Professional Documents
Culture Documents
It's been a while since I last checked this guide. It's now in a mess.
Will do something soon
Meanwhile, a good guide (not check yet) http://scbuildit.com/simcity-buildit-2-million-population-layout-guide/
http://scbui/ldit.com/simcity-buildit-money-guide/-
no layout anymore?
maybe because this isn't read-only someone vandalized? :p
you said here:
http://answers.ea.com/t5/SimCity-BuildIt-Strategies/Layout-Templates/td-p/4214586
ayout-Templates/td-p/4214586
a
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
38 24 1st expansion
37 23 You will unlock this expansion part by part and when reaching certain level
36 22
35 21
34 20
33 19
32 18 Starting land
31 17
30 16
29 15
28 14
27 13
26 12
25 11
24 10
23 9
22 8
21 7
20 6
19 5
18 4
17 3
16 2
15 1
14 Exit
13 1
12 2
11 3
10 4
9 5
8 6
7 7
6 8
5 9
4 10
3 11
2 12
1 13
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
8 6x8 24 24x24
7 23 22x22
6 22
5 21
4 20
3 19
2 18
1 17
16
1 2 3 4 5 6 7 8 9 10 11 12 15
12 12x12 14
11 13
10 12
9 11
8 10
7 9
6 8
5 7
4 6
3 5
2 4
1 3
2
1
22 23 24 25 26
19 20
9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 1 2 3 4 5 6
16 16x12
15 Bus
14
13
12
11
10
9
8
7
6
5
4
3
2
1
7 8 9 10 11 12 13 14 15 16
People will leave your city without it?
House-count service Essential Building
Power Yes Wind Power Plant
Coal Power Plant
Deluxe Wind Power Plant
Solar Power Plant
Oil Power Plant
Nuclear Power Plant
Fusion Power Plant
Water Yes Basic Water Tower
Water Pumping Station
Sewage Yes Small Sewage Outflow Pipe
Basic sewage Outflow Pipe
Deluxe Sewage Treatment Plant
Waste Yes Small Garbage Dump
Garbage Dump
Garbage Incinerator
Recycling Center
People will leave your city without it?
Area service Essential
Fire Yes Small Fire Station
Basic Fire Station
Deluxe Fire Station
Police Yes Small Police Station
Basic Police Station
Police Precinct
Health Yes Small Health Clinic
Health Clinic
Hospital
OTHERS SERVICES SUCH AS ENTERTAINMENT, GAMBLE, TRANSPORTATION, etc. will lead to complants only. Your
0
Size Cost Residence Cost per residence Dirty radius Cost effective
3 6000 6 1000
2x3 4500 12 375 10x10 Yes
2x3 15000 22 681
3x4 22000 35 629
3x4 15000 40 375 8x8 Yes
35000 60 583 12x12
90000 75 1200
1 6000 9 667 Yes
2x3 45000 55 818
1 4000 7 571 10x10
2x2 12000 28 428 12x12 Yes
2x3 35000 55 636 None
2x2 6000 15 400 10x10
2x3 12000 31 387 12x12
2x2 15000 40 375 16x16 Yes
2x3 60000 70 857 None
will lead to complants only. Your citizens will not leave their home because of them
A city with 4 blocks
4 small services 1 Big services size coverage cost cost/coverage
24400 1 48 6100 129.787234043
4 120 11000 94.8275862069
42100 8 484 42100 88.4453781513
40400
72100
49200
64200
114000 178400
Small services are better to save simoleons
http://answers.ea.com/t5/SimCity-BuildIt-General/SimCity-BuildIt-Tip-and-Trick
SimCity BuildIt - Tip and Tricks Guide [WIP]
[ New ]
Options
01-02-2015 08:10 AM - edited 01-19-2015 03:14 AM
The Basics
You place residence units and upgrade them by using resources that can be created at your factories or stores. Each item has an amount of time it t
ready. When you upgrade a residence, you earn XP, Simoleons (see below) and population.
Your screen contain information like level, population, warehouse current and maximum capacity and approval rate. This is all in the top left corne
Below this you have the social and preferences buttons.
