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Black Panther
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LEVEL & CLASS PLAYER NAME
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F AC DESCRIPTION
+6 STR +3 INT
PRO
73 +4 17
Set Max HP
STRENGTH +8 DEX +3 WIS
Shield
+2 +2 CON
RESISTANCES
+2 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
Magic
14 Misc
Temporary Hit Points: Misc
DEXTERITY
+4 ARMOR
CONSTITUTION FAILURES
55 ft 15 ABILITY
SAVE DC
WISDOM
SAVING THROWS 45 ft climb
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+12 Acrobatics (Dex) Light Medium Shields
PRO
Heavy
PRO
+3
+2 Deception (Cha) > Wild Shape (CR 1/2, no fly; 2 hours) 2 SR Common One artisan's tool or musical instrument
+7 History (Int) > Natural Recovery (2 levels spell slots) 1 LR Druidic Type of gaming set
+3 Insight (Wis) 1 Turn +1 from Tabaxi
16 Feline Agility (still for 1 turn to recover)
>
+6 Persuasion (Cha) > Attack (2 attacks per action) Martial Arts (with Attack action)< Deflect Missiles <
CHARISMA +3 Religion (Int) > Darkness Flurry of Blows (after Attack action)
< Slow Fall <
+12 Stealth (Dex) > Pass Without Trace Step of the Wind < <
SKILLS ACTIONS
DESCRIPTION
Darkvision 60 ft
Dart Dex 20/60 ft +8 1d4+4 Piercing
>
Finesse, thrown
SENSES
>
>
Reload Reload
>
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
2 3 5 6 7 9 10 11 13
Black Panther USE 1LR USE 1LR USE 1LR USE 1LR
SPELL POINT
SPELL COST
SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
1ST LEVEL
2ND LEVEL
CANTRIPS (0 LEVEL)
2ND LEVEL
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)