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Chapter 1 - About Outbreak: Undead.. pg. 2
Chapter 2 - Characters pg. 3
Chapter 3 - Skillls and Traits pg. 4
Chapter 4 - The Turn pg. 5
Chapter 5 - Zombies pg. 6
Chapter 6 - Combat pg. 7
Chapter 7 - Vehicles pg. 8
Chapter 8 - Equipment pg. 9
Chapter 9 - Gamemasters Section pg. 14
Chapter 10 - Glossary pg. 15
Index pg. 16
1
Errata for the first printing of Outbreak: Undead..
Chapter 1: About Outbreak: Undead
2
Chapter 2: Characters
pg. 18
Police, Military and Correctional Ofcers
will factor in their base 20 Attack before
the choice of skills that can increase a
characters Attack, not afterwards.
pg. 22
Doctor, Surgeon
Incorrectly lists Medicas a potential
bonus skill. The skill Medic does not
exist in this game.
pg. 25
Lawyer
Lawyers may also add a +25 bonus to
Empathy when making Per - Diplomacy
(Coax)checks in addition to the other
bonus this type allows.
pg. 26
Thief/Burglar
A thief or burglar must be taking Point
or be solo in order to take advantage of
their bonus for Per - Search, Hide check.
pg. 28-29
This is the Yourself as a Character
section that was referenced elsewhere.
pg. 30
The movement as indicated in the text
is correct, the list is incorrect. The entry
should read:
Base Movement (crawling speed) =
Height
Base Movement x2 = Normal speed
Base Movement x4 = Running speed
Base Movement x10 = All-Out Sprint
3
Chapter 3: Skills and Traits
4
Chapter 4: The Turn
pg. 103
Survival
Change the Degrees of Success entry to
the following:
Degrees of Success: A character is able
to sleep and heal wounds as if they were
in a Stronghold. They are able to nd
a local food source and are sheltered
enough to sleep for 1 Time per degree of
success. During these periods of Time, no
E% are made. A Headshot in this check
will either result in a character nding a
shelter that can be retreated to and used
later or nd a very plentiful food or fresh
water source. This will decrease the
Difculty of subsequent checks by 2 to a
minimum of 0 if the character manages to
get to the same place.
5
Chapter 5: Zombies
pg. 175
The Beasts
A GM can deem certain areas to be the
habitat of such monsters and that any
successful E% they make will result in
encounters with zombie Beasts, not just
those successful by a certain amount of
degrees of success.
pg. 180
Raptors
These beasts now use Swarm rules as
detailed in our FCF, but will be repeated
here for ease of reference.
6
Chapter 6: Combat
pg. 203
Damage and the Living
When determining the results of Ranged
or Melee Attacks against The Living the
Lethality of the weapon doesnt factor in
the same way it does with zombie targets.
Instead of causing an outright kill, an
attacker gets to roll a number of damage
dice as indicated in a weapons entry per
degree of success in their attack the same
way Zombies get to roll their damage
after a successful grapple with a character.
Because The Living are much more
susceptible to injury, a character landing
an attack against The Living will get to
add bonus Degrees of Success equal to
the tens value of the weapons Lethality
at the appropriate range.
i.e. A rearm with a short range Lethality
of 35 will add 3 bonus degrees of success
when determining the amount of damage
dice allowed to be rolled for making a
successful attack with it.
pg. 207
Weight of Numbers
The weight of numbers bonus counts the
combined Size of both sides, not just the
number of participants.
pg. 213
Failing While Using Pistols as Defensive
Weapons
When a character uses a Pistol
weapon defensively and fails their
7
Chapter 7: Vehicles
Flight
Vehicles capable of ight will be able
to avoid all E% results while in the air
against non-ying opponents and can
travel several times faster than on land,
varying wildly depending on the type of
vehicle. They require specialized places to
take off and land (excepting helicopters)
and ying one untrained is impossible.
Those attempting will have the Difculty
increased by 2 per Size of the vehicle and
will treat any failed Per - Drive (ight
capable vehicle) as a Catastrophe.
Fuel Consumption
A Vehicle will consume 1 CU of Fuel
per Time equal to the vehicles Vee +
Structure - Size rounding down unless
stated otherwise. If this number is less
than 1, then count it as 1.
