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RCSL

Gameplay Rulebook
18/08/2017
Any questions? Feel free to contact bolarinho (ROBLOX username), Referee Director.

MATCH REQUIREMENTS
Min 7v7; Max 9v9.
The latest time a match can start is 10 MINS after scheduled KO.
Teams can still use 6 players only at a game, but this means they will be
playing 6v7.
Anything less than 6 players, by 10 mins before scheduled KO, is a forfeit.
If both teams have 6 players, the match will be forfeited by both sides. The
result will be 0-0.
In order to claim a forfeit win, a team must have at least 7 players present
until 10 MINS after scheduled KO.
A forfeit is a 3-0 loss for the forfeiting team.
If a team forfeits during the game, +3 goals are added to the non-forfeiting
team.

MATCH STRUCTURE
2 halves of 15 minutes. The referee can add a max of 5 mins per half.
Offside rule and outs (i.e. throw-ins, corner kicks, goal kicks) are
incorporated.
Any subs or players coming back on, can only enter the field when the ball is
out of play.
There is a waiting time of 5 seconds for goal kicks to be taken (to be recorded
by the referee).

FOULS
Tackling offences (offender uses the E hotkey on any tool)
Player in possession trips opponent: foul
Defender trips opponent before making contact with ball: foul
On the contrary to this, if the defender trips opponent at the same time
as/after making contact with the ball: no foul
Players flinging are not recorded as fouls; the opponents can choose to play
on or instigate an act of fp (fair play).
If the defender is deemed to have deliberately fouled the attacker, and in
doing so stopping an attack, he should be yellow carded. If a clear goal-
scoring opportunity is denied by a deliberate foul, this is a red card. In many
cases, even accidental fouls that stop attacks/goal-scoring opportunities
result in red cards according to the refs viewpoint.

Other offences
Not standing outside of the 20 stud range for a throw-in as a defender; failure
to do so results in a free kick where the ball was contacted.
Obstructing the goalkeeper while he has it in his hands (not giving sufficient
space); a free-kick is awarded at the location of infringement, & could result
in a YC.
Standing in the goalkeepers box during a goal kick (again could be YC
depending on situation)
Taking a throw-in on the pitch or passing to yourself at any set-piece (TI, CK,
GK)
Outfield players using GK tool in any form, or using CK tool when it isnt a
corner, is a foul & can result in a warning/YC/RC depending on how it
impacted the opponents attacking situation.
If the Goalkeeper uses the GK tool outside of his box, apart from its kicking
functionality (however goals cannot be directly scored in this way), a
warning/YC/RC could be issued depending on how it impacted the opponents
attacking situation.
If a player passes it to their goalkeeper, intentionally, and the goalkeeper
picks it up, this is also a foul.
If on a face-off, a player kicks the ball before the referee beeps or sounds his
whistle, this is a foul.

OFFSIDE RULE
A player is offside if they are in the opponents half, and are closer to the
opponents goal-line than both the ball and defensive line (this is where the
last man is; not the goalkeeper).

NO offside offence if the ball is received directly from a throw-in, corner or


goal kick. However, the offside rule is used off of direct & indirect free-kicks.

A player cannot be offside in his own half.

A free-kick is given to the opposition of the offside offender. An assistant


referee should notify the main referee if he sees an offside, however the main
referee has the power of veto.
If a player receives a pass from a position behind the ball, anywhere on the
pitch, this is NOT an offside offence.

Offsides are called if the player in an offside position contacts or interferes


with the ball (eg. dummies, or is in the vision of opposition GK/Defenders, or
makes them act in a way to benefit their opponents).

If the GK comes out of his box, then he becomes the last line of defence.
However if he is past a defender then that defender (whoever is closest to
their goal-line) becomes the last line of defence.

SUBSTITUTIONS
Substitutions can only be made during stoppages in play; the team leader (ie
captain or other) MUST inform the referee and receive acknowledgement to carry
out the substitution.

If a team has an AFK player, they can pause the game (5 mins max) to wait for
him/her; if there is no return, they must play 6v7 or the next game-size down (ie.
9v9 -> 8v8)

Substitute players MUST stay at their technical areas at all times, when the
game is running; if any substitute players are caught interrupting play or
walking into the pitch then they will be faced with an automatic red card.

There is no limit to how many substitutions can be made.

