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Weapons have distinct powers and liabilities.

Know them, and make sure you have


enough when you go to battle!
A rifle could shoot one guy at a time.
A submachine gun could shoot up a bunch of guys or a jeep.
A machine gun could shoot up troops, jeeps, trucks, half tracks and aircrafts. If fired from
above, like on a hill, it could also blow up a self-propelled gun.
A mortar could drop bombs and blow up anything but aircraft.
A small cannon could bomb anything except tanks.
A big cannon could blast anything. Of course, its crew was vulnerable to everything out
there.
A bazooka can blow up any soldiers, walls and vehicles.
A flamethrower could burn out any thing.
A missile was like a big cannon.
Hand grenades are like a mortar, but they are thrown at close range.
Airplane bombs could blast anything .
Civil War, Revolutionary War and Pirate cannons could not harm tanks, half tracks,
armored cars or self-propelled guns.
Civil War mortars acted like regular mortars.
Nukes destroy both sides, so nobody can use them.

Houses can stop bullets, but a hand grenade can blow a door open.
Tanks can knock down any house.
Stone walls stop everything but grenades, bazookas and any kind of missile firing
weapon
Wood only stops bullets
A wood fort can stop bullets and old fashioned cannons, but can be penetrated by
grenades, light modern cannons and all larger weapons. Tanks and half tracks can drive
through wood forts.
The easiest way to beat walls is to fire over them with mortars and grenades.
Some stone forts can be breached by tanks. Big cannons can put holes in stone forts,
since a stone fort is not the same as a stone wall.
A soldier with a flamethrower or machine gun can fire through vision slits on pillboxes, if
he is close enough.
Tanks plow through almost anything!
Tents do not stop bullets.

