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CRAVENS EDGE
Type: Weapon (Quarterstaff +2), Legendary, Requires Attunement, Sentient
Description: This large onyx quarterstaff is quite simply wondrous in how it manages to cut
through foes despite being a slab of stone, Curved and adorned with ominous horns and red
gemstones upon its hilt this is a weapon that will strike fear into almost any foe.
Features
Inhuman Size: This staff deals 1d10 or 1d12 when wielded in two hands.
Dark Aura: Grants the wielder advantage on Charisma (Intimidation) checks when unsheathed.
Devour the Weak: Whenever Cravens Edge damages a living creature, that creature must roll a
Constitution saving throw (DC12). On a failed save, Cravens Edge drains one point from the
wielders strength score and transfers it to the wielder (increasing to a maximum of 25 Strength)
until the next short rest. Creatures brought to 0 strength by this feature are slain.
Gluttonous Evolution: If Craven Edge devours enough strength from Devour the Weak to bring
the wielder to 25 Strength, then the blade shifts form into a large jagged blade that seeps shadow.
Until the wielders next short rest all attacks with the sword deal an additional 2d6 necrotic
damage.
Chain of Returning
Type: Wondrous Item (Attachment), Rare, Non Attunement
Description: A chain which can be attached to any melee weapon with the thrown property with
helpful results.
Features
Return: After you throw the weapon the chain is attached to; the wielder can use their bonus action
to attempt to retrieve the weapon. To do this the wielder must succeed on a DC 12 Strength
(Athletics) check. This feature has a range of 30 feet.
Description: Simple and plain, these large wooden beads form a necklace around a
young monks neck, As the monk learns and grows, more beads are added to the
necklace.
Features
Acuity of The Masters: A monk that wears these gains an additional 5 Ki points to
their pool. These points refresh with your normal total Ki points on a short or long
rest. The monk may spend 4 of these points to have advantage on all wisdom saving
throws until their next long rest. The 4 points spent on this ability do not refresh
during a short rest. Only when you take another long rest.