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INSPIRATION
STRENGTH
16 +3 PROFICIENCY BONUS
19
ARMOR
CLASS
0
INITIATIVE
30
SPEED
+3 PERSONALITY TRAITS
11
+5 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS
0 -1 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+2 Animal Handling (Wis) FAILURES
13 +2 Deception (Cha)
+1 History (Int)
NAME
Longsword
ATK BONUS DAMAGE/TYPE
+6 1d8 + 3 slashing
----------Bonus Actions----------
+1 -1 Insight (Wis) Rally Maneuver. Give superiority die
+ 2 temp HPs to a friendly creature
+5 Intimidation (Cha) Halberd +6 1d10 + 3 slashing
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Grigor
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Channel Divinity. Your oath provides specific options (use once/rest, see PHB 85).
Combat Superiority. You know 3 martial maneuvers, have 4 superiority dice (d8s), and
maneuver save DC of 14 (see PHB 73).
Defense Fighting Style. While you are wearing armor, you gain a +1 bonus to AC. (see
PHB 72).
Disarming Attack Maneuver. When you hit with a weapon attack, expend a superiority
die and force the target to drop an item of your choice on failed STR save.
Divine Smite. When you hit with melee weapon attack, you can expend 1 X-th level
spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or
undead. (see PHB 85).
Mercenary Life. Can recall or find info about mercenary groups and can find mercenary
work (see SCAG 152).
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Compelled Duel
Cure Wounds
4
Divine Favor
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Page 1
Level-1 abjuration
Protection from Evil and Good
1 act. Touch V,S,M Conc, 10 mins
Until the spell ends, one willing creature you
touch is protected against certain types of
creatures: aberrations, celestials, elementals,
fey, fiends, and undead. The protection
grants several benefits. Creatures of those
types have disadvantage on attack rolls
against the target. The target also can't be
charmed, frightened, or possessed by them.
If the target is already charmed, frightened, or
possessed by such a creature, the target has
advantage on any new saving throw against
the relevant effect.
Paladin DC 13 Mod +5
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