You are on page 1of 1

HUNT THE WICKED CHARACTER SHEET

Name

Species Motivation Dice

Concept

PORTRAIT

MOTIVATION (PICK TWO) MOTIVATION MANEUVERS (PICK ONE FROM EACH MOTIVATION)

Camaraderie: MD spent to assist or protect closest friends / family are automatically successful
Community
Socialization: Gain +2AD rather than +1AD when assisting others or being assisted
Acceptance: MD spent to gain a groups or individuals trust are automatically successful
Esteem
Respect: MD spent to leverage your worth (skill, reputation, etc) are automatically successful
Honor: MD spent while behaving honorably (compassionate, righteous, etc) are automatically successful
Justice
Retribution: Gain +1AD on all rolls against those who have evaded or beat you before
Discovery: Spend 1 MD to discover something about yourself, another, or the arc
Liberty
Independence: When alone or inciting independence in others, successful MD spent return to the pool
Order: Gain +1AD when giving orders to or receiving orders from Bounty Hunters
Power
Resolve: MD spent to overcome disabling, slowing, or stunning are automatically successful

SKILLS AD
3+ 4+ 5+ 6
Awareness Gifted Competent Adequate Bad
Coordination Gifted Competent Adequate Bad
Influence Gifted Competent Adequate Bad
Knowledge Gifted Competent Adequate Bad
Logic Gifted Competent Adequate Bad
Might Gifted Competent Adequate Bad
Resistance Gifted Competent Adequate Bad
Stealth Gifted Competent Adequate Bad

HUNTER TECHNIQUES (PICK ONE)

Spend 1 MD to force relevant information out of someone Traits Talents


Spend 1 MD to determine one targets weakness
Spend 1 MD to stop someone from dying (not you)
Spend 1 MD to cancel out the effects of Fear for a Scene Equipment
Spend 1 MD to ignore 1 tier of Injury (2 for 2, etc)
Spend 1 MD to automatically act first in any Order of Action phase
Spend 1 MD to intimidate anyone, regardless of Difficulty

Spend 1 MD to break free from any bond or constraint INJURIES AMMO / USES
Spend 1 MD to gain noncombat assistance from a contact
Spend 1 MD to know where a nearby safehouse/hub is

BOUNTIES

DEAD CAPT DEAD CAPT DEAD CAPT DEAD CAPT DEAD CAPT DEAD CAPT DEAD CAPT DEAD CAPT DEAD CAPT
REWARD REWARD REWARD REWARD REWARD REWARD REWARD REWARD REWARD

You might also like