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North Brookfield Jr./Sr.

High School
High School Visual Art II
Grades 9-12 Mrs. Giguere nguzik@nbschools.org


Course Description
Welcome to H.S. Visual Art II! The goal of this year-long Art course is to take a closer look at a wide range of different Art Media and
their appropriate techniques. Students will continue to apply the Elements of Art and the Principles of Design to produce creative outcomes for
each of the given assignments. Students will practice, create, and reflect on their artwork through participating in whole group critiques as well as
writing individual Self-Reflections and Artist Statements. Students should be able to identify their strengths and weaknesses in the various Visual
Art media by investing their greatest effort in each and every Art assignment. Successful completion of the H.S. Art curriculum will ensure that
each student is proficient in each of the Grades 9-12 Massachusetts Visual Arts Standards.

Course Goals
Develop an even deeper, concrete understanding of the Elements of Art and Principles of design
Apply the Elements and Principles to your artwork in more meaningful ways
Experiment with, learn, and further develop technical skills using a variety of mediums
Use visual communication as a means of self-expression
Develop further your rendering and compositional skills throughout the different assignments
Continue your development of the essential vocabulary for visual art to communicate effectively in the art room
Continue to analyze, speak about, and express your informed opinion about pieces of art or art movements by using the conventions for
Art Criticism

Required Materials:
Pencil, Eraser, and Positive Attitude Every Day!
Sketchbook- 9x12 Spiral Bound. ($3.00 at Dollar General)
Hand-held pencil sharpener
Pencil/Supply Case to store your personal materials in the Art Room (Large Zip-Lock Bag)

Course Expectations:
Students are responsible for in-class studio work, participation during in-class activities, studio preparation and clean-up, artist/artwork research,
writing assignments, and weekly sketchbook assignments. Students are expected to come to class on time and be prepared for every class. Students
are expected to plan artwork, put forth good effort in creating that work, manage their studio/working time appropriately, complete the assignment,
turn assignment in on time, and complete the written analysis or reflection. Students are expected to do their own work, unless working on a group
activity, and are responsible for adherence to copyright laws.

Classroom Procedures
The amount of time you will have to complete each project is planned to coincide with the amount of class time given before the due date.
Generally speaking, you should have enough studio time to complete each project in class. However, it is expected that you also complete work at
home in order to meet the deadlines. The following is our usual class routine.

START OF CLASS STUDIO TIME END OF CLASS

Be on Time. If you need clarification or have questions The last 5 minutes are for cleaning up.
about the days activity, ask questions.
As soon as you enter, find your Put all materials away.
project/materials needed for the day, be seated Follow instructions for how the studio time is
and start working. utilized. Wash anything that needs it.

If there is a presentation or demonstration, sit Utilize time management. Put your project in your portfolio.
quietly and take out your sketchbook to take
notes. I will be circulating the room to assist, if not Find out what is needed for tomorrow.
readily available to help you, ask a peer for
help. Take project home if needed.

Classroom Rules
It should be everyones goal to see that each student has the opportunity to work in an environment that is free of any disruptive or negative
behaviors and attitudes. Failure to work together toward this goal will not be tolerated. There is always cleaning that is necessary and all students
are expected to participate in the cleaning process for at least the last 5 minutes of class. Disciplinary actions will be taken for excessive messes,
refusal to clean up, or disruptive or negative behavior. If needed, administration and parent will be notified.
Do not leave the classroom for any reason without permission.
Respect all people, projects, materials and the studio.
Act in a mature and responsible way. No horseplay or swearing.
Come to class prepared, pay attention, follow directions and stay on task.
Food and Drink are not permitted in class. A water bottle with lid is the only exception.
Cell phones/electronic devices are only allowed for personal music/researching images for your project.
during studio time only. If I deem the phone a distraction to your learning or the learning of others it will not be tolerated and the device
will be confiscated for the remainder of the class. Repeat offenses will require further disciplinary actions.
Discrimination or any hateful/negative language or actions will not be tolerated. This
pertains, but is not limited, to gender, race, sexual orientation, political views, religion, remarks about intelligence, appearance, disability,
learning styles, or artistic ability.

