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Welcome to ones Blueprints!

The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each
map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum
print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technol-
ogy at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the
room numbers, get the walls lled and dont show doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You
can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unex-
pected direction during the campaign.
While offering you the best quality, these products are really cheap.

How to use this product


At the bottom of each map you will nd a small row of checkboxes, simply checking and unchecking the boxes you will activate/
deactivate a feature. Your changes take place both in the blue version and in the black and white version.

Fill checkbox: lets you activate/deactivate the black/blue in the walls and allows you to save more ink .
Grid checkbox: lets you activate/deactivate the grid.
Furniture checkbox: it hides furniture, doors and the like and allows you to print and draw your own rooms
Numbers checkbox: it hides room numbers, useful if you want use your own room numbers.

At the end of the book you will nd a useful template to key your maps, a suggested key is also provided.

The Lost City


The Lost City is the most prized adventure ground for the player characters. The city usually hides many secrets, keep great treasures and, of
course, features great dangers. The Lost City can be placed beneath the sands of a desert, in a vast underground cavern or in the depth of the
ocean. The Lost City is divided in two zones: the normal city and the kings dwelling. Obviously, this city should have been ruled by a powerful
god-king or by a mighty clergy since the main area is completely devoted to temples and crypts. A stone wall encircles the kings dwelling and
most of the temples inside it lie beneath the surface ground. A large pyramid, keeping the crypt of a long forgotten god-king, overlooks the
entire complex.The maps presented here cover most of the kings dwelling, consult the suggested key at the end of the product to nd out how
the maps join each other.
Some hints to use the Lost City follows:
The City lies among the sands of a desert. Nobody is able to nd it without a magical artifact. Looking through the artifact the city appears,
otherwise is invisible. The PCs soon will discover that the magical artifact allows them to see the city dangerous inhabitants...
The ity, trying
to awaken an ancient evil buried in the pyramid crypt.
The PCs nd a magical gate that transports them in an underwater lost city, the gate closes behind the PCs. The PCs explore the underwater
city and meet treasures and dangers.
A cult of serpent-men occupies a ruined city in the desert. They seek an ancient artifact buried in the city that would allow them to spread their
cult all over the humankind. The PCs must inltrate within the cult and search in the kings dwelling in order to nd the artifact before the evil cult.

ones Blueprints: The Lost City

Product Code: blu09. First edition 03/2005


Design: Mario Barbati
2D drawings: Guido Barbati
Graphics: OBully
roleplaying
GAMES Software Engineer: Anna Fava

All of the content of this book is by one Roleplaying


one Roleplaying Games Games. The reproduction or retransmission of any part of this
book, without written permission of the copyright holder is
www.onegames.com
expressly forbidden, except for the purpose of reviews.
master@onegames.com Permission is granted to print this book for personal use only.

Legend


Symbols commonly used


door
secret trapdoor four poster bed











double door

trapdoor in oor
single bed













portcullis

trapdoor in ceiling round table













secret door curtain bench

















statue

one way secret door
shelves











replace
one way door stairs up/down










pillar dais anvil









stairs down
altar
barrels








spiral stair
locked door cofn








trapdoor
double door locked crates








pentagram

window table






pit

torture table shelves








bars
hook on wall bones








pool weapons rack pallet









false door
desk










NUMBERS
7
4
3
2
9

6
8

The Lost City


one Games, permission granted to print for personal use only
7
4
3
2
9

6
8

The Lost City


one Games, permission granted to print for personal use only

FILL

GRID

FURNITURE
7

NUMBERS
6
6
6
6

3
5
10

6
6
6
6

Hall of Heroes
1
one Games, permission granted to print for personal use only
9

4
7

6
6
6
6

3
5
10

6
6
6
6

Hall of Heroes
1
one Games, permission granted to print for personal use only

FILL

GRID

FURNITURE

NUMBERS
7
4
3

2
1

Temples
one Games, permission granted to print for personal use only
5

7
4
3

2
1

Temples
one Games, permission granted to print for personal use only
1

2 3 4

5 6

8 7

10 10 10 10 10 10 10 10

10 10

10 10 10 10 10 10 10 10

10 10
one Games, permission granted to print for personal use only
10 10 10 10

10 10 10 10

10 10 10 10

10 10 10 10

Small Temples and Crypts


FILL GRID FURNITURE NUMBERS
1

2 3 4

5 6

8 7

10 10 10 10 10 10 10 10

10 10

10 10 10 10 10 10 10 10

10 10
one Games, permission granted to print for personal use only
10 10 10 10

10 10 10 10

10 10 10 10

10 10 10 10

Small Temples and Crypts



FILL

GRID

FURNITURE
4

NUMBERS
2

5
1

Main Crypt (Pyramid)


one Games, permission granted to print for personal use only
4
3
2

5
1

Main Crypt (Pyramid)


one Games, permission granted to print for personal use only

FILL

NUMBERS
Main Crypt (Pyramid) Cross Section

one Games, permission granted to print for personal use only


Main Crypt (Pyramid) Cross Section

one Games, permission granted to print for personal use only


The Lost City

1 Hall of Heroes

2 Temples

3 Small Temples and Crypts

4 Main Crypt (Pyramid)

5 Gate

6 Inner Gate

7 Inner Gate

8 Inner Gate

9 Cleric Temple Entrance


Hall of Heroes

1 Entrance Location #6 on the Lost City Map

2 Foyer

3 Hall of Heroes

4 Reliquiary

5 Heroes Crypts Hallway

6 Heroes Crypts

7 Keeper ofce

8 Keeper Study

9 Secret Storage

10 Access ramp


Temples

1 Entrance Location #8 on the Lost City Map

2 Foyer

3 Cleric Entrance Location #9 on the Lost City Map

4 Antechamber

5 Temple

6 Temple

7 Courtyard


Small Temples and Crypts

1 Corridor Leads to area #2 on the Temples map and area #9 on the Lost City Map

2 Shrine

3 Cleric Storage

4 Shrine

5 Shrine

6 Access Ramp

7 Guardpost

8 Guardpost

9 Entrance to Crypts

10 Crypts


Main Crypts (Pyramid)

1 Entrance to Crypts Same location of #9 on Small Temples and Crypts Map

2 Entrance to 1st level Crypts

3 Kings Gear

4 Kings Parents

5 Kings Crypt

6 Kings Weapons

7 Kings Treasure

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