In your top right corner, you have your currencies information (see below).
the street or specialization icon means that something is wrong, like some of your street has heavy traffic and needs to be upgraded, or something
infrastructure is failing (i.e. lack of water).
http://i156.photobucket.com/albums/t16/czeuch/img1_zpse9e4d325.png
enable bigger buildings later on that will not fit if you go for street, house, street. Believe me, street, house, house, street is better. Only make sure to
some cross streets in order to avoid heavy traffic.
http://i156.photobucket.com/albums/t16/czeuch/img2_zps27b5a4fd.png
Currencies
Simoleons: ingame money which can be used to buy stores, upgrade your factories, buy infrastructure buildings, etc. It can be earned by upgrading
selling goods at the Global Trade HQ, doing Naval missions, collecting taxes or spending Simcash.
Simcash: special and limited cash that can be used to speed up production, increase store slots, open warehouse or expansion slots, etc. You start w
ammount and you can get more by getting Achievements or spending real money.
IMPORTANT: do not spend Simcash on anything other than increasing store slots. It's really not worth it spending it in other things unless you're w
pay real money.
Golden Keys: these can be obtained by completing Naval missions or by reconstructing your buildings after using Doctor Vu's disasters. These keys
used to build Specialization buildings like Education, Transportation, Leisure, Gaming and Monuments.
Collectibles
You will notice some balloons over some buildings. This is usually a comment from your citizens about something from your city. Clicking on them
chance of rewarding you with a collectible.
behind this is because at that point, you will need 9 to 10 items of each. This would reduce drastically the quantity of productive goods that you can
your warehouse since around 20+ items will be about Warehouse collectibles. /
Warehouse Maximum Capacity Increase: to increase you warehouse's cap by 10 slots, you need Cameras, Locks and Grates. You need at first one of
upgrade, and it increments by 1 for each time you upgrade it (2 of each for the second upgrade, 3 of each for the third, etc).
Land Expansion: for that, you need tractor's Exhaust Pipe, Wheel and Shovel. Each extra land has a specific cost, which can vary from 1 of each to 1
Doctor Vu's Items: to release a disaster, you will need to give Doctor Vu a Lightning Glove, Battery and Remote Controller. The cost of each disaster i
It can be 2 Gloves and a Battery, or 4 Remote Controllers, or one of each.
Walkthrough
certain levels. Once they unlock, your citizens will start complaining about not having that specific things (i.e.Sewer Treatment, Garbage Manageme
etc) and they will abandon your city if you don't give them what they want.
My tip here is: DON'T WORRY. You'll NEVER have enough money to do everything on time if you don't spend REAL money. So you'll have to go one s
time.
Having bad approval rate and abandoned buildings for a while is not too bad, since this will only reduce a little of your tax income, which only come
24h (or spread during a day if you access the game often).
I suggest stop placing new residences when you unlock something new that will make your citizen leave. Start focusing on saving money until you
buy the best option for that category.
You can find below a table with the cost x benefit of each category. This is a sacrifice at the beginning but you will save money in the long run as you
need to spend money with this kind of stuff all the time.
http://156.photobucket.com/albums/t16/czeuch/img1_zpsc6c39619.png
After the basic infrastructure stuff are enabled (the last one to enable is Health), you can focus on finishing providing everything that is missing and
expanding your city horizontally, placing new residences.
I do recommend that you find a way to fit the Port and Doctor's Vu tower in this process. The Specialization buildings are the ones that will make yo
really grow in terms of population.
Offerings
Sometimes balloons with coins will appear over buildings. This means some NPC company or organization wants to buy something for you. They w
you which product they want, the quantity they want, the quantity you have in stock and the price they are paying for all products.
In some occasions, it may happen that they will offer you much more than the market value. In this case, I recommend clicking outside the popup (
CLICK ON ANY BUTTON) so you can maintain the offer active. Start producing that product and sell it when you have the necessary quantity.
This will improve your economy in a very interesting way.
Doctor Vu
rebuild it, very similar to an upgrade. However instead of money, XP and population, you earn 1 to 3 golden keys. After all buildings are rebuilt you
upon another disaster.
and specializations. the ship only gives you one key with an interval of at least 6 hours. The disasters can give you 1 to 12 keys and you can get them
than 6 hours
I've farmed around 150 keys with Vu and this helped me cover my whole city with all specializations but landmarks. I'm still missing those.
However it may happen in very rare cases that one of the buildings that you will need to rebuild needs ridiculous requirements. I'll mention 2 bad c
nearly bad one:
- Warehouse is at 110 storage: game asks for 48 nails and 48 wood (96 items)
- Warehouse at 180: games asks for 156
- Warehouse at 140: game asks for 64
What to do in such a situation? The first and last cases from the list above are mine. I'll now explain how you can solve this problem.
