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Warhammer Fantasy Roleplay 3 rd Edition Ruleset

For
Fantasy Grounds II
Version 1.1

This work is not endorsed by, nor affiliated with, Games Workshop, Fantasy Flight Games, or SmiteWorks Limited.
Introduction Features
Fantasy Grounds II is a Virtual Table Top (VTT) tool Dice roller and dice pool builder for the WFRP
that enables the playing of pen and pater style role custom dice.
playing games (RPG) over the internet. It supports Fully featured character sheet, including sections
many different types of RPGs though its use of to enter all talents, actions and conditions.
Rulesets a package containing all the information Party sheet mechanic allowing the GM to track
required by Fantasy Grounds in order for the tool to party tension and fortune.
customise its appearance and behaviour to match the An initiative tracker allowing the GM and players
RPG that it was created for. Many Rulesets are to keep track of both combat and social encounters
available for Fantasy Grounds; some developed Drag and drop support throughout A set of
commercially in association with the RPG publisher; custom tokens on the desktop can be quickly used
others developed and made freely available by the to drag and drop wounds, stress, fatigue, power,
community. favour, and wealth to any character portrait,
character sheet, npc or token.
The Warhammer Fantasy Roleplay 3rd Edition Ruleset
is a community ruleset that has been developed to A set of desktop card which, when used in
allow people to play the role playing games over the conjunction with a library module, allow players
internet with friends. The Ruleset includes features and GMs to randomly draw criticals, conditions,
such as character sheets, party sheets, npc sheets, and a insanities, mutations, miscasts, and diseases.
custom dice roller. NPC group sheets for tracking creature and
nemesis group organisation.

A Note about Copyrighted Content Ability for a GM to share images and maps with
players, with full support for tokens, pointers and
This ruleset provides the tools to allow you to play drawings.
WFRP using Fantasy Grounds, but does not include Ability for a GM to export a campaign and create
any of the rules or cards that are published by Fantasy an Adventure Module.
Flight Games. Therefore, in order to play, you will still
require a copy of the WFRP rules.
Requirements
It is not the intention of this ruleset to replace the need This ruleset requires version 2.8.0 or later of Fantasy
to purchase any WFRP products and so will never Grounds. While it will work on older versions,
contain such content. unexpected behaviour may be observed.

License Installation
This ruleset is based on the 3.5E ruleset created by To install the ruleset, simply place the WFRP v3.pak
SmiteWorks limited for Fantasy Grounds, and as such, file under the ruleset folder of the Fantasy Grounds
is covered by the original license. Please see the application directory.
license information that is included in the ruleset and
visible by clicking the view license button when When installing Fantasy Grounds, a shortcut is placed
creating a new campaign. on your start menu which points to the Fantasy
Grounds application directory.
The Desktop Clicking on a portrait will show or hide the characters
sheet. Players may view each others character sheets,
The desktop layout for the GM and players differ but may only modify sheets for characters that they
slightly, with the GM having access to a wider range own.
of tools than the players. The following image shows
the desktop as viewed by the GM: The far left portrait is special and represents the party
identity. Clicking on this portrait will show or hide the
3 party sheet.

For more information on creating your own character


portraits, see the appropriate section.

1 4. Sidebar
4
The sidebar provides quick access to many of the tools
available within Fantasy Grounds, and the content
available within the campaign. The available options
differ based on whether the user is hosting a session as
2 5 GM, or connecting as a player.

5. Tokens & Cards


6
The tokens and cards at the bottom of the desktop
provide a quick visual mechanism to add wounds,
1. Chat Window stress, fatigue, etc. straight to a character or npc, or to
The chat window provides the functionality for GMs randomly generate a critical, condition, etc.
and players to send chat messages during a play
The card functionality is linked to the presence of a
session. By default, any text entered into the chat box
loaded library module. If a library module has not been
is sent using the characters or GMs name.
loaded, then the cards will not be visible. For more
In order to roll dice and see their results, you must information about library modules, please see the
drop the dice into the chat window area. This will relevant section.
broadcast the dice results to all players. If you drop the
dice onto the desktop, then you will not see any results. 6. Shortcuts
Along the bottom of the window is the shortcut bar.
2. Custom Dice This bar contains 12 slots, each representing one of the
Below the chat window is located the WFRP custom 12 function keys on the keyboard.
dice, dice pool builder, plus the standard Fantasy
Any item can be dragged to a shortcut slot. This
Grounds dice and modifier box.
includes dice and window shortcuts. Clicking on the
In order to roll any dice, simply drag and drop the dice shortcut box, or pressing the corresponding function
into the chat window. This will roll the dice and key, will activate the slot rolling dice if the slot
display the result in the chat window. contains dice, or opening a window if the slot contains
a shortcut.
For more information relating to building dice pools,
see the building dice pool section. An additional 36 slots are also available, making 48 in
total, by holding down CTRL, SHIFT or
3. Character Portraits CTRL+SHIFT.
Any characters that have been selected by a player are
shown along the top of the screen. A player may
control one or more characters in a campaign, and can
activate their current character by right clicking on a
character portrait and selecting the appropriate menu
option.
The Sidebar PLAYERS ONLY - Shows or hides
the notes window, allowing players
The following tools are available through the sidebar to create their own notes. Useful for
shortcuts. players to keep track of important
notes during a campaign.
Shows or hides the colour wheel. The
colour wheel is used to set the colour of
any pointers drawn by the GM or player on
an image. GM ONLY Shows or hides the
story window, where the GM can
Shows or hides the preferences window. enter story notes and details for
Allows a GM or player to set their sharing with the players.
preferences. Certain options are visible to
the GM only.

