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Type: Archer ARC-2K



Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(5) Center (5)
Running: 6 Biped 'Mech
Torso
(8) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 LRM 15 LT 5 1/hit 6 7 14 21

Total Armor
1 LRM 15 RT 5 1/hit 6 7 14 21
Pts = 176


1 Large Laser LA 8 8 - 5 10 15


Left Right 1 Large Laser RA 8 8 - 5 10 15
Torso Head Torso
(15) (15)











Ammo Type: Rounds: BV:

Left Arm Right Arm

(18) (18) LRM 15 32 76






Center


Total Heat Sinks: 12 Single
Left Right


Torso
(29) Arm Arm
(11) (11) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center

Torso

Operational Disabled (26)
(22)
(22) (22)
Left
Right
Leg Leg


(15)
(15)

Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Large Laser
Large Laser
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 15
1-3 4. Gyro 1. LRM 15
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 15 5. Gyro 2. LRM 15 21
3. LRM 15 6. Gyro 3. LRM 15 20 -4 Movement Points
1-3 4. Ammo (LRM 15) 8 1-3 4. Ammo (LRM 15) 8 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 15) 8 5. Ammo (LRM 15) 8
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 977 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 944 / 944 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 6,170,774 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Banshee BNC-3S

Left

Right
Mass: 95 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(17) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(30) (30)
1 Autocannon/10 LT 3 10 - 5 10 15

Total Armor 1 PPC RT 10 10 3 6 12 18

Pts = 240 1 PPC LA 10 10 3 6 12 18



1 SRM 6 RT 4 2/hit - 3 6 9
Left Right
4 Medium Laser RT 3 5 - 3 6 9


Torso Head Torso
1 Small Laser HD 1 3 - 1 2 3
(20) (20)


1 Small Laser CT 1 3 - 1 2 3








Ammo Type: Rounds: BV:








Autocannon/10 20 30

SRM 6 15 7

Left Arm Right Arm

(21) (21)





Total Heat Sinks: 21 Single





Center

Torso Left Right



Arm Arm
(40)
(16) (16) Auto Eject: Weapon Heat:


Center


Left Leg
Right Leg

Torso
(30)
Operational Disabled (41)
(26) (26)
Left
Right
Leg Leg



Damage
(20)




(20)

Transfer
Diagram Name: _____________________________________
Internal Structure (145 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. PPC 1. Life Support 4. Hand Actuator
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
Single Heat Sink
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Autocannon/10
1-3 4. Gyro 1. PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Autocannon/10 5. Gyro 2. PPC 21
3. Autocannon/10 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Autocannon/10 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Autocannon/10 5. SRM 6
2. Fusion Engine 17 +3 Modifier to Fire
6. Autocannon/10 6. Medium Laser 16
3. Fusion Engine
1. Autocannon/10
4-6 4. Fusion Engine 1. Medium Laser 15 -3 Movement Points
2. Ammo (AC/10) 10 5. Small Laser 2. Medium Laser 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Ammo (AC/10) 10 3. Medium Laser
4-6 4. Single Heat Sink 4-6 4. Ammo (SRM 6) 15
12
11
5. Single Heat Sink Engine Hits 5. Single Heat Sink 10 -2 Movement Points
6. Roll Again 6. Single Heat Sink

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,323 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,713 / 1,713 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 8,870,745 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Banshee BNC-3Q

Left

Right
Mass: 95 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(17) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(30) (30)

1 Autocannon/20 RT 7 20 - 3 6 9
Total Armor
1 Small Laser HD 1 3 - 1 2 3
Pts = 240



Left Right



Torso Head Torso

(20) (20)


















Ammo Type: Rounds: BV:


Left Arm Right Arm

(21) (21)

Autocannon/20 30 134







Center



Total Heat Sinks: 12 Single

Torso Left Right



Arm Arm
(40)
(16) (16) Auto Eject: Weapon Heat:


Center


Left Leg
Right Leg

Torso
(30)
Operational Disabled (8)
(26) (26)
Left
Right
Leg Leg



Damage
(20)




(20)

Transfer
Diagram Name: _____________________________________
Internal Structure (145 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (AC/20) 5
1-3 4. Gyro 1. Autocannon/20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (AC/20) 5 5. Gyro 2. Autocannon/20 21
3. Ammo (AC/20) 5 6. Gyro 3. Autocannon/20 20 -4 Movement Points
1-3 4. Ammo (AC/20) 5 1-3 4. Autocannon/20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (AC/20) 5 5. Autocannon/20
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (AC/20) 5 6. Autocannon/20 16
3. Fusion Engine
1. Roll Again
4-6 4. Fusion Engine 1. Autocannon/20 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Autocannon/20 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Autocannon/20
4-6 4. Roll Again 4-6 4. Autocannon/20
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,151 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 788 / 788 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 9,574,728 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Banshee BNC-3M

Left

Right
Mass: 95 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(17) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(30) (30)

1 PPC RT 10 10 3 6 12 18
Total Armor
1 PPC LT 10 10 3 6 12 18
Pts = 240


1 Medium Laser LT 3 5 - 3 6 9

Left Right
1 Medium Laser RT 3 5 - 3 6 9


Torso Head Torso

(20) (20) 1 Small Laser HD 1 3 - 1 2 3





















Left Arm Right Arm

(21) (21)








Center



Total Heat Sinks: 16 Single

Torso Left Right



Arm Arm
(40)
(16) (16) Auto Eject: Weapon Heat:


Center


Left Leg
Right Leg

Torso
(30)
Operational Disabled (27)
(26) (26)
Left
Right
Leg Leg



Damage
(20)




(20)

Transfer
Diagram Name: _____________________________________
Internal Structure (145 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. PPC
1-3 4. Gyro 1. PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. PPC 5. Gyro 2. PPC 21
3. PPC 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,267 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,454 / 1,454 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 9,824,328 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Banshee BNC-3E

Left

Right
Mass: 95 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(17) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(30) (30)

1 PPC RT 10 10 3 6 12 18
Total Armor
1 Autocannon/5 LT 1 5 3 6 12 18
Pts = 240


1 Small Laser HD 1 3 - 1 2 3

Left Right



Torso Head Torso

(20) (20)


















Ammo Type: Rounds: BV:


Left Arm Right Arm

(21) (21)

Autocannon/5 20 10







Center



Total Heat Sinks: 16 Single

Torso Left Right



Arm Arm
(40)
(16) (16) Auto Eject: Weapon Heat:


Center


Left Leg
Right Leg

Torso
(30)
Operational Disabled (12)
(26) (26)
Left
Right
Leg Leg



Damage
(20)




(20)

Transfer
Diagram Name: _____________________________________
Internal Structure (145 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Autocannon/5
1-3 4. Gyro 1. PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Autocannon/5 5. Gyro 2. PPC 21
3. Autocannon/5 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Autocannon/5 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (AC/5) 20 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,223 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,212 / 1,212 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 9,530,853 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Awesome AWS-8V

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(19) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(24) (24)

1 PPC RA 10 10 3 6 12 18
Total Armor

1 Large Laser LT 8 8 - 5 10 15
Pts = 240

1 LRM 15 RT 5 1/hit 6 7 14 21

Left Right
1 Small Laser HD 1 3 - 1 2 3
Torso Head Torso

(17) (17)








Ammo Type: Rounds: BV:



Left Arm Right Arm

LRM 15 16 34


(24) (24)



Total Heat Sinks: 28 Single






Center
Left Right



Torso
(30) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg

Torso Operational Disabled (24)


(25)
(33) (33)
Left
Right

Leg Leg







Damage
(17)







(17)
Transfer
Name: _____________________________________
Diagram Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. PPC
5.
6.
Single Heat Sink
Single Heat Sink
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Single Heat Sink 16
3. Fusion Engine
1. Single Heat Sink
4-6 4. Fusion Engine 1. LRM 15 15 -3 Movement Points
2. Large Laser 5. Ammo (LRM 15) 8 2. LRM 15 14 Shutdown, avoid on 4+
6. Ammo (LRM 15) 8 13 +2 Modifier to Fire
3. Large Laser 3. LRM 15
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,323 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,619 / 1,619 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,481,170 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Awesome AWS-8T

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(19) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(24) (24)

1 Large Laser RA 8 8 - 5 10 15
Total Armor

1 LRM 15 RT 5 1/hit 6 7 14 21
Pts = 240

1 LRM 15 LT 5 1/hit 6 7 14 21

Left Right
1 Small Laser HD 1 3 - 1 2 3
Torso Head Torso

(17) (17) 1 Large Laser LA 8 8 - 5 10 15








Ammo Type: Rounds: BV:



Left Arm Right Arm

LRM 15 16 34


(24) (24)



Total Heat Sinks: 23 Single






Center
Left Right



Torso
(30) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg

Torso Operational Disabled (27)


(25)
(33) (33)
Left
Right

Leg Leg







Damage
(17)







(17)
Transfer
Name: _____________________________________
Diagram Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Single Heat Sink
5.
6.
Large Laser
Large Laser
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 15 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. LRM 15 6. LRM 15 16
3. Fusion Engine
1. LRM 15
4-6 4. Fusion Engine 1. LRM 15 15 -3 Movement Points
2. Roll Again 5. Ammo (LRM 15) 8 2. LRM 15 14 Shutdown, avoid on 4+
6. Ammo (LRM 15) 8 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,312 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,716 / 1,716 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,598,170 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Awesome AWS-8R

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(19) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(24) (24)

1 Large Laser RA 8 8 - 5 10 15
Total Armor

1 LRM 15 RT 5 1/hit 6 7 14 21
Pts = 240

1 LRM 15 LT 5 1/hit 6 7 14 21

Left Right
1 Small Laser HD 1 3 - 1 2 3
Torso Head Torso

(17) (17)








Ammo Type: Rounds: BV:



Left Arm Right Arm

LRM 15 16 34


(24) (24)



Total Heat Sinks: 28 Single






Center
Left Right



Torso
(30) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg

Torso Operational Disabled (19)


(25)
(33) (33)
Left
Right

Leg Leg







Damage
(17)







(17)
Transfer
Name: _____________________________________
Diagram Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Single Heat Sink
5.
6.
Single Heat Sink
Single Heat Sink
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Single Heat Sink 16
3. Fusion Engine
1. LRM 15
4-6 4. Fusion Engine 1. LRM 15 15 -3 Movement Points
2. LRM 15 5. Ammo (LRM 15) 8 2. LRM 15 14 Shutdown, avoid on 4+
6. Ammo (LRM 15) 8 13 +2 Modifier to Fire
3. LRM 15 3. LRM 15
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,283 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,421 / 1,421 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,436,170 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Awesome AWS-8Q

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(19) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(24) (24)

1 PPC LT 10 10 3 6 12 18
Total Armor

1 PPC RA 10 10 3 6 12 18
Pts = 240

1 PPC RT 10 10 3 6 12 18

Left Right
1 Small Laser HD 1 3 - 1 2 3
Torso Head Torso

(17) (17)












Left Arm Right Arm




(24) (24)



Total Heat Sinks: 28 Single






Center
Left Right



Torso
(30) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg

Torso Operational Disabled (31)


(25)
(33) (33)
Left
Right

Leg Leg







Damage
(17)







(17)
Transfer
Name: _____________________________________
Diagram Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. PPC
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Small Laser 1. Single Heat Sink
2. Roll Again 5. Sensors 2. Single Heat Sink 30 Shutdown
3. Roll Again 6. Life Support 3. Single Heat Sink 29
4-6 4. Roll Again 4-6 4. Single Heat Sink 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Single Heat Sink
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. PPC
1-3 4. Gyro 1. PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. PPC 5. Gyro 2. PPC 21
3. PPC 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Single Heat Sink 16
3. Fusion Engine
1. Single Heat Sink
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Single Heat Sink 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,358 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,849 / 1,849 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,598,170 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Atlas AS7-D

Left

Right
Mass: 100 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(14) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(32) (32)
1 Autocannon/20 RT 7 20 - 3 6 9

Total Armor

1 LRM 20 LT 6 1/hit 6 7 14 21

Pts = 304
2 Medium Laser CT(R) 3 5 - 3 6 9



1 Medium Laser RA 3 5 - 3 6 9
Left Right



Torso Head Torso 1 Medium Laser LA 3 5 - 3 6 9

(21) (21)


1 SRM 6 LT 4 2/hit - 3 6 9









Ammo Type: Rounds: BV:








Autocannon/20 10 40




LRM 20 12 46
Left Arm Right Arm

(34) (34)

SRM 6 15 7











Center

Total Heat Sinks: 20 Single
Left Right


Torso
Arm Arm
(47)
(17) (17) Auto Eject: Weapon Heat:


Center

Torso
Left Leg
Right Leg

(31)
Operational Disabled (29)

(41) (41)
Left Right

Leg Leg





Damage
(21)





(21)

Transfer
Diagram Name: _____________________________________
Internal Structure (152 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Single Heat Sink
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Single Heat Sink
Medium Laser

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Autocannon/20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 20 5. Gyro 2. Autocannon/20 21
3. LRM 20 6. Gyro 3. Autocannon/20 20 -4 Movement Points
1-3 4. LRM 20 1-3 4. Autocannon/20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 20 5. Autocannon/20
2. Fusion Engine 17 +3 Modifier to Fire
6. LRM 20 6. Autocannon/20 16
3. Fusion Engine
1. SRM 6
4-6 4. Fusion Engine 1. Autocannon/20 15 -3 Movement Points
2. SRM 6 5. Medium Laser (R) 2. Autocannon/20 14 Shutdown, avoid on 4+
6. Medium Laser (R) 13 +2 Modifier to Fire
3. Ammo (LRM 20) 6 3. Autocannon/20
4-6 4. Ammo (LRM 20) 6 4-6 4. Autocannon/20
12
11
5. Ammo (SRM 6) 15 Engine Hits 5. Ammo (AC/20) 5 10 -2 Movement Points
6. Roll Again 6. Ammo (AC/20) 5

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,557 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 2,120 / 2,120 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 9,626,000 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Assassin ASN-101

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 7 Inner Sphere

(2) Center (2)
Running: 11 Biped 'Mech
Torso
(4) Jumping: 5 Level 1 / 3025
Head
Left (7) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(9) (9)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

1 Small Laser HD 1 3 - 1 2 3
Pts = 64
1 Small Laser LL 1 3 - 1 2 3

Left Right 1 Small Laser RL 1 3 - 1 2 3
Torso Head Torso
(10) (10) 1 LRM 5 RT 2 1/hit 6 7 14 21

1 SRM 2 LT 2 2/hit - 3 6 9



Ammo Type: Rounds: BV:

LRM 5 24 15
Left Arm Right Arm
(5) (5) SRM 2 50 7


Center

Left

Right
Total Heat Sinks: 10 Single


Torso

(11) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (10)
(12)
(5) (5)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. SRM 2 6. Gyro 3. LRM 5 20 -4 Movement Points
1-3 4. Ammo (SRM 2) 50 1-3 4. Ammo (LRM 5) 24 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 586 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 218 / 218 4. Foot Actuator 2
5. Small Laser Cost, C-Bills: 3,537,264 5. Small Laser 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Assassin ASN-21

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 7 Inner Sphere

(2) Center (2)
Running: 11 Biped 'Mech
Torso
(4) Jumping: 7 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(10) (10)
1 Medium Laser RA 3 5 - 3 6 9

Total Armor
Pts = 72 1 LRM 5 RT 2 1/hit 6 7 14 21


1 SRM 2 LT 2 2/hit - 3 6 9

Left Right

Torso Head Torso
(10) (10)



Ammo Type: Rounds: BV:


LRM 5 24 16
Left Arm Right Arm
(6) (6) SRM 2 50 8


Center

Left

Right
Total Heat Sinks: 10 Single


Torso


(12) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (7)
(12)
(6) (6)
Left Right

Leg Leg

Damage
(10)




(10)


Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. SRM 2
1-3 4. Gyro 1. LRM 5
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (SRM 2) 50 5. Gyro 2. Ammo (LRM 5) 24 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Jump Jet 1-3 4. Jump Jet 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Jump Jet 5. Jump Jet
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 596 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 206 / 206 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,765,814 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Archer ARC-2W

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 LRM 20 RT 6 1/hit 6 7 14 21

Total Armor
1 LRM 20 LT 6 1/hit 6 7 14 21
Pts = 160


1 SRM 4 LT 3 2/hit - 3 6 9

Left Right 1 SRM 4 RT 3 2/hit - 3 6 9
Torso Head Torso
(15) (15) 1 Medium Laser LA 3 5 - 3 6 9

1 Medium Laser RA 3 5 - 3 6 9


Ammo Type: Rounds: BV:


LRM 20 24 103
Left Arm Right Arm

(15) (15) SRM 4 25 6





Center



Total Heat Sinks: 10 Single
Left Right


Torso
Arm Arm
(22)
(11) (11) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center

Torso

Operational Disabled (24)
(22)
(19) (19)
Left
Right
Leg Leg


(15)
(15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 20
1-3 4. Gyro 1. LRM 20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 20 5. Gyro 2. LRM 20 21
3. LRM 20 6. Gyro 3. LRM 20 20 -4 Movement Points
1-3 4. LRM 20 1-3 4. LRM 20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 20 5. LRM 20
2. Fusion Engine 17 +3 Modifier to Fire
6. SRM 4 6. SRM 4 16
3. Fusion Engine
1. Ammo (LRM 20) 6
4-6 4. Fusion Engine 1. Ammo (LRM 20) 6 15 -3 Movement Points
2. Ammo (LRM 20) 6 5. Ammo (SRM 4) 25 2. Ammo (LRM 20) 6 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 932 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 837 / 837 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 6,447,874 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Archer ARC-2S

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(24) (24)
1 LRM 15 LT 5 1/hit 6 7 14 21

Total Armor 1 LRM 15 RT 5 1/hit 6 7 14 21

Pts = 208

1 SRM 4 LT 3 2/hit - 3 6 9


Left Right
1 SRM 4 RT 3 2/hit - 3 6 9
Torso Head Torso

2 Medium Laser CT(R) 3 5 - 3 6 9
(15) (15)
1 Medium Laser LA 3 5 - 3 6 9





1 Medium Laser RA 3 5 - 3 6 9


Ammo Type: Rounds: BV:

LRM 15 32 76
Left Arm Right Arm

(22) (22) SRM 4 50 11






Center




Total Heat Sinks: 10 Single
Torso Left Right



(33)
Arm Arm
(11) (11) Auto Eject: Weapon Heat:


Left Leg


Center

Torso

Operational Disabled (28)
Right Leg (22)
(26) (26)
Left
Right
Leg Leg



(15)
(15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 15
1-3 4. Gyro 1. LRM 15
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 15 5. Gyro 2. LRM 15 21
3. LRM 15 6. Gyro 3. LRM 15 20 -4 Movement Points
1-3 4. SRM 4 1-3 4. SRM 4 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 15) 8 5. Ammo (LRM 15) 8
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (LRM 15) 8 6. Ammo (LRM 15) 8 16
3. Fusion Engine
1. Ammo (SRM 4) 25
4-6 4. Fusion Engine 1. Ammo (SRM 4) 25 15 -3 Movement Points
2. Roll Again 5. Medium Laser (R) 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 997 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 975 / 975 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 6,425,774 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Archer ARC-2R

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(24) (24)
1 LRM 20 RT 6 1/hit 6 7 14 21

Total Armor
1 LRM 20 LT 6 1/hit 6 7 14 21
Pts = 208


1 Medium Laser RA 3 5 - 3 6 9

Left Right
Torso Head Torso
1 Medium Laser LA 3 5 - 3 6 9




(15) (15) 2 Medium Laser CT(R) 3 5 - 3 6 9











Ammo Type: Rounds: BV:
Left Arm Right Arm

(22) (22) LRM 20 24 103






Center




Total Heat Sinks: 10 Single
Torso Left Right



(33)
Arm Arm
(11) (11) Auto Eject: Weapon Heat:


Left Leg


Center

Torso

Operational Disabled (24)
Right Leg (22)
(26) (26)
Left
Right
Leg Leg



(15)
(15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 20
1-3 4. Gyro 1. LRM 20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 20 5. Gyro 2. LRM 20 21
3. LRM 20 6. Gyro 3. LRM 20 20 -4 Movement Points
1-3 4. LRM 20 1-3 4. LRM 20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 20 5. LRM 20
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (LRM 20) 6 6. Ammo (LRM 20) 6 16
3. Fusion Engine
1. Ammo (LRM 20) 6
4-6 4. Fusion Engine 1. Ammo (LRM 20) 6 15 -3 Movement Points
2. Roll Again 5. Medium Laser (R) 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,117 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,067 / 1,067 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 6,384,974 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Zeus ZEU-6T

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(18) (18)
1 PPC LA 10 10 3 6 12 18

Total Armor
1 Large Laser LT 8 8 - 5 10 15
Pts = 184


1 LRM 15 RA 5 1/hit 6 7 14 21

Left Right
1 Medium Laser CT 3 5 - 3 6 9
Torso Head Torso
(17) (17) 1 Medium Laser LT(R) 3 5 - 3 6 9













Ammo Type: Rounds: BV:

Left Arm Right Arm



(22) (22)
LRM 15 8 19







Center


Total Heat Sinks: 19 Single
Left Right


Torso
(26) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (29)
Left Leg

Right Leg
(25)
(24) (24)
Left
Right
Leg Leg



Damage
(17)







(17)


Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. PPC 1. Life Support 4. LRM 15
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
LRM 15
LRM 15

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Large Laser
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Single Heat Sink 21
3. Medium Laser (R) 6. Gyro 3. Ammo (LRM 15) 8 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,170 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,422 / 1,422 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 7,752,001 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Zeus ZEU-6S

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(18) (18)
1 Large Laser LT 8 8 - 5 10 15

Total Armor
1 LRM 15 RA 5 1/hit 6 7 14 21
Pts = 184


1 Medium Laser LT(R) 3 5 - 3 6 9

Left Right
1 Medium Laser CT 3 5 - 3 6 9
Torso Head Torso
(17) (17) 1 Autocannon/5 LA 1 5 3 6 12 18






Ammo Type: Rounds: BV:






LRM 15 8 19

Left Arm Right Arm



(22) (22)
Autocannon/5 20 10







Center


Total Heat Sinks: 17 Single
Left Right


Torso
(26) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (20)
Left Leg

Right Leg
(25)
(24) (24)
Left
Right
Leg Leg



Damage
(17)







(17)


Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Autocannon/5 1. Life Support 4. LRM 15
5.
6.
Autocannon/5
Autocannon/5
2.
3.
Sensors
Cockpit
5.
6.
LRM 15
LRM 15

1. Autocannon/5 4. Roll Again 1. Roll Again
2. Ammo (AC/5) 20 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Large Laser
1-3 4. Gyro 1. Ammo (LRM 15) 8
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Roll Again 21
3. Medium Laser (R) 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,148 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,488 / 1,488 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 7,617,901 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wyvern WVE-6N

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(5) Center (5)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(14) (14)
1 LRM 10 CT 4 1/hit 6 7 14 21

Total Armor
1 Large Laser RA 8 8 - 5 10 15
Pts = 136


2 Small Laser RA 1 3 - 1 2 3

Left Right
1 SRM 6 RT 4 2/hit - 3 6 9
Torso Head Torso

(11) (11)






