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Rogue Courtisan

CLASS & LEVEL BACKGROUND PLAYER NAME

Drow N
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +5 30
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1+1 PERSONALITY TRAITS

Hit Point Maximum 27


+1
Strength
DEXTERITY

16


+6

+1
Dexterity
Constitution
24
CURRENT HIT POINTS IDEALS
+2
Intelligence
+4+6 +1
Wisdom
+3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12
+8
Acrobatics (Dex) Total SUCCESSES
+1+1
Animal Handling (Wis) 3d8+3 FAILURES

+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+3
Athletics (Str)

10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0
History (Int) Superior Darkvision. You can see in
Sabre +6 1D6+1 dim light within 120 feet of you as if it
+0+2 +3
Insight (Wis)
+3
Intimidation (Cha) Dagger +6 1D4+1 were bright light, and in darkness as if
it were dim light.
WISDOM +0
Investigation (Int)
S BOW +6 1D8+1
+1
Medicine (Wis)
12 +0
Nature (Int) Sneak Attack. Once per turn, you can deal an extra 2d6
Sunlight Sensitivity. You have
disadvantage on attack rolls and on
damage to one creature you hit with an attack if you
+3
Perception (Wis) have advantage on the attack roll. The attack must use a Wisdom (Perception) checks that rely
+1+1 finesse or a ranged weapon. You dont need advantage
+3
Performance (Cha) on the attack roll if another enemy of the target is within
on sight when you, the target of your
5 feet of it, that enemyisnt incapacitated, and you dont attack, or whatever you are trying to
+5
Persuasion (Cha) have disadvantage on the attack roll.
CHARISMA
Expertise. Your proficiency bonus is doubled for any
perceive is in direct sunlight.
+0
Religion (Int) ability check you make using your Perception or Stealth Fey Ancestry. You have advantage
15 +6
Sleight of Hand (Dex)
skills.
Assassinate. You have advantage on attack rolls against
on saving throws against being
+8
Stealth (Dex) any creature that hasnt taken a turn in the combat yet. In charmed, and magic cant put you to
+3+3 addition, any hit you score against a creature that is sleep.
+1
Survival (Wis) surprised is a critical hit.
Trance. Instead of sleeping, you
SKILLS ATTACKS & SPELLCASTING meditate deeply, remaining semi-
conscious, for 4 hours a day, gaining
PASSIVE WISDOM (PERCEPTION) the same benefit that
CP Studded Leather a human does from 8 hours of sleep.
Drow Magic. You know the dancing
SP
lights cantrip, and you can cast the
faerie fire spell once per day (save
DC 13)
EP

Gains CHR mod to Initiative


GP
You can Dash, Disengage, or Hide as
PP
a bonus action

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Medium humanoid (drow elf ), Assassin,


neutral
Armor Class 15 (studded leather)
Hit Points 18 (Hit Dice 3d8)
Speed 30 ft.
STR DEX CON
8 (+0) 16 (+3) 10 (+0)
INT WIS CHA
13 (+1) 12 (+1) 16 (+3)
Proficiencies (+2 proficiency bonus)
Saving Throws Dex +5, Int +3
Skills Deception +5, Insight +3,
Investigation +3, Perception +5*,
Persuasion +5, Sleight of Hand +5,
Stealth +7*
Tools disguise kit, poisoners kit,
thieves tools
Armor light armor
Weapons simple weapons, hand
crossbows, longswords, rapiers,
shortswords
Senses passive (Perception) 15
Languages Common, Elvish,
Undercommon, thieves cant
Actions
Attack. You can attack once when you
take this action, using the following:
Shortsword. Melee Weapon Attack: +5
to hit, reach 5 ft., one target.
Hit: 1d6 + 3 piercing damage.
Dagger. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target.
Hit: 1d4 + 3 piercing damage.
Hand Crossbow. Ranged Weapon Attack:
+5 to hit, range 80/320 ft., one target.
Hit: 1d6 + 3 piercing damage.
Spellcasting. Drow Magic (drow trait).
Bonus Actions
Cunning Action. Rogue feature
Two-Weapon Fighting. When you take the
Attack action with a shortsword in one
hand, you can use a bonus action to

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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