic damage) 1d10+3, slashing, 1d6 cold
Slot: Weapon Value: ?????g Slot: Weapon Value: ?????g
Forged in the plane of Risia, this blade is
Terrifying swing: when struck by this mace, any intensely cold to the touch and appears to be
creature must make a DC12 Wisdom check or made out of some opaque metal, which almost
become afraid resembles ice itself.

Tretchery- Halberd Book of Vile Darkness


+2 Enchantment +1d6 necrotic damage on horns
Slot: Weapon Value: 600g Slot: Equiptment Value: ?????g

Advantage on all charisma checks


Command Evil: DC18, command evil being 1/day
Double proficency on intelligence checks
Lesser evil bane: +2 attack rolls on all evil
-Can check to know the names of devils
Poisoned: 1d6 extra poison damage
and demons Know Dark speech
Once attuned to this artifact, DC
of 16

Ethereal Cloak Bracers of Missle Snaring


Cloak, magical Item Type, Rarity (requires attunement?)
Slot: Cape Value: ?????g Slot: Armor Value: ?????g
Displacement: 2/day, the bearer may cast
2/day, absorb 1d8 damage from any missle
displacement on themselves. Any phyiscal
(magical & nonmagical) attacks.
attacks on the weilder of the cape are at
disadvantage.

Demon Armor Item Title


+2 AC Item Type, Rarity (requires attunement?)
Slot: Armor Value: ?????g Slot: ????? Value: ?????g
Demonic wrath: +1d8 slashing damage on unarmed
attacks.
Demonic favour: Demons have advantage on attacks Item Description.
on you. Cursed: Cannot unequip this normally. Item enchantment and benefits.
Abyssal knowledge: Comprehend Abyssal
language

Item Title Item Title


Item Type, Rarity (requires attunement?) Item Type, Rarity (requires attunement?)
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Item Title Item Title


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Item Type, Rarity (requires attunement?) Item Type, Rarity (requires attunement?)
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Item Type, Rarity (requires attunement?) Item Type, Rarity (requires attunement?)
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Item Type, Rarity (requires attunement?) Item Type, Rarity (requires attunement?)
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