Ammo Type: Rounds: BV:


LRM 10 12 18
Left Arm Right Arm

(12) (12) SRM 6 15 11







Center Total Heat Sinks: 12 Single
Left Right



Torso
(18) Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center
Torso Operational Disabled (18)
(14)
(20) (20)
Left Right
Leg Leg
Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Single Heat Sink 1. Small Laser
2. Roll Again 5. Sensors 2. Small Laser 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. SRM 6
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Ammo (SRM 6) 15
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. LRM 10 2. Roll Again 14 Shutdown, avoid on 4+
6. LRM 10 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 797 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 549 / 549 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,237,415 5. Jump Jet 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wolverine WVR-6R

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 5 Level 1 / 3025
Head
Left (8) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 Autocannon/5 RA 1 5 3 6 12 18

Total Armor
1 SRM 6 LT 4 2/hit - 3 6 9

Pts = 152


1 Medium Laser HD 3 5 - 3 6 9

Left Right


Torso Head Torso
(13) (13)





Ammo Type: Rounds: BV:


Autocannon/5 20 18

Left Arm Right Arm

(16) (16)
SRM 6 15 14






Center

Total Heat Sinks: 12 Single
Left Right


Torso

(20) Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso Operational Disabled (8)
Left Leg Right Leg
(18)
(16) (16)
Left Right

Leg Leg

Damage
(13)


(13)
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/5
Autocannon/5

1. Roll Again 4. Medium Laser 1. Autocannon/5
2. Roll Again 5. Sensors 2. Autocannon/5 30 Shutdown
3. Roll Again 6. Life Support 3. Ammo (AC/5) 20 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. SRM 6
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. Roll Again 21
3. Ammo (SRM 6) 15 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 957 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 608 / 608 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 4,827,681 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wolverine WVR-6M

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 5 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 Large Laser RA 8 8 - 5 10 15

Total Armor

1 Medium Laser HD 3 5 - 3 6 9

Pts = 168

1 Medium Laser LA 3 5 - 3 6 9




Left Right 1 SRM 6 LT 4 2/hit - 3 6 9
Torso Head Torso
(13) (13)









Ammo Type: Rounds: BV:

Left Arm Right Arm

(18) (18)
SRM 6 15 14






Center

Total Heat Sinks: 14 Single
Torso Left Right


Arm Arm
(25)
(9) (9) Auto Eject: Weapon Heat:


Center
Torso (18)
Left Leg Right Leg
(18)
Operational Disabled

(19) (19)
Left Right

Leg Leg




Damage
(13)


(13)
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Medium Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. SRM 6 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. SRM 6 1-3 4. Ammo (SRM 6) 15 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,059 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 754 / 754 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,865,656 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wolverine WVR-6K

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 Large Laser RA 8 8 - 5 10 15

Total Armor

1 Medium Laser HD 3 5 - 3 6 9

Pts = 184

1 Medium Laser RA 3 5 - 3 6 9




Left Right 1 Small Laser RA 1 3 - 1 2 3
Torso Head Torso
(13) (13) 1 SRM 6 LT 4 2/hit - 3 6 9









Ammo Type: Rounds: BV:

Left Arm Right Arm

(18) (18)
SRM 6 30 19







Center



Total Heat Sinks: 14 Single
Torso Left Right



(25)
Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center

Torso Operational Disabled (19)
Left Leg
Right Leg (18)
(26) (26)
Left Right

Leg Leg



Damage
(13)


(13)
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Medium Laser 1. Medium Laser
2. Roll Again 5. Sensors 2. Small Laser 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. SRM 6
1-3 4. Gyro 1. Ammo (SRM 6) 15
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. Ammo (SRM 6) 15 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 970 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 914 / 914 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,514,194 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Whitworth WTH-1S

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(12) (12)
1 SRM 6 LT 4 2/hit - 3 6 9

Total Armor
Pts = 128 1 SRM 6 RT 4 2/hit - 3 6 9



1 Medium Laser HD 3 5 - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso

(10) (10) 1 Medium Laser LA 3 5 - 3 6 9








Ammo Type: Rounds: BV:
Left Arm Right Arm

(12) (12)

SRM 6 30 23

Center

Left

Right
Total Heat Sinks: 14 Single


Torso

(16) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (17)
(12)
(18) (18)
Left Right

Leg Leg

Damage
(10)




(10)


Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Medium Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. SRM 6 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. SRM 6 5. SRM 6
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (SRM 6) 15 6. Ammo (SRM 6) 15 16
3. Fusion Engine
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 753 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 625 / 625 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 2,859,734 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Whitworth WTH-1

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(12) (12)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
Pts = 128 1 LRM 10 RT 4 1/hit 6 7 14 21



1 Medium Laser HD 3 5 - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso

(10) (10) 1 Medium Laser LA 3 5 - 3 6 9








Ammo Type: Rounds: BV:
Left Arm Right Arm

(12) (12)

LRM 10 24 36

Center

Left

Right
Total Heat Sinks: 10 Single


Torso

(16) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (17)
(12)
(18) (18)
Left Right

Leg Leg

Damage
(10)




(10)


Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Medium Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. LRM 10 6. Gyro 3. LRM 10 20 -4 Movement Points
1-3 4. LRM 10 1-3 4. LRM 10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 10) 12 5. Ammo (LRM 10) 12
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 771 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 518 / 518 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 2,912,934 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wasp WSP-1W

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(2) Center (2)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (4) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
2 Small Laser LT 1 3 - 1 2 3
Total Armor

2 Small Laser RT 1 3 - 1 2 3
Pts = 48

2 Small Laser RA 1 3 - 1 2 3
Left Right
Torso Head Torso
(5) (5)







Left Arm Right Arm
(4) (4)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(6) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (6)
(6)
(5) (5)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Small Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Small Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Small Laser 1-3 4. Small Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Small Laser 5. Small Laser
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 316 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 62 / 62 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 1,633,320 5. Jump Jet 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wasp WSP-1L

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(2) Center (2)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (4) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 SRM 4 RA 3 2/hit - 3 6 9
Total Armor


Pts = 48


Left Right
Torso Head Torso
(5) (5)







Left Arm Right Arm Ammo Type: Rounds: BV:
(4) (4) SRM 4 25 11

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(6) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (3)
(6)
(5) (5)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. SRM 4
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Ammo (SRM 4) 25 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 290 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 53 / 53 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 1,656,720 5. Jump Jet 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wasp WSP-1K

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(2) Center (2)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (5) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(7) (7)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

1 Machine Gun LT 0 2 - 1 2 3
Pts = 56




Left Right

Torso Head Torso
(5) (5)






Left Arm Right Arm Ammo Type: Rounds: BV:
(5) (5) Machine Gun 200 2

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(7) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (3)
(6)
(6) (6)
Left Right

Leg Leg

Damage
(4) (4)


Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Machine Gun 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (MG) 200 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 330 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 78 / 78 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 1,613,520 5. Jump Jet 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wasp WSP-1D

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(2) Center (2)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (4) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

2 Small Laser LT 1 3 - 1 2 3
Pts = 48

1 Flamer LL 3 2 - 1 2 3
Left Right
Torso Head Torso
(5) (5)







Left Arm Right Arm
(4) (4)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(6) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(6)
(5) (5)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Small Laser 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Small Laser 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 327 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 86 / 86 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 1,636,320 5. Jump Jet 1
6. Flamer 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Wasp WSP-1A

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(2) Center (2)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (4) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

1 SRM 2 LL 2 2/hit - 3 6 9
Pts = 48


Left Right
Torso Head Torso
(5) (5)







Left Arm Right Arm Ammo Type: Rounds: BV:
(4) (4) SRM 2 50 7

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(6) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (5)
(6)
(5) (5)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (SRM 2) 50
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 336 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 85 / 85 4. Foot Actuator 2
5. SRM 2 Cost, C-Bills: 1,646,640 5. Jump Jet 1
6. Jump Jet 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Warhammer WHM-6L

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)

1 PPC RA 10 10 3 6 12 18

Total Armor 1 PPC LA 10 10 3 6 12 18

Pts = 160

1 Medium Laser RT 3 5 - 3 6 9

1 Medium Laser LT 3 5 - 3 6 9

Left Right

1 Small Laser LT 1 3 - 1 2 3
Torso Head Torso

(15) (15)
1 Small Laser RT 1 3 - 1 2 3
1 SRM 6 RT 4 2/hit - 3 6 9





1 Flamer LT 3 2 - 1 2 3

1 Flamer RT 3 2 - 1 2 3



Left Arm Right Arm Ammo Type: Rounds: BV:

(20) (20) SRM 6 15 8






Center


Total Heat Sinks: 18 Single
Left Right


Torso
(22)
Arm Arm
(11) (11) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center

Torso

Operational Disabled (38)
(22)
(15) (15)
Left
Right
Leg Leg



(15)
(15)
Damage
Transfer
Name: _____________________________________
Diagram Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. PPC 1. Life Support 4. PPC
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Small Laser 5. Gyro 2. Small Laser 21
3. Flamer 6. Gyro 3. SRM 6 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Flamer
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Ammo (SRM 6) 15
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 943 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 957 / 957 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,077,784 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Warhammer WHM-6R

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17) 1 PPC RA 10 10 3 6 12 18


Total Armor 1 PPC LA 10 10 3 6 12 18

Pts = 160 1 SRM 6 RT 4 2/hit - 3 6 9

1 Medium Laser RT 3 5 - 3 6 9


Left Right 1 Medium Laser LT 3 5 - 3 6 9

Torso Head Torso 1 Small Laser LT 1 3 - 1 2 3

(15) (15) 1 Small Laser RT 1 3 - 1 2 3



1 Machine Gun LT 0 2 - 1 2 3

1 Machine Gun RT 0 2 - 1 2 3


Ammo Type: Rounds: BV:

Left Arm Right Arm
SRM 6 15 8

(20) (20) Machine Gun 200 1






Center


Total Heat Sinks: 18 Single
Left Right


Torso
(22)
Arm Arm
(11) (11) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center

Torso

Operational Disabled (32)
(22)
(15) (15)
Left
Right
Leg Leg



(15)
(15)
Damage
Transfer
Name: _____________________________________
Diagram Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Single Heat Sink 1. Life Support 4. Single Heat Sink
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. PPC 4. Single Heat Sink 1. PPC
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. SRM 6
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Small Laser 5. Gyro 2. SRM 6 21
3. Machine Gun 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Small Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Machine Gun
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Ammo (SRM 6) 15
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (MG) 200 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 978 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,116 / 1,116 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,070,984 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Warhammer WHM-6K

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)
1 PPC RA 10 10 3 6 12 18

Total Armor
1 PPC LA 10 10 3 6 12 18
Pts = 160


1 Medium Laser RT 3 5 - 3 6 9

Left Right

1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso

(15) (15) 1 Small Laser LT 1 3 - 1 2 3





1 Small Laser RT 1 3 - 1 2 3



1 SRM 6 RT 4 2/hit - 3 6 9


Left Arm Right Arm




Ammo Type: Rounds: BV:

(20) (20) SRM 6 15 8






Center


Total Heat Sinks: 20 Single
Left Right


Torso
(22)
Arm Arm
(11) (11) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center

Torso

Operational Disabled (32)
(22)
(15) (15)
Left
Right
Leg Leg



(15)
(15)
Damage
Transfer
Name: _____________________________________
Diagram Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. PPC 1. Life Support 4. PPC
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Small Laser 21
3. Single Heat Sink 6. Gyro 3. SRM 6 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Small Laser 5. Ammo (SRM 6) 15
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,022 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,205 / 1,205 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,059,084 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Warhammer WHM-6D

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(22) (22)
1 PPC RA 10 10 3 6 12 18

Total Armor


Pts = 217 1 PPC LA 10 10 3 6 12 18


1 Medium Laser RT 3 5 - 3 6 9


Left Right

1 Medium Laser LT 3 5 - 3 6 9

Torso Head Torso
(15) (15) 1 Small Laser LT 1 3 - 1 2 3




1 Small Laser RT 1 3 - 1 2 3





Left Arm Right Arm

(22) (22)






Center




Total Heat Sinks: 20 Single
Torso Left Right



(34)
Arm Arm
(11) (11) Auto Eject: Weapon Heat:


Left Leg


Center

Torso

Operational Disabled (28)
Right Leg (22)
(30) (30)
Left
Right
Leg Leg



(15)
(15)
Damage
Transfer
Name: _____________________________________
Diagram Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. PPC 1. Life Support 4. PPC
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Medium Laser 21
3. Medium Laser 6. Gyro 3. Small Laser 20 -4 Movement Points
1-3 4. Small Laser 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,169 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,501 / 1,501 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,945,184 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Vulcan VL-5T

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(6) Jumping: 6 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(12) (12)
1 Medium Laser LT 3 5 - 3 6 9

Total Armor
Pts = 112 3 Medium Laser RT 3 5 - 3 6 9


1 Flamer RA 3 2 - 1 2 3
Left Right
1 Machine Gun LA 0 2 - 1 2 3

Torso Head Torso

(10) (10)







Left Arm Right Arm Ammo Type: Rounds: BV:

(11) (11) Machine Gun 200 2


Center

Left

Right
Total Heat Sinks: 12 Single


Torso

(15) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (15)
(12)
(14) (14)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Machine Gun 1. Life Support 4. Flamer
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Single Heat Sink 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (MG) 200 5. Medium Laser
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 744 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 436 / 436 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,558,100 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Vulcan VL-2T

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(6) Jumping: 6 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(8) (8)
1 Autocannon/2 RT 1 2 4 8 16 24
Total Armor

1 Medium Laser LT 3 5 - 3 6 9
Pts = 80

1 Flamer RA 3 2 - 1 2 3

Left Right

1 Machine Gun LA 0 2 - 1 2 3
Torso Head Torso
(10) (10)



Ammo Type: Rounds: BV:

Autocannon/2 45 11
Left Arm Right Arm
(6) (6) Machine Gun 200 2


Center

Left

Right
Total Heat Sinks: 10 Single


Torso


(10) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (7)
(12)
(10) (10)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Machine Gun 1. Life Support 4. Flamer
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Medium Laser 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Ammo (MG) 200 1-3 4. Autocannon/2 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Ammo (AC/2) 45
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 523 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 197 / 197 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,462,900 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Vindicator VND-1R

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(16) (16)
1 LRM 5 LT 2 1/hit 6 7 14 21

Total Armor
1 PPC RA 10 10 3 6 12 18
Pts = 144


1 Medium Laser HD 3 5 - 3 6 9

Left Right 1 Small Laser LA 1 3 - 1 2 3
Torso Head Torso

(11) (11)











Ammo Type: Rounds: BV:
Left Arm Right Arm

(14) (14) LRM 5 24 10





Center Total Heat Sinks: 16 Single
Left Right


Torso
(18) Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center
Torso Operational Disabled (16)
(14)
(18) (18)
Left Right
Leg Leg

Damage
(11)



(11)


Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. PPC
5.
6.
Small Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Medium Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 5 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (LRM 5) 24 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 900 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 735 / 735 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,181,082 5. Jump Jet 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Vindicator VND-1AA

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(3) Center (3)
Running: 8 Biped 'Mech
Torso
(5) Jumping: 5 Level 1 / 3025
Head
Left (7) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(8) (8)
1 LRM 5 LT 2 1/hit 6 7 14 21
Total Armor

1 PPC RA 10 10 3 6 12 18
Pts = 72

1 Medium Laser HD 3 5 - 3 6 9
Left Right
1 Small Laser LA 1 3 - 1 2 3
Torso Head Torso
(11) (11)










Ammo Type: Rounds: BV:
Left Arm Right Arm

(5) (5) LRM 5 24 12






Center Total Heat Sinks: 16 Single
Left Right


Torso
(12) Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center
Torso Operational Disabled (16)
(14)
(8) (8)
Left Right
Leg Leg

Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. PPC
5.
6.
Small Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Medium Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. LRM 5 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Ammo (LRM 5) 24 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 835 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 422 / 422 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,864,033 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Victor VTR-9S

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)
1 Autocannon/20 RA 7 20 - 3 6 9

Total Armor
2 Medium Laser LA 3 5 - 3 6 9

Pts = 168


1 SRM 6 LT 4 2/hit - 3 6 9

Left Right
Torso Head Torso


(17) (17)






Ammo Type: Rounds: BV:






Autocannon/20 15 98
Left Arm Right Arm




(15) (15)

SRM 6 15 11








Center


Total Heat Sinks: 15 Single
Left Right


Torso
(28) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (17)
Left Leg

Right Leg
(25)
(20) (20)
Left
Right
Leg Leg
Damage
(17)







(17)
Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Autocannon/20


4. Hand Actuator 1. Life Support 4. Autocannon/20
5.
6.
Medium Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Roll Again 4. Roll Again 1. Autocannon/20
2. Roll Again 5. Sensors 2. Autocannon/20 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/20 29
4-6 4. Roll Again 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. SRM 6
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. Ammo (AC/20) 5 21
3. Ammo (SRM 6) 15 6. Gyro 3. Ammo (AC/20) 5 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Ammo (AC/20) 5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,140 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,021 / 1,021 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 8,062,321 5. Jump Jet 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Victor VTR-9B

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(15) Jumping: 4 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)


1 Autocannon/20 RA 7 20 - 3 6 9
Total Armor


2 Medium Laser LA 3 5 - 3 6 9
Pts = 184


1 SRM 4 LT 3 2/hit - 3 6 9

Left Right

Torso Head Torso

(17) (17)




Ammo Type: Rounds: BV:



Autocannon/20 15 98
Left Arm Right Arm




(15) (15)

SRM 4 25 8








Center


Total Heat Sinks: 15 Single
Left Right


Torso
(30) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (16)
Left Leg

Right Leg
(25)
(20) (20)
Left
Right
Leg Leg
Damage
(17)







(17)
Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Autocannon/20


4. Hand Actuator 1. Life Support 4. Autocannon/20
5.
6.
Medium Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Roll Again 4. Roll Again 1. Autocannon/20
2. Roll Again 5. Sensors 2. Autocannon/20 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/20 29
4-6 4. Roll Again 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. SRM 4
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (SRM 4) 25 5. Gyro 2. Ammo (AC/20) 5 21
3. Roll Again 6. Gyro 3. Ammo (AC/20) 5 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Ammo (AC/20) 5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,165 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,058 / 1,058 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 8,044,321 5. Jump Jet 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Victor VTR-9A

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(12) (12)
1 Autocannon/20 RA 7 20 - 3 6 9

Total Armor
Pts = 136
2 Medium Laser LA 3 5 - 3 6 9



2 Flamer RT 3 2 - 1 2 3

Left Right
1 SRM 4 LT 3 2/hit - 3 6 9
Torso Head Torso

(17) (17) 1 Machine Gun LT 0 2 - 1 2 3


Ammo Type: Rounds: BV:


Autocannon/20 15 98






SRM 4 25 8

Left Arm Right Arm


(12) (12)

Machine Gun 100 1









Center


Total Heat Sinks: 15 Single
Left Right


Torso
(18) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (22)
Left Leg

Right Leg
(25)
(20) (20)
Left
Right
Leg Leg
Damage
(17)







(17)
Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Autocannon/20


4. Hand Actuator 1. Life Support 4. Autocannon/20
5.
6.
Medium Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Roll Again 4. Roll Again 1. Autocannon/20
2. Roll Again 5. Sensors 2. Autocannon/20 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/20 29
4-6 4. Roll Again 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Flamer
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 4 5. Gyro 2. Flamer 21
3. Machine Gun 6. Gyro 3. Ammo (AC/20) 5 20 -4 Movement Points
1-3 4. Ammo (SRM 4) 25 1-3 4. Ammo (AC/20) 5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (MG) 100 5. Ammo (AC/20) 5
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 971 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 690 / 690 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 8,027,221 5. Jump Jet 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Victor VTR-9A1

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(7) Center (7)
Running: 6 Biped 'Mech
Torso
(12) Jumping: 4 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(15) (15)
1 Autocannon/20 RA 7 20 - 3 6 9

Total Armor
2 Medium Laser LA 3 5 - 3 6 9
Pts = 160


1 SRM 4 LT 3 2/hit - 3 6 9

Left Right

1 Machine Gun LL 0 2 - 1 2 3
Torso Head Torso

(17) (17) 1 Machine Gun RL 0 2 - 1 2 3


Ammo Type: Rounds: BV:


Autocannon/20 15 98




SRM 4 25 8

Left Arm Right Arm


(15) (15)

Machine Gun 100 1








Center


Total Heat Sinks: 15 Single
Left Right


Torso
(25) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (16)
Left Leg

Right Leg
(25)
(20) (20)
Left
Right
Leg Leg
Damage
(17)







(17)
Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Autocannon/20


4. Hand Actuator 1. Life Support 4. Autocannon/20
5.
6.
Medium Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Roll Again 4. Roll Again 1. Autocannon/20
2. Roll Again 5. Sensors 2. Autocannon/20 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/20 29
4-6 4. Roll Again 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Ammo (AC/20) 5 21
3. SRM 4 6. Gyro 3. Ammo (AC/20) 5 20 -4 Movement Points
1-3 4. Ammo (SRM 4) 25 1-3 4. Ammo (AC/20) 5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (MG) 100 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,110 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 979 / 979 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 8,036,221 5. Jump Jet 1
6. Machine Gun 6. Machine Gun 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Valkyrie VLK-QF

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(2) Center (2)
Running: 8 Biped 'Mech
Torso
(4) Jumping: 5 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(12) (12)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
Pts = 96 1 Flamer RA 3 2 - 1 2 3




Left Right

Torso Head Torso

(7) (7)







Ammo Type: Rounds: BV:
Left Arm Right Arm

(9) (9) LRM 10 12 22


Center

Left

Right
Total Heat Sinks: 11 Single


Torso
(14) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (7)
(10)
(12) (12)
Left Right

Leg Leg
Damage
(7) (7)


Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Flamer
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. LRM 10 6. Gyro 3. Ammo (LRM 10) 12 20 -4 Movement Points
1-3 4. LRM 10 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 563 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 170 / 170 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 2,163,070 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Valkyrie VLK-QA

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(2) Center (2)
Running: 8 Biped 'Mech
Torso
(4) Jumping: 5 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(12) (12)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
Pts = 96 1 Medium Laser RA 3 5 - 3 6 9




Left Right

Torso Head Torso

(7) (7)







Ammo Type: Rounds: BV:
Left Arm Right Arm

(9) (9) LRM 10 12 22


Center

Left

Right
Total Heat Sinks: 11 Single


Torso
(14) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (7)
(10)
(12) (12)
Left Right

Leg Leg
Damage
(7) (7)


Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. LRM 10 6. Gyro 3. Ammo (LRM 10) 12 20 -4 Movement Points
1-3 4. LRM 10 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 640 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 262 / 262 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 2,205,320 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Urbanmech UM-R60L

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 2 Inner Sphere

(3) Center (3)
Running: 3 Biped 'Mech
Torso
(4) Jumping: 2 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Autocannon/20 RA 7 20 - 3 6 9
Total Armor

1 Small Laser LA 1 3 - 1 2 3
Pts = 64


Left Right
Torso Head Torso
(7) (7)