My reply
sweg
TOPTOPTOPTOP HAT MODEL TOP HAT MODEL TOPTOP
Within this guide, based on 24x26 layout, I'll show you 3 phases to unlock all services (health is final at level 16) and to g
Your comments and questions are highly welcomed in the next sheet 'Comments and questions'.
Version
0 26Jan2015
23Jan2015
20Jan2015
I IDEA Max households with
Minimum road inters
On the way to find the most effective layout that worths every penny (I mean simoleons), I find out som
1. The game enables and encourages player
2. Services are very expensive. And there ar
2.1 'Area service' has a zo
Other findings
Not as in real life, traffic jam on a specific ro
Thus, you cannot free
No matter how far the factory, power plant,
II SERVICES EVALUATION
I have list down all services, which are criti
Please check the last sheet 'Service in SimC
III I LOOK FOR SOME LAYOUT EXAMPLE VIA THE GLOBAL TRADE HQ
The most common and 'legendary' layout is FORK shape, where roads are placed parallel with only one
This works well, I think. But the model is all about the houses, with services around. What I want is a m
House
House
House
Enough for idea and theory. Now, let's come back to the ga 1
VI PHASE 1: A NEW TOWN WITH ONE HOUSE BLOCK
1 2
38 24 Land expansion
37 23 Unlock part by part w
36 22
35 21
34 20
33 19
32 18
31 17
30 16
29 15 City
28 14 Storage
1 27 13
2 26 12 3 government buil
3 25 11
4 24 10
5 23 9
6 22 8 House
7 21 7
8 20 6 House
9 19 5
10 18 4 House
11 17 3
12 16 2 House
13 15 1
14 14 Highway exit
13 1
12 2
At first, one block
11 3 spend on 1 coal po
10 4 park
Try to upgrade you
9 5 Do not think to bu
8 6 with services
7 7 This layout will ge
6 8 population
5 9
4 10
3 11
2 12
1 13
Legends 1 2
Inner road 38 24
Outer road 37 23
House 36 22
35 21
Shop 34 20
33 19
Industry 32 18
Polluted services 31 17
Park 30 16
Fire 29 15 City
Police 28 14 Storage
Health 27 13
Education 26 12 3 government buil
25 11
Gambling 24 10
Entertainment 23 9
Landmark 22 8 House
Power 21 7
Water 20 6 House
Sewage 19 5
Waste 18 4 House
17 3
16 2 House
15 1
14 Highway exit
13 1
12 2
11 3
10 4
9 5
8 6 House
7 7
6 8 House
5 9
4 10 House
3 11
2 12 House
1 13
1 2
When you reach this far, the tower of Dr. Vu must be unlocked. And, you can try his experienments with
Dr.Vu will require 3 special items and he destroys some houses. Later, you repair the houses to get Gold
Hope you enjoy my guide and feel free to give your comments on the next sheet 'Comments and questi
Elvellon-V
My city ID is 140314900
If you have made it through 3 phases above, you can run your city by yourself and let your imagination
From this point, it is not my guide anymore, just some "imagination" of mine for your consideration
CITY OF INSANITY
Are you nuts? If yes, t
A city consists of ONL
It can reach to a maxi
Try it out somedays, f
The level of insanity c
The CITY OF INSANITY looks like Brazilian slums area, often shown on TV
I am following the GLORIOUS METROPOLIS model, which I think it is more civilized and smart, with pl
1 2 3
50 36 House
49 35
48 34 House
47 33
46 32 House
45 31
44 30 House
43 29
42 28
41 27 House
40 26
39 25 House
38 24
37 23 House
36 22
35 21 House
34 20
33 19 House
32 18
31 17 House
30 16
29 15 House
28 14
27 13 House
26 12
25 11 House
24 10
23 9 House
22 8
gg 21 7 House
20 6
19 5 House
18 4
17 3 House
16 2
15 1 House
14 Highway exit
13 1 House
12 2
11 3 House
10 4
9 5
8 6 House
7 7
6 8 House
5 9
4 10 House
3 11
2 12 House
1 13
To be continued...
TOPTOPTOPTOPTOP TOPTOPTOPTOPTOP HAT MODEL Revised on 26Jul2016
is final at level 16) and to get enough 90.000 population for Dr.Vu's tower.
