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The Last Alliance > Gaming > Rules > Rangers Of The White Mountains

Rangers Of The White Mountains

By Ben Haddon (Raisildur)

Introduction

During the Battle of Dagorlad in the year 3434 of the 2nd age the Last Alliance struck down Saurons forces, but the dark
lord still roamed the battlefield, he struck down Elendil and in that moment Isildur took up his fathers sword and cut the
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One Ring from Saurons hand, taking the power that Sauron held from him and destroying Sauron.
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But Isildur kept the Ring, and at the Gladden Fields The One Ring betrayed him, and the One Ring was lost in the Anduin.
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Users Online But some of the survivors from the Battle of Dagorlad took up home in the white mountains after word that Isildur was
Buy Warhammer 15% Off slain, they vowed to avenge the Kings death by offering there service to the next King, but there was never a next king
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thousand years passed, years which the men of the mountains spent, sharpening there swords, there spears and
bits off the sprue and save polishing there armour.
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But it wasnt as easy as that, many an attempt was made to kill them, for they were in the White Mountains, Warg Territory,
many a man was lost to these great beasts and so the men of the mountains fought there way across the mountains, until
they held at least half of it, they set up a large fortress near the Stonewain Valley where forest meets mountains, The men
of the mountains named the fortress Orthorn. The fortress is a large wooden stronghold, but behind the wood it holds a
secret, the inside of the fortress is reinforced with large stone, made by the men themselves, and from that base they kept
advancing on the mountains, by the time the 3rd age was coming to an end the men of the mountains had erected 10
strongholds, although none of these 10 would be as big and as heavily defended as the stronghold overlooking the
Miniatures Stonewain Valley.
Collecting
Readying for War
Dioramas
Reviews Rangers Of The Mountains

Over the thousands of years the men of the mountains had made various units amongst themselves, one of the first were
Painting the Rangers of the Mountains, they were skilled bowmen, the first Rangers in the mountains were the survivors of the Last
General Alliance, Bowmen of Numenor, All the bowmen within the mountains now is classed as a Ranger, they sneak around the
Elves mountains like Goblins, only moving at night, launching attacks on orc patrols and other evil things.
Men
Dwarves The Rangers of the Mountains used colours which blended in with there surroundings, greys and whites, they move like
Orcs shadows around the mountains and there attacks are quieter than a pin dropping.
Trolls
Hobbits
Maiar During the Rangers wanderings of the mountains they came upon a wolves cave, a group of 5 Rangers walked into this
Others cave, and when they came back out they had 4 wolf puppies, the mother was lying dead in the cave, the meat ripped from
her body by a Warg or Orc and the Rangers decided to take the puppies in, keeping them in the great fortress at
Stonewain, But during the first siege of Orthorn the men heard something that made the hair on there backs stand on end,
Conversions the sound of Wolves barking in sadness, when the men entered the hut in which they were keeping there wolves they saw
General
in horror that one of the young Wolves had been killed, an Orcs blade was laid across the floor next to the pup, but
Elves
something wasnt right, in the shadow that formed in the corner of the hut they saw an Orcs body, but not anything human
Men
had killed it, the Orc had a large chunk of its throat ripped out by a mouth, on closer inspection one of the young wolves
Dwarves
had black blood around its mouth, this would be the day that the Rangers found out that these wolves could grow up to be
Orcs
a formidable fighting force, and so the Rangers trained them, to attack on command and to help there masters if they were
Trolls
in Danger, and since that fateful day in the year 1019 of the 3rd age the men of the mountains have used wolves for
Hobbits
fighting and for defending there fortresses.
Maiar
Others
The 4 Main Heroes Of The 3rd Age White Mountain Rangers are-
Natural Terrain
Raisildur- Captain Of The White Mountains and Leader of the Rangers Of The White Mountains.
General
Gaming Boards
Thraisenthor- Second In Command Of The Rangers Of The White Mountains
Rocks
Hills
Seramir- Leader of the warriors of The White Mountains.
Trees and Bushes
Water
Drudeon- Leader of the Riders of the White Mountain.
Snow

Constructions The Rangers Of The White Mountains have some important changes to them, since they have very harsh whether to deal
General with and I thought this would effect there stats in some ways, so I adapted the standard Rangers Of Gondor stats to make
Gaming Boards a new Ranger Company all together.
The Shire
Bree Rangers Of The White Mountains
Eriador
Amon Hen
Gondor
Elven Havens F S D A W C Might Will Fate Points
Rangers Of The White Mountains
Moria * * 5 * * 5 - - - 8
Rohan
Isengard
Mordor Wargear-
The base profile of a Ranger Of The White Mountains includes a Sword, Leather Armour and a Bow and may be given the
following items at an additional cost
Gaming
Rules Spear- 1 Point
Community Scenarios Throwing Spear- 2 points (the Rangers Of The White Mountains have mastered the art of the throwing spear and use it to
(archive) repel Orcs and Uruks in close quarters combat)
Community Scenarios
All About The Game Banner- 25 points
Tactics
Gaming Aids Wolf- 5 points
War Stories