Left Arm Right Arm
Ammo Type: Rounds: BV:

(6) (6) Autocannon/20 5 20


Center

Left

Right
Total Heat Sinks: 11 Single


Torso
(8) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(10)
(8) (8)
Left Right

Leg Leg

Damage
(7) (7)

Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Small Laser Head 1-3 3. Autocannon/20


4. Roll Again 1. Life Support 4. Autocannon/20
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Roll Again 4. Single Heat Sink 1. Autocannon/20
2. Roll Again 5. Sensors 2. Autocannon/20 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/20 29
4-6 4. Roll Again 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Roll Again 6. Gyro 3. Ammo (AC/20) 5 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 443 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 140 / 140 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,581,125 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Urbanmech UM-R60

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 2 Inner Sphere

(4) Center (4)
Running: 3 Biped 'Mech
Torso
(8) Jumping: 2 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(8) (8)
1 Autocannon/10 RA 3 10 - 5 10 15
Total Armor

1 Small Laser LA 1 3 - 1 2 3
Pts = 96



Left Right

Torso Head Torso

(7) (7)







Left Arm Right Arm
Ammo Type: Rounds: BV:

(10) (10) Autocannon/10 10 15


Center

Left

Right
Total Heat Sinks: 11 Single


Torso
(11) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (4)
(10)
(12) (12)
Left Right

Leg Leg
Damage
(7) (7)


Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Small Laser Head 1-3 3. Autocannon/10


4. Roll Again 1. Life Support 4. Autocannon/10
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/10
Autocannon/10

1. Roll Again 4. Single Heat Sink 1. Autocannon/10
2. Roll Again 5. Sensors 2. Autocannon/10 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/10 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Roll Again 6. Gyro 3. Ammo (AC/10) 10 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 454 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 160 / 160 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,471,925 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Trebuchet TBT-5S

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(11) (11)
1 SRM 6 RT 4 2/hit - 3 6 9

Total Armor
Pts = 120 1 SRM 6 LA 4 2/hit - 3 6 9

1 Medium Laser LA 3 5 - 3 6 9
Left Right
2 Medium Laser RA 3 5 - 3 6 9

Torso Head Torso
(12) (12)










Ammo Type: Rounds: BV:
Left Arm Right Arm


(10) (10)
SRM 6 30 19







Center Total Heat Sinks: 18 Single
Left Right


Torso

(22)
Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (17)
(15) (15)
Left
Right
Leg Leg



Damage
(12)


(12)
Transfer
Name: _____________________________________
Diagram Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
SRM 6
SRM 6
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Medium Laser 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Ammo (SRM 6) 15 6. Gyro 3. SRM 6 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Ammo (SRM 6) 15
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 841 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 772 / 772 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,023,500 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Trebuchet TBT-5N

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(11) (11)
1 LRM 15 LA 5 1/hit 6 7 14 21

Total Armor
Pts = 120 1 LRM 15 RT 5 1/hit 6 7 14 21

1 Medium Laser LA 3 5 - 3 6 9
Left Right
2 Medium Laser RA 3 5 - 3 6 9

Torso Head Torso
(12) (12)










Ammo Type: Rounds: BV:
Left Arm Right Arm


(10) (10)
LRM 15 16 47







Center Total Heat Sinks: 10 Single
Left Right


Torso

(22)
Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (19)
(15) (15)
Left
Right
Leg Leg



Damage
(12)


(12)
Transfer
Name: _____________________________________
Diagram Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
LRM 15
LRM 15
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. LRM 15 4. Roll Again 1. Roll Again
2. Medium Laser 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (LRM 15) 8
1-3 4. Gyro 1. LRM 15
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. LRM 15 21
3. Roll Again 6. Gyro 3. LRM 15 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Ammo (LRM 15) 8 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 864 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 634 / 634 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,293,500 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Trebuchet TBT-5K

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(11) (11)
1 PPC RT 10 10 3 6 12 18

Total Armor
Pts = 120 1 Autocannon/5 LT 1 5 3 6 12 18

1 SRM 2 RA 2 2/hit - 3 6 9
Left Right


Torso Head Torso
(12) (12)






Ammo Type: Rounds: BV:



Autocannon/5 20 12
Left Arm Right Arm


(10) (10)
SRM 2 50 4







Center Total Heat Sinks: 11 Single
Left Right


Torso

(22)
Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (13)
(15) (15)
Left
Right
Leg Leg



Damage
(12)


(12)
Transfer
Name: _____________________________________
Diagram Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. SRM 2
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Ammo (SRM 2) 50
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Autocannon/5
1-3 4. Gyro 1. PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Autocannon/5 5. Gyro 2. PPC 21
3. Autocannon/5 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Autocannon/5 1-3 4. Ammo (AC/5) 20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 792 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 606 / 606 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,051,250 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Trebuchet TBT-5J

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(7) Jumping: 5 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(15) (15)
1 LRM 15 RT 5 1/hit 6 7 14 21

Total Armor
1 Medium Laser LA 3 5 - 3 6 9
Pts = 128


2 Medium Laser RA 3 5 - 3 6 9

Left Right

Torso Head Torso

(12) (12)









Ammo Type: Rounds: BV:
Left Arm Right Arm

(10) (10)
LRM 15 8 34






Center

Total Heat Sinks: 15 Single
Left Right


Torso

(22)
Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (14)
(15) (15)
Left
Right
Leg Leg



Damage
(12)


(12)
Transfer
Name: _____________________________________
Diagram Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Medium Laser
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. LRM 15
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. LRM 15 21
3. Single Heat Sink 6. Gyro 3. LRM 15 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Ammo (LRM 15) 8 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,034 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 716 / 716 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 4,383,500 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Thunderbolt TDR-5SS

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(24) (24)
1 PPC RA 10 10 3 6 12 18

Total Armor
1 SRM 6 LT 4 2/hit - 3 6 9

Pts = 208



3 Medium Laser LT 3 5 - 3 6 9

Left Right
Torso Head Torso
1 Flamer RT 3 2 - 1 2 3

(15) (15)








Ammo Type: Rounds: BV:


Left Arm Right Arm
SRM 6 15 8

(20) (20)




Total Heat Sinks: 21 Single






Center

Left Right



Torso
(30) Arm Arm

(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg
Center

Torso

Operational Disabled (26)

(21)
(29) (29)
Left Right

Leg Leg


(15)
(15)

Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. PPC
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. Single Heat Sink 21
3. SRM 6 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Medium Laser 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Medium Laser 6. Flamer 16
3. Fusion Engine
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (SRM 6) 15 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,077 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,426 / 1,426 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,320,536 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Thunderbolt TDR-5SE

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(24) (24)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 LRM 10 LT 4 1/hit 6 7 14 21

Pts = 208



3 Medium Laser LT 3 5 - 3 6 9

Left Right
Torso Head Torso

(15) (15)









Ammo Type: Rounds: BV:
Left Arm Right Arm

(20) (20)

LRM 10 24 36





Center


Total Heat Sinks: 17 Single
Left Right



Torso
(30) Arm Arm

(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg
Center

Torso

Operational Disabled (21)

(21)
(29) (29)
Left Right

Leg Leg


(15)
(15)

Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Single Heat Sink 21
3. LRM 10 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. LRM 10 1-3 4. Jump Jet 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Medium Laser 5. Jump Jet
2. Fusion Engine 17 +3 Modifier to Fire
6. Medium Laser 6. Roll Again
3. Fusion Engine 16
1. Medium Laser
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (LRM 10) 12 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (LRM 10) 12 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,180 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,215 / 1,215 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,560,611 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Thunderbolt TDR-5S

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(24) (24)
1 Large Laser RA 8 8 - 5 10 15

Total Armor

1 LRM 15 RT 5 1/hit 6 7 14 21

Pts = 208



3 Medium Laser LT 3 5 - 3 6 9

Left Right 1 SRM 2 RT 2 2/hit - 3 6 9
Torso Head Torso

(15) (15) 2 Machine Gun LA 0 2 - 1 2 3




Ammo Type: Rounds: BV:

LRM 15 16 38


SRM 2 50 3
Left Arm Right Arm

(20) (20)

Machine Gun 200 1





Center


Total Heat Sinks: 15 Single
Left Right



Torso
(30) Arm Arm

(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg
Center

Torso

Operational Disabled (24)

(21)
(29) (29)
Left Right

Leg Leg


(15)
(15)

Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Machine Gun
Machine Gun
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Ammo (MG) 200 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. LRM 15
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Medium Laser 5. Gyro 2. LRM 15 21
3. Medium Laser 6. Gyro 3. LRM 15 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. SRM 2 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Ammo (SRM 2) 50
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (LRM 15) 8 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (LRM 15) 8 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,015 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,228 / 1,228 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,413,761 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Thug THG-10E

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(24) (24)
1 PPC LA 10 10 3 6 12 18

Total Armor


1 PPC RA 10 10 3 6 12 18
Pts = 232

1 SRM 4 LT 3 2/hit - 3 6 9


Left Right


Torso Head Torso
1 SRM 4 RT 3 2/hit - 3 6 9

(17) (17)










Ammo Type: Rounds: BV:

Left Arm Right Arm



(25) (25)
SRM 4 25 6






Center

Total Heat Sinks: 19 Single
Left Right



Torso
(33) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg

Torso Operational Disabled (26)


(25)
(33) (33)
Left
Right

Leg Leg







Damage
(17)







(17)
Transfer
Name: _____________________________________
Diagram Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Single Heat Sink
PPC
2.
3.
Sensors
Cockpit
5.
6.
Single Heat Sink
PPC

1. PPC 4. Roll Again 1. PPC
2. PPC 5. Sensors 2. PPC 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. SRM 4 20 -4 Movement Points
1-3 4. SRM 4 1-3 4. Ammo (SRM 4) 25 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,203 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,529 / 1,529 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 7,760,641 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Thorn THE-S

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(3) Center (3)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 LRM 5 RA 2 1/hit 6 7 14 21
Total Armor

1 Medium Laser HD 3 5 - 3 6 9
Pts = 64

1 Medium Laser LA 3 5 - 3 6 9
Left Right
Torso Head Torso
(5) (5)







Left Arm Right Arm Ammo Type: Rounds: BV:
(6) (6) LRM 5 24 9

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(6)
(7) (7)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. LRM 5


4. Hand Actuator 1. Life Support 4. Roll Again
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Medium Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Roll Again 6. Gyro 3. Ammo (LRM 5) 24 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 445 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 224 / 224 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 1,558,320 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Stinger STG-3R

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(2) Center (2)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (4) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

1 Machine Gun LA 0 2 - 1 2 3
Pts = 48

1 Machine Gun RA 0 2 - 1 2 3
Left Right
Torso Head Torso
(5) (5)







Left Arm Right Arm Ammo Type: Rounds: BV:
(4) (4) Machine Gun 200 2

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(6) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (3)
(6)
(5) (5)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Machine Gun
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Machine Gun

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Single Heat Sink 16
3. Fusion Engine
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (MG) 200 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 320 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 75 / 75 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 1,615,440 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Stinger STG-3G

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(3) Center (3)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(7) (7)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

1 Medium Laser LA 3 5 - 3 6 9
Pts = 64



Left Right
Torso Head Torso
(5) (5)






Left Arm Right Arm
(6) (6)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (6)
(6)
(7) (7)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 438 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 161 / 161 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,662,240 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Stalker STK-4P

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(5) Center (5)
Running: 5 Biped 'Mech
Torso
(8) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(25) (25)
1 LRM 10 RA 4 1/hit 6 7 14 21

Total Armor

1 Large Laser RT 8 8 - 5 10 15
Pts = 217


1 Large Laser LT 8 8 - 5 10 15

Left Right
1 SRM 6 RT 4 2/hit - 3 6 9
Torso Head Torso

(18) (18) 1 SRM 6 LT 4 2/hit - 3 6 9









Ammo Type: Rounds: BV:








LRM 10 12 11
Left Arm Right Arm

(22) (22)
SRM 6 30 14







Center




Total Heat Sinks: 20 Single
Torso Left Right



(36)
Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:


Left Leg






Torso Operational Disabled (28)
Right Leg (27)
(30) (30)
Left
Right
Leg Leg





Damage
(18)




(18)

Transfer
Name: _____________________________________
Diagram Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Roll Again Head 1-3 3. LRM 10


4. Roll Again 1. Life Support 4. LRM 10
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Ammo (LRM 10) 12
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Large Laser
1-3 4. Gyro 1. Large Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Large Laser 21
3. SRM 6 6. Gyro 3. SRM 6 20 -4 Movement Points
1-3 4. SRM 6 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (SRM 6) 15 5. Ammo (SRM 6) 15
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Single Heat Sink 16
3. Fusion Engine
1. Single Heat Sink
4-6 4. Fusion Engine 1. Single Heat Sink 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,126 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,319 / 1,319 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,936,575 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Stalker STK-4N

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(5) Center (5)
Running: 5 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(25) (25)
1 Large Laser RT 8 8 - 5 10 15

Total Armor 1 Large Laser LT 8 8 - 5 10 15


Pts = 216 2 Medium Laser LA 3 5 - 3 6 9


2 Medium Laser RA 3 5 - 3 6 9

Left Right

1 SRM 6 LT 4 2/hit - 3 6 9
Torso Head Torso

(18) (18)
1 SRM 6 RT 4 2/hit - 3 6 9



1 LRM 10 RA 4 1/hit 6 7 14 21




Ammo Type: Rounds: BV:


SRM 6 30 14





LRM 10 12 11


Left Arm Right Arm

(22) (22)







Total Heat Sinks: 26 Single






Center
Left Right



Torso
(36) Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:

Left Leg

Right Leg




Torso Operational Disabled (40)
(27)
(29) (29)
Left Right

Leg Leg





Damage
(18)




(18)

Transfer
Diagram Name: _____________________________________
Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Medium Laser Head 1-3 3. Medium Laser


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
LRM 10
LRM 10

1. Roll Again 4. Single Heat Sink 1. Ammo (LRM 10) 12
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Large Laser
2. Fusion Engine 17 +3 Modifier to Fire
6. Large Laser 6. Large Laser 16
3. Fusion Engine
1. Large Laser
4-6 4. Fusion Engine 1. SRM 6 15 -3 Movement Points
2. SRM 6 5. Single Heat Sink 2. SRM 6 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. SRM 6 3. Ammo (SRM 6) 15
4-6 4. Ammo (SRM 6) 15 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,225 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,727 / 1,727 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 7,245,525 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Stalker STK-3H

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(7) Center (7)
Running: 5 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(25) (25)
1 LRM 20 LA 6 1/hit 6 7 14 21

Total Armor
1 LRM 20 RA 6 1/hit 6 7 14 21
Pts = 216

2 Medium Laser LA 3 5 - 3 6 9


Left Right 2 Medium Laser RA 3 5 - 3 6 9


Torso Head Torso

(18) (18) 1 SRM 6 RT 4 2/hit - 3 6 9






1 SRM 6 LT 4 2/hit - 3 6 9




Ammo Type: Rounds: BV:








LRM 20 12 46
Left Arm Right Arm

(23) (23) SRM 6 30 14






Center

Total Heat Sinks: 20 Single
Left Right


Torso
(36) Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:

Left Leg

Right Leg




Torso Operational Disabled (32)
(27)
(25) (25)
Left Right

Leg Leg





Damage
(18)




(18)

Transfer
Diagram Name: _____________________________________
Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Single Heat Sink Head 1-3 3. Single Heat Sink


4. LRM 20 1. Life Support 4. LRM 20
5.
6.
LRM 20
LRM 20
2.
3.
Sensors
Cockpit
5.
6.
LRM 20
LRM 20

1. LRM 20 4. Roll Again 1. LRM 20
2. LRM 20 5. Sensors 2. LRM 20 30 Shutdown
3. Medium Laser 6. Life Support 3. Medium Laser 29
4-6 4. Medium Laser 4-6 4. Medium Laser 28 Ammo Explosion, avoid on 8+
5.
6.
Ammo (LRM 20) 6
Roll Again
Center Torso 5.
6.
Ammo (LRM 20) 6
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. SRM 6 21
3. SRM 6 6. Gyro 3. SRM 6 20 -4 Movement Points
1-3 4. Ammo (SRM 6) 15 1-3 4. Ammo (SRM 6) 15 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,249 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,582 / 1,582 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 7,648,825 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Stalker STK-3F

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(7) Center (7)
Running: 5 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(25) (25)
1 LRM 10 LA 4 1/hit 6 7 14 21

Total Armor 1 LRM 10 RA 4 1/hit 6 7 14 21

Pts = 216 1 Large Laser LT 8 8 - 5 10 15


1 Large Laser RT 8 8 - 5 10 15

Left Right

2 Medium Laser LA 3 5 - 3 6 9
Torso Head Torso

(18) (18)
2 Medium Laser RA 3 5 - 3 6 9





1 SRM 6 LT 4 2/hit - 3 6 9





1 SRM 6 RT 4 2/hit - 3 6 9


Ammo Type: Rounds: BV:





LRM 10 24 22
Left Arm Right Arm

(23) (23) SRM 6 30 14






Center

Total Heat Sinks: 20 Single
Left Right


Torso
(36) Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:

Left Leg

Right Leg




Torso Operational Disabled (44)
(27)
(25) (25)
Left Right

Leg Leg





Damage
(18)




(18)

Transfer
Diagram Name: _____________________________________
Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Single Heat Sink Head 1-3 3. Single Heat Sink


4. LRM 10 1. Life Support 4. LRM 10
5.
6.
LRM 10
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
LRM 10
Medium Laser

1. Medium Laser 4. Roll Again 1. Medium Laser
2. Ammo (LRM 10) 12 5. Sensors 2. Ammo (LRM 10) 12 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Large Laser 21
3. Large Laser 6. Gyro 3. Large Laser 20 -4 Movement Points
1-3 4. SRM 6 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. SRM 6 5. SRM 6
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (SRM 6) 15 6. Ammo (SRM 6) 15 16
3. Fusion Engine
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,152 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,394 / 1,394 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 7,463,825 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Spider SDR-5K

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser CT 3 5 - 3 6 9
Total Armor

1 Machine Gun RA 0 2 - 1 2 3
Pts = 56

1 Machine Gun LA 0 2 - 1 2 3
Left Right
Torso Head Torso
(7) (7)







Left Arm Right Arm
Ammo Type: Rounds: BV:

(5) (5) Machine Gun 200 3

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (3)
(10)
(6) (6)
Left Right

Leg Leg

Damage
(7) (7)


Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Machine Gun
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Machine Gun
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Roll Again 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Jump Jet 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (MG) 200 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 433 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 104 / 104 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 2,728,440 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Spider SDR-5D

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(4) Jumping: 8 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser CT 3 5 - 3 6 9
Total Armor

1 Flamer RA 3 2 - 1 2 3
Pts = 56


Left Right
Torso Head Torso
(7) (7)








Left Arm Right Arm

(5) (5)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (6)
(10)
(6) (6)
Left Right

Leg Leg

Damage
(7) (7)


Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Flamer
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Jump Jet 1-3 4. Jump Jet 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 412 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 94 / 94 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 2,942,290 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Spider SDR-5V

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(4) Jumping: 8 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
2 Medium Laser CT 3 5 - 3 6 9
Total Armor


Pts = 56


Left Right
Torso Head Torso
(7) (7)








Left Arm Right Arm

(5) (5)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (6)
(10)
(6) (6)
Left Right

Leg Leg

Damage
(7) (7)


Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Jump Jet 1-3 4. Jump Jet 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 514 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 170 / 170 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 2,984,540 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Shadow Hawk SHD-2K

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 3 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(18) (18)
1 LRM 5 RT 2 1/hit 6 7 14 21

Total Armor
1 PPC LT 10 10 3 6 12 18
Pts = 152



Left Right

Torso Head Torso

(13) (13)







Ammo Type: Rounds: BV:
Left Arm Right Arm

(16) (16)
LRM 5 24 11






Center

Total Heat Sinks: 17 Single
Left Right


Torso

(23) Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso Operational Disabled (12)
Left Leg Right Leg
(18)
(16) (16)
Left Right

Leg Leg

Damage
(13)


(13)
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. PPC 6. Gyro 3. LRM 5 20 -4 Movement Points
1-3 4. PPC 1-3 4. Ammo (LRM 5) 24 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. PPC 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,018 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 644 / 644 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,544,806 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Shadow Hawk SHD-2H

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 3 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(18) (18)
1 Autocannon/5 LT 1 5 3 6 12 18

Total Armor
1 LRM 5 RT 2 1/hit 6 7 14 21
Pts = 152

1 SRM 2 HD 2 2/hit - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso

(13) (13)


Ammo Type: Rounds: BV:

Autocannon/5 20 16


LRM 5 24 11
Left Arm Right Arm

(16) (16)
SRM 2 50 5






Center

Total Heat Sinks: 12 Single
Left Right


Torso

(23) Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso Operational Disabled (8)
Left Leg Right Leg
(18)
(16) (16)
Left Right

Leg Leg

Damage
(13)


(13)
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. SRM 2 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Autocannon/5 5. Gyro 2. Single Heat Sink 21
3. Autocannon/5 6. Gyro 3. LRM 5 20 -4 Movement Points
1-3 4. Autocannon/5 1-3 4. Ammo (LRM 5) 24 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Autocannon/5 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (AC/5) 20 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (SRM 2) 50 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 918 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 573 / 573 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,539,381 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Shadow Hawk SHD-2D

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 3 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(9) (9)
1 Autocannon/5 LT 1 5 3 6 12 18
Total Armor
1 LRM 5 RT 2 1/hit 6 7 14 21

Pts = 72

1 SRM 2 HD 2 2/hit - 3 6 9

1 SRM 2 CT 2 2/hit - 3 6 9
Left Right

Torso Head Torso 1 Medium Laser LA 3 5 - 3 6 9
(13) (13)
1 Medium Laser RA 3 5 - 3 6 9


Ammo Type: Rounds: BV:

Autocannon/5 20 16


LRM 5 24 11
Left Arm Right Arm

(5) (5)
SRM 2 100 11






Center

Total Heat Sinks: 14 Single
Left Right


Torso
(12) Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg Operational Disabled (13)
(18)
(5) (5)
Left Right

Leg Leg

Damage
(13)


(13)
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. SRM 2 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Autocannon/5 5. Gyro 2. Single Heat Sink 21
3. Autocannon/5 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Autocannon/5 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Autocannon/5 5. LRM 5
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (AC/5) 20 6. Ammo (LRM 5) 24 16
3. Fusion Engine
1. Ammo (SRM 2) 50
4-6 4. Fusion Engine 1. Ammo (SRM 2) 50 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 2 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 765 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 475 / 475 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,587,431 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Sentinel STN-3K

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(5) Center (5)
Running: 9 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(10) (10)
1 Small Laser RT 1 3 - 1 2 3

Total Armor
Pts = 96 1 Autocannon/5 LA 1 5 3 6 12 18


1 SRM 2 RT 2 2/hit - 3 6 9

Left Right

Torso Head Torso

(10) (10)



Ammo Type: Rounds: BV:


Autocannon/5 40 27
Left Arm Right Arm
(8) (8) SRM 2 50 4



Center






Total Heat Sinks: 10 Single
Left Right


Torso


(12)
Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (4)
(12)
(11) (11)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Autocannon/5 Head 1-3 3. Lower Arm Actuator