Added 'City of Insanity' model, a full 50x50 city of only basic services to maximum residential buildings
Added 'Glorious Metropolis' model, a full 50x50 city of previous 'Simoleons is no problem' with full luxury services
Added 'Simoleons is no problem' model, improved version of normal 24x26 layout, when simoleons are abudant.
Max households with services in the center
Minimum road intersection. Give a smart and enjoyable look
Area service helps to increase population a given percentage based on the fixed population a house can give
O
As I know, 'house-count service' do not increase population, on the contrary, decrease it if they are put too close to houses
will focus on building a lot of houses. Eventually, when city level is high enough for new expensive services, complants will pop-up li
now, is pleased because that careless player must buy things by real cash, or just uninstalling the game = destroy all his/her dream c
be more creative by placing houses in the center and try to please citizens by services around. It cost a lot for services due to some c
ol or I may say 'Service control" is the key to maintain a healthy growing city
ould be in the center while the houses are built around that center to maximize the area of coverage
vice' should be outside and faraway, because most of them cause pollution to the residence
traffic jam on a specific road in SimCity Buildit is caused by how big the houses next to it are. So, how many cars & buses running ar
Thus, you cannot free a road by building intersection and road near it. => just rotate the house to other road or upgrade the road
r the factory, power plant, etc., your citizen will get there to work => leave pollution factories and service as far as possible
ll services, which are critical to your city. Without any of them, your citizenz will finally abandon their home
last sheet 'Service in SimCity BI' for more details. In that sheet, as you can see, for each category, I also evaluate what building is mor
km
Exit I did my own drawing with MS Excel, in which I place most critical services in the cen
House House House House Then, I placed houses around. My first idea was to build minimum road, but I failed. S
8 9 10 On the left was the result
House A block of 10 residential buildings (which I call "house" herein)
Fire ParkService area When turned clock-wise, it looks like a top hat that commonly used during 19th-2
House PolicHealth The inner road will be soon crowded with traffic jam, so be ready for upgrade
The outer road only serve 2 houses (number 4 & 7) at each corner, so free road is
House House House House You can rotate other houses away from inner road to outer road to avoid traffic jam if the b
3 2 1 If you follow exactly the same, all 10 houses will be within coverage and never com
Exit A fully upgraded block can support 30.000 people, which means 3 blocks will lead
Exit At first, when services are limited, the blue service area can be replace by house 11.
House House House House 'House impossible' will not receive service from FIRE and POLICE, so, do not think ab
8 9 10
House Please take note: I use the 1st model with 10 houses only in this guide
Fire ParkHouse House
House PolicHeal 11 impossible
Fire
Exi Exit
House House House House House House House House
ParkHouse HouseParkHouse House
House House
Fire ParkService area Service area ParFire Hea
ParkHouse House House House
House PolicHealth HeaPolice House Pol
To maximize the service area, I put 2 blocks back to back. So, some service in the blue zone can has affect to 02 blocks
Only 01 exit for 1 block is enough, so I do not make another exit (in the example above, there is no exit in the south part)
As you can see, there is no intersection inside the blocks, which make a feeling of less traffic jam. Cars just go non-stop
The blue 2x2 area in the south, I make it for the bus station, which precisely covers all houses of 2 blocks
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Land expansion
Unlock part by part when having enough special items (exhaust, wheel, ...) and reaching certain level
House
Fire Park
House PolicWater
House House House House
Lu c a u, mo t kho i cu a 9 nha la
At first, one block of 9 houses is enough because you only have to
spend on 1 coal power, 1 basis water, 1 fire house, 1 police, 1 Ha y th e na ng ca p ngo i nha c
park ng ngh ra ng e xa y dng h
Try to upgrade your houses as high as possible
Do not think to build more than 9 houses, it will cost you a lot
with services Ca ch bo tr na y se giu p ba n co
This layout will get you to around level 7-8, with 30.000
population
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Land expansion
Unlock part by part when having enough special items (exhaust, wheel, ...) and reaching certain level
House House
Fire Park School WatParFire
House PolicHealWater WatHeaPolice House
House House House House House House House House
upgrade is pop-up anymore. It's time to build another block - Gia s ngo i nha cu a ba n la ta t ca s
- With 20 houses, you should have 2 coal power, 3 basis water, 2
fire house, 2 police, 2 park - Vi 20 ca n nha , ba n ne n co 2 ie n
- Also, you have to build 1 basic sewage, 1 garbage dump or - Ngoa i ra, ba n pha i xa y dng 1 n
incinerator
- Maybe you have boat at the dock already, so a grade school or a - Co le ba n co thuye n ta i be n ta u a
bus station can be built. - 02 pho ng kha m nho ga n co ng v
- 02 small clinic near the park too, if your residence requires
- This layout will get you to around level 15-16 with 60.000 - Ca ch bo tr na y se giu p ba n co
population
Sewage Sewage
- Around level 15-16, your main
- Secondary objective is to click
- Replace coal with oil power, o
- If you manage to expand all la
City Factory
Storage
3 government buildings
House House House House Bus House House House House Shop
House This is the first area to build residence zone House Shop
Fire Park EducationEntertainmenParFire
House PolicHealth Gamble Landmark HeaPolice House Shop Coal power
Water
House House House House House House House House Shop Water Coal power
Water
Highway exit Exi Exit
Transportation Education Shop Water
Department Department Water
Shop Coal power
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
try his experienments with your own city.