Disciplinary Action
Step 1 Verbal warning and documentation.
Step 2 Student/teacher conference about disruptive, inappropriate, or unacceptable behavior. Documentation. Parent notification.
Step 3 Principal intervention, parent notification, and documentation.
Step 4 Continued Principal Intervention & Consequences.

ASSESSMENT

PROJECTS 50% SKETCHBOOK 30% EFFORT & PARTICIPATION


20%

Projects have a designated Grading Rubric totaling a One predetermined sketchbook Earn 2 points/day by entering on time
minimum of 100 possible points,. Each project grade assignment is due each prepared to work and by using your
consists of: Thursday at the BEGINNING class time wisely. 2pts/day is then
-Relevant Worksheets/Required sketches. of class. Should that Thursday
-Actual Student Artwork or Project. be a drop day, it will be due multiplied by the total number of
-Self-Reflection Statement the following day. See days to calculate your score.
-Participation in critique Sketchbook Requirements (Unexcused absence = 0 pts.)
Sheet.

Please Sign & Return this page only.

Student Name/Grade: ____________________________________________________________

Student Signature: _______________________________________________________________

Parent/Guardian Name: ____________________________________________________________

Parent/Guardian Signature: _________________________________________________________

PARENT/GUARDIAN CONTACT INFO

Home Phone: __________________________________________ Cell Phone: ____________________________________

Email: ________________________________________________


High School Visual Art Sketchbook Requirements
Guidelines for Sketches:
Name and Class Period on front Cover.
Sketches must be completed outside of class unless class time is assigned.
Choose your assignment for the week from the list of sketchbook options (please do not repeat assignment choices)
Complete the sketch in your sketchbook.
Use the whole page; add lots of detail and shading.
Sign, date, and write the number of the sketch that you chose for the week.
Place your sketchbook in the designated bin on Thursday at the beginning of class.
As the year progress, your sketchbook should document improvement in your drawing!

Sketchbook Grading:
Sketchbooks are worth 10pts. each (AND 30% of overall grade!!!)
Sketchbook assignments more than two weeks late will not receive credit.
Quarter ends are the deadlines for sketchbook assignments. Ex. No credit given for a Q1 sketchbook turned in during Q2.
A 2 minute drawing will look like a 2 minute drawing and will be graded as so.

Sketchbook Rubric Exemplary Proficient Needs Work


5 Points 4-3 Points 2-1 Points

Effort of Drawing Drawing demonstrates Drawing demonstrates some Little to no effort or growth
& Skill effort and growth in effort demonstrated.
skill. and some growth.
Composition Dynamic composition. Good composition. Could use Sketch appears to be floating
& Entire page is used; more of the page or utilize the on the page; did not utilize

Use of Page edge of page is used. edge of the page.. the space of the page
effectively.

109 SKETCHBOOK ASSIGNMENT CHOICES!!!


Keep this list in your sketchbook! Choose one assignment each week.
Be sure to record the assignment # in your sketchbook.

