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z Zoom
In/Out: quick auto zoom in on or from the picked items
z Auto: automatically zooms in on selected item
edge.5 v_edge.5
edge.6
v_vertex.7
edge.2 v_edge.7
Clean Up Holes
Why clean up holes?
z Volumes must be air-tight. Holes in faces must
be repaired in order to properly define volumes.
Holes in the model are internal edge loops that do
not constitute external boundaries of a face (or
faces)
Clean Up Holes
Clean Up Cracks
Why clean up cracks in faces?
z Cracks in faces cause meshing difficulties as well
as disconnects which do not permit volume
definition.
Tools to identify and highlight the problem spot
z Maximum angle between edges defining the crack
(default is 20)
z Other tools similar to those for Cleanup Short edge
Options to Apply Cleanup Tool
z Similar to those for Cleanup Short edge
Method to fix the problem spot
z Connect edges
Tolerance: maximum distance between edges to
be connected
Clean Up Cracks
The edges that define the crack The edges that define the crack
share one vertex share two vertices
vertex.5
Before Cleanup, Faces are Virtual Face Created Before Cleanup, Face Virtual Face Created
Disconnected at Vertices After Cleanup by Contains a Crack After Cleanup by Edge
with a Gap Edge/Vertex Connect Connect
Before Cleanup
3 faces (real or virtual)
Virtual Virtual
Chop option
face - face
angle < 135
Tri-primitive
Mesh: Cooper
1 of 8 Sharp Angles
Merge
edges
170
Clean Up Fillets
Why clean up fillets?
z Cleaning fillets will relieve meshing difficulties by simplifying
faces. This can facilitate generating map/submap meshes.
Tools to identify and highlight the problem spot
z Maximum angle: specifies the maximum deviation from 90o
for outward-pointing normals computed at the boundaries of
the fillet face.
z Other tools similar to those for Cleanup Short edge
Options to apply the Cleanup Tool
z Similar to those for Cleanup Short edge
Methods to fix the problem spot
z Merge face
z Collapse face
Candidate Faces
z Faces to merge: all bounding faces with a face-face angle >
135 pre-picked
z to collapse between: two opposite faces along the longest
edges prepicked
Clean Up Fillets
Before cleanup After cleanup by face merge After cleanup by face collapse
Fillet face can cause meshing One virtual face results from virtual Fillet face is divided; each part is merged
difficulty face merge with its adjoining face (suitable for
volume map mesh)
Method
z Connect faces
z Delete faces
Cleanup Demo
Cleanup Steps
Import the .iges file using the default settings (Make tolerant).