pair the houses to get Golden Keys, a lot of them
It's hard to get simoleons, indeed. However, if you manage to have a lot of them.
Below is a dream city, an improved version of phase 3. It will give some population
boost by having bigger services and more parks
Some "green" services are added to
You can check the guide to make money, (it is not mine, and not 100% guaranteed working). Check sheet 'money making guide'
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
City Factory
Storage
3 government buildings
House House House House Bus House House House House Shop
3 government buildings
House House House Bus House House House House House House House House Bus
House House
ScupJogging Education Entertain Joggin Scupture ScuJoggin EducationEntertain
Gamble Landmark House House Gamble Landmark
House House House House House House House House House House House
ExiExit ExiExit
Police precint Deluxe fire house Police precintDeluxe fire house
Hospital Hospital
ExiExit ExiExit
House House House House House House House House House House House
House House
ScupJogging Education Entertain Joggin Scupture ScuJoggin EducationEntertain
Gamble Landmark House House Gamble Landmark
House House House Bus House House House House House House House House Bus
House House House Bus House House House House Shop House House House House Bus
House House House House House House House Shop House House House House
ExiExit ExiExit
TransportPolice precint Deluxe fire h Education Shop Police precintDeluxe fire house
Department Department
Hospital Shop Hospital
House House House Bus House House House House House House House House Bus
Are you nuts? If yes, the CITY OF INSANITY model is just right for you.
A city consists of ONLY BASIC CRITICAL SERVICES (no big services of fire, police, hospital) to save land for houses
It can reach to a maximum total of 280 houses, 840.000 POPULATION in theory without any luxury services such as gamble, ent
Try it out somedays, fun is guaranteed. I believe with all service to boost population, a number of 1.5 million is ok. And, so far, I
The level of insanity can be pushed further by using 11 houses block model (see Part 4), which increases total houses to 300
ivilized and smart, with places for all luxury services. Maybe, someday, I'll test my INSANITY
4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
House House House Bus House House House House House House House House Bus House House
House House
FirePark Education EntertainmenParFire Fir Park EducationEntertainmen
Poli Health Gamble Landmark HeaPolice House House Pol HealthGamble Landmark
House House House House House House House House House House House House House
ExiExit ExiExit
House House House House House House House House House House House House House
House House
FirePark Education EntertainmenParFire Fir Park EducationEntertainmen
Poli Health Gamble Landmark HeaPolice House House Pol HealthGamble Landmark
House House House Bus House House House House House House House House Bus House House
House House House Bus House House House House House House House House Bus House House
ExiHouse
FirePark Education EntertainmenParFire Fir Park EducationEntertainmen
Poli Health Gamble Landmark HeaPolice House House Pol HealthGamble Landmark
House House House House House House House House House House House House House
House House House House House House House House House House House House House
House House
FirePark Education EntertainmenParFire Fir Park EducationEntertainmen
Poli Health Gamble Landmark HeaPolice House House Pol HealthGamble Landmark
House House House Bus House House House House House House House House Bus House House
House House House Bus House House House House House House House House Bus House House
House House
FirePark Education EntertainmenParFire Highway exit Fir Park EducationEntertainmen
Poli Health Gamble Landmark HeaPolice House House Pol HealthGamble Landmark
House House House House House House House House House House House House House
ExiExit ExiExit
House House House House House House House House House House House House House
House House
FirePark Education EntertainmenParFire Fir Park EducationEntertainmen
Poli Health Gamble Landmark HeaPolice House House Pol HealthGamble Landmark
House House House Bus House House House House House House House House Bus House House
1 2 3 4 5 6 7 8 9 10
2
3
4
5
6
7
8
9
10
11
12
h full luxury services
oleons are abudant.