Shows or hides the character selection


window. Allows players to select their GM ONLY Shows or hides the
character, or a GM to view all characters images window, where the GM can
within a campaign. load and share images with the
players.
Shows or hides the portrait selection
window. Allows players or a GM to select
a characters portrait by dragging it to the
desktop character portrait token. Available
portraits are loaded from the Fantasy GM Shows or hides the NPC
Grounds application data portraits folder Group window, where the GM can
and are not shared between the host as enter NPC group and NPC character
clients. details.

GM ONLY Shows or hides the initiative PLAYERS Shows or hides the


tracker window. For players, one of the initiative tracker window
larger buttons is used. See below.
GM ONLY Shows or hides the
GM ONLY Shows or hides the lighting Item window, allowing the GM to
effects window. Allows a GM to apply set-up special items that can be
lighting effects to the desktop and windows shared with players.
in order to add atmosphere. The following
lighting options are available:

Day the default lighting effect


Night GM ONLY Shows or hides the
Campfire Location window, allowing the GM
Forest to set-up location cards for use in
images.
Shows or hides the module screen. Allows
the GM and players to load or unload any
available modules.

Shows or hides the library screen. Allows PLAYERS ONLY - Shows or hides
the GM and players to view any loaded the token box. Tokens that are
library content. included in the ruleset, or have been
loaded as part of a module will be
GM ONLY - Shows or hides the token box. displayed within the token box.
Tokens that are included in the ruleset, or
have been loaded as part of a module will
be displayed within the token box.
Tokens reduce your fortune by one, and create a fortune token
that can be dropped into the dice pool builder.
The following special tokens are always visible on
the desktop, and allow a GM or player to quickly add a
value to a character or NPC.

Wound Drag and drop to add a wound to


a character or NPC

Stress Drag and drop to add a stress


point to a character, or to add tension to
the party sheet.
Fatigue Drag and drop to add a fatigue
point to a character.

Recharge Drag and drop to add a


recharge point to an action or condition.

Power Drag and drop to add power to a


character.

Favour Drag and drop to add favour to a


character.

Fortune Drag and drop to add fortune to


a character or to the party sheet.

Gold Crown Drag and drop to add a gold


crown to a characters inventory

Silver Shilling Drag and drop to add a


silver shilling to a characters inventory

Brass Penny Drag and drop to add a


brass penny to a characters inventory

The drag and drop functionality is available throughout


the ruleset, so the following actions can be performed:

Drag and drop a token to a characters portrait to


add a value straight to that character.
Drag and drop a token to anywhere on a character
or npc sheet to add a value straight to that
character.
Drag and drop a token to a line in the initiative
tracker to add a value straight to the character or
npc that the line represents
Drag and drop a token to a character or npc token
on an image, to add a value straight to that
character.

In addition, many values on the character sheet also


support drag and drop. For example, you can drag the
fortune on you character sheet this will automatically
Window Features new group, remove an existing group, change the flag
colour, or change the flag icon.
Many of the windows within the ruleset share the same
look and feel once you have found how to use the Adventure modules loaded into a campaign often add
features of one window, you will be able to apply this their content under a new group, making it easy for a
knowledge to many others. GM to identify the content included in the module.

This section describes many of the common window Characteristic Values


features that appear throughout the ruleset.

Tabs

Featured on both the character and NPC sheet are areas


where you may enter the characters characteristics.

The larger box allows you to enter the number of


characteristic dice associated with that characteristic,
while the smaller box allows you to enter the number
of bonus fortune dice.

