Professional Documents
Culture Documents
Week 5 Assignment
Eric Fonseca
Technological advances and new software capabilities are creating a way for individuals
to gather information and connect with others easily. The greater connectivity allows for a
continuous learning environment that adapts to the person. Mobile technologies are not likely to
disappear anytime soon and may be used to enhance not only learning outside the classroom but
in the classroom as well. In this paper, mobile technologies will be evaluated to determine if
they can be utilized to enhance critical thinking, add to current content, and present material for
learners. Secondly, an outline of mobile tools that will engage students and how they may be
incorporated into the learning environment will be provided. Finally, hardware, software, and
media will be contrasted with how they have been used in the past and present, and what the
future may hold for educational technology. The new tools and applications that are on todays
market are more accessible, easy to use, and cost-effective than in the past. These technologies
should be advanced and implemented in all facets of learning to keep up with todays changing
environment. To ensure that these tools are applied appropriately, additional studies and research
should be conducted to identify how to obtain the greatest results of these applications and tools.
Mobile technologies can include many items such as tablets, laptops, and smartphones.
These items are easily transferred from one location to another and offer opportunities to stay
connected outside of the home, business, and educational environment. One of the key
components of mobile electronics is the ability to connect with others at all times. Being able to
communicate and collaborate enhances our ability to obtain and share information which is a
fundamental component of learning. One of the major differences in classroom interaction and
THE EVOLUTION OF TECHNOLOGY 3
capacity to learn outside the classroom is that learning is not strictly done between a teacher and
a student, there is also the capacity for social learning. Quinn (2011) reiterates this by stating
Learner mentor interactions are one thing, but learner learner interactions also have valuable
outcomes (p. 35). The results of those interactions are something that has been focused on in
Mobile technology is a great resource that can be used in any learning setting for
collaborative purposes. There is a downside to using mobile technology as stated by Taleb and
Sohrabi (2012) who discuss that not everyone has access to afford smartphones with all the
capabilities that are needed for mobile education. Educators are often worried that such
technology will be used for academic dishonesty if not carefully monitored or banned altogether.
Marcoux (2014) identifies Schools now often ask teens to store their cellphones when taking a
test, or they collect them and hold them until the test is done. Yet what has been called cheating
before may now be a collaborative endeavor - the definition of what is being done is often
defined by the teacher or teacher librarian and the lesson (p. 69). Though tests have been
thought of as the primary measure of reaching learning outcomes, there is the idea that a
collaborative project by students working together can also lead to the same learning outcomes.
Through collaboration, learners can demonstrate their ability to reach outcomes instead of
One tool that can be found on mobile devices is social media. Social media is often
considered for sharing personal information, but can be used for learning also. Social media can
allow students to keep in contact even outside of their regular working hours. Some may say that
THE EVOLUTION OF TECHNOLOGY 4
interacting for educational purposes outside of normal hours takes away from personal time.
This statement is true, but social interaction is something that can be both personal and
educational without the stress of the traditional learning environment. Social media sites have
grown so popular that even businesses have incorporated them and employees will use them to
keep in contact outside of work. In fact, Social networks like MySpace and Facebook now have
corporate equivalents. This is on top of existing social tools such as e-mail and phones. These
capabilities are increasingly appearing in learning management systems (LMSs) as well, and
they provide rich learning opportunities (Quinn, 2011, p. 77). This quote shows that companies
are interested in workers that can collaborate and solve problems using readily available
technology.
Wiki sites, web conferencing, and voice chatting are also applications that are accessed
through mobile technology. Wiki sites allow students to collaborate in the classroom by
communicating and sharing documents. These sites are easily accessible and are often
customized to the group that is using them. While Wiki sites are a great resource, they often take
time to learn how to use. Wikis also are found in an online environment with a few exceptions,
which make them unsecured when it comes to collaboration using confidential materials. Web
conferencing has expanded into the realm of mobile technology also. Online conferencing
allows learners to access instruction even when not at a computer desk. Also, voice
communication software such as Skype, Google Hangouts, or Apple Facetime can be used for
Though all of these applications seem to be primarily for the use of collaboration they
can be used by instructors to present material and facilitate participation. An instructor may use
social media to determine participation grades for an assignment. Wiki sites can be reviewed for
THE EVOLUTION OF TECHNOLOGY 5
participation as well, but may also be used as a way for the student to view projects that the
instructor wishes to distribute rather than providing paper copies or e-mailing. Web conferences
and voice communication services can be used to facilitate material, allow for questions and
collaboration. While these technologies are useful, it is important that the instructor or designer
ensure that they are being used in the correct context. Conducting proper analysis of the goals,
objectives, and learners lead to whether these tools should be employed in the form of primary
Technology in the past has been used in education in the form of videos, projectors, and
even some early games. Often technology in the past was used as a way to either add to the
primary instruction or even at times only to pass the time in between topic changes. Technology
began to increase more with the advances in the internet, personal, computers, and mobile
technology. Even with the progress, very little has been done to make these technologies more
than just a supplemental form of instruction. There are many theories as to why technology was
not introduced more into the educational settings of the past. Many were skeptical of the
such observation is by Selwyn and Facer (2014) who affirm As such, the tendency for serious
sociologists of education to shy away from digital technology was undoubtedly underpinned by
justifiable suspicions of faddishness (p. 485). This quote shows that many educators felt that it
may not be prudent to implement these tools if they would only disappear in the future.