1. Plant Drawing: Three Drawings of a Plant: Contour (outline with no shading), a drawing with shading, then magnify/enlarge a section.
2. Three Hands: Blind contour (do not look at paper). Concentrate on your subject. Make the drawings overlap each other at some points.
3. Two Feet: Modified contour (you may occasionally look at the paper). Make the drawings overlap each other slightly.
4. Shoes: Find a very old shoe and draw it from an interesting and exaggerated angle.
5. Number: Draw your luck number and then keep drawing it over and over Johns
6. Bunch of Keys: Group with a lot of variety and do a macro drawing of them. Give them dimension and focus on the sharp lines of the cuts.
7. Toothbrush & Toothpaste: Show the difference in textures and the angles of the toothbrush vs. the bulbous shape of the tube. Best if toothpaste is
almost empty. What happens to lettering on a curved surface?
8. Inside a Drawer: Make a line drawing of the contents of a partially open drawer.
9. Egg Beater: Line drawing using techniques involved in drawing negative space.
10. Knotted Fabric: Tie a knot in a sock or dishtowel, striped is best. Focus on the variation of line and shade to give the wrinkles form.
11. Coat Hanging on the Corner of a Chair: Try to show the effects of gravity. Think composition and exaggerate value in the folds, especially at top.
12. Clouds: Pick a day when the clouds are dramatic. Use expressive lines. Show movement and drama without closing in any shapes.
13. Hub Caps & Tires: Draw them so that they are elliptical and show any reflection.
14. Street Signs & Lights: Draw a street sign as if it was an analytic botanical. Write notes as to location, height and color. Think Durer.
15. Lamp Posts and Telephone Poles: Focus on negative space, then go in w/ detail.
16. Lettuce or Cabbage Leaf: Look for the growth pattern, draw at view.
17. Three packages of Food: Make them overlap, focus on texture and text. Can you see the form of the food, is it pictured or named? Include shadows.
18. Corner of a Room: Include a partial piece of furniture and use variation of line. Lay on the floor so that a piece of furniture is highly foreshortened.
19. Front of Your House: view
20. Glass of water with a spoon in it: Focus on distortion caused by the water on the spoon. Dont forget that the glass has dimension.
21. View of a Room from a Mirror: Show something as you do not usually see it.
22. Machinery: Magnify a part that moves, try to show how it moves.
23. Eyes: Draw 6 while either looking in a mirror or at someones eye. Different angles.
24. Noses; Draw 6 while either looking at your own or someone else. Different angles.
25. Mouths: Draw 6 from observation, 4 of them open and showing teeth. Different angles.
26. Animal: Draw from observation using gestural, simple and expressive lines.
27. TV Shows: Draw gestures for 5 minutes of the show or 3 commercials. Go in and add detail from memory after the show has ended.
28. Movie: From memory draw your favorite scene.
29. Logos: Glue or draw 10 logos that you think are exceptional in your sketchbook.Write down your analysis of why they are successful and why they
appeal to you.
30. Illustration: Take a few lines from a poem or song and illustrate it. Include only 1-3 words of the text.
31. Balance: Cut out 12 or more words from the newspaper or magazine.Arrange into an Asymmetrical composition and into a Symmetrical one.
32. Overlapping Forms: Draw 5 overlapping forms from an extreme view. Shade them in an exaggerated fashion so that the furthest is in sfumato.
33. Repeated Motif: Use a shape and repeat it so that it could be used for textile design.
34. Fast Food/ Take Out: Choose your favorite and draw it so the viewer understands just how tasty it is. Include text and packaging think composition.
35. Ants-Eye View: Draw something as if you were the ant. Extremely exaggerated.
36. Birds-Eye View: Draw something from an aerial perspective. Your drawing must be imagined from at least roof height. Dont get on the roof.
37. Reflections: Draw the images that you see reflected in a chrome appliance.
38. Fantasy: Draw a dream or somewhere over the rainbow scene with you in it.
39. Old Masters: Choose an artist from the Renaissance and draw a study in their manner.
40. Composition: Choose an image and crop it close. Draw it using only stippling. Draw it using cross-hatching. Do not outline the forms in any way.
41. Photo: Recreate a photograph using only + marks or a continuous line to render.
42. Plumbing: Draw the underneath of a sink, a showerhead or an outside spigot. Draw using crisp lines and then draw a of it in extreme detail.
43. Egg in Carton: Use value to show the smooth texture of the egg and rough cardboard.
44. Milk Carton or Condiment Container: Show the form and show texture.
45. What I did today: Make a diagram or floorplan to show how your day was divided. Fill the rooms with representative objects
46. Old Hat: Use varying thickness of line and implied line to give it character.
47. Garbage: Draw an open garbage or recycling receptacle. Show that it is holding things.
