Professional Documents
Culture Documents
2008 Nintendo
Introduction Table of Contents
From the bir th of the video game industry to What Is The Purpose of This Manual? 1
present day, Nintendo has continued to create
How To Use and Protect Our Trademarks and Copyrights 2
unique products intended for everyone, and
established a brand that is known throughout History of The Nintendo Logo 3
t h e wo r l d a n d i s s y n o ny m o u s w i t h g a m i n g
Our Legal Corporate Name and Trademark 4
culture. Our mission is to continue to create
intriguing new ideas, and to bring smiles to our 1. Proportion and Protective Area 5
customers everywhere-without regard to age,
2-1. Corporate Logo Color 6
gender, nationality, or culture.
T h e s e g u i d e l i n e s c o n ta i n u s a g e r u l e s a n d
s ta n d a rd s f o r u n i f y i n g t h e N i n te n d o l o g o
throughout the world and putting it to use. We
ask for the cooperation of everyone in having a
thorough understanding of the purpose of this
manual and making use of it.
Nintendo has an international presence, Misuse of our trademarked logos and logo- This manual provides the following information:
with subsidiaries worldwide. types weakens Nintendos ability to protect
our trademarks and reserve them exclusively Presents the corporate identity program
Because of this, it is impor tant to have a for our use or the use of whomever we deem and how to apply it.
unied corporate identity program to help appropriate.
maintain a consistent and correct corporate Describes how to use trademarks.
look throughout Nintendo. Even slight var iations, modifications or
embellishments can damage Nintendos Gives rules and standards on how to apply
Many different businesses produce products claim to these trademarks. our trademarks in various applications.
using our trademarks.
Gives color and graphic standards for
It is also important to have a set of standards Nintendos products.
and rules so that all of our products will have
a consistent family look about them and will Provides a reference library of our trade-
use our trademarks consistently and correctly. marked graphics.
A trademark is a word, name, symbol or logo Trademarks are not plural or possessive in Here is an abbreviated list of some of our
that identifies the product of a company. Our for m, and should not be abbreviated, more common trademarks for Europe.
trademarks must be protected or we will lose unless the abbreviation is also a trademark.
Nintendo
the right to control them and keep them exclu-
Game Boy Advance
sively for our own use. Trademarks should be distinguished from
Nintendo GameCube
common words by print style and capital-
Mario Bros.
Below are some simple rules for using our ization.
Super Mario Bros.
tradename and trademarks.
Donkey Kong
Nintendo product packaging and market-
Metroid
Each registered Nintendo trademark must ing materials must include the proper
The Legend of Zelda
have a TM , SM or after the first use copyright notice.
Super Mario World
or most prominent use in a single publica- Typically, this would be something like:
Wii
tion, and must be properly acknowledged. (date) Nintendo.
Nintendo DS Lite
The trademark Nintendo should not be In addition to these trademarks, there are
confused with our corporate name. Nintendo many more for additional hardware accesso-
is used as an abbreviation for the com- ries, trademarks for hundreds of game titles
pany name, Nintendo of Europe GmbH. a n d m a ny fo r s u c h t h i n g s a s m a r ke t i n g
The trademark is used for brand name slogans like Wii move you.
identification, as in We sell Nintendo
brand video games.
Most products manufactured after 1984 con- 1984 - The racetrack is added. 2008 - Worldwide logo color is changed from red to gray.
35 %
White Black
Events
(Large-scale events aimed at
transmitting information
worldwide, etc.)