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Paladin 3 Soldier

CLASS & LEVEL BACKGROUND PLAYER NAME


Rolen
Half-Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I face problems head-on. A simple,
16 +0 30 direct solution is the best path to success.
18 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- I enjoy being strong and breaking things.

+4 PERSONALITY TRAITS

Hit Point Maximum 35


4
Strength
DEXTERITY Independence: When people follow orders
0
Dexterity blindly, they embrace a kind of tyranny.

10 4
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
+0 2
Wisdom
Someone saved my life on the battlefield.
6
Charisma To this day I will never leave a friend behind.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 3 d 10
0
Acrobatics (Dex) Total SUCCESSES
+4
I'd rather eat my armor than
0
Animal Handling (Wis) FAILURES
admit when I'm wrong.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+6
Athletics (Str)

9 4
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Darkvision 60'
Greatsword +6 2d6+4
-1 0
Insight (Wis) Fey Ancestry

6
Intimidation (Cha) Warhammer * +6 1d8+4 - Adv on saves vs Charmed
WISDOM -1
Investigation (Int) - Immune to magic sleep
Javelin (5) ** +6 1d6+4
0
Medicine (Wis)
10 -1
Nature (Int)
Military Rank - Captain
* Versatile 1d10
0
Perception (Wis)
+0 ** Thrown, Range 30/120 Divine Sense
4
Performance (Cha)
- Action to sense all celestials,
CHARISMA

6
Persuasion (Cha) fiends and undead in 60'

3
Religion (Int) - Cha Mod +1 uses per day
19 0
Sleight of Hand (Dex) Lay on Hands
0
Stealth (Dex) - 5x level HP per day
+4 - Action to heal
0
Survival (Wis)
- Spend 5 to cure a disease or
SKILLS ATTACKS & SPELLCASTING
poison
Great Weapon Fighting
10 PASSIVE WISDOM (PERCEPTION)
- When you roll a 1 or 2 on
CP Chain Mail
damage die for a weapon using
Holy Symbol 2 hands, re-roll the die and use
SP Insignia of Rank the new roll.
All Armor, Shields
Trophy (dagger taken Divine Smite
Simple, Martial Weapons EP
from a fallen foe) - When you hit with a melee
Deck of Cards weapon attack you can expend
Playing Cards GP 10 a spell slot.
Common Clothes
Vehicles (Land) - Deal extra radiant damage
Belt Pouch equal to 2d8 for a 1st level slot
PP

Common, Elvish, Celestial +1d8 for each additional level.


Divine Health
- Immune to disease
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 5'10" 170lbs
AGE HEIGHT WEIGHT

Green Tan Brown


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Oath of the Ancients


Channel Divinity
- Once per short rest
- Natures Wrath
- Action; Target a creature within 10'
- Str. of Dex. Save or be restrained.
- If restrained, repeat save at end of each of the targets turns.
- Turn the Faithless
- Action; All Fiends and Fey in 30'
- Wisdom save or turned for 1 minute or until taking damage
- Turned creature spends its turn moving as far from you as
possible, taking the dash action. Can't move within 30' of
you. If it can't move it can take the dodge action.
- If the creatures true form is hidden by an illusion, shapeshifting
or other effect, that form is revealed while it is turned.
ADDITIONAL FEATURES & TRAITS

Explorer's Pack
- Backpack - Bedroll
- Mess kit - Tinderbox
- 10 Torches - 10 days Rations
- Waterskin - 50' Hemp rope

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepare Cha Mod + 1/2 Pal. lvl round down.
Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Ensnaring Strike (Conc)

Speak with Animals


4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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