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Elf Ranger 1 Character Name Weapons Simple weapons, martial

weapons.
Once I choose my prey, I never
Medium humanoid (wood elf), chaotic Tools Flute.
lose the trail or miss my mark.
The hunt is all. good Senses Darkvision, Passive
Perception 15
The last remaining member of
Armor Class 15 Languages Common, Elvish,
your tribe, you are the epitome
Hit Points 11 (Hit Dice 1d10) Draconic, Orc.
of the rugged individualist. You know
better than to ascribe qualities such as Speed 35 ft.
Actions
mercy or bounty to the forests of your
STR DEX CON Attack. You can attack when you take
youth. There are a thousand ways to die
12 (+1) 16 (+3) 13 (+1) this action, using the following:
in the wilderness, and you have survived
through muscle, wits, and will. INT WIS CHA Shortsword. Melee Weapon Attack:
10 (0) 16 (+3) 8 (-1) +5 to hit, reach 5 ft., one target.
Background (Outlander) Hit: 1d6 + 3 piercing damage.
Longbow. Ranged Weapon Attack:
Proficiencies (+2 proficiency bonus)
You grew up in the wilds, far from +5 to hit, range 150/600 ft., one
Saving Throws Str +3, Dex +5;
civilization and the comforts of town and target. Hit: 1d8 + 3 piercing damage.
technology. The wilds are in your blood. advantage on saves against
Even in places where you dont know the being charmed.
Skills Athletics +3, Insight +5, Nature
Options
specific features of the terrain, you know
the way of the wild. +2, Perception +5, Stealth +5, Fey Ancestry. Wood Elf trait
Wanderer. You have an excellent Survival +5 Favored Enemy. Ranger feature.
memory for maps and geography, and you Armor Light, medium.
can always recall the general layout of Natural Explorer. Ranger feature.
terrain, settlements, and other features
around you. In addition, you can find food Ranger Features Equipment
and fresh water for yourself and up to five
other people each day, provided that the Favored Enemy. You have significant Studded leather, shortsword, longbow
land offers berries, small game, water, experience studying, tracking, hunting, (with 60 arrows), explorers kit, hunting
and so forth. and even talking to dragons. You trap, flute, money (25 gp)
Faction. You are a member of the have advantage on Wisdom (Survival)
Emerald Enclave, a group dedicated to checks to track dragons, as well
maintaining the delicate balance between as on Intelligence checks to recall
nature and civilization. information about them.
Personality Trait. I once ran twenty- Natural Explorer. You are particularly at
five miles without stopping to warn my home in forest terrain. When you make
clan of an approaching orc horde. Id do it an Intelligence or Wisdom check related
again if I had to. to forest terrain, your proficiency bonus is
Ideal. Life is like the seasons, doubled if you are using a skill that youre
in constant change, and we must proficient in.
change with it. While traveling for an hour or
Bond. I am the last of my tribe, and more in forest terrain, you gain the
it is up to me to ensure their names following benefits:
enter legend. Difficult terrain doesnt slow your
Flaw. Theres no room for caution in a groups speed.
life lived to the fullest. Your group cant become lost except by
magical means.
Even when you are engaged in another
Wood Elf Traits activity while traveling, you remain
Fey Ancestry. You have advantage on alert to danger.
saving throws against being charmed, If you are traveling alone, you can move
and magic cant put you to sleep. stealthily at a normal pace.
Darkvision. You can see in dim light When you forage, you find twice as
within 60 feet of you as if it were bright much food as you normally would.
light, and in darkness as if it were dim While tracking other creatures, you
light. You cant discern color in darkness, also learn their exact number, their
only shades of gray. sizes, and how long ago they passed
Mask of the Wild. You can attempt through the area.
to hide even when you are only lightly
obscured by foliage, heavy rain, falling
snow, mist, and other natural phenomena.

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