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Research Report

B.J. Wilcox, PhD, Bioengineering

Joint-Specific Play Controller for Laboratory, Department of Ortho-


paedics, The Warren Alpert Medi-
cal School of Brown University and
Upper Extremity Therapy: Feasibility Rhode Island Hospital, 1 Hoppin
St, CORO West, Ste 404, Provi-

Study in Children With Wrist dence, RI 02903 (USA). Address all


correspondence to Dr Wilcox at:
bethany_wilcox@brown.edu.
Impairment M.M. Wilkins, PT, DPT, Meeting
Street, Providence, Rhode Island.
Bethany J. Wilcox, Megan M. Wilkins, Benjamin Basseches, Joel B. Schwartz,
Karen Kerman, Christine Trask, Holly Brideau, Joseph J. Crisco B. Basseches, BS, Bioengineering
Laboratory, Department of Ortho-
paedics, The Warren Alpert Medi-
cal School of Brown University and
Background. Challenges with any therapeutic program for children include the level of Rhode Island Hospital.
the childs engagement or adherence. Capitalizing on one of the primary learning avenues of
children, play, the approach described in this article is to develop therapeutic toy and game J.B. Schwartz, BS, Bioengineering
controllers that require specific and repetitive joint movements to trigger toy/game activation. Laboratory, Department of Ortho-
paedics, The Warren Alpert Medi-
cal School of Brown University and
Objective. The goal of this study was to evaluate a specially designed wrist flexion and Rhode Island Hospital.
extension play controller in a cohort of children with upper extremity motor impairments
K. Kerman, MD, Department of
(UEMIs). The aim was to understand the relationship among controller play activity, measures Pediatrics, The Warren Alpert
of wrist and forearm range of motion (ROM) and spasticity, and ratings of fun and difficulty. Medical School of Brown Univer-
sity and Rhode Island Hospital.
Design. This was a cross-sectional study of 21 children (12 male, 9 female; 4 12 years of C. Trask, PhD, Department of Psy-
age) with UEMIs. chiatry and Human Behavior, The
Warren Alpert Medical School of
Methods. All children participated in a structured in-clinic play session during which Brown University, and Depart-
measurements of spasticity and ROM were collected. The children were fitted with the ment of Psychiatry, Rhode Island
controller and played with 2 toys and 2 computer games for 5 minutes each. Wrist flexion and Hospital.
extension motion during play was recorded and analyzed. In addition, children rated the fun H. Brideau, MS, Bioengineering
and difficulty of play. Laboratory, Department of Ortho-
paedics, The Warren Alpert Medi-
cal School of Brown University and
Results. Flexion and extension goal movements were repeatedly achieved by children Rhode Island Hospital.
during the play session at an average frequency of 0.27 Hz. At this frequency, 15 minutes of
play per day would result in approximately 1,700 targeted joint motions per week. Play activity J.J. Crisco, PhD, Bioengineering
was associated with ROM measures, specifically supination, but toy perception ratings of Laboratory, Department of Ortho-
enjoyment and difficulty were not correlated with clinical measures. paedics, The Warren Alpert Medi-
cal School of Brown University and
Rhode Island Hospital.
Limitations. The reported results may not be representative of children with more severe
[Wilcox BJ, Wilkins MM, Basseches
UEMIs.
B, et al. Joint-specific play control-
ler for upper extremity therapy:
Conclusions. These outcomes indicate that the therapeutic controllers elicited repetitive feasibility study in children with
goal movements and were adaptable, enjoyable, and challenging for children of varying ages wrist impairment. Phys Ther.
and UEMIs. 2016;96:17731781.]