48. Paper Towel or Napkin: Crumple it up and use value to show creases & shadows.
49. Hand Holding Something: Use contour lines to show that the hand is holding an object.
50. Person in a Chair: Use negative space to render someone sitting in chair.
51. Close up image of Popcorn: Make it look larger than life
52. Draw with an eraser: Cover the page with graphite or charcoal and erase light areas
53. Warped: This one is up to you to interpret.
54. Light & Object: A single object from different views with strong light source
55. Homework: Your school books stacked up on your desk or in your locker
56. Collection: What do you collect? Do a drawing collage of whatever they are.
57. Chess: Draw a chess set as though you were looking through the eyes of a pawn
58. Notes: Take an exam or notes you no longer need. Glue a page in and draw over it
59. Familiar Object: Draw 4 close-up views of a familiar object. Zoom in so far that you wouldnt recognize it if you didnt know what it was.
60. Person talking on a Phone: Are they involved in the conversation?
61. Closet: Lots of lines and overlapping forms in a closet. Is it cluttered or neat? Zoom in and draw from an interesting point of view!
62. Looking Out: Look out a window and draw the scene, including the window.
63. Tree: Focus on its structure as an object.
64. Kitchen Stove: Draw from an extreme angle. Set up a still life with pots. Focus on forms and make sure to get the burner covers and knobs in.
65. Pile of Shoes: There will be a lot of overlap, show the different lines and shoe laces.
66. Draw a Blind Contour Portrait of a Family Member: While drawing ask them to tell you a story. Write the story behind the drawing and go back into the
drawing to develop more detail.
67. 2 Details & 1 Contour: Set up a 3 piece still life. Do a contour drawing using value on only two object and the background. Leave one object contour
only focal point.
68. Bag of Chips: Show the dimension and texture of the chips. Show overlap and depth.
69. 2 Versions: Draw a copy of an artwork that you admire. Then do a second version of the same work of art, but make it your own.
70. Favorite Photo: Draw 2 versions of your favorite photograph. One realistic, one abstract.
71. Birds: Draw a real bird as much texture as you can. Then draw an abstract version.
72. Make sure that the abstract is recognizable as a bird.
73. Newspaper: Cut out a newspaper article with an image. Glue it in your sketchbook. Draw and write your reaction to the article over it.
74. Remembering a Landscape: Draw a landscape from memory.
75. Alive: Draw something that is alive and then paint the same subject.
76. Your Room: Draw a scene in your room with dramatic lighting chiaroscuro
77. Intersections & Overlap: Draw a colorful design with intersections of lines and overlapping shapes.
78. Unguarded: Draw someone in an unguarded moment from observation. Make sure to use a sense of mood. Use pencil and color pencil.
79. Illuminated Manuscript: Create a page that mimics an illuminated manuscript, but the text is your favorite song or a letter that someone wrote to you.
80. Non-Objective: 1 non-objective and 1 asymmetrical composition using points of concentration areas where there are objects grouped more tightly) for
focal point.
81. Non-Drawing Tool: Drawing or painting using only non-art materials and non-art
82. Mark-making instruments. Example: Draw with coffee using a stick.
83. Ball-Point Pen: Create a drawing using two different colors of ball-point pens.
84. Art Nouveau: Create a page based on art nouveau techniques of line.
85. Off Hand: Draw objects of choice using the hand you dont usually use or foot.
86. Collared Shirt on a Hanger: Get all of the details, overlapping lines and stitching in.
87. Solid turning into Liquid: Get creative and dont draw ice melting.
88. Man & Machine Combined: Not Iron Man or a Transformer Get creative!
89. Still Life composition that reflects you as an individual.
90. A realistic self-portrait
91. An abstract self-portrait
92. Hide an image within an image
93. Landscape from direct observation
94. Texture out of realistic context
95. Water bottles with colored water still life white paper behind if too difficult
96. Metamorphosis from Natural to Synthetic
97. Objects floating on Water
98. Human & insect combined
99. Architecture from direct observation
100. Multiple frame sequential drawing
101. Object being sucked into or through something
102. Composition in which Movement is the primary focus
103. Human Figure from direct observation
104. Solid turning into a liquid
105. Zoom, zoom, zoom: Divide the space into 3 areas. Draw the same object, person or scene in each, but zoom in exponentially in each of the separate
spaces.
106. Cubist Trace: Trace an object over and over until it covers the pages. Go in and add depth and rhythm by shading in some areas.
107. Spools of Thread: Draw a grouping with overlap or repetition
108. Dishes: Draw dishes in the sink after a meal, include portions of the sink
109. Dishwasher: Draw the dishes or utensils in the dishwasher. Clean or dirty, your choice.

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