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Mage 3 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME


Sayyida al Hurra
High Elf CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH No one could doubt by looking at
13 +3 30 your regal bearing that you are a
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
cut above the unwashed masses.
+0+0 PERSONALITY TRAITS

Hit Point Maximum


+0
Strength
DEXTERITY It is your duty to protect and care

16


+3

+0
Dexterity
Constitution
16 for the people beneath you.
CURRENT HIT POINTS IDEALS
+5
Intelligence
+3+3 +2
Wisdom
+1
Charisma
The common folk must see you
CONSTITUTION SAVING THROWS
as a hero of the people
TEMPORARY HIT POINTS BONDS
11
+3
Acrobatics (Dex) Total SUCCESSES You too often hear veiled insults and threats
+0+0 in every word addressed to you, and you are
+0
Animal Handling (Wis) 3d6 FAILURES
quick to anger.
+5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+2
Athletics (Str)

17 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+3
History (Int) Fey Ancestry. You have advantage on
Sword Sh +2 1d6 saving throws against being charmed,
+3+5 +2
Insight (Wis)
and magic cant put you to sleep.
+1
Intimidation (Cha) Daggeer +2 1d4
WISDOM +3
Investigation (Int) Darkvision. You can see in dim light
Bow Short +2 1d6 within 60 feet of you as if it were bright
+0
Medicine (Wis)
11 +3
Nature (Int)
light, and in darkness as if it were dim
Sword Short 5ft Slash, light. You cant discern color in darkness,
+2
Perception (Wis) only shades of gray.
+0+2 Dagger 5ft pierce, Bow short
+1
Performance (Cha)
Trance. You dont require sleep. Instead,
CHARISMA +1
Persuasion (Cha)
you meditate deeply, semiconscious, for
+3
Religion (Int) 4 hours a day. After resting in this way,
12 +3
Sleight of Hand (Dex) you gain the same benefit that a human
does from 8 hours of sleep.
+3
Stealth (Dex)
+1+1
+2
Survival (Wis) Evocation Savant. The gold and time you
must spend to copy an evocation spell
SKILLS ATTACKS & SPELLCASTING
into your spellbook is halved.

PASSIVE WISDOM (PERCEPTION) Sculpt Spells. You can create pockets of


CP 30 Spellbook, relative safety within the effects of your
Shortsword, evocation spells. When you cast an
evocation spell that affects other
SP 25 Component pouch,
Languages Common, Elvish, creatures that you can see, you can
Wand, Scholars choose a number of them equal to 1+ the
Draconic. EP
pack, Three Dragon spells level. The chosen creatures
automatically succeed on their saving
Ante set, money (24 throws against the spell, and they take
GP 50 gp) no damage if they would take half
damage on a successful save
PP
Regain half you level Min1 of spell slots
per short rest
Gain xtra Wiz cantrip

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
152 5'6" 135
AGE HEIGHT WEIGHT
Sayyida al Hurra
green brown black
CHARACTER NAME EYES SKIN HAIR

Ships Mistress of the Golden NAME


Crown (Adventuring Privateer
Ship)

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

So you clothe yourself in steel and cured


You can alway remember the layout of a regions's geographical
leather, jab pointy sticks at your enemies, features and can usually find enough food and drink for 6 people
and think yourself mighty? Fool. My weapons
are the building blocks of creation, the forces
of the universe. Seek not to impress me with
muscle and bone. Little about your
demeanor or appearance would suggest that
you are a professional adventurer. Your fine
clothes are evidence of your privileged
upbringing, your speech hints at your
impressive education. Yet adventure is the
surest, if cruelest, method of refining your
arcane skills, as adversity traditionally allows
one to reap the greatest benefits. Let those
of limited scope spend their time poring over
worn tomes from the safety of a library. You
crave the arcane knowledge of past eons
long forgotten, and the means to achieve the
heights of untold glory

You were raised aboard an adventuring


exploration ship, anting for nothing, giving ADDITIONAL FEATURES & TRAITS
you a clarity of purpose that outweighs
pedestrian survival. You know that your
potential is limitless, and you aim to make burning hands, detect
use of your gods given
talents. magic, identify, mage armor, magic
missile, shield, sleep, thunderwave
Position of Privilege. You are welcome in
high society, and people assume you have
the right to be wherever you are. The
common folk make every effort to
accommodate you and avoid your
displeasure, and other people of high birth
treat you as a member of the same social
sphere. You can secure an audience with a
local noble if you need to.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Mage Evocation 3 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Acid splash
Firebolt
Ray of frost

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Burning hands

Detect magic
4
Identify

Mage armour
SPELLS KNOWN

Magic Missle

Shield

Sleep

Thunderwave

Shocking grasp

2 2
Flaming Sphere

Web

Enlarge/Reduce
5

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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