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KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
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3 6
VEHICLE TYPE: NAME: COST: FIXED WEAPON TYPE: GUNNER:
DRIVER: SPANNER:
Short Long To Hit To Hit Save
Score Armour Location/Damage Score Armour Location/Damage Range Range Short Long
Strength
Modifiers
Damage Ammo Notes
1 4
KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
2 5
3 6
VEHICLE TYPE: NAME: COST: FIXED WEAPON TYPE: GUNNER:
DRIVER: SPANNER:
Short Long To Hit To Hit Save
Score Armour Location/Damage Score Armour Location/Damage Range Range Short Long
Strength
Modifiers
Damage Ammo Notes
1 4
KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
2 5
3 6
VEHICLE TYPE: NAME: COST: FIXED WEAPON TYPE: GUNNER:
DRIVER: SPANNER:
Short Long To Hit To Hit Save
Score Armour Location/Damage Score Armour Location/Damage Range Range Short Long
Strength
Modifiers
Damage Ammo Notes
1 4
KUSTOM JOBS, GUBBINZ AND PERMANENT DAMAGE:
2 5
3 6
Gorkaz & Morkaz
MODEL Cost M WS BS S T W I A Ld WEAPONS NOTES
Nob 12 teef 4 4 4 3 4 1 3 1 7(8) Hand-to-Hand, Gunz, Armour, Stikkz Ld8 once won first battle
Spanner 6 teef 4 3 3 3 4 1 2 1 7 Hand-to-Hand, Gunz, Armour, Stikkz Allows up to 1 vehicle or 3 bikes
Slaver 6teef 4 3 3 3 4 1 2 1 7 Hand-to-Hand, Gunz, Slaver, Armour, Stikkz Allows Grots
Boyz 5 teef 4 3 3 3 4 1 2 1 7 Hand-to-Hand, Gunz, Armour, Stikkz
Yoofs 3 teef 4 2 2 3 3 1 2 1 7 Hand-to-Hand, Gunz, Armour, Stikkz +1 T when becomes Boy
Grotz 2 teef 4 2 3 3 3 1 2 1 5 Hand-to-Hand, Gunz Suffer from Pinning
VEHICLES Cost
Buggy/Trukk 20 teef
Trak 15 teef
Bike 10 teef
Diggaz
MODEL Cost M WS BS S T W I A Ld WEAPONS NOTES
Digganob 10 teef 4 4 4 3 3 1 4 1 7(8) Hand-to-Hand, Gunz, Armour, Stikkz Ld8 once won first battle, Pinning
Shaman 8 teef 4 3 3 3 3 1 3 1 7 Hand-to-Hand, Gunz, Armour, Stikkz Mind Powers (in campaigns), Pinning
Digga-Boyz 4 teef 4 3 3 3 3 1 2 1 7 Hand-to-Hand, Gunz, Armour, Stikkz Pinning
Digga-Yoofs 2 teef 4 2 2 3 3 1 2 1 7 Hand-to-Hand, Gunz Pinning
VEHICLES Cost
Buggy/Trukk 20 teef
Trak 15 teef
Bike 10 teef
Da Boyz Armoury
Slugga 2 teef 6 12 +1 - 3 0 1 4+
'Uge club/Choppa 2 teef - - - - user +2 varies 1 - Double handed. Opponent wins draws
Bow 1 toof 12 18 - -1 3 +1 1 4+
Crossbow 1 toof 12 18 - -1 4 0 1 4+ Move or fire
Shoota 2 teef 12 18 +1 - 3 0 1 4+
Kannon 3 teef 4 18 - -1 4 0 1 4+ Knockback
Blunderbuss 1 toof 6 - +3 - 3 +1 1 4+
Net 2 teef 4 - - - Special - - Auto One Use. Entangle - anyone hit is down, can be freed on a D6 of 6 at end of turn
Grabba Stik 2 teef - - - - user varies - - Anyone taken out automatically captured
Bolas 1 toof 8 - - - Special - - Auto If "1" to hit, Slaver suffers S3 hit. One Use. Entangle.
Eavy Armour 7 teef 4+ Half Initiative for boarding/ avoiding being run over
Vehicle Armoury
Spikes 5 teef Damage to models is S4, not S3 (falling off, failing to board, etc).
Extra Spiky 10 teef As Spikes, plus any boarders/people leaping out of the way suffer -1I
Wrecker Ball 10 teef +D3 damage when ramming/raking/sidewiping. If driver/crew hit, knocked off vehicle and land D3" away, taking S3 hit on 4+. Must be operated by a boy or spanner.
Big Grabber 5 teef +1 damage when ramming/raking/sidewiping. If driver/crew hit, grabbed off vehicle and are Captured. Must be operated by a boy or spanner.
Reinforced Ram 5 teef Rolls 2 dice and chooses highest for damage roll when ramming or being rammed.
Boarding Plank 3 teef Must specify direction (front/rear/left/right). If within 2" of enemy, can lower it. Models can then cross between vehicles without Initiative tests.
Loadsa Ammo
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/4 wpn cst Ignores first failed ammo roll.