You are on page 1of 19

external version

Corporate Identity &


Graphics Standards Manual

Nintendo of Europe GmbH / Nintendo Center / D-63760 Groostheim


March 25, 2008

2008 Nintendo
Introduction Table of Contents

From the bir th of the video game industry to What Is The Purpose of This Manual? 1
present day, Nintendo has continued to create
How To Use and Protect Our Trademarks and Copyrights 2
unique products intended for everyone, and
established a brand that is known throughout History of The Nintendo Logo 3
t h e wo r l d a n d i s s y n o ny m o u s w i t h g a m i n g
Our Legal Corporate Name and Trademark 4
culture. Our mission is to continue to create
intriguing new ideas, and to bring smiles to our 1. Proportion and Protective Area 5
customers everywhere-without regard to age,
2-1. Corporate Logo Color 6
gender, nationality, or culture.

2-2. Grayscale Backgrounds 7


W h i l e N i n te n d o c o n t i nu e s to i n n ova te , i t i s
3. Color Backgrounds 8
i m p o r ta n t to c o n s i d e r h ow we a p p e a r to
customers throughout the world. 4. Prohibited Use 9

5. Corporate Logo Applications 11


T h e N i n te n d o c o r p o ra te l o g o s e r v e s a s a
representation of a brand image. The handling of Product Graphics Standards 13
a logo that is seen by customers, with unified
Hardware Packshots 14
s ta n d a rd s a n d c a re f u l m a n a g e m e n t , w i l l
accurately transmit our corporate sincerity and Software Packshots 15
quality to people everywhere. Doing so will also
Logo Example 17
lead to trust from our customers.

T h e s e g u i d e l i n e s c o n ta i n u s a g e r u l e s a n d
s ta n d a rd s f o r u n i f y i n g t h e N i n te n d o l o g o
throughout the world and putting it to use. We
ask for the cooperation of everyone in having a
thorough understanding of the purpose of this
manual and making use of it.

Nintendo Corporate Identity & Graphics Standards Manual


What Is The Purpose of This Manual?

Nintendo has an international presence, Misuse of our trademarked logos and logo- This manual provides the following information:
with subsidiaries worldwide. types weakens Nintendos ability to protect
our trademarks and reserve them exclusively Presents the corporate identity program
Because of this, it is impor tant to have a for our use or the use of whomever we deem and how to apply it.
unied corporate identity program to help appropriate.
maintain a consistent and correct corporate Describes how to use trademarks.
look throughout Nintendo. Even slight var iations, modifications or
embellishments can damage Nintendos Gives rules and standards on how to apply
Many different businesses produce products claim to these trademarks. our trademarks in various applications.
using our trademarks.
Gives color and graphic standards for
It is also important to have a set of standards Nintendos products.
and rules so that all of our products will have
a consistent family look about them and will Provides a reference library of our trade-
use our trademarks consistently and correctly. marked graphics.

Almost everyone has a computer on their


desk capable of manipulating graphics.

These standards and rules will ensure that


everyone using our trademarks will do so con-
sistently and correctly.

To protect our legal rights to our trademarks,


they must be used correctly.

1 Nintendo Corporate Identity & Graphics Standards Manual


How To Use and Protect Our Trademarks and Copyrights

A trademark is a word, name, symbol or logo Trademarks are not plural or possessive in Here is an abbreviated list of some of our
that identifies the product of a company. Our for m, and should not be abbreviated, more common trademarks for Europe.
trademarks must be protected or we will lose unless the abbreviation is also a trademark.
Nintendo
the right to control them and keep them exclu-
Game Boy Advance
sively for our own use. Trademarks should be distinguished from
Nintendo GameCube
common words by print style and capital-
Mario Bros.
Below are some simple rules for using our ization.
Super Mario Bros.
tradename and trademarks.
Donkey Kong
Nintendo product packaging and market-
Metroid
Each registered Nintendo trademark must ing materials must include the proper
The Legend of Zelda
have a TM , SM or after the first use copyright notice.
Super Mario World
or most prominent use in a single publica- Typically, this would be something like:
Wii
tion, and must be properly acknowledged. (date) Nintendo.
Nintendo DS Lite

The trademark Nintendo should not be In addition to these trademarks, there are
confused with our corporate name. Nintendo many more for additional hardware accesso-
is used as an abbreviation for the com- ries, trademarks for hundreds of game titles
pany name, Nintendo of Europe GmbH. a n d m a ny fo r s u c h t h i n g s a s m a r ke t i n g
The trademark is used for brand name slogans like Wii move you.
identification, as in We sell Nintendo
brand video games.

There is no such thing as a Nintendo. Be


careful to use the Nintendo brand name as
an adjective, not as a noun.