Size
An objects Size is how massive it is.
It encompasses both weight and volume.
Most of the time, a player will not need
to consider Size unless interacting with
8
Chapter 8: Equipment
9
Chapter 8: Equipment, contd
The players in the above from 1-4 degrees of success. The Whether or not a GM reveals
example looting the gun store, items on the list that indicate that there are items yet to be
get signicant degrees of that they require 5 degrees of found at a location is entirely
success with their Per - Search success to purchase still remain up to the GM.
check, for instance, achieving unavailable to the characters.
4 degrees of success, indicates So in this case, all but the Note: The same item may
that looting the store yields not Intermediate Rie and SMG can appear multiple times on the
only 4 additional Resource as be purchased with the Resource same Resource Catalog. This
per normal Search rules, but the gathered during this mission. is done to represent caches
4 degrees of success indicates The rest of the items that have of the same weapon hidden in
that the players uncovered all been found can be added to the different quantities, thus giving
but the most hidden items on the Stronghold Resource Catalog them differing Degradation
list and would be allowed to add and remain there, or the item values.
the items to their own catalog as can be purchased immediately.
indicated on the stores catalog
10
Chapter 8: Equipment, contd
11
Chapter 8: Equipment, contd
pg. 286
Bows/Compound Bows/Crossbows
If you know the pull of your bow, then
add +1 to the ZK% per 5lb. of pull on the
bow.
pg. 287
Bows and Crossbows use pistol range
increments.
pg. 304
There is no more 10 Essentials entry. It
has been replaced by Survival Kit that
has the following prole:
Survival Kit
A basic survival kit, sometimes called the
10 Essentials.
Cargo: 1
Value: 3
Degradation: 3
Reduce the Difculty of a Per -
Survival check by 1.
1 Resource can be spent to remove d6
Degradation points from this item.
pg. 313
Laser Sight
A Laser Sight will grant bonuses to a
characters Ranged Attack instead of to
the weapons Lethality. Also, add the
following entry:
When rst attached, at least 1 Time and
0.5 CU worth of ammo must be spent
to zero or calibrate the sight to the
trajectory of the rearm.
13
Chapter 9: Gamemasters Section
14
Chapter 10: Glossary
15
Outbreak:Undead.. Errata v1.0
Outbreak: Undead Index for the First Edition
Actions Mechanic - 20 Darkness - 353
Combined - 95 Metallurgist - 26 Dehydration - 353, 354
Combined Opposed - 95 Military - 17, 18 Freezing - 353, 354
Common - 95 Nurse - 21 Noise - 353, 354
Empathy - 95 Pharmacist - 21 Smoke - 353
Perception - 95 Photographer - 23, 24 Starvation - 353, 354
Strength - 95 Police - 17, 18 Water - 353
Typical - 90 Priest/Rabbi/Preacher/ Core Mechanics - 05
Wasted - 96 Minister/ Monk - 27 Currency Exchange - 261
Will - 95 R.O.T.C. - 28 Damage - 203
Adrenaline Boost - 100 Rancher - 27 Armor Priority - 225-227
Advanced GM Rules Overview - 427 S.W.A.T. - 18, 19 Degenerative - 235, 236
Being Active, Strength Checks - 101 Scientist/Researcher - 24 Damage Formula - 207
Bite Locations - 209 Search and Rescue - 28 General Wound Table - 224