(Use a colour scheme of varying shades of grey, light blue and white for these models to make them camoflague into
Community
there surroundings, these models should be Rangers Of Gondor)
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The pilum is a throwing spear that is made to bend on impact, it was used by the romans at shield walls, when it hits the
Events
shield this 5 foot long spear is sticking out of it, making th shield unusable, therefore the user must drop the shield as it is
Links
no more use to him.
Members List
Member Map
Rangers Of The White Mountains Pilum Throwers
User Galleries
Miniature Gallery
Sculpting Gallery Rangers Of The White Mountains F S D A W C Might Will Fate Points
Terrain Gallery Pilum Throwers 4/3+ 3 4 1 1 5 - - - 11
Unfinished Terrain
Gallery
Wargear- Pilum throwers carry 3 pilums, a sword and wear tough leather armour, they can also have the following items
at an extra cost-
FAQs Wolf- 5 points
Website
Official GW Game FAQ Special Rules-
BGIME Magazine
Your Shield Is Useless!-
once the pilum is thrown in the shoot phase if the pilum does not hit its target it hits the shield instead, once the pilum has
Website
hit the shield the shield is useless to the person holding it and cannot be used for the rest of the game
Search
The Archive (look at ROTWM Rules for Painting Guide, these models should be the spear armed models in the ROTN range)
Contact
The Alliance
History The People of The White Mountain started off as just a new colour scheme for rangers but I decided to add to this, as a
Legal
result they have a very unique unit available, Wolves.
Editorial
Help
Wolves Of The White Mountains
Campaign
News F S D A W C Might Will Fate Points
Wolves Of The White Mountains
Introduction 3 3 3 1 1 5* - - - 5
Rules
Approval
Army Lists *(6 if original master is still alive, if master dies the wolf will move only as far as 6 inches away from his masters fallen body
and will attack anything that comes within 6 inches of his master (evil only- cant have rangers being bitten to death
because there huddled together)
Stores
DVD Wargear- wolves have sharp teeth and sharpc laws, they need nothing more
Book
Movement- wolves will stay with there master (1 inch) until the master tells the wolf to attack, because of the wolf's agility
Awards he can move 8 inches instead of a standard 6 inches)

Special Rules-

Ahhhh! My Eyes!- Dice roll to use 4+ - If any wolf of the white mountains is in close combat and hasnt attempted to hit his
target then he can declare to rake the eyes of his opponent, on a roll of 4,5 or 6 he has sucessfully raked the eyes, in that
turn and the next the warrior is practically blind, if the warrior wants to attack he must roll a dice, on the score of 1 and 2
he turns round and attacks facing behind, on a roll of 3 he attacks to his left, on a roll of 4 he attacks to his right and on a
roll of 5 or 6 he attacks at his front, if he sucessfully hits someone then he may fight as normal. if the warrior is carrying a 2
handed weapon he must drop his weapon and hold his face, he is then classed as carrying a dagger.

(look at Arkenswathes Rules for Model Guide)

as all of the men in the unit are descendents of those who fought in the last alliance, there fathers before them have kept
there armour and passed it down through the generations.

Warriors Of The White Mountains


Help Us

F S D A W C Might Will Fate Points


Warriors Of The White Mountains
Currency Converter 3/4+ 3 4 1 1 3 - - - 7

You will need a PayPal


account to donate. If you
do not have one click the Wargear- the warriors of the mountains armour and weapons differ so there base profile consists of a sword/axe and
PayPal logo below and armour, they may be given extra items at an additional cost-
sign up.
Shield- 1 point
Spear- 1 point
Throwing Spear- 1 point
Banner- 25 points

(to make the Warriors Of The White Mountains a player only has one choice, MOG, these are excellent models and with
a new colour scheme, rusting armour and such they will look pretty impressive)

The riders as I state in Drudeons stats were an after thought, I never intended to add a mounted force but it just seemed
the right thing to do, every force has a cavalry and so should these guys- The Riders are completely from Rohan as
Thoeden the King of Rohan sent one of his royal guards with 30 of the Riders in Eomers group to the mountains to defend
the lands of men, they united under Raisildur but still have a strong bond with there home land and would ride to war with
Rohan if Theoden rode to war-
Quick Links
Riders Of The White Mountains

F S D A W C Might Will Fate Points


Riders Of The White Mountains
* * * * * * - - - 13

(The stats are from the Riders Of Rohan)

Wargear-(use Riders of Rohan wargear and additional items)

Expert Riders- The Riders Of The White Mountain are Expert Riders
(To make the Riders Of The White Mountains give ROR a simple colour scheme of varying shades of grey and a white
colour for the light parts)

I wanted to give the person that uses this army a chance to have a low cost archer force, like the Orc Trackers, and so the
ranger apprentices were born, sons of the warriors, riders, rangers and other members of the fortress who take up arms in
times of war and fight for the people they love.