2 Nintendo Corporate Identity & Graphics Standards Manual


History of The Nintendo Logo

Th e fir s t roman iz ed Nin ten do logo u s i n g


the font style associated with the
current racetrack design was in 1959. This
logo was modified several times over the
years, but continued to retain the basic form
still in use today. 1959 - The text style is changed to a non-cursive style. 1995 - The current logo is a little bolder and the
racetrack fits tighter around the text when compared
to the earlier version.
When Nintendo began manufacturing the
Game & Watch product in the early 1980s,
the logo was applied as a label inset into the
plastic housing and a racetrack shape was
added to define the logo.

Most products manufactured after 1984 con- 1984 - The racetrack is added. 2008 - Worldwide logo color is changed from red to gray.

tinued to use this racetrack shape around the


logo and soon Nintendo Company Ltd. and its
subsidiaries were using this design on most
applications, including consumer products
and advertising.

As Nintendo developed into a worldwide com-


pany, new variations in the logo design came
into use. In 1994 it was decided to converge
the various logos into one design, and estab-
lish a new unified look. In 2008, the logo color
was unified globally from the original red color
to gray.
Make sure that you are using the latest
version of the Nintendo logo.

3 Nintendo Corporate Identity & Graphics Standards Manual


Our Legal Corporate Name and Trademark

O u r c o m p a ny s f u l l a n d l e g a l n a m e i s Make sure that you are using the latest


Nintendo of Europe GmbH. This is the way that version of the Nintendo logo. Nintendo of Europe GmbH
the company name should appear in most
formal or legal documents. It is important to use our logo in a consistent The correct legal name in AvantGarde Bold font style.

and correct manner, based on the guidelines


In general or informal use, the name Nintendo set down in this document. This will help us
alone is appropriate. In bodies of text or other achieve the following goals: Nintendo
instances where the name of the company
may appear more than once, the full name Protect our rights to ownership and use of The correct informal name in AvantGarde Bold font style.

should be used the rst time it appears and our logo.


then the informal name can be used after
that. Maintain our reputation for high quality,
high value products.
The Nintendo logo is our primary and most
well known trademark. Information on proper Maintain a positive and strong image that The correct corporate logo.

and improper use of this logo is given in the is instantly recognizable.


next section.
Reinforce our individuality and credibility.

Project the universality of our company


and products. Obsolete logo no longer in use. DO NOT USE!

4 Nintendo Corporate Identity & Graphics Standards Manual


1. Proportion and Protective Area

The Nintendo corporate logo includes the text


logotype and the racetrack. The logotype
mu s t a l wa y s b e u s e d to g e t h e r w i t h t h e
racetrack. When displaying the corporate
logo, a certain protective clear space should
be maintained, and no other logos, text or
graphic elements are allowed within this
surrounding area.

The size of the protective area around the


10 % 100 % 10 %
logo is the same as the height and width of
t h e " n " o f t h e l o g o t y p e. E x p re s s e d i n
numerical values, the margins at the left and 35 %

right should each be 10% of the logo's width,


a n d t h e m a rg i n s a t t h e to p a n d b o t to m
should each be 35% of the logo's height. 100 %

35 %

5 Nintendo Corporate Identity & Graphics Standards Manual


2-1. Corporate Logo Color

The preferred logo colors are shown on the


right.

Gray is the standard color, followed by white,


and black, in that order.
Gray Standard color
On a white background, use gray. On a color
background that decreases the visibility of CMYK : K 50%
RGB : R 140 + G 140 + B 140
the gray logo, use white. Only in cases where
PANTONE Cool Gray 8c
the visibility of white logo is low, then the
black color may be used.

Examples of the gray, white, and black colors


are shown in section 2-2.

White Black

CMYK : C 0% + M 0% + Y 0% + K 0% CMYK : K 100%


RGB : R 255 + G 255 + B 255 RGB : R0 + G0 + B0

6 Nintendo Corporate Identity & Graphics Standards Manual


5. Corporate Logo Applications

TV Commercials & Promotional Videos Game Software

Events
(Large-scale events aimed at
transmitting information
worldwide, etc.)

12 Nintendo Corporate Identity & Graphics Standards Manual


Product Graphic Standards

13 Nintendo Corporate Identity & Graphics Standards Manual


How To UsePackshots
Hardware and Protect Our Trademarks and Copyrights

14 Nintendo Corporate Identity & Graphics Standards Manual


Software Packshots

15 Nintendo Corporate Identity & Graphics Standards Manual


Software Packshots

16 Nintendo Corporate Identity & Graphics Standards Manual


Logo Example

17 Nintendo Corporate Identity & Graphics Standards Manual

You might also like