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Drill 2: Burning Man - This test evaluates your ability to Draw and engage close targets
Combat Ready Challenge with a lethal combination of body and head shots.

By ExtendedGun.com Distance: 10 meters


Round Count: At least 3 in each target
Time standard: 5 seconds
Targets: 2
We have custom designed our target, the SKELETARGET, to Stress: 2 x 10m shuttle sprints before each iteration
teach the shooter to aim for vital areas. It is the first target
Start at the 10 meter line with your pistol holstered. For the Operator class your pistol
designed for both competition shooting and anatomical will be drawn from the concealed carry so you will need a cover shirt. When the shot
correctness. The SKELETARGET is a realistic target that timer sounds draw and fire at least 2 rounds to the body and 1 to the head of each
target, killing your enemy. This is repeated again for a total of two iterations. There is no
demands effective marksmanship along with providing penalty for firing more than 3 rounds into each target, but if you don't make the time
shooters the ability to easily score their hits. Being able to standard you fail.
quickly and easily see what your rounds will impact beneath Scoring: You must have at least 6 rounds on each target after both iterations, any less
the skin allows shooters to judge the effectiveness of their and you fail.
round placement. Average Joe: Minimum score of 8 on each target
Gunman: Minimum score of 10 on each target
Operator: Minimum score of 13 on each target
The RED zone of the target indicates an area on
Score Target #1 _________ Score Target #2 _________
the body where one hit would be expected to Total Score: _________ /36
incapacitate the target. Time Iteration #1 _________ Time Iteration #2 _________
Circle: PASS / FAIL Average Joe Gunman Operator

The BLUE zone indicates an area where 2-3 hits Drill 3: Lone Wolf - This test evaluates your ability to engage multiple targets while
would be expected to incapacitate the target. moving in a close quarters combat situation.

Distance: Start at the 15 meter line and walk towards the targets while firing
The GREEN zone indicates an area where 4 or Time standard: 4.5 seconds Round Count: At least 3 in each
more hits would be expected to incapacitate a target
Targets: 2 Stress: 2 x15m shuttle sprints before
target. each iteration

Start at the 15 meter line with your pistol holstered. For the Operator class your pistol
Once finished with the drills, record your scores and times in
will be drawn from the concealed carry so you will need a cover shirt. When the shot
our Logbook to see how you progress over time and to see timer sounds draw and fire at least 3 rounds into each target while walking from the 15
how you rank compared to other users. meter line towards the targets. This is repeated again for a total of two iterations. There
is no penalty for firing more than 3 rounds into each target but if you don't make the
time standard you fail.
Logbook: http://extendedgun.com/forum/logbook/
Scoring: You must have at least 6 rounds on each target after both iterations, any less
and you fail.
Average Joe: Minimum score of 8 on each target
Gunman: Minimum score of 10 on each target
Combat Ready Challenge - Pistol Test Operator: Minimum score of 12 on each target

Drill 1: Blue on Green Score Target #1 _________ Score Target #2 _________


This test evaluates your ability to Draw and engage close targets with speed and Total Score: _________ /36
effective fire. Inspiration for this shoot came directly from the many green on blue
incidents that occurred in Afghanistan. This shoot is dedicated to all the good men that Time Iteration #1 _________ Time Iteration #2 _________
were lost.
Circle: PASS / FAIL Average Joe Gunman Operator
Distance: 10 meters Time standard: 3.5 seconds
Round Count: At least 3 in each target Targets: 2 Drill 4: Showdown - This test evaluates your ability to draw and fire your pistol rapidly
Stress: 2 x 10m shuttle sprints before each iteration and effectively at mid distance.

Start at the 10 meter line with your pistol holstered. For the Operator class your pistol Distance: 25 meters Time standard: 5 seconds
will be drawn from the concealed carry so you will need a cover shirt. When the shot Round Count: At least 3 in each target Targets: 2
timer sounds draw and fire at least 3 rounds into each target killing your enemy. This is Stress: 25m shuttle sprint before each iteration
repeated again for a total of two iterations. There is no penalty for firing more than 3
rounds into each target, but if you don't make the time standard you fail.
Start at the 25 meter line with your pistol holstered. For the Operator class your pistol
Scoring: You must have at least 6 rounds on each target after both iterations, any less will be drawn from the concealed carry so you will need a cover shirt. When the shot
and you fail. timer sounds draw and fire at least 3 rounds into each target, killing your enemy. This is
Average Joe: Minimum score of 8 on each target repeated again for a total of two iterations. There is no penalty for firing more than 3
Gunman: Minimum score of 10 on each target rounds into each target, but if you don't make the time standard you fail.
Operator: Minimum score of 13 on each target
Scoring: You must have at least 6 rounds on each target after both iterations, any less
Score Target #1 _________ Score Target #2 _________ and you fail.
Total Score: _________ /36 Average Joe: Minimum score of 8 on each target
Gunman: Minimum score of 10 on each target
Time Iteration #1 _________ Time Iteration #2 _________ Operator: Minimum score of 12 on each target

Circle: PASS / FAIL Average Joe Gunman Operator Score Target #1 _________ Score Target #2 _________
Total Score: _________ /36

Time Iteration #1 _________ Time Iteration #2 _________

Circle: PASS / FAIL Average Joe Gunman Operator

Copyright 2015 ExtendedGun.com Visit www.ExtendedGun.com for a copy.