Bonuses, Stacking - 03 Security - 19, 20 Generalization - 200, 201
Cargo - 29, 255-256 Social Worker/Volunteer - 26 Instant Death - 224
Capacity - 255, 256 Therapist - 26 Damage, Types
Carry Capacity - 255, 256 Thief/Burglar - 26 Bite Wounds - 221
Determining - 29 Videographer - 23, 24 Bone Injury - 223
Encumbrance Overview - 29 Volunteer Fireghter - 28 Burns - 231
Maximum Cargo Capacity - Welder - 26 Burns Overview - 223
29 Checks - 95 Combinations - 224
Minimum Cargo Capacity - Adv. Medicine/Surgery - 105 Falling - 229, 230
29 Balance - 104 Flesh Wounds - 220
Resources - 257 Breach Checks - 426 ,427 Impact Wounds - 221
Character - 08 Calm Other - 106 Infection - 222
Based on Players - 28, 29 Calm Self - 107 Internal Injury - 223
Bite Resist (BR%) - 32 Climbing - 100 Open Wounds - 222
Character Sheet, Sample - 09 Diplomacy - 106 Overview - 219
Height - 29 Drive (Class) - 102 Poison - 228, 229
Template - 343 Driving - 241 Damage, Types Table (Formula) - 219
Weight - 29 Endurance - 101 Death or Glory - 32
Character, Type - 16 First Aid/Diagnosis - 105 Defense - 31
Artist - 23, 24 Grappling - 100 Determining for Characters
Carpenter - 25 Hide - 103 - 31
Characters based on players - Hold - 91, 107 Maximum - 31
29 Holding Overview - 98 Overview - 198
Child - 17 Holding, Generalization - 91 Zombies - 134
Civilian - 17 Lifting/Pulling - 100 Defensive Weapons - 211
Construction Worker - 26 Navigation - 104 Pistol Weapons - 213, 214
Contractor - 26 Opposed - 06 Degradation - 302, 303
Correctional Ofcer - 17, 18 Resist Pain - 107 Degrees of Failure - 05
Craftsman - 25 Searching - 102 Degrees of Success - 05
Doctor/Surgeon - 21, 22 Setting Difculties - 353 Delay of Game Penalties - 91
E.M.T. - 28 Spotting - 102 Dice
Eagle Scout - 28 Survival (Urban) - 103 Mishap - 04
Electrician - 23 Survival (Wilderness) - 103 Percentage - 04
Farmer - 27 Variable Difculties - 353 Rolling - 04
Fireghter - 19 Vehicle - 240, 241 Difculty - 06
Journalist - 23, 24 Vehicle Speed Difficulty Factors - Difculties, Stacking - 03
Lawyer - 25 241 Empathy - 13,14
Locksmith - 25 Checks, Environmental Modiers SPEW AI Operational Definition
- 14
16
Outbreak:Undead.. Errata v1.0
Encounters - 344 Material Table - 340 Bayonet - 305
Additional zombies - 415, 416 Mixing and Matching Armor - 325, Belt - Ammo - 304
Breach Checks - 145 326 Belt - Tool - 304
Character speeds - 144 Riot Shield - 337, 338 Binoculars - 305
Checks - 344, 413 Shoes - Running - 338, 339 Bolt Cutters - 305
Deployment generalization - 417 Starting Clothing - 332 Brass Knuckles - 305
Deployment in Buildings - 145 Durability, And Tools - 298 Briefcase - 305
Deployment of Opponents - 144 Battle Readiness - 299, 301 Canteen - 305
Driving - 241 Breaking - 296 Cellular Phone - 305
Encounter Checks (E%) - 93 Component Durability - 299, 301 Chains - 305
Fleeing a Zombie Encounter - 414 Dulling - 296, 298 Chainsaw - 306
Fleeing with Vehicles 241, 247 Misuse - 298 Chainsaw - Light - 306
Formula - 415 Misuse - Gross - 298 Chainsaw - Pole - 306
Generalization - 114 Table - 297 Compass - 306
GM Encounter Rolls - 345 Fire Control (FC) - 254 Crowbar - 307
Length - 415, 416 Healing Items/Drugs Cyanoacrylate - 307
Living - 188 Anti-toxin - 318 Dried Ration - 307