Ranger Apprentices

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Ranger Apprentices
*/* * * * * 4 - - - 5

(use orc tracker stats)

Wargear- Ranger Apprentices carry Bows and wear leather armour, they can be given additional items at an additional
cost-

Spear- 1 point

(What better model to use then the new Hobbit Archers arriving with The Scouring Of The Shire Supplement, paint them
in matching colours to the Rangers and give them boots using Green Stuff and that should do it)

The Captain needed to be strong, but not to strong, he needed to be an formidable character for heroes and units but I
didnt want to make him the strongest man alive. As a result I give you Raisildur- leader of the mountains.

Raisildur- Lord Of The White Mountains

Raisildur- Lord Of The White F S D A W C Might Will Fate Points


Mountains 5/3+ 4 5 2 2 6 2 1 1 75

Wargear- Raisildur carries a sword crafted by the craftsmen of gondor to withstand the harsh weather of the mountains,
wears chain mail, and also wears leather over the top of his chain mail, he also carries a bow. Raisildur can be given the
following items at an extra cost-

Arkenswathe- 10 points
Horse- 10 points

Special Rules-

Horn Of The Mountains- Raisildur carries the horn of the Mountains, when blown this horn echoes through the mountains
and lets 1 of his commanders to move twice in there movement phase.

Wargs- Raisildur carries a scar on his face that he got when a warg attacked him, Raisildur killed the warg and thus any
wargs attacking Raisildur must pass a courage test

(I have not come up with a suitable model for Raisildur but i am working on it, so stay tuned )

Raisildurs wolf needed to be stronger than a normal wolf of the white mountains but didnt want to be to strong, so these
are the final stats-

Arkenswathe- Wolf of Raisildur

This creature has been with Raisildur since he can remember and thus he shares a special bond with his master.

F S D A W C Might Will Fate Points


Arkenswathe- Wolf of Raisildur
4 3 4 2 1 6 - - - 10
Due to Arkenswathe being bred for war he can attack twice in 1 turn

(I used a pack of Reaper Wolves for Arkenswathe and the other wolves, to make Arkenswathe stand out it is better to
add a more complex base to him)

I saw no reason to make Raisildurs other captains any different from him as they are all outstanding fighters so this is how
ive made Seramir-

Seramir The Old

F S D A W C Might Will Fate Points


Seramir The Old
5 4 5 1 2 6 2 1 2 70

Wargear-
Seramir wears heavy armour and carries a Gondorian sword, at an additional cost he may carry-

Shield- 5 points (add +1 to his defence)

Special Rules-

Command Respect- seramir commands respect, if there are any warriors of the mountains within 5 inches of him they are
fearless and will charge any evil model they wish to without taking a courage test.

(To make Seramir simply use a King Of Men from the fellowship range, while Seramir does not wear a crown i have yet
to think of a better model for him)

I saw Thraisenthor as a very fun model to use, he is powerful but lacks in other things which makes him such an
outstanding character

Thraisenthor The Bold

F S D A W C Might Will Fate Points


Thraisenthor The Bold
6 4 6 2 2 5 2 1 1 75

Wargear- Thraisenthor wears no armour as he thinks it makes him weak, he carries a 2 handed battle axe and uses his 2
handed battle axe like it was a single handed axe. at an additional cost he can be given the following items-

Wolf- 5 points - Thraisenthors wolf does the same physical training that his master does and therefore has +1 defence if
the wolf is given to Thraisenthor

Shield- 5 points
Horse- 10 points

Special Rules-

What Do You Call That!- Thraisenthor is tough on the Rangers, therefore all Rangers within 5 inches of him will add +1
Fight Value as long as Thraisenthor is 5 inches or less away.

Beasts- any animal is scared of charging Thraisenthor due to his overpowering lack of self control he will rip apart a beast
just as easily as he will an orc or other servent of sauron. therefore if a beast charges Thraisenthor he must pass a
courage test.

(to make Thraisenthor you must cut the head and legs off of a Beserker, next cut the weapon off and add a piece of rod
and attatch a Khazad Guard axe head to the top, next add any suitable head you want, for the bottom half of the body
use a gondor crewmans legs)

Drudeon was an after thought to be honest, I never intended to have riders in my army but I thought long and hard and
decided to put them in-

Drudeon- Leader Of The Mountain Riders


Drudeon- Leader Of The Mountain F S D A W C Might Will Fate Points
Riders 5 3 5 2 2 6 3 1 1 75

Wargear- Drudeons base profile consists of a sword, leather armour and a horse, at an additional cost he may carry the
following items-

Spear- 1 points
Shield- 1 points

Special Rules-

Expert Rider- Drudeon was one of Theodens royal guard before he was sent to the white mountains to reinforce defences
on the mountains to stop the race of men coming under siege ,for him being a rohirrim Drudeon is an expert rider.

For The King!- Drudeon still believes strongly in Rohan, at the start of a turn Drudeon may shout For The King! and all
riders of the mountains within 6 inches of Drudeon may move before any other model.

(to make Drudeon you simply use a Rohan Royal Guard in a new colour scheme of light blue, white and grey)

And there it is, all the rules youll need to field a white mountain force, i am currently thinking about a supplement, but it will
depend on the feedback and stars i get , hope youve enjoyed this article as much as i have making it

Ben Haddon (Raisildur)

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