Currently, education technology is being applied more than in the past because of the
rising use of the general population and especially youth. Many have now Identified that many of
THE EVOLUTION OF TECHNOLOGY 6
these advances are not a fad, but becoming a part of everyones lives. Higher education
institutions are implementing entire degrees of study online, and corporations are using
new concept, and many are unsure what the consequences of implementing these devices and
applications mean to younger age groups (Turja, Endepohls-Ulpe, & Chatoney, 2009). There is
also the issue that public schools are funded primarily from government entities whereas
corporations and higher education facilities are not. The funding appears to be a problem trying
to ensure that schools have the infrastructure to incorporate the innovations. Government entities
are always adjusting budgets for education which affects the application of new tools. Though
there is still much doubt, technology has begun to be implemented more in childrens
classrooms. Young learners are being asked to use the internet for research, and courses in
The future of education and technology is still chaotic as there are many questions
unanswered about how best these tools should be included and to what capacity. While there are
an array of applications and hardware available, there is little research as to how well each item
assists in learning and what are the best techniques for implementing them. Technology is a core
component of the workforce and companies are beginning to use more technology driven modes
of production. This business model shift creates a need for our future workforce to be ready to
enter a company with technological skills to contribute productively. Additional research and
studies are essential to determine how best to include devices and software appropriately based
on learner need, subject matter, and learning outcomes. Once proper studies are completed and
best practices identified, educational entities would fully understand the benefits of technology in
Personally, I have taken away a lot of information from identifying how technology can
to learning outcomes. Introducing learners to new technologies such as secure social media,
instructional games, and social collaboration software are new methods of engaging students and
allowing them to form their conclusions. I feel that by examining best practices about how these
could be implemented in a corporate setting will enable learners to grasp concepts easier and
retain information being presented. The goal of eventually transitioning into an Instructional
Design role with my company means that I will need to use technology effectively that reaches
people over long distances. Using this knowledge will allow for more precise materials that will
reach the desired audience. I plan to continue to search out new applications and devices that
Conclusion
Indeed, Technological advances and new software capabilities are creating a way for
individuals to gather information and connect with others easily. The greater connectivity allows
for a continuous learning environment that adapts to the person. In this paper, mobile
technologies were evaluated to determine if they can be utilized to enhance critical thinking, add
to current content, and present material for learners. Mobile tools were outlined that engage
students and how they may be incorporated into the learning environment were provided.
Finally, hardware, software, and media were contrasted with how they have been used in the past
and present, and what the future may hold for educational technology. The new tools and
applications that are on todays market are more accessible, easy to use, and cost-effective than
THE EVOLUTION OF TECHNOLOGY 8
in the past. These technologies should be advanced and implemented in all facets of learning to
keep up with todays changing environment. In order to ensure that these tools are implemented
correctly additional studies and research should be conducted to identify the greatest result.
THE EVOLUTION OF TECHNOLOGY 9
References
Marcoux, E. '. (2014). Reading & cheating & technology. Teacher Librarian, (5), 69.
Selwyn, N., & Facer, K. (2014). The sociology of education and digital technology: past, present and
Taleb, Z., & Sohrabi, A. (2012). Learning on the Move: The use of Mobile Technology to Support Learning
for University Students. Procedia - Social and Behavioral Sciences, 69, 1102-1109.
doi:10.1016/j.sbspro.2012.12.038
Turja, L., Endepohls-Ulpe, M., & Chatoney, M. (2009). A conceptual framework for developing the
Quinn, C. N. (2012). Mobile academy: Learning for higher education (1st ed.). San Francisco, CA: Jossey-