Number of Zombies in an Antihemmoragic/Haemostatic Dried Ration - High Caloric -
Encounter - 348 Medicine - 318 307
Overview - 142 Antiseptic - 318 Duct Tape - 307
Picking Fights - 348 Aspirin - 318 Duffel Bag - 307
With the Living - 413, 414 Blood Unit - 318 Dynamite - 308
With Zombies - 414 Caffeine Pills/Energy Drink - 318, Earplugs - 308
Encumbrance - 255 319 Emergency Roadside Kit - 308
Difculty Modiers - 202 Cigarettes - 319 Energy Bar - 308
Defense based on Structure Disinfecting Spray - 319 Field Manual - 308
Level - 424, 425 Ibuprofen - High Dose - 319 Fire Extinguisher - 309
Locations - 423 Ipecac - 319 Fire Extinguisher, Small - 309
Multiple Floors - 427 Non-Adherent Gauze Pad - 319 Firecrackers - 308
Structures - 424 Opiates - 319 Firemans Axe - 308
Equipment - 254 Penicillin - 319, 320 Flashlight - 310
Bartering - 259 Sleep Aids - 320 Flashlight - Disaster - 310
Bribery - 259 Sling - 320 Gasoline - 310
Cargo Units (CU) Overview - 254 Sterile Gauze - 320 Global Positioning Satellite
Categories - 262 Stypics - 320 (road) - 310
Clothing and Protective Gear - 322 Sutures - 320 Global Positioning Satellite
Advanced Rules - 339, 340 Tourniquet - 320 (topographical) - 310
Bite Resistance - 324, 325 Items 4 CU or Greater - 260 Grappling Hook - 310, 312
Body Armor - Heavy - 327 Kits - 301 Grenade Rounds - 312
Body Armor - Light - 329 Degradation - 302, 303 Gun Cleaning Kit - 312
Body Armor - Medium - 327, 329 Lethality - 254 Hack Saw - 312
Boots - Combat - 330 Noise Overview - 254 Harness - 312
Boots - Heavy - 330 Persuasion - 259 Hatchet - 312
Boots - Hiking - 331 Purchase timing - 260 How-To Manual - 312
Clothing - Heavy - 331 Purchasing New Equipment - 257, 258 Ice Axe - 312, 313
Clothing - Light - 333 Special - 254 Iodine Tablets - 313
Clothing - Medium - 332 Starting Equipment for Characters Kerosene - 313
Defense - 324 based on players - 29 Kerosene Lantern - 313
Fire Retardant Gear - 333, 334 Equipment, Tools - 303 Kerosene Stove - 313
Gas Mask - 334 10 Essentials - 304
Gloves - 334, 335 Arrows - Target - 304 Lamp Oil - 313
Helmet - Bicycle - 335 Axe - 304 Laser Sight - 313
Helmet - Construction - 335, Backpack - 304 Lighter - 313
336 Backpack - Hiking - 304 Lighter Fluid - 313
Helmet - Firemans - 336 Bait - 304 Liquor/Spirits/Wine - 313
Helmet - Miners - 337 Batteries - 304 Lock Pick - 314
17
Outbreak:Undead.. Errata v1.0
Mace - 314 Complex Weapons Overview - 294 Specialist: Military/Police - 270
Mace (civilian) - 314 Crossbows - 286, 287 Very Rare - 271
Machete - 314 Dagger - 291 Flame Weapons and Fire - 268, 269
Map (city) - 314 Flame Thrower - 287 Flame Weapons and Catastrophes - 269
Map (topographical) - 314 Grenade - 287 Food per Cargo Capacity - 257
Multi-Tool - 315 Grenade Launcher - 287 Formations - 96
Night Vision Goggles - 314 Halberd - 291 Basic Formation - 99
Noisemaker - 314 Heavy Machine Gun - 281 Checks - 97
Padlock - 314 Katana - 291 Middle - 97
Pastimes - 315 Knife - 291 Middle Guard - 97
RC Racecar - 315 Knife - Combat - 291 Point or Lead - 96, 97
Road Flare - 315 Light Machine Gun - 281 Rear - 97
Rope - 315 Machine Guns - 281 Switching Positions - 98
Scope - 315 Material Overview - 294, 295 Why have them? - 99