4. Autocannon/5 1. Life Support 4. Hand Actuator
5.
6.
Autocannon/5
Autocannon/5
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Small Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (AC/5) 20 5. Gyro 2. SRM 2 21
3. Ammo (AC/5) 20 6. Gyro 3. Ammo (SRM 2) 50 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 536 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 231 / 231 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,149,230 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Scorpion SCP-1N
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED
Walking: 6 Inner Sphere
Head Running:
Jumping:
9 Quad 'Mech
0 Level 1 / 3025
Left (8) Right
Torso Torso Weapons Inventory: (hexes)
(11) (11) Qty Type Loc Ht Dmg Min Sht Med Lng


1 PPC RT 10 10 3 6 12 18


1 SRM 6 RT 4 2/hit - 3 6 9
Total Armor

Pts = 112



Left Rear Center Right Rear

Leg Torso Leg

(10) (10)



(24)






Left Front Leg Right Front Leg
(10) Left Right (10) Ammo Type: Rounds: BV:
Head Damage
Torso Torso Transfer SRM 6 15 10
(13) (13)
Diagram




Total Heat Sinks: 10 Single


REAR ARMOR




Center


Left Torso
(5)
Right Torso
(5)
Auto Eject: Weapon Heat:
Torso Right Rear
Left Rear
(18)
Operational Disabled (14)
Leg Leg
(13) (13)




Left Front Leg



Right Front Leg

Center Torso

Internal Structure Diagram
(13) (99 Pts) (13) (8)
Name: _____________________________________

Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
Consciousness # 3 5 7 10 11 Dead
Left Front Leg Head Right Front Leg
1. Hip 1. Hip
1. Life Support
2.
3.
Upper Leg Actuator
Lower Leg Actuator
2.
3.
Sensors
Cockpit
2.
3.
Upper Leg Actuator
Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
4. Roll Again
5. Roll Again 5. Roll Again
5. Sensors 30 Shutdown
6. Roll Again 6. Roll Again
6. Life Support 29
28 Ammo Explosion, avoid on 8+
Center Torso 27

Left Torso 1. Fusion Engine Right Torso 26


25
Shutdown, avoid on 10+
-5 Movement Points
1. Ammo (SRM 6) 15 2. Fusion Engine 1. PPC 24 +4 Modifier to Fire
3. Fusion Engine
2.
3.
Roll Again
Roll Again
1-3 4. Gyro
2.
3.
PPC
PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
1-3 4. Roll Again 5. Gyro 1-3 4. SRM 6 21
5. Roll Again 6. Gyro 5. SRM 6 20 -4 Movement Points
19 Ammo Explosion, avoid on 4+
6. Roll Again 1. Gyro 6. Roll Again
18 Shutdown, avoid on 6+
1. Roll Again 2. Fusion Engine 1. Roll Again 17 +3 Modifier to Fire
3. Fusion Engine 16
2.
3.
Roll Again
Roll Again
4-6 4. Fusion Engine
2.
3.
Roll Again
Roll Again 15 -3 Movement Points
4-6 4. Roll Again 5. Roll Again 4-6 4. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
5. Roll Again 5. Roll Again
12
6. Roll Again 6. Roll Again 11
Engine Hits 10 -2 Movement Points

9
Gyro Hits 8 +1 Modifier to Fire
Left Rear Leg Sensor Hits Right Rear Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 786 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 567 / 567 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,181,340 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Rifleman RFL-4D

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(2) Center (2)
Running: 6 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(15) (15)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 120


1 PPC LA 10 10 3 6 12 18

Left Right
1 PPC RA 10 10 3 6 12 18
Torso Head Torso

(14) (14)








Left Arm Right Arm
(15) (15)



Center

Left



Right
Total Heat Sinks: 15 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg


Torso

Operational Disabled (36)
(20)
(12) (12)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Large Laser Head 1-3 3. Large Laser


4. Large Laser 1. Life Support 4. Large Laser
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. PPC 4. Roll Again 1. PPC
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 869 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 735 / 735 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,980,800 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Rifleman RFL-3N

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(2) Center (2)
Running: 6 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(15) (15)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Autocannon/5 RA 1 5 3 6 12 18
Pts = 120


1 Large Laser LA 8 8 - 5 10 15

Left Right
1 Autocannon/5 LA 1 5 3 6 12 18
Torso Head Torso

(14) (14) 1 Medium Laser RT 3 5 - 3 6 9


1 Medium Laser LT 3 5 - 3 6 9




Ammo Type: Rounds: BV:
Left Arm Right Arm
(15) (15) Autocannon/5 20 10



Center

Left



Right
Total Heat Sinks: 10 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg


Torso

Operational Disabled (24)
(20)
(12) (12)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Large Laser Head 1-3 3. Large Laser


4. Large Laser 1. Life Support 4. Large Laser
5.
6.
Autocannon/5
Autocannon/5
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/5
Autocannon/5

1. Autocannon/5 4. Roll Again 1. Autocannon/5
2. Autocannon/5 5. Sensors 2. Autocannon/5 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (AC/5) 20 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 797 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 668 / 668 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,860,000 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Rifleman RFL-3C

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(15) (15)
1 Autocannon/10 RA 3 10 - 5 10 15

Total Armor
1 Autocannon/10 LA 3 10 - 5 10 15
Pts = 136



1 Medium Laser RT 3 5 - 3 6 9

Left Right
1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso

(14) (14)







Ammo Type: Rounds: BV:
Left Arm Right Arm
(15) (15) Autocannon/10 20 34




Center






Total Heat Sinks: 10 Single
Left Right


Torso
(22)
Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg


Torso

Operational Disabled (12)
(20)
(15) (15)
Left Right
Leg Leg



Damage
(14)


(14)
Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Autocannon/10 Head 1-3 3. Autocannon/10


4. Autocannon/10 1. Life Support 4. Autocannon/10
5.
6.
Autocannon/10
Autocannon/10
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/10
Autocannon/10

1. Autocannon/10 4. Roll Again 1. Autocannon/10
2. Autocannon/10 5. Sensors 2. Autocannon/10 30 Shutdown
3. Autocannon/10 6. Life Support 3. Autocannon/10 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Ammo (AC/10) 10 21
3. Roll Again 6. Gyro 3. Ammo (AC/10) 10 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 860 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 958 / 958 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,808,000 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Quickdraw QKD-5A

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(7) Center (7)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 5 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
1 SRM 4 CT 3 2/hit - 3 6 9

Total Armor
1 Medium Laser LA 3 5 - 3 6 9
Pts = 128

1 Medium Laser RA 3 5 - 3 6 9

Left Right

2 Medium Laser RT(R) 3 5 - 3 6 9
Torso Head Torso

(14) (14) 2 Medium Laser LT 3 5 - 3 6 9











Ammo Type: Rounds: BV:
Left Arm Right Arm

(11) (11) SRM 4 25 10





Center






Total Heat Sinks: 17 Single
Left Right


Torso
(17)
Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg


Torso

Operational Disabled (21)
(20)
(15) (15)
Left Right
Leg Leg



Damage
(14)


(14)
Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Single Heat Sink 6. Gyro 3. Medium Laser (R) 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Medium Laser (R) 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Medium Laser 5. Ammo (SRM 4) 25
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 4 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,070 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 800 / 800 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,447,360 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Quickdraw QKD-4H

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(7) Center (7)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 5 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
1 SRM 4 CT(R) 3 2/hit - 3 6 9
Pts = 128

1 Medium Laser RA 3 5 - 3 6 9

Left Right
1 Medium Laser LA 3 5 - 3 6 9
Torso Head Torso


(14) (14) 2 Medium Laser RT 3 5 - 3 6 9




Ammo Type: Rounds: BV:




LRM 10 12 22

Left Arm Right Arm

(11) (11) SRM 4 25 10





Center






Total Heat Sinks: 13 Single
Left Right


Torso
(17)
Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg


Torso

Operational Disabled (19)
(20)
(15) (15)
Left Right
Leg Leg



Damage
(14)


(14)
Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. LRM 10 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. LRM 10 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 10) 12 5. Ammo (SRM 4) 25
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 4 (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,006 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 644 / 644 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,514,560 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Quickdraw QKD-4G

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(7) Center (7)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 5 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
1 SRM 4 CT 3 2/hit - 3 6 9
Pts = 128

1 Medium Laser LA 3 5 - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso


(14) (14) 2 Medium Laser RT(R) 3 5 - 3 6 9




Ammo Type: Rounds: BV:




LRM 10 12 22

Left Arm Right Arm

(11) (11) SRM 4 25 10





Center






Total Heat Sinks: 13 Single
Left Right


Torso
(17)
Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg


Torso

Operational Disabled (19)
(20)
(15) (15)
Left Right
Leg Leg



Damage
(14)


(14)
Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. LRM 10 6. Gyro 3. Medium Laser (R) 20 -4 Movement Points
1-3 4. LRM 10 1-3 4. Medium Laser (R) 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 10) 12 5. Ammo (SRM 4) 25
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 4 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,012 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 644 / 644 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,514,560 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Phoenix Hawk PXH-1

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(5) Jumping: 6 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(18) (18)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Medium Laser RA 3 5 - 3 6 9
Pts = 128

1 Medium Laser LA 3 5 - 3 6 9

Left Right 1 Machine Gun LA 0 2 - 1 2 3
Torso Head Torso

(11) (11) 1 Machine Gun RA 0 2 - 1 2 3










Ammo Type: Rounds: BV:
Left Arm Right Arm

(10) (10) Machine Gun 200 2






Center Total Heat Sinks: 10 Single
Left Right


Torso
(23)
Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center
Torso Operational Disabled (14)
(14)
(15) (15)
Left Right
Leg Leg



Damage
(11)



(11)


Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Machine Gun
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Roll Again 1. Medium Laser
2. Roll Again 5. Sensors 2. Machine Gun 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (MG) 200 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 838 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 473 / 473 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,067,540 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Phoenix Hawk PXH-1K

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(18) (18)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Medium Laser RA 3 5 - 3 6 9
Pts = 152

1 Medium Laser LA 3 5 - 3 6 9

Left Right
1 Small Laser CT 1 3 - 1 2 3
Torso Head Torso

(11) (11)











Left Arm Right Arm

(14) (14)







Center Total Heat Sinks: 13 Single
Left Right



Torso
(23) Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center
Torso Operational Disabled (15)
(14)
(22) (22)
Left Right
Leg Leg



Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Roll Again 1. Medium Laser
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Small Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 872 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 785 / 785 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,628,552 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Phoenix Hawk PXH-1D

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(5) Jumping: 6 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(18) (18)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Medium Laser RA 3 5 - 3 6 9
Pts = 128

1 Medium Laser LA 3 5 - 3 6 9

Left Right
Torso Head Torso

(11) (11)











Left Arm Right Arm

(10) (10)






Center Total Heat Sinks: 12 Single
Left Right


Torso
(23)
Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center
Torso Operational Disabled (14)
(14)
(15) (15)
Left Right
Leg Leg



Damage
(11)



(11)


Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Roll Again 1. Medium Laser
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 883 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 526 / 526 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,057,390 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Panther PNT-9R

Left

Right
Mass: 35 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(5) Center (5)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(10) (10)
1 PPC RA 10 10 3 6 12 18

Total Armor
Pts = 104 1 SRM 4 CT 3 2/hit - 3 6 9




Left Right

Torso Head Torso

(8) (8)







Ammo Type: Rounds: BV:

Left Arm Right Arm
SRM 4 25 8
(10) (10)


Center

Left



Right
Total Heat Sinks: 13 Single


Torso
(14) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (13)
(11)
(12) (12)
Left Right
Leg Leg
Damage
(8) (8)


Transfer
Diagram Name: _____________________________________
Internal Structure (58 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. PPC
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (SRM 4) 25 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. SRM 4 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 664 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 416 / 416 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 2,485,710 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Ostscout OTT-7J

Left

Right
Mass: 35 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(4) Jumping: 8 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(9) (9)
1 Medium Laser CT 3 5 - 3 6 9
Total Armor


Pts = 72


Left Right

Torso Head Torso
(8) (8)








Left Arm Right Arm


(6) (6)


Center

Left



Right
Total Heat Sinks: 10 Single


Torso
(12) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (3)
(11)
(8) (8)
Left Right
Leg Leg

Damage
(8) (8)

Transfer
Diagram Name: _____________________________________
Internal Structure (58 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Jump Jet 1-3 4. Jump Jet 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 497 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 113 / 113 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,416,760 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Ostroc OSR-3C

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(4) Center (4)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(22) (22)
2 Large Laser RT 8 8 - 5 10 15

Total Armor

1 Large Laser LT 8 8 - 5 10 15
Pts = 144



Left Right

Torso Head Torso

(14) (14)









Left Arm Right Arm
(8) (8)





Center



Left



Right
Total Heat Sinks: 15 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (24)
(20)
(20) (20)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Large Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Large Laser 21
3. Large Laser 6. Gyro 3. Large Laser 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Large Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 976 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 788 / 788 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,918,400 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Ostroc OSR-2M

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(4) Center (4)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 5 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(22) (22)
1 Large Laser RT 8 8 - 5 10 15

Total Armor

1 Large Laser LT 8 8 - 5 10 15
Pts = 144



Left Right

Torso Head Torso

(14) (14)









Left Arm Right Arm
(8) (8)





Center



Left



Right
Total Heat Sinks: 15 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (16)
(20)
(20) (20)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Large Laser 6. Gyro 3. Large Laser 20 -4 Movement Points
1-3 4. Large Laser 1-3 4. Large Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,036 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 650 / 650 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,238,400 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Ostroc OSR-2L

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(4) Center (4)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(22) (22)
1 Large Laser RT 8 8 - 5 10 15

Total Armor

1 Large Laser LT 8 8 - 5 10 15
Pts = 144

1 Medium Laser LT 3 5 - 3 6 9

Left Right
1 Medium Laser RT 3 5 - 3 6 9
Torso Head Torso

(14) (14) 1 LRM 5 RT 2 1/hit 6 7 14 21









Ammo Type: Rounds: BV:
Left Arm Right Arm
(8) (8)

LRM 5 24 8



Center



Left



Right
Total Heat Sinks: 15 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (24)
(20)
(20) (20)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Large Laser
1-3 4. Gyro 1. Large Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Large Laser 21
3. Medium Laser 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. LRM 5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (LRM 5) 24 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 970 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 841 / 841 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,982,400 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Ostroc OSR-2C

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(4) Center (4)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(22) (22)
1 SRM 4 RT 3 2/hit - 3 6 9

Total Armor

1 Large Laser RT 8 8 - 5 10 15
Pts = 144

1 Large Laser LT 8 8 - 5 10 15

Left Right
1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso

(14) (14) 1 Medium Laser RT 3 5 - 3 6 9









Ammo Type: Rounds: BV:
Left Arm Right Arm
(8) (8)

SRM 4 25 7



Center



Left



Right
Total Heat Sinks: 15 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (25)
(20)
(20) (20)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Large Laser
1-3 4. Gyro 1. SRM 4
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Large Laser 21
3. Medium Laser 6. Gyro 3. Large Laser 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (SRM 4) 25 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 951 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 818 / 818 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,025,600 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Ostsol OTL-4F

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(4) Center (4)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(22) (22)
1 PPC LT 10 10 3 6 12 18

Total Armor

1 PPC RT 10 10 3 6 12 18
Pts = 144



Left Right

Torso Head Torso

(14) (14)









Left Arm Right Arm
(8) (8)





Center



Left



Right
Total Heat Sinks: 16 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (20)
(20)
(20) (20)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. PPC
1-3 4. Gyro 1. PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. PPC 5. Gyro 2. PPC 21
3. PPC 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,023 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 876 / 876 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,096,960 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Ostsol OTL-4D

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(4) Center (4)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(22) (22)
1 Large Laser RT 8 8 - 5 10 15

Total Armor

1 Large Laser LT 8 8 - 5 10 15
Pts = 144

2 Medium Laser CT(R) 3 5 - 3 6 9

Left Right
1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso

(14) (14) 1 Medium Laser RT 3 5 - 3 6 9









Left Arm Right Arm
(8) (8)





Center



Left



Right
Total Heat Sinks: 16 Single



Torso
(22) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (28)
(20)
(20) (20)
Left Right
Leg Leg
Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Large Laser
1-3 4. Gyro 1. Large Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Large Laser 21
3. Medium Laser 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser (R) 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,034 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 902 / 902 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,032,960 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Orion ON1-VA

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(22) (22)

1 Autocannon/10 RT 3 10 - 5 10 15

Total Armor

1 Medium Laser RA 3 5 - 3 6 9
Pts = 231

1 Medium Laser LA 3 5 - 3 6 9


Left Right



1 SRM 4 RA 3 2/hit - 3 6 9

Torso Head Torso
(16) (16) 1 SRM 4 LA 3 2/hit - 3 6 9







Ammo Type: Rounds: BV:





Autocannon/10 20 34


Left Arm Right Arm

(24) (24)
SRM 4 50 11







Center


Total Heat Sinks: 16 Single
Left Right


Torso
(36) Arm Arm

(12) (12) Auto Eject: Weapon Heat:


Center
Torso

Left Leg
Right Leg
(23)
Operational Disabled (15)
(32) (32)
Left Right

Leg
Leg




Damage
(16)


(16)

Transfer
Diagram Name: _____________________________________
Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
SRM 4
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
SRM 4
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (SRM 4) 25
1-3 4. Gyro 1. Autocannon/10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (SRM 4) 25 5. Gyro 2. Autocannon/10 21
3. Roll Again 6. Gyro 3. Autocannon/10 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Autocannon/10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Autocannon/10
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Autocannon/10
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Autocannon/10 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Ammo (AC/10) 10 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Ammo (AC/10) 10
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,111 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,452 / 1,452 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,436,500 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Orion ON1-V

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 Autocannon/10 RT 3 10 - 5 10 15

Total Armor
1 LRM 15 LT 5 1/hit 6 7 14 21
Pts = 184
1 Medium Laser RA 3 5 - 3 6 9


1 Medium Laser LA 3 5 - 3 6 9
Left Right

Torso Head Torso 1 SRM 4 RA 3 2/hit - 3 6 9

(16) (16)

1 SRM 4 LA 3 2/hit - 3 6 9

Ammo Type: Rounds: BV:




Autocannon/10 20 34







LRM 15 16 38
Left Arm Right Arm

(19) (19)
SRM 4 50 11






Center


Total Heat Sinks: 10 Single
Left Right


Torso
(32) Arm Arm
(12) (12) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(23)
Operational Disabled (20)
(20) (20)
Left Right
Leg
Leg
Damage
(16)





(16)
Transfer
Diagram Name: _____________________________________
Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
SRM 4
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
SRM 4
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 15
1-3 4. Gyro 1. Autocannon/10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 15 5. Gyro 2. Autocannon/10 21
3. LRM 15 6. Gyro 3. Autocannon/10 20 -4 Movement Points
1-3 4. Ammo (LRM 15) 8 1-3 4. Autocannon/10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 15) 8 5. Autocannon/10
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (SRM 4) 25 6. Autocannon/10 16
3. Fusion Engine
1. Ammo (SRM 4) 25
4-6 4. Fusion Engine 1. Autocannon/10 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Ammo (AC/10) 10 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Ammo (AC/10) 10
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 931 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 985 / 985 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 6,774,250 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Orion ON1-K

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(22) (22)
1 Autocannon/10 RT 3 10 - 5 10 15

Total Armor
1 LRM 15 LT 5 1/hit 6 7 14 21
Pts = 231

1 Medium Laser RA 3 5 - 3 6 9


Left Right



1 Medium Laser LA 3 5 - 3 6 9

Torso Head Torso
(16) (16) 1 SRM 4 LT 3 2/hit - 3 6 9


Ammo Type: Rounds: BV:




Autocannon/10 20 34





LRM 15 16 38


Left Arm Right Arm

(24) (24)
SRM 4 25 6







Center


Total Heat Sinks: 10 Single
Left Right


Torso
(36) Arm Arm

(12) (12) Auto Eject: Weapon Heat:


Center
Torso

Left Leg
Right Leg
(23)
Operational Disabled (17)
(32) (32)
Left Right

Leg
Leg




Damage
(16)


(16)

Transfer
Diagram Name: _____________________________________
Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 15
1-3 4. Gyro 1. Autocannon/10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 15 5. Gyro 2. Autocannon/10 21
3. LRM 15 6. Gyro 3. Autocannon/10 20 -4 Movement Points
1-3 4. SRM 4 1-3 4. Autocannon/10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 15) 8 5. Autocannon/10
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (LRM 15) 8 6. Autocannon/10 16
3. Fusion Engine
1. Ammo (SRM 4) 25
4-6 4. Fusion Engine 1. Autocannon/10 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Ammo (AC/10) 10 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Ammo (AC/10) 10
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,069 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,226 / 1,226 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 6,674,500 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Mongoose MON-67

Left

Right
Mass: 25 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(3) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(10) (10)
1 Medium Laser RA 3 5 - 3 6 9

Total Armor
Pts = 88 1 Medium Laser LA 3 5 - 3 6 9



1 Medium Laser CT 3 5 - 3 6 9

Left Right

1 Small Laser HD 1 3 - 1 2 3
Torso Head Torso

(6) (6)







Left Arm Right Arm
(8) (8)


Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(12) Arm Arm

(4) (4) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg Torso Operational Disabled (10)
(8)
(12) (12)
Left Right
Leg Leg
Damage
(6)
(6)


Transfer
Diagram Name: _____________________________________
Internal Structure (43 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 612 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 388 / 388 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,885,729 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Mercury MCY-98

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(3) Center (3)
Running: 12 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(7) (7)
1 Medium Laser LT 3 5 - 3 6 9
Total Armor

1 Small Laser HD 1 3 - 1 2 3
Pts = 64

1 Medium Laser RA 3 5 - 3 6 9

Left Right 1 Small Laser CT 1 3 - 1 2 3
Torso Head Torso
(5) (5)






Left Arm Right Arm
(6) (6)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(6)
(7) (7)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Small Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 484 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 209 / 209 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,580,440 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Marauder MAD-3R

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)
1 PPC RA 10 10 3 6 12 18

Total Armor
1 PPC LA 10 10 3 6 12 18
Pts = 184


1 Medium Laser LA 3 5 - 3 6 9


Left Right
Torso Head Torso
1 Medium Laser RA 3 5 - 3 6 9

(16) (16) 1 Autocannon/5 RT 1 5 3 6 12 18















Ammo Type: Rounds: BV:
Left Arm Right Arm

(22) (22)
Autocannon/5 20 10






Center


Total Heat Sinks: 16 Single
Left Right


Torso
(35) Arm Arm
(12) (12) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(23)
Operational Disabled (27)
(18) (18)
Left Right
Leg
Leg

Damage
(16)


(16)

Transfer
Name: _____________________________________
Diagram Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. PPC 1. Life Support 4. PPC
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Medium Laser 4. Roll Again 1. Medium Laser
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (AC/5) 20
1-3 4. Gyro 1. Autocannon/5
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Autocannon/5 21
3. Roll Again 6. Gyro 3. Autocannon/5 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Autocannon/5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,089 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,276 / 1,276 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,635,125 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Marauder MAD-3M