PAUSING
There is a limit to pauses. Captains can only pause TWICE a game. [Pauses
only last for a max. 5 minutes (for a player to return from AFK or BRB or to
re-join (D/C)].
Captains are the only ones that are allowed to pause, any pauses from other
players will be denied, unless the captain was subject to disconnecting or
leaving the server, or just being AFK/unavailable.
Pauses can ONLY be made when the ball is out of play.
If a player dies, disconnects or quits the server RESULTING in the clear goal-
scoring opportunity and even a goal, then the referee may pause whilst in
play (or disallow the goal if it happened) and the team with possession gets
the free-kick; or else if a 50/50 then its an F/O; or if the team had possession
in the opposition box then its a penalty. Ultimately, the decision lies with the
discretion of the referee.
To pause, you must make it clear to the referees, meaning that you must say
it in :h. Speaking in m: can result a warning or worse.
Captains cannot pause to halt live gameplay. Instead their team has to kick
the ball out of play or wait till next stoppage then tell the referee to wait,
explaining why. It remains the duty of the captain and the players to notice a
player is AFK/BRB/DCd and to kick the ball out of play.
If a player is AFK, his teammates should kick the ball out of play and make a
substitution {does not require a pause}). You can still pause and wait for a
player to come back even if you have substitutes ready or are playing in 7v7
or 8v8, but it will require you to use a pause, of which you have only 2 per
match.
Pauses can only be made when the ball is out of play apart from certain
exceptions mentioned in this section (these would be pauses made by the
referee rather than the team captains).
It is not in all cases that someone dying, disconnecting/quitting the server
results in a clear goal-scoring opportunity or goal, so again the referee is
responsible for making the judgement of whether the incident CLEARLY
resulted in a goal-scoring opportunity/goal (such as his power to
intervene/halt the game).

BANNED ACTIONS
All drags are banned (i.e. those that use the momentum of the ball to
significantly speed up the player)

Intentional doubles are banned (a double is when the player uses 2 tools at
once to kick the ball, therefore making one tool/kick react after the other is
used [due to the nature of ROBLOX lag/slow servers] and so making the ball
change direction without physical contact from the player [i.e. the ball
changes direction half-way through the trajectory of the initial tool use/kick]).

This means that moves such as backheel (any tool+B) used with another
tool(or the other way round), any tool+E then dribble/z/x/c , etc. will now be
forbidden from being performed in matches.

However, doubles that are used for close-quarter dribbling, i.e. within 5
studs of the player in possession, are allowed, such as dribble -> z/x/c.

If this double rule gets violated, a free-kick will be awarded to the opposition.

Accidental doubles due to lag are an exemption only when they do not
make a significant impact on play, however, if the double does greatly
benefit the doubling players team (in the eyes of the referee), then a free-
kick will be awarded to the opposition.
Goals cannot be scored with doubles, accidentally or deliberately (excludes 5-
stud rule).

Goals that are scored where the ball significantly freezes/speeds up due to
lag should be disallowed by the referee, and a free-kick awarded to the
opposition. However, if the lag impact was insignificant, the goal should be
awarded (again, in both scenarios, the decision will be down to the discretion
of the referee).

In the past there have been glitches where the ball flings almost
instantaneously into the goal when contacted with another player, this goal
should be disallowed.

PENALTIES
Shoot-out rules
Each team takes 5 penalties in a penalty shoot-out.
- If scores are level after 5 penalties, the shoot-out goes to sudden
death. If team 1 scores and team 2 misses (in the same round) then
team 1 wins the shoot-out and therefore the match.
The player who was goalkeeping when the final whistle of extra time was
blown must be the goalkeeper for the penalty shootout, unless they leave.
All players (who were on the pitch at FT; subs cannot take penalties) must
take a penalty before a player can take a second penalty. For example, if the
match was 8v8, penalty-taker #1 must wait for the next 7 individual team-
mates to take their penalty before penalty-taker #1 can take his/her second
penalty. Takers must be ordered into a list which should be given to the
referee by the manager before the shoot-out starts. This means takers must
wait for their turn to take a penalty in the correct order (i.e. #1 -> #8).
Players who have been sent-off cannot take a penalty.
Each taker can kick the ball only once per penalty. If the ball rebounds off the
goal frame or is parried out into the box from the goalkeeper, the taker may
not play the ball again.
Non-takers should stay on the half-way line or where the referees designated
location; failure to do so could result in a YC.

Penalty rules
The goalkeeper must stay on their line until the ball is kicked; if they do not, a
re-take will be awarded (if the initial kick was not scored, in which case, the
goal would stand regardless of the goalkeepers infringement). If the
goalkeeper commits the same offence again, a goal is awarded.
Players can stutter (slowing-down or stopping) in their run-up to take a
penalty, however, cannot move backwards once the run-up is commenced;
failure to comply with this rule will mean a re-take, unless the ball is kicked
and missed, or saved by the goalkeeper. If the rule is broken again in the re-
take, a miss is given to the taker.

Takers cannot pretend to kick the ball; this will lead to a re-take. Breaking the
same rule in the re-take results in a miss.

Normal-time penalty rules


Only in normal-time (including extra time) can a player pass the ball to a
team-mate; this cannot happen in a shoot-out.
All players, except the taker, must be outside of the penalty box (including
the D or semi-circle on the edge of the box).

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