Acquire Your Edge. Stay Sharp.
www.ExtendedGun.com Acquire Your Edge, Stay Sharp

Combat Ready Challenge - Carbine Test


Drill 3: Snap Shot - This test evaluates your ability to mount your weapon with speed
Drill 1: Long Gun Down - This test evaluates your ability to transition from your primary and fire effectively at a near or surprise target.
to your secondary weapon should you run out of ammunition or have a weapons
malfunction during close quarters combat. Distance: 25 meters Time standard: 4 seconds
Round Count: At least 3 in each target Stress: 25m shuttle sprint before each
Distance: 10 meters Time standard: 5 seconds iteration
Round Count: At least 4 in each target Stress: 2 x 10m shuttle sprints Targets: 2
Targets: 2 Hold your weapon at the low ready or the ten gun to start. When the shot timer sounds
fire at least 3 rounds into each target, killing your enemy. This is repeated again for a
Start at the position of extended gun, weapon off safe. You will have a magazine with 1 total of two iterations. There is no penalty for firing more than 3 rounds into each
or 2 rounds. When the shot timer sounds fire all the rounds from your primary then target, but if you don't make the time standard you fail.
transition to your pistol and continue to fire, killing your enemy. Once you have fired at
least 4 rounds into the first target, Continue with your pistol and transition to the Scoring: You must have at least 6 rounds on each target after both iterations, any less
second target firing at least 4 more rounds. This drill is repeated again for a total of two and you fail.
iterations. There is no penalty for firing more than 4 rounds into each target, but if you Average Joe: Minimum score of 9 on each target
don't make the time standard you fail. Gunman: Minimum score of 12 on each target
Operator: Minimum score of 14 on each target
Scoring:
You must have at least 8 rounds on each target after completing both iterations, any Score Target #1 _________ Score Target #2 _________
less and you fail. Total Score: _________ /36
Average Joe: Minimum score of 12 on each target
Gunman: Minimum score of 17 on each target Time Iteration #1 _________ Time Iteration #2 _________
Operator: Minimum score of 20 on each target
Circle: PASS / FAIL Average Joe Gunman Operator
Score Target #1 _________ Score Target #2 _________
Total Score: _________ /48
Drill 4: The Heat - This test evaluates your ability to acquire your target, move rapidly,
and snap into position while shooting at mid distance.
Time Iteration #1 _________ Time Iteration #2 _________
Distance: 50 meters Time standard: 7.5 seconds
Circle: PASS / FAIL Average Joe Gunman Operator
Round Count: At least 3 in each target Targets: 2
Stress: Sprint from the 50m line to the 25m line before starting each iteration.
Drill 2: Execution - This test evaluates your speed and accuracy when fighting in close
quarters combat situations. Start at the 55 meter line facing away from your targets. Hold your weapon at the low
ready or the ten gun to start. When the shot timer sounds, turn and run to the 50 meter
Distance: Start at the 15 meter line and walk towards the targets while firing line and fire at least 3 rounds into each target, killing your enemy. This is repeated again
Time standard: 3.6 seconds Round Count: At least 3 in each target for a total of two iterations. There is no penalty for firing more than 3 rounds into each
Stress: 2 x 15 meter shuttle sprints Targets: 2 target, but if you don't make the time standard you fail.

Start at the position of extended gun, weapon off safe. When the shot timer sounds Scoring: You must have at least 6 rounds on each target after both iterations, any less
begin walking toward the targets and fire at least 3 rounds into each, killing your enemy. and you fail.
This is repeated again for a total of two iterations. There is no penalty for firing more Average Joe: Minimum score of 9 on each target
than 3 rounds into each target, but if you don't make the time standard you fail. Gunman: Minimum score of 10 on each target
Operator: Minimum score of 12 on each target
Scoring: You must have at least 6 rounds on each target after both iterations, any less
and you fail. Score Target #1 _________ Score Target #2 _________
Average Joe: Minimum score of 9 on each target Total Score: _________ /36
Gunman: Minimum score of 14 on each target
Operator: Minimum score of 16 on each target Time Iteration #1 _________ Time Iteration #2 _________

Score Target #1 _________ Score Target #2 _________ Circle: PASS / FAIL Average Joe Gunman Operator
Total Score: _________ /36
Drill 5: Squirters - This test evaluates your ability to quickly move and engage targets at
Time Iteration #1 _________ Time Iteration #2 _________
more challenging distances.

Circle: PASS / FAIL Average Joe Gunman Operator


Distance: 110 to 100 meters Time standard: 10 seconds
Round Count: At least 3 Stress: 25m shuttle sprint
Targets: 2

Start at the 110 meter line facing your targets. Hold your weapon at the low ready or
the ten gun to start. When the shot timer sounds, run to the 100 meter line and fire at
least 3 rounds into each target, killing your enemy. You may fire from the standing
position or drop to a kneeling position. No prone firing. This is repeated again for a total
of two iterations. There is no penalty for firing more than 3 rounds into each target, but
if you don't make the time standard you fail.

Scoring: You must have at least 6 rounds on each target after both iterations, any less
and you fail.
Average Joe: Minimum score of 7 on each target
Gunman: Minimum score of 9 on each target
Operator: Minimum score of 11 on each target

Score Target #1 _________ Score Target #2 _________


Total Score: _________ /36

Time Iteration #1 _________ Time Iteration #2 _________

Circle: PASS / FAIL Average Joe Gunman Operator

Copyright 2015 ExtendedGun.com Visit www.ExtendedGun.com for a copy.


Acquire Your Edge. Stay Sharp.

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