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 184


1 Medium Laser LA 3 5 - 3 6 9


Left Right
Torso Head Torso
1 Medium Laser RA 3 5 - 3 6 9

(16) (16) 1 Autocannon/5 RT 1 5 3 6 12 18















Ammo Type: Rounds: BV:
Left Arm Right Arm

(22) (22)
Autocannon/5 20 10






Center


Total Heat Sinks: 20 Single
Left Right


Torso
(35) Arm Arm
(12) (12) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(23)
Operational Disabled (23)
(18) (18)
Left Right
Leg
Leg

Damage
(16)


(16)

Transfer
Name: _____________________________________
Diagram Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Large Laser 1. Life Support 4. Large Laser
5.
6.
Large Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Medium Laser

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Autocannon/5
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Autocannon/5 21
3. Single Heat Sink 6. Gyro 3. Autocannon/5 20 -4 Movement Points
1-3 4. Ammo (AC/5) 20 1-3 4. Autocannon/5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,105 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,499 / 1,499 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,299,125 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Marauder MAD-3L

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)
1 PPC RA 10 10 3 6 12 18

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 184


1 Medium Laser LA 3 5 - 3 6 9


Left Right
Torso Head Torso
1 Medium Laser RA 3 5 - 3 6 9

(16) (16) 1 Autocannon/5 RT 1 5 3 6 12 18















Ammo Type: Rounds: BV:
Left Arm Right Arm

(22) (22)
Autocannon/5 20 10






Center


Total Heat Sinks: 18 Single
Left Right


Torso
(35) Arm Arm
(12) (12) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(23)
Operational Disabled (25)
(18) (18)
Left Right
Leg
Leg

Damage
(16)


(16)

Transfer
Name: _____________________________________
Diagram Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Large Laser 1. Life Support 4. PPC
5.
6.
Large Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. Medium Laser
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Autocannon/5
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Autocannon/5 21
3. Ammo (AC/5) 20 6. Gyro 3. Autocannon/5 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Autocannon/5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,098 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,391 / 1,391 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,467,125 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Marauder MAD-3D

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)
1 PPC RA 10 10 3 6 12 18

Total Armor
1 PPC LA 10 10 3 6 12 18
Pts = 184


1 Medium Laser LA 3 5 - 3 6 9


Left Right
Torso Head Torso
1 Medium Laser RA 3 5 - 3 6 9

(16) (16) 1 Large Laser RT 8 8 - 5 10 15
















Left Arm Right Arm

(22) (22)






Center


Total Heat Sinks: 20 Single
Left Right


Torso
(35) Arm Arm
(12) (12) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(23)
Operational Disabled (34)
(18) (18)
Left Right
Leg
Leg

Damage
(16)


(16)

Transfer
Name: _____________________________________
Diagram Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. PPC 1. Life Support 4. PPC
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Medium Laser 4. Roll Again 1. Medium Laser
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Large Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Large Laser 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,136 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,373 / 1,373 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,597,500 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Locust LCT-3V

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(2) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
2 Medium Laser CT 3 5 - 3 6 9
Total Armor

1 Machine Gun RA 0 2 - 1 2 3
Pts = 56

1 Machine Gun LA 0 2 - 1 2 3
Left Right

Torso Head Torso
(5) (5)







Left Arm Right Arm Ammo Type: Rounds: BV:
(4) (4) Machine Gun 100 1

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(10) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (6)
(6)
(6) (6)
Left Right

Leg Leg

Damage
(4) (4)


Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Machine Gun Head 1-3 3. Machine Gun


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Ammo (MG) 100
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 434 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 174 / 174 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,553,800 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Locust LCT-1V

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(2) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(8) (8)
1 Medium Laser CT 3 5 - 3 6 9
Total Armor

1 Machine Gun RA 0 2 - 1 2 3
Pts = 64

1 Machine Gun LA 0 2 - 1 2 3
Left Right

Torso Head Torso
(5) (5)






Left Arm Right Arm Ammo Type: Rounds: BV:
(4) (4) Machine Gun 200 2


Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(10) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (3)
(6)
(8) (8)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Machine Gun Head 1-3 3. Machine Gun


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (MG) 200 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 356 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 103 / 103 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,512,400 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Locust LCT-1S

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(2) Jumping: 0 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser CT 3 5 - 3 6 9
Total Armor

1 SRM 2 LA 2 2/hit - 3 6 9
Pts = 48

1 SRM 2 RA 2 2/hit - 3 6 9

Left Right
Torso Head Torso
(5) (5)







Left Arm Right Arm Ammo Type: Rounds: BV:
(3) (3) SRM 2 50 6

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(6) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (7)
(6)
(6) (6)
Left Right

Leg Leg

Damage
(4) (4)


Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. SRM 2 Head 1-3 3. SRM 2


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (SRM 2) 50 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 376 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 119 / 119 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,543,600 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Locust LCT-1M

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(1) Center (1)
Running: 12 Biped 'Mech
Torso
(1) Jumping: 0 Level 1 / 3025
Head
Left (3) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(2) (2)
1 Medium Laser CT 3 5 - 3 6 9
Total Armor
1 LRM 5 LA 2 1/hit 6 7 14 21
Pts = 16
1 LRM 5 RA 2 1/hit 6 7 14 21
Left Right
Torso Head Torso
(5) (5)






Left Arm Right Arm Ammo Type: Rounds: BV:
(1) (1) LRM 5 24 11

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(2) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (7)
(6)
(1) (1)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. LRM 5 Head 1-3 3. LRM 5


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (LRM 5) 24 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 382 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 94 / 94 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,571,200 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Locust LCT-1E

Left

Right
Mass: 20 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(2) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(8) (8)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

1 Medium Laser LA 3 5 - 3 6 9
Pts = 64

1 Small Laser LA 1 3 - 1 2 3
Left Right
1 Small Laser RA 1 3 - 1 2 3
Torso Head Torso
(5) (5)






Left Arm Right Arm
(4) (4)


Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(10) Arm Arm
(3) (3) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(6)
(8) (8)
Left Right

Leg Leg

Damage
(4) (4)

Transfer
Diagram Name: _____________________________________
Internal Structure (33 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Medium Laser Head 1-3 3. Medium Laser


4. Small Laser 1. Life Support 4. Small Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 484 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 209 / 209 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,574,200 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Lancelot LNC25-02

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(16) Jumping: 0 Level 1 / 3025
Head
Left (7) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(16) (16)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 152


1 PPC RT 10 10 3 6 12 18

Left Right 1 Medium Laser CT 3 5 - 3 6 9
Torso Head Torso


(14) (14)














Left Arm Right Arm

(14) (14)



Center

Left



Right
Total Heat Sinks: 19 Single



Torso
(21) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (29)
(20)
(14) (14)
Left Right
Leg Leg

Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Large Laser Head 1-3 3. Large Laser


4. Large Laser 1. Life Support 4. Large Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. PPC 21
3. Single Heat Sink 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. PPC 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 968 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,058 / 1,058 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,769,600 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Kintaro KTO-18

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(7) Center (7)
Running: 8 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(18) (18)
1 LRM 5 LA 2 1/hit 6 7 14 21

Total Armor
1 SRM 6 RT 4 2/hit - 3 6 9
Pts = 176

1 SRM 6 LA 4 2/hit - 3 6 9

Left Right
1 Medium Laser LA 3 5 - 3 6 9
Torso Head Torso
(13) (13) 1 Medium Laser RA 3 5 - 3 6 9


1 SRM 6 CT 4 2/hit - 3 6 9

Ammo Type: Rounds: BV:


LRM 5 24 8
Left Arm Right Arm

(18) (18) SRM 6 45 29








Center

Total Heat Sinks: 10 Single
Left Right


Torso

(26) Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso (20)
Left Leg Right Leg Operational Disabled
(18)
(23) (23)
Left Right

Leg Leg



Damage
(13)


(13)
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
LRM 5
SRM 6
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. SRM 6 4. Roll Again 1. Roll Again
2. Medium Laser 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (LRM 5) 24
1-3 4. Gyro 1. SRM 6
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (SRM 6) 15 5. Gyro 2. SRM 6 21
3. Roll Again 6. Gyro 3. Ammo (SRM 6) 15 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Ammo (SRM 6) 15 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. SRM 6 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 6 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 864 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 741 / 741 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,704,456 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: King Crab KGC-0000

Left

Right
Mass: 100 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(12) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(29) (29)


1 Autocannon/20 LA 7 20 - 3 6 9
Total Armor



1 Autocannon/20 RA 7 20 - 3 6 9
Pts = 272



1 LRM 15 LT 5 1/hit 6 7 14 21



Left Right
1 Large Laser RT 8 8 - 5 10 15
Torso Head Torso



(21) (21)












Ammo Type: Rounds: BV:





Autocannon/20 10 40
Left Arm Right Arm



(33) (33)

LRM 15 8 17







Center
Total Heat Sinks: 15 Single
Left Right


Torso
Arm Arm
(39)

(17) (17) Auto Eject: Weapon Heat:


Center

Torso

Left Leg
Right Leg
(31)
Operational Disabled (27)

(34) (34)
Left Right

Leg Leg





Damage
(21)





(21)

Transfer
Diagram Name: _____________________________________
Internal Structure (152 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Autocannon/20 #2
Autocannon/20 #2
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Autocannon/20 #2 4. Roll Again 1. Autocannon/20
2. Autocannon/20 #2 5. Sensors 2. Autocannon/20 30 Shutdown
3. Autocannon/20 #2 6. Life Support 3. Autocannon/20 29
4-6 4. Autocannon/20 #2 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Autocannon/20 #2
Autocannon/20 #2
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1.
1-3
Autocannon/20 (Cont)#2 4. Gyro 1. Autocannon/20 (Cont)
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Autocannon/20 (Cont)#2 5. Gyro 2. Autocannon/20 (Cont) 21
3. LRM 15 6. Gyro 3. Large Laser 20 -4 Movement Points
1-3 4. LRM 15 1-3 4. Large Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 15 5. Ammo (AC/20) 5
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (AC/20) 5 6. Roll Again
3. Fusion Engine 16
1. Ammo (LRM 15) 8
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,401 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,521 / 1,521 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 9,622,000 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Jenner JR7-F

Left

Right
Mass: 35 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 7 Inner Sphere

(5) Center (5)
Running: 11 Biped 'Mech
Torso
(6) Jumping: 5 Level 1 / 3025
Head
Left (7) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(11) (11)
2 Medium Laser RA 3 5 - 3 6 9

Total Armor
Pts = 112 2 Medium Laser LA 3 5 - 3 6 9



Left Right
Torso Head Torso


(8) (8)







Left Arm Right Arm


(11) (11)


Center








Total Heat Sinks: 10 Single
Left Right


Torso
(15)
Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (12)
(11)
(15) (15)
Left Right
Leg Leg



Damage
(8) (8)


Transfer
Diagram Name: _____________________________________
Internal Structure (58 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Medium Laser Head 1-3 3. Medium Laser


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 792 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 431 / 431 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,121,425 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Jenner JR7-D

Left

Right
Mass: 35 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 7 Inner Sphere

(4) Center (4)
Running: 11 Biped 'Mech
Torso
(3) Jumping: 5 Level 1 / 3025
Head
Left (7) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(8) (8)
1 SRM 4 CT 3 2/hit - 3 6 9
Total Armor

2 Medium Laser RA 3 5 - 3 6 9
Pts = 64

2 Medium Laser LA 3 5 - 3 6 9

Left Right

Torso Head Torso
(8) (8)







Ammo Type: Rounds: BV:
Left Arm Right Arm

SRM 4 25 12
(4) (4)

Center

Left



Right
Total Heat Sinks: 10 Single


Torso
(10) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (15)
(11)
(6) (6)
Left Right
Leg Leg

Damage
(8) (8)


Transfer
Diagram Name: _____________________________________
Internal Structure (58 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Medium Laser Head 1-3 3. Medium Laser


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Roll Again 6. Gyro 3. Ammo (SRM 4) 25 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 4 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 669 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 291 / 291 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,198,375 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Javelin JVN-10N

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(2) Center (2)
Running: 9 Biped 'Mech
Torso
(2) Jumping: 6 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(8) (8)
1 SRM 6 RT 4 2/hit - 3 6 9
Total Armor

1 SRM 6 LT 4 2/hit - 3 6 9
Pts = 64


Left Right
Torso Head Torso
(7) (7)








Left Arm Right Arm
Ammo Type: Rounds: BV:

(6) (6) SRM 6 30 32


Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(10)
(8) (8)
Left Right

Leg Leg

Damage
(7) (7)

Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. Single Heat Sink 21
3. SRM 6 6. Gyro 3. SRM 6 20 -4 Movement Points
1-3 4. Ammo (SRM 6) 15 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Ammo (SRM 6) 15
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 487 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 213 / 213 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 2,400,840 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Javelin JVN-10F

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (7) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(9) (9)
2 Medium Laser LT 3 5 - 3 6 9
Total Armor

2 Medium Laser RT 3 5 - 3 6 9
Pts = 96


Left Right

Torso Head Torso

(7) (7)








Left Arm Right Arm

(9) (9)



Center






Total Heat Sinks: 12 Single
Left Right


Torso
(15)
Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (12)
(10)
(13) (13)
Left Right

Leg Leg

Damage
(7) (7)

Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Medium Laser 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Jump Jet 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 702 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 405 / 405 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 2,361,840 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Jagermech JM6-S

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(3) Center (3)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(13) (13)
1 Autocannon/5 RA 1 5 3 6 12 18

Total Armor
Pts = 96
1 Autocannon/5 LA 1 5 3 6 12 18



1 Autocannon/2 RA 1 2 4 8 16 24

Left Right
1 Autocannon/2 LA 1 2 4 8 16 24
Torso Head Torso
(15) (15) 1 Medium Laser RT 3 5 - 3 6 9


1 Medium Laser LT 3 5 - 3 6 9





Ammo Type: Rounds: BV:



Autocannon/5 40 20
Left Arm Right Arm

(6) (6)

Autocannon/2 45 6







Center




Total Heat Sinks: 10 Single
Left Right


Torso
(16)
Arm Arm
(10) (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center

Torso

Operational Disabled (10)
(21)
(11) (11)
Left
Right
Leg Leg



(15) (15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Autocannon/5 Head 1-3 3. Autocannon/5


4. Autocannon/5 1. Life Support 4. Autocannon/5
5.
6.
Autocannon/5
Autocannon/5
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/5
Autocannon/5

1. Autocannon/2 4. Roll Again 1. Autocannon/2
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (AC/5) 20 5. Gyro 2. Ammo (AC/5) 20 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (AC/2) 45 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 749 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 722 / 722 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,232,426 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Jagermech JM6-A

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(3) Center (3)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(17) (17)
1 Autocannon/2 RA 1 2 4 8 16 24

Total Armor
1 Autocannon/2 LA 1 2 4 8 16 24
Pts = 128

1 Medium Laser RT 3 5 - 3 6 9

Left Right 1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso


(15) (15) 1 LRM 15 RA 5 1/hit 6 7 14 21


1 LRM 15 LA 5 1/hit 6 7 14 21

Ammo Type: Rounds: BV:



Autocannon/2 45 6
Left Arm Right Arm

(11) (11)

LRM 15 16 38






Center


Total Heat Sinks: 10 Single
Left Right


Torso
(20) Arm Arm
(10) (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center

Torso

Operational Disabled (18)
(21)
(16) (16)
Left
Right
Leg Leg



(15) (15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Autocannon/2 Head 1-3 3. Autocannon/2


4. LRM 15 1. Life Support 4. LRM 15
5.
6.
LRM 15
LRM 15
2.
3.
Sensors
Cockpit
5.
6.
LRM 15
LRM 15

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (AC/2) 45 5. Gyro 2. Ammo (LRM 15) 8 21
3. Ammo (LRM 15) 8 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 841 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 749 / 749 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,514,576 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hussar HSR-300-D

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 9 Inner Sphere

(1) Center (1)
Running: 14 Biped 'Mech
Torso
(1) Jumping: 0 Level 1 / 3025
Head
Left (3) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(3) (3)
1 Large Laser CT 8 8 - 5 10 15
Total Armor

Pts = 24

Left Right
Torso Head Torso
(7) (7)







Left Arm Right Arm

(2) (2)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(4) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(10)
(2) (2)
Left Right

Leg Leg

Damage
(7) (7)

Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Large Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Large Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 484 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 121 / 121 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 2,563,340 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hunchback HBK-4SP

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 SRM 6 LT 4 2/hit - 3 6 9

Total Armor
1 SRM 6 RT 4 2/hit - 3 6 9

Pts = 160


2 Medium Laser LA 3 5 - 3 6 9

Left Right
2 Medium Laser RA 3 5 - 3 6 9

Torso Head Torso
(12) (12)
1 Small Laser HD 1 3 - 1 2 3










Ammo Type: Rounds: BV:
Left Arm Right Arm

(16) (16)
SRM 6 30 16







Center Total Heat Sinks: 19 Single
Left Right



Torso

(26) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (21)
(20) (20)
Left
Right
Leg Leg
Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Medium Laser

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. SRM 6 5. SRM 6
2. Fusion Engine 17 +3 Modifier to Fire
6. SRM 6 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (SRM 6) 15 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (SRM 6) 15 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 854 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,114 / 1,114 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,446,876 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hunchback HBK-4P

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
6 Medium Laser RT 3 5 - 3 6 9

Total Armor
1 Medium Laser RA 3 5 - 3 6 9

Pts = 160


1 Medium Laser LA 3 5 - 3 6 9

Left Right
1 Small Laser HD 1 3 - 1 2 3

Torso Head Torso
(12) (12)












Left Arm Right Arm

(16) (16)








Total Heat Sinks: 23 Single





Center
Left Right



Torso

(26) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (25)
(20) (20)
Left
Right
Leg Leg
Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Medium Laser
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Medium Laser 16
3. Fusion Engine
1. Single Heat Sink
4-6 4. Fusion Engine 1. Medium Laser 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Medium Laser 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 960 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,362 / 1,362 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,377,876 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hunchback HBK-4N

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 Autocannon/5 RT 1 5 3 6 12 18

Total Armor
2 LRM 5 RT 2 1/hit 6 7 14 21

Pts = 160


2 Medium Laser RT 3 5 - 3 6 9

Left Right
1 Medium Laser LA 3 5 - 3 6 9

Torso Head Torso
(12) (12) 1 Medium Laser RA 3 5 - 3 6 9




1 Small Laser HD 1 3 - 1 2 3




Ammo Type: Rounds: BV:




Autocannon/5 20 10
Left Arm Right Arm

(16) (16)
LRM 5 24 7







Center Total Heat Sinks: 13 Single
Left Right



Torso

(26) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (18)
(20) (20)
Left
Right
Leg Leg
Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Autocannon/5
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Autocannon/5 21
3. Single Heat Sink 6. Gyro 3. Autocannon/5 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Autocannon/5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. LRM 5
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (AC/5) 20 6. LRM 5 16
3. Fusion Engine
1. Ammo (LRM 5) 24
4-6 4. Fusion Engine 1. Medium Laser 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Medium Laser 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 843 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 964 / 964 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,437,126 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hunchback HBK-4J

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
2 LRM 10 RT 4 1/hit 6 7 14 21

Total Armor
3 Medium Laser RT 3 5 - 3 6 9

Pts = 160


1 Medium Laser LA 3 5 - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9

Torso Head Torso
(12) (12)
1 Small Laser HD 1 3 - 1 2 3










Ammo Type: Rounds: BV:
Left Arm Right Arm

(16) (16)
LRM 10 24 25







Center Total Heat Sinks: 14 Single
Left Right



Torso

(26) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (24)
(20) (20)
Left
Right
Leg Leg
Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. LRM 10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. LRM 10 21
3. Ammo (LRM 10) 12 6. Gyro 3. LRM 10 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. LRM 10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Medium Laser
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Medium Laser
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Medium Laser 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 853 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 928 / 928 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,560,876 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hunchback HBK-4H

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 Autocannon/10 RT 3 10 - 5 10 15

Total Armor
2 Medium Laser RT 3 5 - 3 6 9

Pts = 160


1 Medium Laser LA 3 5 - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9

Torso Head Torso
(12) (12)
1 Small Laser HD 1 3 - 1 2 3










Ammo Type: Rounds: BV:
Left Arm Right Arm

(16) (16)
Autocannon/10 20 34







Center Total Heat Sinks: 13 Single
Left Right



Torso

(26) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (16)
(20) (20)
Left
Right
Leg Leg
Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Autocannon/10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Autocannon/10 21
3. Single Heat Sink 6. Gyro 3. Autocannon/10 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Autocannon/10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Autocannon/10
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (AC/10) 10 6. Autocannon/10 16
3. Fusion Engine
1. Ammo (AC/10) 10
4-6 4. Fusion Engine 1. Autocannon/10 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Medium Laser 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Medium Laser
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 850 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 985 / 985 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,425,876 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hunchback HBK-4G

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(5) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 Autocannon/20 RT 7 20 - 3 6 9

Total Armor
1 Medium Laser LA 3 5 - 3 6 9

Pts = 160


1 Medium Laser RA 3 5 - 3 6 9

Left Right
1 Small Laser HD 1 3 - 1 2 3

Torso Head Torso
(12) (12)











Ammo Type: Rounds: BV:
Left Arm Right Arm

(16) (16)
Autocannon/20 10 45







Center Total Heat Sinks: 13 Single
Left Right



Torso

(26) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (14)
(20) (20)
Left
Right
Leg Leg
Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (AC/20) 5
1-3 4. Gyro 1. Autocannon/20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (AC/20) 5 5. Gyro 2. Autocannon/20 21
3. Roll Again 6. Gyro 3. Autocannon/20 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Autocannon/20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Autocannon/20
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Autocannon/20
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Autocannon/20 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Autocannon/20 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Autocannon/20
4-6 4. Roll Again 4-6 4. Autocannon/20
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 851 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 854 / 854 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,467,876 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Highlander HGN-733

Left

Right
Mass: 90 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(17) Jumping: 3 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(28) (28)

2 Medium Laser RT 3 5 - 3 6 9
Total Armor


1 SRM 6 LA 4 2/hit - 3 6 9
Pts = 279


1 LRM 20 LT 6 1/hit 6 7 14 21



Left Right
1 Autocannon/10 RA 3 10 - 5 10 15
Torso Head Torso


(19) (19)



Ammo Type: Rounds: BV:










SRM 6 30 19







LRM 20 18 95
Left Arm Right Arm

(30) (30)
Autocannon/10 20 41








Center
Total Heat Sinks: 13 Single
Torso Left Right




Arm Arm
(41)
(15) Center (15) Auto Eject: Weapon Heat:





Left Leg

Right Leg
Torso

Operational Disabled (19)
(29)
(38) (38)



Left

Right
Leg
Leg






Damage
(19)





(19)

Transfer
Diagram Name: _____________________________________
Internal Structure (138 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Autocannon/10
5.
6.
Single Heat Sink
SRM 6
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/10
Autocannon/10

