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04
Medium Scoop BP Balance: 0
Speed: 12, Maneuverability: average (turn 2); Drift: 2 PCU Balance: -57
AC: 29; TL: 29 PCU Bal., Drift off: 43
HP: 85; DT: ; CT: 17 PCU Bal., Thrust off: 23
Shields: Medium 160; Regen: 8/min no
Attack (forward): Science Officer
Balance Shields
Full Shields Prior DamageCurrent Shields
Attack (aft): Light plasma torpedo launcher (3d8) @14h/rd 160 75 85
Local Port Da Local Fore Da Local Stbd Da
Attack (port):
34
Attack (starboard):
Double to
17 Fore! 17
Power Core: Nova Heavy (200 PCU); Drift Engine: Signal Booster; Local Aft Dam
Systems: Common crew quarters, Mk 2 defenses, Mk 2 armor,
Budget short-range sensors, Mk 1 mononode computer, None,
None, None, None, None
#NAME?
#NAME?
Sources Custom Selection (see trg's house rules for 3pp (^)
Category Component BP PCU
Tier: 4 115 -
Base Frame: Scoop -18 8 expansio 0 pilot Mod
Power Core 1: Nova Heavy -20 200
Power Core 2: None 0 0
Power Core 3: None 0 0
Power Core 4: None 0 0
Drift Engine: Signal Booster -15 -100 2 Rating
Thrusters: M12 Thrusters -6 -80 12 hex spd -1 pilot Mod
Shields: Medium 160 -20 -45 160 Shields 8 Regen/min
Crew Quarters: Common 0 -
Defenses: Mk 2 defenses -3 -1
Sensors: Budget short-range -2 - 0 Mod
Computer: Mk 1 mononode -1 -10 1 Nodes 1 Mod
Armor: Mk 2 armor -6 - 0 TL mod 0 Turn mod
Security: None ### 0 0 0
Security: None 0 0 0
Security: None 3 0 0 0
Security: None 0 0 0
Security: None 0 0 0
Other:
8 Expansions: Cargo hold 0 0
Cargo hold 0 0
Cargo hold 0 0
Cargo hold 0 0
Good guest quarters -1 -1
Luxury guest quarters -1 -1
Escape pods -1 -2
Escape pods -1 -2
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None Missil
Weapon Damag e
(Base
(Mod
Arg's house rules. On the Systems or Weapons or Frames tabs, columns labeled Houserules: 1 = always, 2 = if hous
FGG FDS: Instead of F & D ships having access to cores that are Tiny, I say F ships only have access to cores that are both T
ships only have access to cores that are both Tiny and not medium
I say F & D ships are capped at 1 mount per arc even with retrofitting
RGG SFC: I codify how much shrines cost based on the divine bonus they give
access to cores that are both Tiny and not small while D
1.00 8/17/17
converted from xls '13 to Google Sheets
Had to make some array formulas to have conditional data validation, since unlike Excel it's not just supported
Runs on lots of named ranges. Will have to update if new components added
Possibly some conditional formatting artifacts still around but not in use since naturally Sheets>Excel in terms o
1.01 8/19/17
Added functionality for upgrading weapon mounts
added array weapons restricting the weapon mount below them and turning red when you don't have that we
1.02 8/24/17
Added stuff from Starfarer's Companion, AAW's Muinmos and Querritix Systems
Added functionality to select the sources you want
Havent' completely integrated the Planetoid sized ship frame yet, so wait on that.
1.03 8/25/17
Added Starjammer conversion to Starfinder, except for the Core+engine combo drives
Added some special case requirements for the likes of Fighters (tracking weapon) and Carriers
Still ahven't implemented planetoid completely. Parts of it are in, but you won't be able to select it yet
1.04 8/30/17
Added Fat Goblin Games' Fine & Diminutive ships.
Added an option to select/deselect my own houserules for certain 3pp offerings, and a tab for that too.
Still haven't coded the #5-7 mounts for Planetoid ships from Starfarer's Companion, the core/engine combos fr
mods from Pirates of the Starstream
e Excel it's not just supported
when you don't have that weapon mount upgraded to the right size
and Carriers
e able to select it yet