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+--TFT total stats

! +--TFT experience to gain next stat


! ! +--Cumulative TFT experience
! ! ! +--PC GURPS character points (TFT XP/50 + 100)
! ! ! ! +--NPC GURPS character points
------- ------- ------- ------- -------
30 125 0 100 25
31 125 102.5 30 (+5)
32 250 105 35
33 375 107.5 40
34 500 110 45
35 625 112.5 50
36 250 750 115 60 (+10)

37 1000 120 70
38 1250 125 80
39 1500 130 90
40 500 1750 135 100

41 2250 145 115 (+15)


42 2750 155 130
43 3250 165 145
44 1000 3750 175 160

45 4750 195 180 (+20)


46 5750 215 200
47 6750 235 220
48 2000 7750 255 240

49 9750 295 265 (+25)


50 11750 335 290
51 13750 375 315
52 4000 15750 415 340
(+30)
56 8000 31750 635 460
(+35)
60 16000 63750 1275 600

None of the PCs I converted were over 51 total stats. The numbers start getting pretty
large for PCs after 52 but there are a *LOT* of experience points there too. When
converting PCs have them make their characters first as 100 point GURPS characters
and then award the extra points as if they had been earned like normal experience. This
way any increases in the basic attributes will cost double and they won't be able to take
150 points of physical advantages.
When choosing basic attributes for the converted character keep the relative ratios
approximately the same. If the character's ST was higher than his IQ as a TFT character
it should be higher as a GURPS character as well. The primary idea is to capture the
same feeling in the character. Since TFT's ST "split in half" in GURPS to become ST &
HT, pick what you want for HT. The following work well as numbers with which to
start. Adjust them as needed.
TFT attribute GURPS attribute
8 8
9 9
10 10
11-12 11
13-14 12
15-16 13
17-18 14
19-20 15

and so on. Using the above, a ST 20, DX 15, IQ 9 TFT warrior (44 total) might be ST
15, DX 13, IQ 9, HT 12 in GURPS. This would cost 100 character points which would
leave up to 45 more in the initial design for advantages and skills. Once the initial design
is done, award the extra 75 points for having been a 44 stat TFT character.
Converting skills is relatively easy. Pick the GURPS equivalents of the TFT skills and
add a few more if you like. Some of the TFT skills are advantages in GURPS (literacy,
warrior, acute hearing, etc.). Some of the TFT skills are multiple skills in GURPS (TFT
thief became pickpocket, lockpicking, etc.).
Converting spells is relatively difficult. If you try to pick the GURPS equivalents of a
number of high IQ TFT spells it may turn out that you need to know a hundred spells (or
more!) to meet all the prerequisite requirements. Pick out the major spells that have
close equivalents and take all their prerequisites.
When converting money & equipment use a GURPS $ as the TFT silver piece and go
from there. People with TFT swords may end up being a bit wealthier in GURPS since
their prices in the two games with respect to the other weapons is so different. I just
added up the value of their equipment in TFT silver pieces and said they could have that
much worth of equipment in GURPS $'s.

Comments on the above by Arne Jamtgaard:


I think I missed a lot of discussion and charts on this point, but here's my two cents. A
friend of mine came up with a formula that converted 32-point TFT characters to 75-
point GURPS chars, as he felt these two levels were equivalent. (He does allow you to
add attributes and advantages for normal cost up to 100, though) Basically, it starts out
slowly and gets very big only at the very upper end (51>TFT pts) Here it is:
(AP &ndash 26)^2
----------- + 63
3

32 converts to 75, 40 to about 128, and 58 to 404. (I told you it got big at the far end!)

Bill Seurer replies:


32 points = 75? No way! In TFT an "average" person was 30 stats total. In GURPS an
average person has 25 character points. That's what I used as my starting point for
converting. Based on experience in playing & reffing the two games I feel that 40 stat
TFT characters are about equal to 100-point GURPS characters.

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