Security Blanket - 315, 316 Molotov Cocktail - 292 Gestalt Dice - 36, 37
Sharpening Stone - 316 Nunchakku - 291 As Secondary Skills - 38
Shovel - Long - 316 Piercing Weapon (long) - 292 Characters based on players - 29
Shovel - Trench - 316 Piercing Weapon (med) - 292 Gaining - 39
Signal Flare - 316 Piercing Weapon (short) - 292 Grappling - 207
Sledgehammer - 316 Pistols Overview - 272 Damage - 218
Sleeping Bag/Pup Tent - 316 Ries Overview - 277 Disarm - 216, 218
Stun Gun - 316 Seax - 293 Generalization - 204
Suppressor - 316, 317 Semi-Automatic Rie - 280 Less Than One DoS - 208, 209
Telescope - 317 Shotgun - 286 Multiple Characters - 214, 215
Tent - 317 Shotgun - Assault - 286 Multiple Opponents - 214, 215
Tiki Torch - 317 Shotgun - Riot - 286 Winning and Losing effects - 209
Walkie-Talkie - 317 Shotgun - Sawed-Off - 286 Handicaps - 82
Wood Splitter - 317 Shotguns and Noise - 282 Addiction, Mild - 82
Value (V) - 254 Shotguns and Reloading - 282 Addiction, Serious - 82, 84
Weapons - 262 Shotguns and Shock and Awe - 282 Allergies, Airborne - 84
.357 Magnum Handgun - 276 Shotguns Overview - 282 Allergies, Food or Drug - 84
.357 Magnum Revolver - 275 Slashing Weapon (long) - 293 Allergies, Severe - 84
.38 cal Handgun - 276 Slashing Weapon (med) - 293 Asthma - 84
.45 cal Handgun - 276 Slashing Weapon (short) - 293 Cannot Drive Stick - 85
9mm Handgun - 276 Submachine Gun - 272, 276 Claustrophobic - 85
Bludgeoning Weapon (long) - Tanto - 291 Climate Shock - 85
288 Throwing Knife - 286 Clumsy - 85
Bludgeoning Weapon (medium) Wakizashi - 291 Computer Illiterate - 86
- 288 Exhaustion - 116 Dietary Specicity - 86
Bludgeoning Weapon (short) - 288 Explosives - 202 Dour - 86
Bolt Action Rie - 280 Multiple Shots - 202 Farsighted - 88
Bow - 286 Multiple Targets - 202 Gun Shy - 86, 87
Bow - Compound - 286 Firearm Rules - 263 Hemophiliac - 87
Bows - 287 Bolt Action - 265 High Strung - 87
Carbines - 277 Carbine - 265 Low Blood Tolerance - 87
Cartridges: Heavy Pistol - 273, Deployment - 266 Low Needle Tolerance - 87
274 Firing Mode: 3-Shot Burst - 267 Nearsighted - 88
Cartridges: Heavy Rie - 279 Firing Mode: Fully Automatic - Pacist - 88
Cartridges: Intermediate Pistol - 273 267 Rare Blood Type - 88
Cartridges: Intermediate Rie - 278 Jam - 264 Stubborn - 88
Cartridges: Massive Pistol - 275 Noise - 263 Summary - 83
Cartridges: Massive Rie - 279, Pistol Weapon - 270 Vice - 88
280 Reloading - 263 Healing - 233
Cartridges: Shotguns - 283, 284 Revolver - 271 Activity - 234
Cartridges: Small Pistol - 272, 273 Rie Weapon - 271 Bone Injury - 234
Cartridges: Small Rie - 277 Shock and Awe - 263 First Aid - 233
18
Outbreak:Undead.. Errata v1.0
Natural - 234 Freezone - 355 Ranged Attack - 198
Open Wounds - 234 On the Offensive - 374 - 376 Determining for Characters - 31
Rest conditions - 234 - 236 Piggybacking Missions - 363 Lethality Formula - 199
Viral Effects - 235, 236 Repair Missions Vehicles - 247
Health, Determining for Characters - 32 Advanced Medicine - Bone Will Bonus - 30
How to Play - 03 Injury - 405 Rare Items - 258, 259
Initiative, For Characters - 90 Advanced Medicine - Open Rewards - 343
Instantaneous Noise generalization - 138 Wounds - 405 Risk Chart - 421, 422
Introduction - 02 Repair Vehicle - 412 Sacricing Skill Tiers - 10