1. SRM 6 4. Roll Again 1. Autocannon/10
2. Roll Again 5. Sensors 2. Autocannon/10 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/10 29
4-6 4. Roll Again 4-6 4. Autocannon/10 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 20 5. Gyro 2. Medium Laser 21
3. LRM 20 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. LRM 20 1-3 4. Ammo (AC/10) 10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 20 5. Ammo (AC/10) 10
2. Fusion Engine 17 +3 Modifier to Fire
6. LRM 20 6. Roll Again
3. Fusion Engine 16
1. Ammo (SRM 6) 15
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Ammo (SRM 6) 15 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Ammo (LRM 20) 6 3. Roll Again
4-6 4. Ammo (LRM 20) 6 4-6 4. Roll Again
12
11
5. Ammo (LRM 20) 6 Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,424 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,458 / 1,458 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 8,307,180 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hermes II HER-4K

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(5) Center (5)
Running: 9 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
1 Large Laser LT 8 8 - 5 10 15

Total Armor
1 Large Laser RT 8 8 - 5 10 15
Pts = 120




Left Right

Torso Head Torso

(10) (10)







Left Arm Right Arm

(11) (11)


Center

Left

Right
Total Heat Sinks: 11 Single


Torso


(17) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (16)
(12)
(14) (14)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Large Laser
1-3 4. Gyro 1. Large Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Large Laser 5. Gyro 2. Large Laser 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 749 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 535 / 535 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,205,160 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hermes II HER-2S

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(5) Center (5)
Running: 9 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
1 Autocannon/5 RT 1 5 3 6 12 18

Total Armor
1 Medium Laser RA 3 5 - 3 6 9
Pts = 120


1 Flamer LA 3 2 - 1 2 3

Left Right

Torso Head Torso


(10) (10)







Left Arm Right Arm Ammo Type: Rounds: BV:

(11) (11) Autocannon/5 20 14


Center

Left

Right
Total Heat Sinks: 10 Single


Torso


(17) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (7)
(12)
(14) (14)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Flamer 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Autocannon/5
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (AC/5) 20 5. Gyro 2. Autocannon/5 21
3. Roll Again 6. Gyro 3. Autocannon/5 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Autocannon/5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 665 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 371 / 371 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,165,680 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hermes II HER-2M

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 7 Inner Sphere

(5) Center (5)
Running: 11 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
2 Medium Laser RT 3 5 - 3 6 9

Total Armor
1 Medium Laser RA 3 5 - 3 6 9
Pts = 120


2 Machine Gun RT 0 2 - 1 2 3

Left Right

1 Flamer LA 3 2 - 1 2 3
Torso Head Torso

(10) (10)







Left Arm Right Arm Ammo Type: Rounds: BV:

(11) (11) Machine Gun 100 1


Center

Left

Right
Total Heat Sinks: 11 Single


Torso


(17) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (12)
(12)
(14) (14)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Flamer 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (MG) 100
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Medium Laser 21
3. Roll Again 6. Gyro 3. Machine Gun 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Machine Gun 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 740 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 503 / 503 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,263,214 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hermes HER-1A

Left

Right
Mass: 30 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 9 Inner Sphere

(2) Center (2)
Running: 14 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (7) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser RA 3 5 - 3 6 9
Total Armor

1 Flamer LA 3 2 - 1 2 3
Pts = 56

1 Medium Laser CT 3 5 - 3 6 9
Left Right

Torso Head Torso
(7) (7)








Left Arm Right Arm

(5) (5)

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(7) Arm Arm
(5) (5) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (9)
(10)
(6) (6)
Left Right

Leg Leg

Damage
(7) (7)


Transfer
Diagram Name: _____________________________________
Internal Structure (51 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Flamer 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 501 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 192 / 192 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 2,569,970 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hatchetman HCT-3NH

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(4) Jumping: 4 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
1 Autocannon/10 RT 3 10 - 5 10 15

Total Armor
1 Medium Laser RA 3 5 - 3 6 9
Pts = 104


1 Medium Laser LA 3 5 - 3 6 9

Left Right

Torso Head Torso

(11) (11)











Ammo Type: Rounds: BV:
Left Arm Right Arm

(11) (11) Autocannon/10 20 49






Center

Total Heat Sinks: 14 Single
Left Right


Torso
(14)
Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center
Torso Operational Disabled (9)
(14)
(11) (11)
Left Right
Leg Leg

Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Autocannon/10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Autocannon/10 21
3. Single Heat Sink 6. Gyro 3. Autocannon/10 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Autocannon/10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Autocannon/10
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Autocannon/10 16
3. Fusion Engine
1. Single Heat Sink
4-6 4. Fusion Engine 1. Autocannon/10 15 -3 Movement Points
2. Roll Again 5. Ammo (AC/10) 10 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (AC/10) 10 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 792 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 515 / 515 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,116,340 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Hatchetman HCT-3F

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(4) Center (4)
Running: 6 Biped 'Mech
Torso
(4) Jumping: 4 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(14) (14)
1 Autocannon/10 RT 3 10 - 5 10 15

Total Armor
1 Medium Laser LA 3 5 - 3 6 9
Pts = 104


1 Medium Laser RA 3 5 - 3 6 9

Left Right
1 Hatchet RA 0 9
Torso Head Torso

(11) (11)











Ammo Type: Rounds: BV:
Left Arm Right Arm

(11) (11) Autocannon/10 20 49






Center

Total Heat Sinks: 11 Single
Left Right


Torso
(14)
Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg

Right Leg

Center
Torso Operational Disabled (9)
(14)
(11) (11)
Left Right
Leg Leg

Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Hatchet

1. Roll Again 4. Roll Again 1. Hatchet
2. Roll Again 5. Sensors 2. Hatchet 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Roll Again 6. Gyro 3. Autocannon/10 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Autocannon/10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Autocannon/10
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Autocannon/10
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Autocannon/10 15 -3 Movement Points
2. Roll Again 5. Ammo (AC/10) 10 2. Autocannon/10 14 Shutdown, avoid on 4+
6. Ammo (AC/10) 10 13 +2 Modifier to Fire
3. Roll Again 3. Autocannon/10
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 769 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 539 / 539 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,129,390 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Guillotine GLT-4L

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(12) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(22) (22)
1 Large Laser LA 8 8 - 5 10 15

Total Armor

Pts = 192 1 SRM 6 CT 4 2/hit - 3 6 9



1 Medium Laser LT 3 5 - 3 6 9

Left Right
1 Medium Laser RT 3 5 - 3 6 9
Torso Head Torso
(15) (15) 2 Medium Laser RA 3 5 - 3 6 9




Ammo Type: Rounds: BV:


SRM 6 15 11
Left Arm Right Arm
(20) (20)






Total Heat Sinks: 22 Single




Center



Left Right


Torso
(27) Arm Arm
(11) (11) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center

Torso

Operational Disabled (24)
(22)
(22) (22)
Left
Right
Leg Leg


(15)
(15)

Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Large Laser Head 1-3 3. Lower Arm Actuator


4. Large Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Jump Jet
2. Fusion Engine 17 +3 Modifier to Fire
6. Jump Jet 6. Medium Laser 16
3. Fusion Engine
1. Medium Laser
4-6 4. Fusion Engine 1. Ammo (SRM 6) 15 15 -3 Movement Points
2. Roll Again 5. SRM 6 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 6 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,222 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,425 / 1,425 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,062,484 5. Single Heat Sink 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Griffin GRF-1S

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(7) Jumping: 5 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 LRM 5 LT 2 1/hit 6 7 14 21
Pts = 152


2 Medium Laser RA 3 5 - 3 6 9

Left Right
Torso Head Torso
(13) (13)







Ammo Type: Rounds: BV:

Left Arm Right Arm

(14) (14)
LRM 5 24 12






Center

Total Heat Sinks: 16 Single
Left Right


Torso

(20) Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso Operational Disabled (16)
Left Leg Right Leg
(18)
(18) (18)
Left Right

Leg Leg

Damage
(13)


(13)

Transfer
Name: _____________________________________
Diagram Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Single Heat Sink 1. Medium Laser
2. Roll Again 5. Sensors 2. Medium Laser 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. LRM 5 6. Gyro 3. Ammo (LRM 5) 24 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,061 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 772 / 772 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 4,783,506 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Griffin GRF-1N

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(7) Jumping: 5 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 PPC RA 10 10 3 6 12 18

Total Armor
1 LRM 10 RT 4 1/hit 6 7 14 21
Pts = 152



Left Right
Torso Head Torso
(13) (13)







Ammo Type: Rounds: BV:

Left Arm Right Arm

(14) (14)
LRM 10 24 44






Center

Total Heat Sinks: 12 Single
Left Right


Torso

(20) Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso Operational Disabled (14)
Left Leg Right Leg
(18)
(18) (18)
Left Right

Leg Leg

Damage
(13)


(13)

Transfer
Name: _____________________________________
Diagram Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. PPC
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Roll Again 6. Gyro 3. LRM 10 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. LRM 10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Ammo (LRM 10) 12
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Ammo (LRM 10) 12
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,021 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 611 / 611 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,957,106 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Grasshopper GHR-5H

Left

Right
Mass: 70 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(13) Jumping: 4 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)

1 Large Laser CT 8 8 - 5 10 15

Total Armor

1 Medium Laser LT 3 5 - 3 6 9

Pts = 208

1 Medium Laser RA 3 5 - 3 6 9

Left Right
1 Medium Laser LA 3 5 - 3 6 9
Torso Head Torso

(15) (15) 1 Medium Laser RT 3 5 - 3 6 9

1 LRM 5 HD 2 1/hit 6 7 14 21


Ammo Type: Rounds: BV:



LRM 5 24 10
Left Arm Right Arm

(22) (22)

Total Heat Sinks: 22 Single





Center



Torso Left Right



(30)
Arm Arm
(11) (11) Auto Eject: Weapon Heat:


Left Leg


Center

Torso

Operational Disabled (22)
Right Leg (22)
(26) (26)
Left
Right
Leg Leg



(15)
(15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (107 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Single Heat Sink
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Single Heat Sink
Medium Laser

1. Roll Again 4. LRM 5 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Medium Laser
2. Fusion Engine 17 +3 Modifier to Fire
6. Medium Laser 6. Ammo (LRM 5) 24 16
3. Fusion Engine
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Large Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Large Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,268 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,519 / 1,519 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 6,024,574 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Grand Dragon DRG-1G

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(8) Center (8)
Running: 8 Biped 'Mech
Torso
(12) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(16) (16)
1 LRM 10 CT 4 1/hit 6 7 14 21

Total Armor
1 Medium Laser LA 3 5 - 3 6 9
Pts = 160


1 Medium Laser RT 3 5 - 3 6 9

Left Right 1 Medium Laser LT(R) 3 5 - 3 6 9
Torso Head Torso

(14) (14) 1 PPC RA 10 10 3 6 12 18









Ammo Type: Rounds: BV:
Left Arm Right Arm

(14) (14)

LRM 10 24 30


Center

Left



Right
Total Heat Sinks: 12 Single



Torso
(27) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (23)
(20)
(18) (18)
Left Right
Leg Leg

Damage
(14)


(14)

Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. PPC
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser (R)
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (LRM 10) 12 5. Gyro 2. Roll Again 21
3. Ammo (LRM 10) 12 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. LRM 10 2. Roll Again 14 Shutdown, avoid on 4+
6. LRM 10 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 997 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 817 / 817 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,212,800 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Goliath GOL-1H
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED
Walking: 4 Inner Sphere
Head Running:
Jumping:
6 Quad 'Mech
0 Level 1 / 3025
Left (9) Right
Torso Torso Weapons Inventory: (hexes)
(20) (20) Qty Type Loc Ht Dmg Min Sht Med Lng


1 PPC RT 10 10 3 6 12 18

Total Armor 1 LRM 10 RT 4 1/hit 6 7 14 21


Pts = 232 1 LRM 10 LT 4 1/hit 6 7 14 21
Left Rear


Center Right Rear


1 Machine Gun RT 0 2 - 1 2 3
Leg Torso Leg

(30) (30)



(30) 1 Machine Gun LT 0 2 - 1 2 3









Ammo Type: Rounds: BV:
Left Front Leg Right Front Leg
Left Right LRM 10 24 25
(24) Head (24) Damage
Torso Torso Transfer Machine Gun 200 1
(17)
(17)
Diagram


Total Heat Sinks: 17 Single


REAR ARMOR



Center
Left Torso
(13)
Right Torso
(13)
Auto Eject: Weapon Heat:
Torso Right Rear

Left Rear
(25)


Operational Disabled (18)
Leg Leg

(17) (17)


Left Front Leg

Right Front Leg

Center Torso

Internal Structure Diagram
(17) (130 Pts) (17) (19)
Name: _____________________________________

Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
Consciousness # 3 5 7 10 11 Dead
Left Front Leg Head Right Front Leg
1. Hip 1. Hip
1. Life Support
2.
3.
Upper Leg Actuator
Lower Leg Actuator
2.
3.
Sensors
Cockpit
2.
3.
Upper Leg Actuator
Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
4. Single Heat Sink
5. Single Heat Sink 5. Single Heat Sink
5. Sensors 30 Shutdown
6. Roll Again 6. Roll Again
6. Life Support 29
28 Ammo Explosion, avoid on 8+
Center Torso 27

Left Torso 1. Fusion Engine Right Torso 26


25
Shutdown, avoid on 10+
-5 Movement Points
1. LRM 10 2. Fusion Engine 1. PPC 24 +4 Modifier to Fire
3. Fusion Engine
2.
3.
LRM 10
Machine Gun
1-3 4. Gyro
2.
3.
PPC
PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
1-3 4. Ammo (MG) 200 5. Gyro 1-3 4. LRM 10 21
5. Roll Again 6. Gyro 5. LRM 10 20 -4 Movement Points
19 Ammo Explosion, avoid on 4+
6. Roll Again 1. Gyro 6. Machine Gun
18 Shutdown, avoid on 6+
1. Roll Again 2. Fusion Engine 1. Roll Again 17 +3 Modifier to Fire
3. Fusion Engine 16
2.
3.
Roll Again
Roll Again
4-6 4. Fusion Engine
2.
3.
Roll Again
Roll Again 15 -3 Movement Points
4-6 4. Roll Again 5. Ammo (LRM 10) 12 4-6 4. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (LRM 10) 12 13 +2 Modifier to Fire
5. Roll Again 5. Roll Again
12
6. Roll Again 6. Roll Again 11
Engine Hits 10 -2 Movement Points

9
Gyro Hits 8 +1 Modifier to Fire
Left Rear Leg Sensor Hits Right Rear Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,200 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,586 / 1,586 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 7,616,641 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Flashman FLS-7K

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(16) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(22) (22)
1 Large Laser LA 8 8 - 5 10 15

Total Armor

1 Large Laser RA 8 8 - 5 10 15
Pts = 216

1 Medium Laser LT 3 5 - 3 6 9

Left Right




1 Medium Laser LT(R) 3 5 - 3 6 9
Torso Head Torso
(16) (16) 1 Medium Laser RT 3 5 - 3 6 9



1 Medium Laser LA 3 5 - 3 6 9




1 Medium Laser RA 3 5 - 3 6 9




Left Arm Right Arm
1 Flamer HD 3 2 - 1 2 3
(24) (24)







Total Heat Sinks: 23 Single





Center

Left Right


Torso
(25) Arm Arm
(12) (12) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(23)
Operational Disabled (34)

(27) (27)
Left Right

Leg
Leg





Damage
(16)





(16)
Transfer
Name: _____________________________________
Diagram Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Large Laser 1. Life Support 4. Large Laser
5.
6.
Large Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Medium Laser

1. Roll Again 4. Flamer 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Medium Laser (R) 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,192 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,640 / 1,640 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,341,125 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Firestarter FS9-M

Left

Right
Mass: 35 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(6) Jumping: 6 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(12) (12)
1 Medium Laser RA 3 5 - 3 6 9

Total Armor
Pts = 119 1 Medium Laser LA 3 5 - 3 6 9



1 Small Laser LA 1 3 - 1 2 3

Left Right
1 Small Laser RA 1 3 - 1 2 3
Torso Head Torso

(8) (8) 1 Machine Gun LT 0 2 - 1 2 3


1 Machine Gun RT 0 2 - 1 2 3




Ammo Type: Rounds: BV:

Left Arm Right Arm

(12) (12) Machine Gun 200 2


Center

Left



Right
Total Heat Sinks: 11 Single


Torso
(16) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (8)
(11)
(16) (16)
Left Right
Leg Leg

Damage
(8) (8)

Transfer
Diagram Name: _____________________________________
Internal Structure (58 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Small Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Small Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Machine Gun 20 -4 Movement Points
1-3 4. Machine Gun 1-3 4. Ammo (MG) 200 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 671 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 367 / 367 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,066,525 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Firestarter FS9-H

Left

Right
Mass: 35 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(5) Center (5)
Running: 9 Biped 'Mech
Torso
(6) Jumping: 6 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(11) (11)
1 Flamer CT 3 2 - 1 2 3

Total Armor 1 Flamer RA 3 2 - 1 2 3
Pts = 88

1 Flamer CT(R) 3 2 - 1 2 3


Left Right
1 Flamer LA 3 2 - 1 2 3

Torso Head Torso 1 Medium Laser LA 3 5 - 3 6 9
(8) (8)
1 Medium Laser RA 3 5 - 3 6 9



1 Machine Gun LT 0 2 - 1 2 3


1 Machine Gun RT 0 2 - 1 2 3


Left Arm Right Arm Ammo Type: Rounds: BV:


(6) (6) Machine Gun 200 2


Center

Left



Right
Total Heat Sinks: 10 Single


Torso
(13) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso Operational Disabled (18)
(11)
(8) (8)
Left Right
Leg Leg

Damage
(8) (8)

Transfer
Diagram Name: _____________________________________
Internal Structure (58 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Flamer 1. Life Support 4. Flamer
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Machine Gun 1-3 4. Machine Gun 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Ammo (MG) 200
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Flamer 2. Roll Again 14 Shutdown, avoid on 4+
6. Flamer (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 500 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 167 / 167 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,046,950 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Exterminator EXT-4A

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(8) Center (8)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 5 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
2 Medium Laser RA 3 5 - 3 6 9
Pts = 168

2 Medium Laser LA 3 5 - 3 6 9




Left Right 1 Small Laser HD 1 3 - 1 2 3
Torso Head Torso

(15) (15) 1 Machine Gun RT 0 2 - 1 2 3






Ammo Type: Rounds: BV:




LRM 10 12 22
Left Arm Right Arm

(18) (18) Machine Gun 100 1






Center



Total Heat Sinks: 11 Single
Torso Left Right


Arm Arm
(21)
(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center

Torso

Operational Disabled (17)
(21)
(19) (19)
Left
Right
Leg Leg



(15) (15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Medium Laser
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Medium Laser

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. LRM 10 6. Gyro 3. Machine Gun 20 -4 Movement Points
1-3 4. LRM 10 1-3 4. Ammo (MG) 100 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (LRM 10) 12 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,067 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 692 / 692 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 6,531,497 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Enforcer ENF-4R

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(3) Center (3)
Running: 6 Biped 'Mech
Torso
(4) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(17) (17)
1 Autocannon/10 RA 3 10 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 144


1 Small Laser LT 1 3 - 1 2 3

Left Right
Torso Head Torso

(12) (12)










Ammo Type: Rounds: BV:
Left Arm Right Arm

(14) (14)
Autocannon/10 10 24







Center Total Heat Sinks: 12 Single
Left Right



Torso

(23) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (12)
(20) (20)
Left
Right
Leg Leg
Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Large Laser 1. Life Support 4. Autocannon/10
5.
6.
Large Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/10
Autocannon/10

1. Roll Again 4. Roll Again 1. Autocannon/10
2. Roll Again 5. Sensors 2. Autocannon/10 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/10 29
4-6 4. Roll Again 4-6 4. Autocannon/10 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Small Laser 6. Gyro 3. Ammo (AC/10) 10 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 895 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 699 / 699 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,536,876 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Dragon DRG-1N

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(8) Center (8)
Running: 8 Biped 'Mech
Torso
(12) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(16) (16)
1 LRM 10 CT 4 1/hit 6 7 14 21

Total Armor
1 Autocannon/5 RA 1 5 3 6 12 18
Pts = 160


1 Medium Laser LA 3 5 - 3 6 9

Left Right 1 Medium Laser LT(R) 3 5 - 3 6 9
Torso Head Torso

(14) (14)




Ammo Type: Rounds: BV:




LRM 10 24 30
Left Arm Right Arm

(14) (14)

Autocannon/5 40 25


Center

Left



Right
Total Heat Sinks: 10 Single



Torso
(27) Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg


Torso

Operational Disabled (11)
(20)
(18) (18)
Left Right
Leg Leg

Damage
(14)


(14)

Transfer
Name: _____________________________________
Diagram Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Autocannon/5
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/5
Autocannon/5

1. Roll Again 4. Roll Again 1. Autocannon/5
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser (R)
1-3 4. Gyro 1. Ammo (AC/5) 20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (LRM 10) 12 5. Gyro 2. Ammo (AC/5) 20 21
3. Ammo (LRM 10) 12 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. LRM 10 2. Roll Again 14 Shutdown, avoid on 4+
6. LRM 10 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 952 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 867 / 867 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,036,800 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Dragon DRG-1C

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(10) Center (10)
Running: 8 Biped 'Mech
Torso
(12) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(18) (18)

1 LRM 10 CT 4 1/hit 6 7 14 21

Total Armor


1 Medium Laser LA 3 5 - 3 6 9
Pts = 201

1 Medium Laser LT(R) 3 5 - 3 6 9

Left Right

1 Autocannon/2 RA 1 2 4 8 16 24
Torso Head Torso


(14) (14)






Ammo Type: Rounds: BV:





LRM 10 24 30
Left Arm Right Arm
(20) (20) Autocannon/2 45 7




Center






Total Heat Sinks: 10 Single
Torso Left Right



(28)
Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:


Left Leg



Torso

Operational Disabled (11)
Right Leg (20)
(28) (28)
Left Right
Leg Leg





Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Autocannon/2
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser (R)
1-3 4. Gyro 1. Ammo (AC/2) 45
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Ammo (LRM 10) 12 5. Gyro 2. Roll Again 21
3. Ammo (LRM 10) 12 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. LRM 10 2. Roll Again 14 Shutdown, avoid on 4+
6. LRM 10 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,021 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 872 / 872 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 4,992,000 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Dervish DV-6M

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(4) Center (4)
Running: 8 Biped 'Mech
Torso
(4) Jumping: 5 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(15) (15)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
1 LRM 10 RT 4 1/hit 6 7 14 21
Pts = 120



1 Medium Laser LA 3 5 - 3 6 9

Left Right 1 Medium Laser RA 3 5 - 3 6 9

Torso Head Torso
1 SRM 2 RA 2 2/hit - 3 6 9
(13) (13)

1 SRM 2 LA 2 2/hit - 3 6 9


Ammo Type: Rounds: BV:


LRM 10 24 44
Left Arm Right Arm

(10) (10)
SRM 2 100 12







Center



Total Heat Sinks: 10 Single
Left Right


Torso

(20)
Arm


Arm
(9) (9) Auto Eject: Weapon Heat:


Center
Torso Operational Disabled (18)
Left Leg Right Leg
(18)
(15) (15)
Left Right