Both sides had to have a fair share of vehicles. Green vehicles were generally US, and
grey were German. Later, some tan vehicles were also German or Japanese. If you had
only green vehicles, some had to be given to the other side. A few companies molded
them in blue or other colors. Blue could mean Navy or Air Force, but usually they
became the Enemy. In a pinch, which was most of the time, they enemy had Green
vehicles, too.
Jeeps: a machine gun could knock out a jeep, but jeeps could drive many places. The
power of Jeeps increased after the series Rat Patrol made its debut, and then a Jeep with a
machine gun could knock out a half track or open self-propelled gun. You could mount a
machine gun, mortar or bazooka on a Jeep. You could tow a cannon with a jeep, but not
mount a cannon on it.
Trucks: trucks only carry men and tow cannons.
Half Tracks: they can go anywhere and run over Jeeps and Trucks. Half Tracks can even
mount a cannon. The second best vehicle on the battlefield.
Tanks: Tanks can go anywhere, knock down any building, run over any other vehicle
except another tank or a train. To blow up a tank, you need another tank, a big cannon or
a bazooka.
Self-propelled guns: they are like tanks, but they have an open top and can be blown up if
a guy throws in a grenade or drops a mortar on them.
Helicopters: these are rare. They could carry soldiers and drop bombs (remember - we
hadn't seen Hueys gunships or Cobras yet!). They could be knocked out with machine
guns or cannons.
Airplanes: airplanes could carry paratroops, strafe and drop bombs. They could be
knocked out by machine guns and cannons.
Rockets and Missiles: they had the same firepower as cannons, but could be shot up and
come straight down into a bunker.
Armored cars: like tanks, but could not ride all over and were vulnerable to having their
tires shot out. Armored cars could only go where trucks could go.
Both sides had to have a fair share of vehicles. Green vehicles were generally US, and
grey were German. Later, some tan vehicles were also German or Japanese. If you had
only green vehicles, some had to be given to the other side. A few companies molded
them in blue or other colors. Blue could mean Navy or Air Force, but usually they
became the Enemy. In a pinch, which was most of the time, they enemy had Green
vehicles, too.
Jeeps: a machine gun could knock out a jeep, but jeeps could drive many places. The
power of Jeeps increased after the series Rat Patrol made its debut, and then a Jeep with a
machine gun could knock out a half track or open self-propelled gun. You could mount a
machine gun, mortar or bazooka on a Jeep. You could tow a cannon with a jeep, but not
mount a cannon on it.
Trucks: trucks only carry men and tow cannons.
Half Tracks: they can go anywhere and run over Jeeps and Trucks. Half Tracks can even
mount a cannon. The second best vehicle on the battlefield.
Tanks: Tanks can go anywhere, knock down any building, run over any other vehicle
except another tank or a train. To blow up a tank, you need another tank, a big cannon or
a bazooka.
Self-propelled guns: they are like tanks, but they have an open top and can be blown up if
a guy throws in a grenade or drops a mortar on them.
Helicopters: these are rare. They could carry soldiers and drop bombs (remember - we
hadn't seen Hueys gunships or Cobras yet!). They could be knocked out with machine
guns or cannons.
Airplanes: airplanes could carry paratroops, strafe and drop bombs. They could be
knocked out by machine guns and cannons.
Rockets and Missiles: they had the same firepower as cannons, but could be shot up and
come straight down into a bunker.
Armored cars: like tanks, but could not ride all over and were vulnerable to having their
tires shot out. Armored cars could only go where trucks could go.
By the rules, the following troops can be used for the following armies:
US soldiers: US Army, US Marines, Norwegian Army, Danish Army, South Koreans,
ARVN, Canadians
Germans: German Army, Swedes. Some companies now sell green Germans as modern
US troops in the new helmet.
British: British Troops can be used for Israelis if they are molded in Green, and Arabs if
they are molded in tan. In some areas in the Northeast, British soldiers are considered
enemy troops. It's an Irish thing. Even though the Canadians used to have British
uniforms, it is considered prudent to use US troops for The Great White North's army.
Foreign Legion: in a pinch, Foreign Legionnaires can be used as Union troops.
Civil War: Union troops can substitute for foreign legion. Grey Confederates can
substitute for Germans.
Cowboys can also be used for Alamo Texans.
Russians: Russians can substitute for Poles, North Koreans and Red Chinese
Japanese: it is allowable to use Japanese for Red Chinese, North Koreans or VC.
Mexicans: Alamo Mexicans can be used as War of 1812 guys. Blue go with the US, red
with the British.
Napoleonics: What? Napoleon guys? NOT HERE! This is traditional American Army
Men, and we didn't have no stinkin' Napoleon Guys!
Pirates: Pirates can be used as Revolutionary War and Civil War sailors, and as Alamo
Texans.
Commandos: a small group of soldiers, if molded in a distinctly different shade of green
than your regular Army Men, could be used as Commandos or Rangers.
Special Forces: it was allowable to paint ten soldiers' helmets red and designate them as
Special Forces. They acted as Commandos.
A medic can heal a man who was shot by taking out the bullet. He cant do this if the guy
was bayonetted. He cannot heal guys who have been bombed or fired up.

All soldiers can take two hits from a rifle,shot gun or machine gun unless specified. A
soldier is eliminated by one hit from any thing stronger the latter. a group of soldiers can
be elminated by a tank shell, a grenade or any explode on impact weapon.
tanks have to be hit 1 time by a bazzooka, 1 time by a flamethrower , 2 times by a mortar,
5 times by any kind of rifle sized one man gun and cannot be hit by pistols.
A jeep is elimated if hit 1 time by a bazzooka, 1 time by a flamethrower ,1 times by a
mortar , 3 times by any kind of rifle sized one man gun and 4 times by pistols.

materials needed:
two six sided dice
two rulers
a place to play. e.g. : sidewalk, tabel, backyard and anywhere else.
some green and tan army men, bunkers, vehicles and other bits of scenery.
when attacking with a rifle, roll 1 dice. if you roll a 3 or under, its a miss but if you roll a
4 or higher, its a hit! machine guns attcak like a rifle, but fire once for each enemy that
you want to attack and is in range.

Move: tanks move 9 inches, footsoldiers move 12, bazzooks men move 10, flamethrower
men move 12, jeeps move 12 and are not stopped by hills or any other terrain except
stone walls, bunkers and anything man made.

rifles shoot 12 inches, tanks shoot 18 inches, flametrowers shoot 12, atumatic guns shoot
13 inches, mortars fire up at an angle 6 inches, then come down 6 inches and hit.

Tanks use 3 six sided dice to attack, jeep with mounted guns 1 die, flame thrower guys
use 2 when they attack any thing flammable they use 3 die.

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