Lethality - 204 Running a Mission - 413 Searching
Living - 188 Scout - 377, 378 In Formations - 419
Breach checks against vehicles - Search and Rescue - 379 - 381 Repeated Searching - 419
243 Sentimental Value - 382 Rewards - 417, 418
Combat With - 189 Simultaneous Missions - 363 While in Encounters - 417
Damage - 203 Stronghold Upgrades - 362 Size - 16
Diplomacy, Beacon - 386 Skills - 33
Ask/Command - 188 Call-to-Arms (Political) - 407, Bonus restrictions - 16
Bribe - 189 408 Civilian Craftsman bonuses - 25
Coax/Lie - 189 Damage Report - 388 Handicaps - 03
Determine Motives - 188 Disposal - 389 Introduction - 34
Intimidation - 189 Crows Nest - 387 List - 42
Plea - 189 Firing Range - 389 Agility - 42
Overview - 216 Fortify - 392 Archery - 42
Health - 189 Pet Zombie - 393 Backseat Driver - 43
Melee Attack - 204 Rec Room/Dojo/Gym - 395, 396 Basic First Aid Training - 43
Panicked - 190 Sanctuary - 399, 400 Biker - 44
Shattered - 191, 192 Tripwire Alarm - 397, 398 Bilingual - 44
Survivor - 194 Workshop - 402, 403 Billy Goat - 44
Vigilante - 195, 196 We Know This Much - 400, 401 BMX - 45
Melee Attack - 204 Structuring - 349, 350 Bo Staff - 45
Determining for Characters - 30 Supply Raid - 383 - 385 Brawler - 47
Lethality Formula - 204 Timetables - 413 Caged Wisdom - 47
Multiple Targets - 204 Movement - 92 Calm - 48
Speed factors - 204 Determining for Characters - 30 Chemistry - 48
Vehicles - 248, 249 Into Grapple Range - 94 Climb - 48, 49
Weapon FC - 204 Within Encounters - 94 Co-op (Name) - 50
Will Bonus - 30 Multiple Combatants - 206 Combat Medic - 49
Missions - 367 Multiple Shots - 199, 200 Contemplative - 51
Aborting Missions - 363 - 365 Multiple Targets - 199, 200 Crushing Blow - 51
All-Out-Defense - 368 - 370 Outbreak Levels - 345 Defend - 52
Alternate Structures Overview - 428 Outbreak Levels Table - 346, 347 Early Bird - 52
Escape to the Safezone - 430, 431 Pain - 232 Endurance - 53
Finite Zombies - 432, 433 Blacking Out - 232 Fast Shot - 53
Marina - 429, 430 Resist Pain - 232 Grenadier - 56
Prolonged Escape - 429 Panic - 113, 114 Gunslinger - 56
Raid - 431, 432 Percentage Values - 03 Gunsmithing - 57
Bell the Cat (Political) - 371 Perception - 12 Handyman - 58
Demolition - 372 SPEW AI Operational Healer - 58
Ending a Mission - 419 Denition - 12 Healthy - 59
Equipment Manufacture Phases - 91 Heroic - 60
Bait/Noisemaker - 406 Check - 91 Hide - 60
Flamethrower - 409 Damage - 92 Knife Fighter - 62
Household Bomb - 403, 404 Grapple - 91, 92 Leadership - 62, 63
Molotov Cocktail - 410 Intent - 91 Lone Wolf - 63, 64
Reinforce Vehicle - 411 Resolution - 91 Marksman - 65
Escape - 373 Surprise - 91 Martial Artist - 65
19
Outbreak:Undead.. Errata v1.0
Melee Fighter - 66 Structure Class (SC) - 360 Viral Table - 352
Mountain Goat - 66 Training Missions Weight of Numbers - 207, 208
Mule - 67 Firing Line - 390 Who You Can Play As - 03
Navigator - 67 Practice Makes Perfect - 394, Will - 15
Night Owl - 68 395 SPEW AI Operational
Offroad - 68 Stealth - 396, 397 Denition - 15
Pack Rat - 68 Viability (Via) - 356 - 358 Zombies - 117
Parry - 69 Sudden Death - 343 Armed (Sentient) - 131
Resourceful - 69 Surprise Attacks - 210 Armed Initiative - 131