Leg Leg



Damage
(13)


(13)
Transfer
Name: _____________________________________
Diagram Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
SRM 2
Ammo (SRM 2) 50
2.
3.
Sensors
Cockpit
5.
6.
SRM 2
Ammo (SRM 2) 50

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 10
1-3 4. Gyro 1. LRM 10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 10 5. Gyro 2. LRM 10 21
3. Ammo (LRM 10) 12 6. Gyro 3. Ammo (LRM 10) 12 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Jump Jet 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 868 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 456 / 456 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 4,989,966 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Cyclops CP-10-Z

Left

Right
Mass: 90 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 Autocannon/20 RT 7 20 - 3 6 9

Total Armor
1 LRM 10 LT 4 1/hit 6 7 14 21
Pts = 160


1 Medium Laser RA 3 5 - 3 6 9


Left Right

1 Medium Laser LA 3 5 - 3 6 9
Torso Head Torso
1 SRM 4 CT 3 2/hit - 3 6 9
(19) (19)



Ammo Type: Rounds: BV:





Autocannon/20 20 90




LRM 10 12 12
Left Arm Right Arm

(10) (10) SRM 4 25 6






Center Total Heat Sinks: 12 Single
Torso Left Right




(30) Arm Arm

(15) Center (15) Auto Eject: Weapon Heat:

Left Leg

Right Leg




Torso


Operational Disabled (20)
(29)
(17) (17)
Left

Right
Leg
Leg

Damage
(19)





(19)

Transfer
Diagram Name: _____________________________________
Internal Structure (138 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 10
1-3 4. Gyro 1. Autocannon/20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 10 5. Gyro 2. Autocannon/20 21
3. Ammo (AC/20) 5 6. Gyro 3. Autocannon/20 20 -4 Movement Points
1-3 4. Ammo (AC/20) 5 1-3 4. Autocannon/20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 10) 12 5. Autocannon/20
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Autocannon/20
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Autocannon/20 15 -3 Movement Points
2. Roll Again 5. SRM 4 2. Autocannon/20 14 Shutdown, avoid on 4+
6. Ammo (SRM 4) 25 13 +2 Modifier to Fire
3. Roll Again 3. Autocannon/20
4-6 4. Roll Again 4-6 4. Autocannon/20
12
11
5. Roll Again Engine Hits 5. Ammo (AC/20) 5 10 -2 Movement Points
6. Roll Again 6. Ammo (AC/20) 5

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 965 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 952 / 952 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 9,217,660 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Cyclops CP-10-Q

Left

Right
Mass: 90 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(29) (29)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor

1 LRM 10 RT 4 1/hit 6 7 14 21
Pts = 272

1 Medium Laser RT 3 5 - 3 6 9


Left Right


1 Medium Laser RA 3 5 - 3 6 9




Torso Head Torso

(19) (19) 1 Medium Laser LA 3 5 - 3 6 9



1 SRM 4 CT 3 2/hit - 3 6 9






Ammo Type: Rounds: BV:


LRM 10 48 49
Left Arm Right Arm

(29) (29)
SRM 4 25 6









Center

Total Heat Sinks: 14 Single
Torso Left Right



(46) Arm Arm

(15) Center (15) Auto Eject: Weapon Heat:
Left Leg





Right Leg




Torso


Operational Disabled (20)
(29)
(37) (37)
Left

Right

Leg
Leg







Damage
(19)





(19)



Transfer
Diagram Name: _____________________________________
Internal Structure (138 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 10
1-3 4. Gyro 1. LRM 10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 10 5. Gyro 2. LRM 10 21
3. Ammo (LRM 10) 12 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. Ammo (LRM 10) 12 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Ammo (LRM 10) 12
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. SRM 4 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (SRM 4) 25 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,213 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,549 / 1,549 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 9,149,260 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Cyclops CP-10-HQ

Left

Right
Mass: 90 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 LRM 10 LT 4 1/hit 6 7 14 21

Total Armor
1 Medium Laser RA 3 5 - 3 6 9
Pts = 160

1 Medium Laser LA 3 5 - 3 6 9


Left Right

1 SRM 4 CT 3 2/hit - 3 6 9
Torso Head Torso

(19) (19)








Ammo Type: Rounds: BV:


LRM 10 24 25
Left Arm Right Arm



(10) (10) SRM 4 25 6






Center Total Heat Sinks: 12 Single
Torso Left Right




(30) Arm Arm

(15) Center (15) Auto Eject: Weapon Heat:

Left Leg

Right Leg




Torso


Operational Disabled (13)
(29)
(17) (17)
Left

Right
Leg
Leg

Damage
(19)





(19)

Transfer
Diagram Name: _____________________________________
Internal Structure (138 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 10
1-3 4. Gyro 1. Roll Again
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 10 5. Gyro 2. Roll Again 21
3. Ammo (LRM 10) 12 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. SRM 4 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (SRM 4) 25 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 900 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 852 / 852 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 8,628,660 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Crusader CRD-3L

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(8) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(24) (24)
1 Medium Laser LA 3 5 - 3 6 9

Total Armor 1 Medium Laser RA 3 5 - 3 6 9
Pts = 192 1 LRM 10 LA 4 1/hit 6 7 14 21

1 LRM 10 RA 4 1/hit 6 7 14 21

Left Right 1 SRM 4 LL 3 2/hit - 3 6 9
Torso Head Torso
1 SRM 4 RL 3 2/hit - 3 6 9

(15) (15)

1 Machine Gun RA 0 2 - 1 2 3

1 Machine Gun LA 0 2 - 1 2 3



Ammo Type: Rounds: BV:


LRM 10 24 36

Left Arm Right Arm
SRM 4 25 8
(20) (20)

Machine Gun 200 2






Center



Total Heat Sinks: 12 Single
Torso Left Right


Arm Arm
(33)
(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center

Torso

Operational Disabled (20)
(21)
(21) (21)
Left
Right
Leg Leg



(15) (15)
Damage


Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
LRM 10
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
LRM 10

1. LRM 10 4. Roll Again 1. LRM 10
2. Machine Gun 5. Sensors 2. Machine Gun 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (LRM 10) 12
1-3 4. Gyro 1. Ammo (LRM 10) 12
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Jump Jet 6. Gyro 3. Jump Jet 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (SRM 4) 25 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (MG) 200 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,032 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 891 / 891 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,722,311 5. Single Heat Sink 1
6. SRM 4 6. SRM 4 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Crusader CRD-3R

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(8) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(24) (24)
1 LRM 15 RA 5 1/hit 6 7 14 21

Total Armor 1 LRM 15 LA 5 1/hit 6 7 14 21
Pts = 192 1 SRM 6 LL 4 2/hit - 3 6 9

1 SRM 6 RL 4 2/hit - 3 6 9

Left Right 1 Medium Laser LA 3 5 - 3 6 9
Torso Head Torso
1 Medium Laser RA 3 5 - 3 6 9

(15) (15)

1 Machine Gun LA 0 2 - 1 2 3

1 Machine Gun RA 0 2 - 1 2 3



Ammo Type: Rounds: BV:


LRM 15 16 38

Left Arm Right Arm
SRM 6 15 8
(20) (20)

Machine Gun 200 1






Center



Total Heat Sinks: 10 Single
Torso Left Right


Arm Arm
(33)
(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center

Torso

Operational Disabled (24)
(21)
(21) (21)
Left
Right
Leg Leg



(15) (15)
Damage


Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
LRM 15
LRM 15
2.
3.
Sensors
Cockpit
5.
6.
LRM 15
LRM 15

1. LRM 15 4. Roll Again 1. LRM 15
2. Medium Laser 5. Sensors 2. Medium Laser 30 Shutdown
3. Machine Gun 6. Life Support 3. Machine Gun 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Ammo (LRM 15) 8
1-3 4. Gyro 1. Ammo (LRM 15) 8
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (SRM 6) 15 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (MG) 200 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 948 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 952 / 952 4. Foot Actuator 2
5. SRM 6 Cost, C-Bills: 5,686,011 5. SRM 6 1
6. SRM 6 6. SRM 6 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Crusader CRD-3K

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(8) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(24) (24)
1 SRM 6 LL 4 2/hit - 3 6 9

Total Armor

1 SRM 6 RL 4 2/hit - 3 6 9

Pts = 192



1 Medium Laser LA 3 5 - 3 6 9

Left Right

1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso

(15) (15) 1 LRM 10 LA 4 1/hit 6 7 14 21




1 LRM 10 RA 4 1/hit 6 7 14 21

Ammo Type: Rounds: BV:


SRM 6 15 8
Left Arm Right Arm
(20) (20)

LRM 10 24 25






Center



Total Heat Sinks: 16 Single
Torso Left Right


Arm Arm
(33)
(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center

Torso

Operational Disabled (22)
(21)
(21) (21)
Left
Right
Leg Leg



(15) (15)
Damage


Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
LRM 10
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
LRM 10

1. LRM 10 4. Roll Again 1. LRM 10
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. Ammo (LRM 10) 12 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (SRM 6) 15 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 997 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,259 / 1,259 4. Foot Actuator 2
5. SRM 6 Cost, C-Bills: 5,440,161 5. SRM 6 1
6. SRM 6 6. SRM 6 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Crusader CRD-3D

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(8) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(24) (24)
1 LRM 15 RA 5 1/hit 6 7 14 21

Total Armor

1 LRM 15 LA 5 1/hit 6 7 14 21

Pts = 192



1 Medium Laser LA 3 5 - 3 6 9

Left Right

1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso

(15) (15) 1 SRM 4 LL 3 2/hit - 3 6 9




1 SRM 4 RL 3 2/hit - 3 6 9

Ammo Type: Rounds: BV:


LRM 15 16 38
Left Arm Right Arm
(20) (20)

SRM 4 25 6






Center



Total Heat Sinks: 14 Single
Torso Left Right


Arm Arm
(33)
(10) (10) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center

Torso

Operational Disabled (22)
(21)
(21) (21)
Left
Right
Leg Leg



(15) (15)
Damage


Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
LRM 15
LRM 15
2.
3.
Sensors
Cockpit
5.
6.
LRM 15
LRM 15

1. LRM 15 4. Roll Again 1. LRM 15
2. Medium Laser 5. Sensors 2. Medium Laser 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Ammo (LRM 15) 8 6. Gyro 3. Ammo (LRM 15) 8 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (SRM 4) 25 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,020 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,189 / 1,189 4. Foot Actuator 2
5. SRM 4 Cost, C-Bills: 5,615,061 5. SRM 4 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Crockett CRK-5003-0

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(11) Center (11)
Running: 5 Biped 'Mech
Torso
(19) Jumping: 3 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng


(25) (25)
1 Small Laser LA 1 3 - 1 2 3

Total Armor
1 Small Laser RA 1 3 - 1 2 3
Pts = 263


1 SRM 6 LT 4 2/hit - 3 6 9




Left Right
1 SRM 6 RT 4 2/hit - 3 6 9

Torso Head Torso 1 Large Laser LA 8 8 - 5 10 15




(18) (18)
1 Large Laser RA 8 8 - 5 10 15



1 Autocannon/10 LT 3 10 - 5 10 15




Ammo Type: Rounds: BV:


SRM 6 30 19

Left Arm Right Arm

(28) (28)




Autocannon/10 20 41











Center


Total Heat Sinks: 15 Single

Torso Left Right



(35) Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:


Left Leg


Right Leg




Torso



Operational Disabled (29)
(27)
(36) (36)
Left Right

Leg Leg





Damage
(18)




(18)

Transfer
Name: _____________________________________
Diagram Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Small Laser 1. Life Support 4. Small Laser
5.
6.
Large Laser
Large Laser
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. Single Heat Sink 21
3. SRM 6 6. Gyro 3. SRM 6 20 -4 Movement Points
1-3 4. Autocannon/10 1-3 4. SRM 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Autocannon/10 5. Ammo (SRM 6) 15
2. Fusion Engine 17 +3 Modifier to Fire
6. Autocannon/10 6. Ammo (SRM 6) 15 16
3. Fusion Engine
1. Autocannon/10
4-6 4. Fusion Engine 1. Ammo (AC/10) 10 15 -3 Movement Points
2. Autocannon/10 5. Jump Jet 2. Ammo (AC/10) 10 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Autocannon/10 3. Roll Again
4-6 4. Autocannon/10 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,325 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,277 / 1,277 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 7,456,425 5. Single Heat Sink 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Crab CRB-20

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(14) (14)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 144

1 Medium Laser CT 3 5 - 3 6 9

Left Right
1 Small Laser HD 1 3 - 1 2 3
Torso Head Torso

(12) (12)









Left Arm Right Arm

(14) (14)







Center Total Heat Sinks: 16 Single
Left Right



Torso

(18) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (20)
(22) (22)
Left
Right
Leg Leg



Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Large Laser 1. Life Support 4. Large Laser
5.
6.
Large Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 921 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 788 / 788 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,909,874 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Commando COM-3A

Left

Right
Mass: 25 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(3) Center (3)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (4) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(4) (4)
1 SRM 6 CT 4 2/hit - 3 6 9
Total Armor

1 Medium Laser LA 3 5 - 3 6 9
Pts = 48

1 SRM 6 RA 4 2/hit - 3 6 9
Left Right 1 Flamer RA 3 2 - 1 2 3
Torso Head Torso
(6) (6)






Ammo Type: Rounds: BV:
Left Arm Right Arm
(4) (4) SRM 6 15 10

Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(6) Arm Arm

(4) (4) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg Torso Operational Disabled (14)
(8)
(6) (6)
Left Right
Leg Leg

Damage
(6)
(6)


Transfer
Diagram Name: _____________________________________
Internal Structure (43 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
SRM 6
SRM 6

1. Roll Again 4. Roll Again 1. Flamer
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. Ammo (SRM 6) 15
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. SRM 6 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 6 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 392 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 208 / 208 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 1,879,375 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Commando COM-2D

Left

Right
Mass: 25 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(3) Center (3)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (6) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 SRM 6 CT 4 2/hit - 3 6 9
Total Armor

1 SRM 4 RA 3 2/hit - 3 6 9
Pts = 64

1 Medium Laser LA 3 5 - 3 6 9
Left Right
Torso Head Torso
(6) (6)




Ammo Type: Rounds: BV:

SRM 6 15 10
Left Arm Right Arm
(6) (6) SRM 4 25 8


Center

Left

Right
Total Heat Sinks: 10 Single


Torso
(8) Arm Arm

(4) (4) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg Torso Operational Disabled (10)
(8)
(8) (8)
Left Right
Leg Leg

Damage
(6)
(6)

Transfer
Diagram Name: _____________________________________
Internal Structure (43 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
SRM 4
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Ammo (SRM 6) 15 6. Gyro 3. Ammo (SRM 4) 25 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. SRM 6 2. Roll Again 14 Shutdown, avoid on 4+
6. SRM 6 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 432 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 265 / 265 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 1,891,250 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Clint CLNT-2-4T

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
2 Autocannon/2 RA 1 2 4 8 16 24
Total Armor

1 Medium Laser CT 3 5 - 3 6 9
Pts = 72



Left Right

Torso Head Torso
(10) (10)







Left Arm Right Arm Ammo Type: Rounds: BV:
(6) (6) Autocannon/2 45 8


Center

Left

Right
Total Heat Sinks: 10 Single


Torso


(11) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (5)
(12)
(8) (8)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Autocannon/2
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/2
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Ammo (AC/2) 45
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 531 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 219 / 219 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,143,280 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Clint CLNT-2-3T

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 6 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Autocannon/5 RA 1 5 3 6 12 18
Total Armor

1 Medium Laser LT 3 5 - 3 6 9
Pts = 72

1 Medium Laser CT 3 5 - 3 6 9

Left Right

Torso Head Torso
(10) (10)







Left Arm Right Arm Ammo Type: Rounds: BV:
(6) (6) Autocannon/5 20 21


Center

Left

Right
Total Heat Sinks: 10 Single


Torso


(11) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (7)
(12)
(8) (8)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Autocannon/5
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/5
Autocannon/5

1. Roll Again 4. Roll Again 1. Autocannon/5
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Medium Laser 5. Gyro 2. Single Heat Sink 21
3. Roll Again 6. Gyro 3. Ammo (AC/5) 20 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 672 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 348 / 348 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,572,380 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Clint CLNT-1-2R

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 6 Inner Sphere

(4) Center (4)
Running: 9 Biped 'Mech
Torso
(4) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Autocannon/10 RA 3 10 - 5 10 15
Total Armor

1 Medium Laser CT 3 5 - 3 6 9
Pts = 72



Left Right

Torso Head Torso
(10) (10)







Left Arm Right Arm Ammo Type: Rounds: BV:
(6) (6) Autocannon/10 10 22


Center

Left

Right
Total Heat Sinks: 10 Single


Torso


(11) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (6)
(12)
(8) (8)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Autocannon/10
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/10
Autocannon/10

1. Roll Again 4. Roll Again 1. Autocannon/10
2. Roll Again 5. Sensors 2. Autocannon/10 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/10 29
4-6 4. Roll Again 4-6 4. Autocannon/10 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Ammo (AC/10) 10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 621 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 335 / 335 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,220,280 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Cicada CDA-3C

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 7 Inner Sphere

(3) Center (3)
Running: 11 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 PPC RT 10 10 3 6 12 18
Total Armor

1 Machine Gun RL 0 2 - 1 2 3
Pts = 64

1 Machine Gun LL 0 2 - 1 2 3
Left Right

Torso Head Torso
(10) (10)







Left Arm Right Arm Ammo Type: Rounds: BV:
(4) (4) Machine Gun 200 2


Center

Left

Right
Total Heat Sinks: 11 Single


Torso


(11) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (10)
(12)
(6) (6)
Left Right

Leg Leg

Damage
(10)




(10)


Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Roll Again Head 1-3 3. Roll Again


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Roll Again
1-3 4. Gyro 1. PPC
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. PPC 21
3. Roll Again 6. Gyro 3. PPC 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (MG) 200 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 656 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 312 / 312 4. Foot Actuator 2
5. Machine Gun Cost, C-Bills: 3,306,334 5. Machine Gun 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Cicada CDA-2B

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(2) Center (2)
Running: 12 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser RT 3 5 - 3 6 9
Total Armor

1 Medium Laser LT 3 5 - 3 6 9
Pts = 56
1 Flamer CT 3 2 - 1 2 3

Left Right

Torso Head Torso
(10) (10)







Left Arm Right Arm
(3) (3)


Center

Left

Right
Total Heat Sinks: 10 Single


Torso

(10) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (9)
(12)
(5) (5)
Left Right

Leg Leg

Damage
(10)




(10)

Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Roll Again Head 1-3 3. Roll Again


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Flamer 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 523 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 211 / 211 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,692,966 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Cicada CDA-2A

Left

Right
Mass: 40 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 8 Inner Sphere

(3) Center (3)
Running: 12 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(6) (6)
1 Medium Laser RT 3 5 - 3 6 9
Total Armor

1 Medium Laser LT 3 5 - 3 6 9
Pts = 64

1 Small Laser CT 1 3 - 1 2 3
Left Right

Torso Head Torso
(10) (10)







Left Arm Right Arm
(4) (4)


Center

Left

Right
Total Heat Sinks: 10 Single


Torso


(11) Arm Arm
(6) (6) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
Operational Disabled (7)
(12)
(6) (6)
Left Right

Leg Leg

Damage
(10)




(10)


Transfer
Diagram Name: _____________________________________
Internal Structure (67 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Roll Again Head 1-3 3. Roll Again


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Small Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 567 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 236 / 236 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,705,216 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Charger CGR-1L

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (8) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(9) (9)
1 Large Laser RA 8 8 - 5 10 15
Total Armor

1 Medium Laser LT 3 5 - 3 6 9
Pts = 88

1 Medium Laser RT 3 5 - 3 6 9

Left Right

Torso Head Torso

(17) (17)










Left Arm Right Arm



(7) (7)







Center


Total Heat Sinks: 10 Single
Left Right


Torso
(10)
Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (14)
Left Leg Right Leg
(25)
(11) (11)
Left
Right
Leg Leg

Damage
(17)







(17)
Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Roll Again 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 772 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 446 / 446 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 7,662,119 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Charger CGR-1A1

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(6) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 Small Laser HD 1 3 - 1 2 3

Total Armor


1 Small Laser LT 1 3 - 1 2 3

Pts = 160
1 Small Laser RT 1 3 - 1 2 3

Left Right 1 Small Laser LA 1 3 - 1 2 3
Torso Head Torso
(17) (17) 1 Small Laser RA 1 3 - 1 2 3










Left Arm
Right Arm




(15) (15)










Center


Total Heat Sinks: 10 Single
Left Right


Torso
(25) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center



Torso Operational Disabled (5)
Left Leg

Right Leg
(25)
(20) (20)
Left
Right
Leg Leg
Damage
(17)







(17)
Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Small Laser 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Small Laser
Roll Again

1. Roll Again 4. Small Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Small Laser
1-3 4. Gyro 1. Small Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Roll Again 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 820 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 155 / 155 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 7,520,369 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Charger CGR-SB

Left

Right
Mass: 80 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 3 Inner Sphere

(10) Center (10)
Running: 5 Biped 'Mech
Torso
(10) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(24) (24)

1 Large Laser LT 8 8 - 5 10 15

Total Armor


1 Large Laser RT 8 8 - 5 10 15
Pts = 247


1 Large Laser LA 8 8 - 5 10 15

Left Right
Torso Head Torso
1 Large Laser RA 8 8 - 5 10 15



(17) (17) 1 Medium Laser HD 3 5 - 3 6 9














Left Arm Right Arm

(26) (26)






Total Heat Sinks: 28 Single





Center
Left Right


Torso
(40) Arm Arm

(13) (13) Auto Eject: Weapon Heat:


Center


Left Leg
Right Leg


Torso Operational Disabled (35)
(25)
(34) (34)
Left
Right
Leg Leg





Damage
(17)




(17)

Transfer
Diagram Name: _____________________________________
Internal Structure (122 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Single Heat Sink 1. Life Support 4. Hand Actuator
5.
6.
Large Laser
Large Laser
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Large Laser

1. Roll Again 4. Medium Laser 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Single Heat Sink 6. Single Heat Sink 16
3. Fusion Engine
1. Single Heat Sink
4-6 4. Fusion Engine 1. Single Heat Sink 15 -3 Movement Points
2. Large Laser 5. Roll Again 2. Large Laser 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Large Laser 3. Large Laser
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,330 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,873 / 1,873 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,298,920 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Champion CHP-2N

Left

Right
Mass: 60 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(5) Center (5)
Running: 8 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(16) (16)
1 SRM 6 LT 4 2/hit - 3 6 9

Total Armor
2 Medium Laser LT 3 5 - 3 6 9
Pts = 128

2 Small Laser CT 1 3 - 1 2 3
Left Right
1 Autocannon/10 RT 3 10 - 5 10 15
Torso Head Torso


(14) (14)




Ammo Type: Rounds: BV:



SRM 6 15 10

Left Arm Right Arm
(10) (10) Autocannon/10 20 41




Center






Total Heat Sinks: 10 Single
Left Right


Torso
(22)
Arm Arm
(10) Center (10) Auto Eject: Weapon Heat:
Left Leg

Right Leg


Torso

Operational Disabled (15)
(20)
(13) (13)
Left Right
Leg Leg

Damage
(14)