HousePark
HousePark
fect to 02 blocks
t in the south part)
just go non-stop
a u, mo t kho i cu a 9 nha la u bi v ba n ch pha i tie u to n tre n 1 ie n than, 1 c s nc, nha 1 la, 1 ca nh sa t, 1 co ng vie n
th e na ng ca p ngo i nha cu a ba n ca ng cao ca ng to t
g ngh ra ng e xa y dng hn 9 ngo i nha , no se chi ph cho ba n ra t nhie u vi ca c dich vu
;
ngo i nha cu a ba n la ta t ca skycrappers ba y gi va kho ng co na ng ca p ngo i nha la ca so pop-up na. o la thi gian e xa y dng kho i
ca n nha , ba n ne n co 2 ie n than, 3 c s nc, 2 nha ho a, 2 ca nh sa t, 2 co ng vie n
ra, ba n pha i xa y dng 1 nc tha i c ba n, ba i cha ra c hoa c lo o t 1
a n co thuye n ta i be n ta u a co , do o , mo t trng pho tho ng hoa c mo t tra m xe buy t co the c xa y dng.
ng kha m nho ga n co ng vie n cu ng va y, ne u c tru cu a ba n ye u ca u
o tr na y se giu p ba n co c xung quanh mc 15-16 vi 60.000 da n
und level 15-16, your main objective is to build more houses to increase population to 90.000 to get Dr.Vu and get as many coins as p
ondary objective is to click those random blue pop-up (how your people think about the mayor, which is you) to get special items to
place coal with oil power, or just simply build 2 more coal power
ou manage to expand all land around your starting land, your city layout should look like below
heet 'money making guide'
34 35 36 37 38 39 40 41 42 43 44 45 46 47 49 50 48
House
Entertain Joggin Scupture
Landmark House
Exit
Deluxe fire house Water Water treatment
RecycliRecycling center
Exit
House House House House
Oil po Oil power
House
Entertain Joggin Scupture
Landmark House
Water Water pump
House House House House
House
Entertain Joggin Scupture
Landmark House
Exit
House House House House
House
Entertain Joggin Scupture
Landmark House
d for houses
ervices such as gamble, entertainment, etc.
million is ok. And, so far, I have seen none city can do this massive number.
ses total houses to 300
34 35 36 37 38 39 40 41 42 43 44 45 46 47 49 50 48
House House House House House House House Non-pollution
Exit Bus
House House House Exit
House House
House
ParFire House House
HeaPolice House HeaPark
House PolFire House
House House House
House House House House
House House House
House House House House
Exit
ParFire House House
HeaPolice House PolFire
House HeaPark House
House House House
House House Exit
House House House Exit
Exit Bus
House Exit
ParFire House House
HeaPolice House
House House
House House House HeaPark
House PolFire House
House House House
House House House House
House
ParFire Shop Shop Shop Shop
HeaPolice House
Shop Pollution
House House House
c xa y dng.
0 to get Dr.Vu and get as many coins as possible to build extra services
or, which is you) to get special items to increase city storage size and expand new land
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
36
35
34 S
33
32 S
31
30
29 G
28
27 G
26
25
24 W
23
22 W
21
20
19 P
18
17 P
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
E X I T
1
2
3
4
5
6
7
8
9
10
11
12
13
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
36 H H P H H
35
34
33 SEWER H H P H H
32
31 SEWER H H P H H
30
29
28 GARBAGE
27
26 GARBAGE
25 11 10 9 8 7 6 5 4 3 2 1 1 2 3 4 5 6 7 8 9 10 11
24
23 WATER
22
21 WATER
20
19
18 POWERPOWER
17
16 POWERPOWER
15
14
13 I S
12
11 I S
10
9
8I S
7
6I S
5
4
3I S
2
1
E X I T
1
2I S H H P H H
3
4I S H H P H H
5
6
7I S
8
9I S
10
11
12 I S
13
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
36
35
34
33
32
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
E X I T
1
2
3
4
5
6
7
8
9
10
11
12
13
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
36
35
34
33
32
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
E X I T
1
2
3
4
5
6
7
8
9
10
11
12
13
29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
58 59 60 61 62 63 64 65 66 67 68
58 59 60 61 62 63 64 65 66 67 68
H H P H H
H H P H H
H H P H H
H H P H H