You are on page 1of 2

Magic Item Cards

For D&D TNG Session 4 (8 th October 2017)

CRAVENS EDGE
Type: Weapon (Quarterstaff +2), Legendary, Requires Attunement, Sentient

Description: This large onyx quarterstaff is quite simply wondrous in how it manages to cut
through foes despite being a slab of stone, Curved and adorned with ominous horns and red
gemstones upon its hilt this is a weapon that will strike fear into almost any foe.

Features

Inhuman Size: This staff deals 1d10 or 1d12 when wielded in two hands.

Dark Aura: Grants the wielder advantage on Charisma (Intimidation) checks when unsheathed.

Devour the Weak: Whenever Cravens Edge damages a living creature, that creature must roll a
Constitution saving throw (DC12). On a failed save, Cravens Edge drains one point from the
wielders strength score and transfers it to the wielder (increasing to a maximum of 25 Strength)
until the next short rest. Creatures brought to 0 strength by this feature are slain.

Gluttonous Evolution: If Craven Edge devours enough strength from Devour the Weak to bring
the wielder to 25 Strength, then the blade shifts form into a large jagged blade that seeps shadow.
Until the wielders next short rest all attacks with the sword deal an additional 2d6 necrotic
damage.

Crown of the Copper King


Type: Wondrous Item (Crown), Legendary, Requires Attunement
Description: Seemingly made specifically for Drek Derkus the Copper
Knight, this object was created by the deck of many things all that time
ago as his prize for completing the task it presented. It will forever be
worn by the true ruler of these lands.
Features
Wisdom of a King: Whilst worn the crown grants the wearer 19 wisdom
and resistance to psychic damage. In addition, they are immune to being
paralyzed or petrified and cannot be knocked prone.
The Kings Fury: As an action, you can channel your anger to produce a
shockwave of thunderous energy, as with the Thunder wave spell. The
spell has a DC of 16 and is considered to be cast at fifth level. Once used
you cannot use this feature again until you complete a long rest.
Blood Axe
Type: Weapon (Great Axe +2), Very Rare, Requires Attunement
Description: A large great axe made coated with razor sharp hardened blood which it has absorbed
over countless battles.
Features
Reap what you sow: When you attack a living creature the blood axe deals an additional 1d6 necrotic
damage. and grants the wielder 5hp for each kill. Undead and constructs are immune to this effect

Chain of Returning
Type: Wondrous Item (Attachment), Rare, Non Attunement

Description: A chain which can be attached to any melee weapon with the thrown property with
helpful results.

Features

Return: After you throw the weapon the chain is attached to; the wielder can use their bonus action
to attempt to retrieve the weapon. To do this the wielder must succeed on a DC 12 Strength
(Athletics) check. This feature has a range of 30 feet.

Prayer Beads of Tranquillity


Type: Wondrous Item, rare, requires Attunement, monk only

Description: Simple and plain, these large wooden beads form a necklace around a
young monks neck, As the monk learns and grows, more beads are added to the
necklace.

Features

Acuity of The Masters: A monk that wears these gains an additional 5 Ki points to
their pool. These points refresh with your normal total Ki points on a short or long
rest. The monk may spend 4 of these points to have advantage on all wisdom saving
throws until their next long rest. The 4 points spent on this ability do not refresh
during a short rest. Only when you take another long rest.

You might also like