Search - 69, 71 Against characters - 210 Attack - 133
Sniper - 71 Against zombies - 210 Beasts - 175
Steady Shot - 71, 72 Template Characters Hellcat - 177
Stealthy - 72, 73 Creation - 10 Hellhound - 176
Streetwise - 73 Gestalt Dice - 38 Nightmare - 178, 180
Stunt Driver (class) - 73 Time 90, 428 Raptor - 180-182
Survivalist - 74 Trailing Zombies Rolls - 421, 422 Simian (greater) - 183, 184
Switch Hitter - 75 Turn - 90 Simian (lesser) - 182
Swordsman - 75 Turn Resolution - 108-110 Special Attacks - 175
Tactician - 76 Uncommon Items - 258, 259 Titan - 186, 187
Tough - 76 Universal Firearm Rules - 263 Ursus - 184, 185
Traceur - 77 Unspent Resources - 261 Breach Checks - 145
Trigger Discipline - 77, 78 Vehicles - 237 Against vehicles - 246
Warlord - 78, 79 Damage generalization - 243 Speed and Breach checks -
Weapon Familiarity - 79 Damage - 243 426
Weapon Tinker - 80 Fleeing with - 244, 246 Categories - 154
Weapon Training - 80 Flight - 245 Standard - 154
Woodsman - 80, 81 Impacts with Immobile Solid Template - 154
Prerequisites and Training - 35, 36 Objects - 243 Unique - 154
Secondary Skills - 35 Impacts with Living - 242 Damage - 133, 203
Starting Skills - 10 Impacts with Mobile Solid Objects Decay - 126
Summary - 40, 41 - 243 Defense - 134
Tertiary Skills - 35 Impacts with Zombies - 242 Deployment - 144
Tiers - 34 Prole In Buildings - 145
Special Attacks - 212 Cargo - 240 Diet - 123
Coup de Grace - 212 Class - 239 Encounter % (E%) - 133
Knocked Prone - 212 Fuel - 240 Feeding - 123
Unarmed Attack - 212 Size - 239 Horror Traits - 147-153
Special Firearm Rules - 265 Special - 240 Advanced Weaponry - 150
Speed Structure - 240 Aversion/Attraction - 147
Crawling - 92 Transport - 240 Bane - 152
Double Time - 92 Vee - 240 Biologically Alive - 150
Half Speed - 92 Size Restrictions - 238, 239 Chitin - 150
Normal - 92 Sizes - 238 Evacuation - 149
Sprint - 92, 93 Speed Maximums - 240 Evolution - 151
SPEW attributes - 10 Traveling through terrain - 239 Mutation - 151, 152
Increasing - 39 Types - 251-252 One Big Monster (OBM) -
Strength - 11 Bicycle - 251 152, 153
SPEW AI Operational Definition Bus - 252 Pounce - 150
- 11 Car, Compact - 252 Rapid Incubation - 148
Stronghold - 356 Motorcycle - 251 Sentience - 149
Culture (Cul) - 360 SUV - 252 Vicious - 151
Food - 361 Truck - Pickup - 252 Injury - 120, 121
Morale (Mo) - 360, 361 Truck - Small - 252 Laws - 118, 119, 120
Population (Pop) - 358, 359 Wrecked or Crashed - 243, 244 Immutable - 119
Resource - 361, 362 Victory Conditions - 342 Mutable - 119
Science (Sci) - 359, 360 Victory Sub-Conditions - 343 Movement - 140
20
Outbreak:Undead.. Errata v1.0
Perception bonuses - 140
Obstacles - 125
Perception - 127,134
(Lv 1) Very Low - 127
(Lv 2) Low - 127
(Lv 3) Medium - 128
(Lv 4) High - 128, 129
(Lv 5) Very High - 129
Priority - 124
Protective Gear - 337
Senses - 135
Hearing - 138
Lifesense - 139
Smell - 137
Vision - 136
Special - 135
Speed - 134
Strength - 133
Subtypes - 133
Banshee - 166
Chamberlain - 169, 170
Crawler - 160, 161
Drowned - 157
Familiar Face - 171
Feeders - 146
Frozen - 158, 159
Ghoul - 168, 169
Glutton - 163-165
Grotesque - 156
Husk - 159, 160
Sleeper - 162
Standard - 155
Urchin - 172, 173
Vampire - 174
Viral - 134
Virus - 123
21