You can build quick dice pools from a characteristic


value by simply dragging the value using the mouse.
Located down the side of many windows are a set of
This will automatically create a dice pool based on the
tabs. By selecting a tab you can show content
characteristic, including any bonus fortune dice, and
contained by that tab. The currently selected tab is
also taking into account the characters stance.
shown above the others.
Stance Tracker
Pages

Some windows feature lists of items that are organised


using pages. Where a list supports pages, you will see
The main tab of a character sheet features the stance
a set of small radio buttons appearing at the bottom of
tracker. This stance tracker can be used to keep track
the list. Each button represents a single page in the list.
of a characters stance and automatically building dice
Click on the radio buttons will cycle through the pages pools.
in order, returning to the first page after you have
The number of available reckless and conservative
passed the last.
stance steps is based on two factors:
Groups The characters current career The characters
current career, as indicated by the ticked career in
the career list will affect the number of available
stances.
The characters purchased stance pieces A player
has the option of purchasing additional stance
pieces for his character. These advances are
The campaign windows that are available to a GM
carried over from one career to the next. The two
(Notes, Story, Images, NPCs, and Items) allow for
numeric boxes to the left (conservative) and right
items to be grouped. These groups are represented by
(reckless) of the stance tracker are used to keep
the coloured flags that appear at the bottom of each
track of these advances.
window. By right-clicking on a group, a GM can add a
Progress Trackers Talent Slots

The party and NPC group sheets feature progress


Talent slots are present on both the character and party
trackers, allowing a GM to keep track of values such
sheets, and allow a player to keep track of any
as tension and organisation.
currently socketed talents.
The party tracker can be configured by the GM to
A player may drag and drop a talent from their
match their requirements. Only a GM can change a
character sheet to a slot. Upon doing so, the talent is
progress tracker.
removed from the characters list and shown in the slot.
Drag and drop the gold token to indicate the
A player may remove a talent from a slot at any time
current progress value.
by right clicking on the slot icon (the small square) and
Left click a progress step to highlight a step as
selecting the remove option.
representing an event. Left click again to un-
highlight the step. The numeric value shown next to the slot can be used
Right click on the progress tracker to either add or by a player to keep track of the current recharge value
remove a step from the progress tracker, or change for that slot.
the progress tracker direction (NPC group sheets
only)

Talent Slot Selectors

Talent slots feature on both the party and career sheets.


On the party sheet, they allow a GM to indicate which
talent slots are available to the party. On the career
sheet, they allow a player to configure which talent
slots are available for that career.

By left clicking on a talent slot selector, you can rotate


through the different available types of talent slot. The
talent slot selector shows an abbreviated name of the
slot type. The abbreviations are as follows:

Fa Faith
Fo Focus
In Insanity
Oa Oath
Or Order
Rp Reputation
Ta Tactic
Inventory & Items Building Dice Pools
The character sheet features an inventory tab, allowing Located beneath the chat window is the dice pool
a player to keep track of their characters trappings. builder. This builder allows for a player to quickly
Each item is listed in the inventory, including areas to build a pool of dice before rolling them in the chat
enter the quantity of each item. window.

The small tick box next to an item indicates if the


item is equipped. Only weapons that are
equipped are shown on the combat tab. Only
armour that is equipped is used to calculate a
characters defence and soak value.
An item must be marked as a weapon, or as
armour, for it to show in the combat tab.
The total encumbrance for a character is
automatically calculated and shown at the bottom
of the inventory tab.

Should a player drag a dice to this box, then the dice is


automatically added to the dice pool, as indicated by
an appropriately coloured icon. Once a player has built
their dice pool, then can drag and drop the dice pool
into the chat window in order to roll the dice.

The dice can be cleared by either right-clicking on the


dice pool and selecting the clear option, or by double
clicking on the dice pool.

Any dice pool can be dropped in the dice pool builder,


including pools taken from characteristic values, skills,
etc.

In addition, the dice pool builder also supports some of


the desktop tokens. Drag a corruption token to the dice
pool and a challenge dice is automatically added. Drag
a fortune token to the dice pool and fortune dice is
automatically added

Examples
Drag a characters strength value to the dice pool
builder to build a pool straight off the characters
strength, taking into account any bonus fortune
dice and the characters stance.
Drag a skill pool from a characters skill to the dice
pool to build a pool based on the skill. This will
automatically take into account the characters
stance, bonus fortune and skill training (expertise)
Drag the fortune value from a characters sheet to
the dice pool builder. Notice how the characters
fortune is decreased by one and that a fortune dice
is added to the dice pool.
The Initiative Tracker

The initiative tracker window assists a GM in


managing an encounter. The window allows for
character and npcs to be dropped to window, initiative
values set, and the current characters turn indicated.