(14)
Transfer
Diagram Name: _____________________________________
Internal Structure (99 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Roll Again Head 1-3 3. Roll Again


4. Roll Again 1. Life Support 4. Roll Again
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. SRM 6
1-3 4. Gyro 1. Autocannon/10
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. SRM 6 5. Gyro 2. Autocannon/10 21
3. Medium Laser 6. Gyro 3. Autocannon/10 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Autocannon/10 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (SRM 6) 15 5. Autocannon/10
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Autocannon/10
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Autocannon/10 15 -3 Movement Points
2. Roll Again 5. Small Laser 2. Ammo (AC/10) 10 14 Shutdown, avoid on 4+
6. Small Laser 13 +2 Modifier to Fire
3. Roll Again 3. Ammo (AC/10) 10
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 839 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 681 / 681 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,071,200 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Centurion CN9-YLW

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(14) (14)
1 Medium Laser CT 3 5 - 3 6 9

Total Armor
1 Medium Laser CT(R) 3 5 - 3 6 9
Pts = 136

1 Autocannon/20 RA 7 20 - 3 6 9


Left Right
1 Hatchet LA 0 10
Torso Head Torso

(12) (12)








Ammo Type: Rounds: BV:
Left Arm Right Arm

(14) (16)
Autocannon/20 15 67





Center Total Heat Sinks: 10 Single
Left Right


Torso

(18) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (13)
(16) (16)
Left
Right
Leg Leg

Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Autocannon/20


4. Hand Actuator 1. Life Support 4. Autocannon/20
5.
6.
Hatchet
Hatchet
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Hatchet 4. Roll Again 1. Autocannon/20
2. Hatchet 5. Sensors 2. Autocannon/20 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/20 29
4-6 4. Roll Again 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Roll Again 5. Gyro 2. Ammo (AC/20) 5 21
3. Roll Again 6. Gyro 3. Ammo (AC/20) 5 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Ammo (AC/20) 5 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 782 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 660 / 660 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,454,750 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Centurion CN9-AL

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(7) Center (7)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(17) (17)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Small Laser RA 1 3 - 1 2 3
Pts = 169

1 LRM 10 LT 4 1/hit 6 7 14 21

Left Right
1 Medium Laser CT 3 5 - 3 6 9
Torso Head Torso


(12) (12) 1 Medium Laser CT(R) 3 5 - 3 6 9











Ammo Type: Rounds: BV:
Left Arm Right Arm

(16) (16)
LRM 10 24 25







Center Total Heat Sinks: 16 Single
Left Right



Torso

(23) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (19)
(24) (24)
Left
Right
Leg Leg



Damage
(12)


(12)


Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Large Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Large Laser
Small Laser

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 10
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 10 5. Gyro 2. Single Heat Sink 21
3. Ammo (LRM 10) 12 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 887 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 975 / 975 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,395,876 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Centurion CN9-AH

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(13) (13)
1 Autocannon/20 RA 7 20 - 3 6 9

Total Armor
1 LRM 10 LT 4 1/hit 6 7 14 21
Pts = 136




Left Right

Torso Head Torso

(12) (12)





Ammo Type: Rounds: BV:




Autocannon/20 10 45

Left Arm Right Arm

(16) (16)
LRM 10 24 25





Center Total Heat Sinks: 10 Single
Left Right


Torso
(18) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (11)
(16) (16)
Left
Right
Leg Leg

Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Autocannon/20


4. Hand Actuator 1. Life Support 4. Autocannon/20
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/20
Autocannon/20

1. Roll Again 4. Roll Again 1. Autocannon/20
2. Roll Again 5. Sensors 2. Autocannon/20 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/20 29
4-6 4. Roll Again 4-6 4. Autocannon/20 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Autocannon/20
Autocannon/20
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 10
1-3 4. Gyro 1. Ammo (AC/20) 5
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 10 5. Gyro 2. Ammo (AC/20) 5 21
3. Ammo (LRM 10) 12 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 749 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 653 / 653 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 3,529,750 5. Single Heat Sink 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Centurion CN9-A

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(13) (13)
1 Autocannon/10 RA 3 10 - 5 10 15

Total Armor
1 LRM 10 LT 4 1/hit 6 7 14 21
Pts = 136


1 Medium Laser CT 3 5 - 3 6 9

Left Right
1 Medium Laser CT(R) 3 5 - 3 6 9
Torso Head Torso

(12) (12)





Ammo Type: Rounds: BV:




Autocannon/10 20 34

Left Arm Right Arm

(16) (16)
LRM 10 24 25





Center Total Heat Sinks: 10 Single
Left Right


Torso
(18) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (13)
(16) (16)
Left
Right
Leg Leg

Damage
(12)


(12)
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Autocannon/10
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Autocannon/10
Autocannon/10

1. Roll Again 4. Roll Again 1. Autocannon/10
2. Roll Again 5. Sensors 2. Autocannon/10 30 Shutdown
3. Roll Again 6. Life Support 3. Autocannon/10 29
4-6 4. Roll Again 4-6 4. Autocannon/10 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 10 5. Gyro 2. Ammo (AC/10) 10 21
3. LRM 10 6. Gyro 3. Ammo (AC/10) 10 20 -4 Movement Points
1-3 4. Ammo (LRM 10) 12 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Ammo (LRM 10) 12 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser (R) 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 772 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 760 / 760 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 3,491,500 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Catapult CPLT-K2

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)
1 PPC RA 10 10 3 6 12 18

Total Armor
1 PPC LA 10 10 3 6 12 18
Pts = 176

1 Medium Laser RT 3 5 - 3 6 9




Left Right 1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso
(15) (15) 1 Machine Gun LT 0 2 - 1 2 3



1 Machine Gun RT 0 2 - 1 2 3




Ammo Type: Rounds: BV:
Left Arm Right Arm
(18) (18) Machine Gun 200 1







Center


Total Heat Sinks: 20 Single
Left Right


Torso
(24) Arm Arm
(10) (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center

Torso

Operational Disabled (26)
(21)
(20) (20)
Left
Right
Leg Leg



(15) (15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. PPC Head 1-3 3. PPC


4. PPC 1. Life Support 4. PPC
5.
6.
PPC
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Medium Laser 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Machine Gun 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Machine Gun
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (MG) 200 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,052 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,326 / 1,326 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,349,576 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Catapult CPLT-C4

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(19) (19)
1 LRM 20 LA 6 1/hit 6 7 14 21

Total Armor
1 LRM 20 RA 6 1/hit 6 7 14 21
Pts = 160

2 Small Laser CT 1 3 - 1 2 3

Left Right

Torso Head Torso

(15) (15)






Ammo Type: Rounds: BV:
Left Arm Right Arm

(13) (13)

LRM 20 24 150






Center


Total Heat Sinks: 10 Single
Left Right


Torso
(24) Arm Arm
(10) (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center

Torso

Operational Disabled (14)
(21)
(18) (18)
Left
Right
Leg Leg



(15) (15)
Damage
Transfer
Name: _____________________________________
Diagram Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. LRM 20 Head 1-3 3. LRM 20


4. LRM 20 1. Life Support 4. LRM 20
5.
6.
LRM 20
LRM 20
2.
3.
Sensors
Cockpit
5.
6.
LRM 20
LRM 20

1. LRM 20 4. Roll Again 1. LRM 20
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Ammo (LRM 20) 6 6. Gyro 3. Ammo (LRM 20) 6 20 -4 Movement Points
1-3 4. Ammo (LRM 20) 6 1-3 4. Ammo (LRM 20) 6 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Small Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Small Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,104 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 766 / 766 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,893,251 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Catapult CPLT-C1

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(19) (19)
1 LRM 15 RA 5 1/hit 6 7 14 21

Total Armor
1 LRM 15 LA 5 1/hit 6 7 14 21
Pts = 160

2 Medium Laser CT 3 5 - 3 6 9

Left Right
1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso

(15) (15) 1 Medium Laser RT 3 5 - 3 6 9






Ammo Type: Rounds: BV:
Left Arm Right Arm

(13) (13)

LRM 15 16 55






Center


Total Heat Sinks: 15 Single
Left Right


Torso
(24) Arm Arm
(10) (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center

Torso

Operational Disabled (22)
(21)
(18) (18)
Left
Right
Leg Leg



(15) (15)
Damage
Transfer
Name: _____________________________________
Diagram Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. LRM 15 Head 1-3 3. LRM 15


4. LRM 15 1. Life Support 4. LRM 15
5.
6.
LRM 15
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
LRM 15
Roll Again

1. Roll Again 4. Single Heat Sink 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Medium Laser 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Ammo (LRM 15) 8 1-3 4. Ammo (LRM 15) 8 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Medium Laser 2. Roll Again 14 Shutdown, avoid on 4+
6. Medium Laser 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,165 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,057 / 1,057 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,790,126 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Catapult CPLT-A1

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(9) Center (9)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(21) (21)
1 LRM 15 RA 5 1/hit 6 7 14 21

Total Armor

Pts = 192 1 LRM 15 LA 5 1/hit 6 7 14 21




Left Right


Torso Head Torso
(15) (15)








Ammo Type: Rounds: BV:
Left Arm Right Arm
(20) (20) LRM 15 32 111







Center


Total Heat Sinks: 15 Single
Left Right


Torso
(24) Arm Arm
(10) (10) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center

Torso

Operational Disabled (10)
(21)
(24) (24)
Left
Right
Leg Leg


(15)
(15)

Damage


Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. LRM 15 Head 1-3 3. LRM 15


4. LRM 15 1. Life Support 4. LRM 15
5.
6.
LRM 15
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
LRM 15
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Jump Jet
1-3 4. Gyro 1. Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Jump Jet 5. Gyro 2. Jump Jet 21
3. Ammo (LRM 15) 8 6. Gyro 3. Ammo (LRM 15) 8 20 -4 Movement Points
1-3 4. Ammo (LRM 15) 8 1-3 4. Ammo (LRM 15) 8 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,184 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 917 / 917 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 5,658,126 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Bombardier BMB-10D

Left

Right
Mass: 65 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(10) Center (10)
Running: 6 Biped 'Mech
Torso
(15) Jumping: 0 Level 1 / 3025
Head
Left (9) Right
Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(20) (20)


1 LRM 20 LT 6 1/hit 6 7 14 21
Total Armor

Pts = 200 1 LRM 20 RT 6 1/hit 6 7 14 21

1 SRM 4 RA 3 2/hit - 3 6 9


Left Right
1 Machine Gun CT 0 2 - 1 2 3

Torso Head Torso
(15) (15)

Ammo Type: Rounds: BV:



LRM 20 12 52


SRM 4 25 6
Left Arm Right Arm
(20) (20) Machine Gun 200 1








Center




Total Heat Sinks: 10 Single
Torso Left Right



(24)
Arm Arm
(10) (10) Auto Eject: Weapon Heat:


Left Leg


Center

Torso

Operational Disabled (15)
Right Leg (21)
(26) (26)
Left
Right
Leg Leg



(15) (15)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (104 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
SRM 4
Ammo (SRM 4) 25

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. LRM 20
1-3 4. Gyro 1. LRM 20
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. LRM 20 5. Gyro 2. LRM 20 21
3. LRM 20 6. Gyro 3. LRM 20 20 -4 Movement Points
1-3 4. LRM 20 1-3 4. LRM 20 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. LRM 20 5. LRM 20
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Ammo (LRM 20) 6
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Ammo (LRM 20) 6 15 -3 Movement Points
2. Roll Again 5. Machine Gun 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (MG) 200 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,015 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,056 / 1,056 4. Foot Actuator 2
5. Roll Again Cost, C-Bills: 5,636,511 5. Roll Again 1
6. Roll Again 6. Roll Again 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Blackjack BJ-1DC

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 0 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(15) (15)
1 Autocannon/2 RA 1 2 4 8 16 24

Total Armor 1 Autocannon/2 LA 1 2 4 8 16 24

Pts = 136

1 Medium Laser LA 3 5 - 3 6 9

1 Medium Laser RA 3 5 - 3 6 9
Left Right

Torso Head Torso
1 Medium Laser RT 3 5 - 3 6 9
(11) (11)


1 Medium Laser LT 3 5 - 3 6 9



1 Small Laser LT 1 3 - 1 2 3


1 Small Laser RT 1 3 - 1 2 3


Left Arm Right Arm Ammo Type: Rounds: BV:

(12) (12) Autocannon/2 45 6





Center
Total Heat Sinks: 12 Single
Torso Left Right


Arm Arm
(18)
(7) (7) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center
Torso Operational Disabled (16)
(14)
(17) (17)
Left Right

Leg Leg

Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Autocannon/2 Head 1-3 3. Autocannon/2


4. Medium Laser 1. Life Support 4. Medium Laser
5.
6.
Roll Again
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Roll Again
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Medium Laser
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Small Laser 5. Gyro 2. Small Laser 21
3. Roll Again 6. Gyro 3. Roll Again 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Ammo (AC/2) 45 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 718 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 671 / 671 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 2,973,950 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Blackjack BJ-1DB

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(5) Center (5)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(14) (14)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 120


1 Medium Laser LA 3 5 - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso

(11) (11)











Left Arm Right Arm

(11) (11)





Center Total Heat Sinks: 17 Single
Left Right


Torso
(16) Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center
Torso Operational Disabled (22)
(14)
(14) (14)
Left Right
Leg Leg

Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Large Laser Head 1-3 3. Large Laser


4. Large Laser 1. Life Support 4. Large Laser
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Single Heat Sink 20 -4 Movement Points
1-3 4. Single Heat Sink 1-3 4. Single Heat Sink 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Single Heat Sink 5. Single Heat Sink
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 881 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 683 / 683 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,105,175 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Blackjack BJ-1

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(15) (15)
1 Autocannon/2 RA 1 2 4 8 16 24

Total Armor
1 Autocannon/2 LA 1 2 4 8 16 24
Pts = 136


1 Medium Laser RT 3 5 - 3 6 9

Left Right
1 Medium Laser LA 3 5 - 3 6 9
Torso Head Torso

(11) (11) 1 Medium Laser RA 3 5 - 3 6 9






1 Medium Laser LT 3 5 - 3 6 9






Ammo Type: Rounds: BV:
Left Arm Right Arm

(12) (12) Autocannon/2 45 8





Center
Total Heat Sinks: 11 Single
Torso Left Right


Arm Arm
(18)
(7) (7) Auto Eject: Weapon Heat:

Left Leg

Right Leg

Center
Torso Operational Disabled (14)
(14)
(17) (17)
Left Right

Leg Leg

Damage
(11)



(11)

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Autocannon/2 1. Life Support 4. Autocannon/2
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
Medium Laser
Roll Again

1. Roll Again 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Medium Laser 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Roll Again 1-3 4. Roll Again 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Roll Again 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Ammo (AC/2) 45 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 795 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 588 / 588 4. Foot Actuator 2
5. Jump Jet Cost, C-Bills: 3,153,750 5. Jump Jet 1
6. Jump Jet 6. Jump Jet 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Black Knight BL-7-KNT

Left

Right
Mass: 75 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(7) Center (7)
Running: 6 Biped 'Mech
Torso
(8) Jumping: 0 Level 1 / 3025
Head
Left (9) Right

Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(20) (20)
1 PPC RA 10 10 3 6 12 18

Total Armor

Pts = 176 1 Large Laser LT 8 8 - 5 10 15

1 Large Laser RT 8 8 - 5 10 15

Left Right 1 Medium Laser LT 3 5 - 3 6 9
Torso Head Torso

(16) (16) 1 Medium Laser RT 3 5 - 3 6 9


1 Medium Laser LA 3 5 - 3 6 9




1 Medium Laser RA 3 5 - 3 6 9






Left Arm
Right Arm
1 Small Laser HD 1 3 - 1 2 3

(20) (20)






Center


Total Heat Sinks: 20 Single
Left Right


Torso
(25) Arm Arm
(12) (12) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(23)
Operational Disabled (39)
(20) (20)
Left Right
Leg
Leg
Damage
(16)





(16)
Transfer
Diagram Name: _____________________________________
Internal Structure (114 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1
Piloting Skill: ________

2 3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Medium Laser
Roll Again
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Small Laser 1. PPC
2. Roll Again 5. Sensors 2. Medium Laser 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Large Laser 6. Gyro 3. Large Laser 20 -4 Movement Points
1-3 4. Large Laser 1-3 4. Large Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Medium Laser 5. Medium Laser
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,106 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,323 / 1,323 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 6,594,438 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Battlemaster BLR-1S

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(28) (28)
2 Medium Laser LT 3 5 - 3 6 9

Total Armor
2 Medium Laser RT 3 5 - 3 6 9
Pts = 232
1 LRM 15 LA 5 1/hit 6 7 14 21



1 LRM 5 LT 2 1/hit 6 7 14 21
Left Right



Torso Head Torso 1 SRM 2 RA 2 2/hit - 3 6 9



(18) (18)



1 SRM 2 LT 2 2/hit - 3 6 9


Ammo Type: Rounds: BV:




LRM 15 8 19



LRM 5 24 7
Left Arm Right Arm

(24) (24)
SRM 2 50 3







Center




Total Heat Sinks: 20 Single
Torso Left Right



(40)
Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:


Left Leg






Torso Operational Disabled (23)
Right Leg (27)
(26) (26)
Left
Right
Leg Leg



Damage
(18)




(18)

Transfer
Diagram Name: _____________________________________
Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
LRM 15
LRM 15
2.
3.
Sensors
Cockpit
5.
6.
SRM 2
Roll Again

1. LRM 15 4. Roll Again 1. Roll Again
2. Ammo (LRM 15) 8 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Medium Laser 5. Gyro 2. Single Heat Sink 21
3. Medium Laser 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. LRM 5 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. SRM 2 5. Ammo (SRM 2) 50
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (LRM 5) 24 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,227 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,782 / 1,782 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 8,299,594 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Battlemaster BLR-1G

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(28) (28)
1 PPC RA 10 10 3 6 12 18

Total Armor
2 Medium Laser LT 3 5 - 3 6 9
Pts = 232
1 Medium Laser LT(R) 3 5 - 3 6 9



2 Medium Laser RT 3 5 - 3 6 9
Left Right



Torso Head Torso 1 Medium Laser RT(R) 3 5 - 3 6 9



(18) (18)



2 Machine Gun LA 0 2 - 1 2 3

1 SRM 6 LT 4 2/hit - 3 6 9







Ammo Type: Rounds: BV:



Machine Gun 200 1
Left Arm Right Arm

(24) (24)
SRM 6 30 16







Center




Total Heat Sinks: 18 Single
Torso Left Right



(40)
Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:


Left Leg






Torso Operational Disabled (32)
Right Leg (27)
(26) (26)
Left
Right
Leg Leg



Damage
(18)




(18)

Transfer
Diagram Name: _____________________________________
Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
Machine Gun
Machine Gun
2.
3.
Sensors
Cockpit
5.
6.
PPC
PPC

1. Roll Again 4. Roll Again 1. PPC
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Medium Laser
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Medium Laser 5. Gyro 2. Medium Laser 21
3. Medium Laser (R) 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. SRM 6 1-3 4. Medium Laser (R) 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. SRM 6 5. Roll Again
2. Fusion Engine 17 +3 Modifier to Fire
6. Ammo (MG) 200 6. Roll Again
3. Fusion Engine 16
1. Ammo (SRM 6) 15
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Ammo (SRM 6) 15 5. Roll Again 2. Roll Again 14 Shutdown, avoid on 4+
6. Roll Again 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,212 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,651 / 1,651 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 8,501,244 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.
{|}~

Type: Battlemaster BLR-1D

Left

Right
Mass: 85 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(8) Center (8)
Running: 6 Biped 'Mech
Torso
(11) Jumping: 0 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(28) (28)
1 PPC LA 10 10 3 6 12 18

Total Armor


2 Medium Laser LT 3 5 - 3 6 9
Pts = 248


2 Medium Laser RT 3 5 - 3 6 9



Left Right



2 Machine Gun RA 0 2 - 1 2 3


Torso Head Torso

(18) (18)






Ammo Type: Rounds: BV:





Machine Gun 200 1
Left Arm Right Arm

(27) (27)







Total Heat Sinks: 24 Single






Center
Left Right



Torso
(40) Arm Arm

(14) Center (14) Auto Eject: Weapon Heat:

Left Leg

Right Leg




Torso Operational Disabled (22)
(27)
(31) (31)
Left Right

Leg Leg







Damage
(18)




(18)

Transfer
Diagram Name: _____________________________________
Internal Structure (130 Pts)

Left Arm Right Arm


Gunnery Skill: ________

Hits Taken 1 2
Piloting Skill: ________

3 4 5 6
1. Shoulder 1. Shoulder
2. Upper Arm Actuator 2. Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3. Lower Arm Actuator Head 1-3 3. Lower Arm Actuator


4. Hand Actuator 1. Life Support 4. Hand Actuator
5.
6.
PPC
PPC
2.
3.
Sensors
Cockpit
5.
6.
Machine Gun
Machine Gun

1. PPC 4. Roll Again 1. Roll Again
2. Roll Again 5. Sensors 2. Roll Again 30 Shutdown
3. Roll Again 6. Life Support 3. Roll Again 29
4-6 4. Roll Again 4-6 4. Roll Again 28 Ammo Explosion, avoid on 8+
5.
6.
Roll Again
Roll Again
Center Torso 5.
6.
Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
1. Fusion Engine 25 -5 Movement Points
2. Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3. Fusion Engine
1. Single Heat Sink
1-3 4. Gyro 1. Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2. Single Heat Sink 5. Gyro 2. Single Heat Sink 21
3. Single Heat Sink 6. Gyro 3. Medium Laser 20 -4 Movement Points
1-3 4. Medium Laser 1-3 4. Medium Laser 19 Ammo Explosion, avoid on 4+
1. Gyro 18 Shutdown, avoid on 6+
5. Medium Laser 5. Ammo (MG) 200
2. Fusion Engine 17 +3 Modifier to Fire
6. Roll Again 6. Roll Again
3. Fusion Engine 16
1. Roll Again
4-6 4. Fusion Engine 1. Roll Again 15 -3 Movement Points
2. Roll Again 5. Single Heat Sink 2. Roll Again 14 Shutdown, avoid on 4+
6. Single Heat Sink 13 +2 Modifier to Fire
3. Roll Again 3. Roll Again
4-6 4. Roll Again 4-6 4. Roll Again
12
11
5. Roll Again Engine Hits 5. Roll Again 10 -2 Movement Points
6. Roll Again 6. Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1. Hip Life Support 1. Hip
5 -1 Movement Points
2. Upper Leg Actuator 2. Upper Leg Actuator 4
3. Lower Leg Actuator Battle Value: 1,323 3. Lower Leg Actuator 3
4. Foot Actuator Weapon Value: 1,934 / 1,934 4. Foot Actuator 2
5. Single Heat Sink Cost, C-Bills: 8,146,044 5. Single Heat Sink 1
6. Single Heat Sink 6. Single Heat Sink 0

Printed by . Copyright 2002 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
Permission to photocopy for personal use.

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