The order of characters is the window is automatically


sorted based on the initiative value, with the highest
being at the top. Where a character and npc share the
same value, the character is given priority.

The values visible on the tracker are as follows,


reading from left to right:

I Initiative
S Stress
F Fatigue
Po Power
Fa Favour
Wc Current Wounds
Wt Wound Threshold

The initiative tracker supports the following actions:

Drag and drop character portraits to the window to


add them to the initiative tracker.
Drag and drop the party portrait to add all
characters to the tracker.
Drag and drop a NPC to the initiative tracker.
Drag and drop a NPC Group to add all NPCs to the
tracker.
The GM can click on the icon to the left of
character to indicate the characters turn.
Exporting Modules Character Portraits
The ruleset supports the standard Fantasy Grounds The ruleset includes the ability to automatically create
ability to export a campaign as a module, so that the WFRP themed portraits for characters. These portraits
module may be loaded at a later date into a campaign. can be created on both the players and GMs computer.

A GM can show the export window by entering Portraits should be placed in the portraits folder
/export into the chat window. under the Fantasy Grounds application data
directory.
Portrait images should be in .png format
The optimal size for character portraits is 96x96
pixels.

Note that because the portraits when viewed in the


ruleset are not square, the left and right side of the
image will be cropped.

Original portrait image

The GM can complete the export module details, Portrait as viewed within Fantasy Grounds
including dragging any tokens that they wish to export
to the module. When ready, the GM may right click on
the window and select the export option this will
Custom Tokens
create a .mod file within the modules folder of the Provided separately to the ruleset are a set of template
Fantasy Grounds application directory. images which can be used to create appropriate
looking tokens. Three templates exists which match
the size of the different tokens in WFRP.

These template images can be downloaded from the


same website where the ruleset is located.
Creating Your Own Library The <Quantity> value is not displayed by the ruleset. It
is used by the desktop cards to control how a random
Module card is generated. The larger the quantity for a card,
the greater the percentage chance is for that card to be
Fantasy Grounds includes the facility to load
drawn.
additional content into a campaign through the use of
modules. When a module is loaded that contains For an example of using quantity, please see the
reference material, such as rules or lookup tables, it is conditions that have been entered into the example
referred to as a library module. library.

The WFRP ruleset supports the use of library modules, Upgrading Your Library Module
and includes the functionality of searching through the
With each release of the ruleset there is the potential
contents of a library in order to support the selection of
that the format of the library module may change in
random items through the desktop cards.
order to address issues or introduce new features.
As library modules often contain content within
To assist in upgrading your library module to a version
published rulebooks, content subject to copyright, this
to match the ruleset, a simple upgrade tool is available
ruleset does include a complete library module.
for download from the same location as the ruleset.
Instead, a template library module is provided which
demonstrates how a GM could edit the module to This tool analyses the library common.xml file and
include information from their own rulebooks. performs any required changes to bring it up to date.

The template library can be downloaded from the same To perform the upgrade, follow these steps:
website where the ruleset is located.
1. Extract your library module using the package,
Extracting the Library Module module and extension tool
In order to extract the files in the library module, you 2. Run the upgrade tool
will need to download the package, extension and 3. Using the select button () browse to the
module tool from the Fantasy Grounds website. This common.xml file for the library module.
tool is provided free by SmiteWorks limited. 4. Click upgrade
5. Repackage your library module using the package,
Edit the Common.xml File module and extension tool.
The common.xml file contains all the information
within the library module. As an example, the template
library provides examples of each type of item that
could be contained within the module.

Package the Library Module


Using the package, extension and module tool,
package the files back into a module file. Place this file
in the module folder under the Fantasy Grounds
application data directory. NOTE: Always ensure that you make a backup of your
library module before upgrading in order to prevent the
Quantity loss of work in the event of a problem.
The library supports a special element for all item
types called <Quantity>. The value of this element is
used to specify the number of cards that are available
which have the same detail.

For example, there are many condition cards that are


duplicated across the core set and the expansions.
Entering a <Quantity> of two would tell the ruleset
that two cards of that type are present.
Version History
Version 1.1
Added missing scroll control from career
description
Added current recharge values for insanities and
conditions
Added recharge token to desktop
Added conservative and reckless recharge values
for actions cards
Added ability for ruleset to automatically upgrade
campaigns
Added library upgrade tool
Update library template to reflect changes to action
cards
Added traits to NPC group sheet
Added missing scroll control from item description
Added Runes from Black Fire Pass
Added Inventions from Black Fire Pass
Added Followers (Pets, Horses) to Character sheet

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