2016 American Physical Therapy


Association

Published Ahead of Print:


May 19, 2016
Accepted: May 5, 2016
Submitted: September 2, 2015

Post a Rapid Response to


this article at:
ptjournal.apta.org

November 2016 Volume 96 Number 11 Physical Therapy f 1773


Joint-Specific Play Controller for UE Therapy

C erebral palsy (CP) and related eti-


ologies can lead to impaired mus-
cle function of the extremities
including weakness, spasticity, contrac-
tures, joint deformities, and deficiencies
patients progress, and utilize sophisti-
cated virtual reality interfaces to increase
the patients motivation.3,12 Unfortu-
nately, CIMT, robotic therapy, and other
similar approaches are time-intensive or
Our approach was to develop goal-
directed, therapeutic toy and game con-
trollers that require specific and repeti-
tive joint movements to trigger toy or
game activation. This approach capital-
in somatosensory function.1 Physical institution-based, and hence costly.13 izes on one of the primary learning ave-
therapy and occupational therapy re- Thus, there is a need for an engaging, nues of children, play, providing intrin-
main the primary noninvasive treatments inexpensive, and home-based approach sic motivation and maximizing the dose
for these impairments. The need for ther- to neuromuscular therapy. of intervention.19 These controllers aim
apy is especially important during motor to provide an inexpensive home-based
development as children strive to learn Home-based neuromuscular therapy therapy to supplement institutional phys-
and master new and more challenging allows for increased therapy along with ical therapy or occupational therapy. In
motor tasks. Therapy is aimed at reduc- reduced involvement of therapists and the present configuration, the control-
ing the impact of these impairments, pre- caregivers, providing children with a lers enable play with remote-controlled
venting deterioration of existing motor sense of autonomy over their therapy.14 toys and computer games using wrist
function, inhibiting acquired problems A randomized controlled trial of Mitii extension and flexion. Play thresholds,
such as joint contractures, and decreas- (Move it to improve it), a Web-based or wrist flexion and extension positions
ing disability.1,2 Physical therapy and multimodal therapy that allows for ther- that trigger toy or game response, can be
occupational therapy efforts in the pedi- apists to monitor progress and adjust adjusted for each child, and all wrist
atric population also target reshaping of modules to provide incremental chal- motions during play are recorded and
the nervous system, which is capable of lenge for children in a home-based set- stored on the controller. Previously, a
reorganization and change through a ting, resulted in improvements in motor proof-of-concept study for these play
variety of neural plasticity mechanisms, and processing skills, goal attainment, controllers was completed in a group of
especially in the developing brain.35 and a trend toward improved speed and children with typical development.20
dexterity in the impaired upper limb of The study evaluated play controller func-
The overriding consensus is that more, children with unilateral CP.15 Similarly, tion, goal-directed wrist motion, and chil-
or mass-practiced, therapy leads to better in a school environment, a preliminary drens enjoyment of several different
clinical outcomes.6,7 However, a major study using Kinect Xbox 360 videogames toys and games. Significant differences
limitation of any therapeutic or exercise (Microsoft Corp, Redmond, Washing- were found in the play activity among
program can be patient motivation, level ton), showed a significant improvement the toys and games, but they were all
of engagement, and adherence. This lim- in hand motor performance quality in found to be equally enjoyable. Although
itation is crucial when one considers that activities such as turning pages, feeding, these findings determined which toys
the key concepts behind motor learning and stacking checkers.16 Although a ran- and computer games elicit the greatest
theories include active participation domized, single-blind trial studying the number of goal-directed movements and
in the therapy and repetition of volun- effect of Wii Sports Resort (Nintendo, confirmed the assumption that play activ-
tary movements.1,8 Recent studies on Kyoto, Japan) on upper limb training in a ity would increase with enjoyment, the
constraint-induced movement therapy similar population showed no improve- study was limited to children who were
(CIMT) and robotic therapy have shown ment in coordination, strength, or hand developing typically.
that intensive, goal-directed rehabilita- function, the caregivers in this study per-
tion therapies substantially improve ceived that the children used their hands The aim of the current study was to eval-
patients motor function and their inclu- more and remained engaged enough to uate controller play activity, quantified
sion in the community.3 Constraint- complete all of the play sessions.17 It is by frequency of triggered play events, for
induced movement therapy is a therapy not surprising that a measurable differ- several different toy and computer
approach that utilizes task-specific exer- ence in hand function was not achieved games in a group of children with upper
cises to capitalize on the plasticity of the using a nonjoint-specific Wii controller, extremity motor impairments (UEMIs),
central nervous system and has been as children with upper extremity (UE) specifically of the wrist. We sought to
shown to improve function in children impairments tend to compensate for def- understand the relationship between
with CP.3,9,10 Casting of the childs stron- icits in hand movements by exaggerated wrist impairment, quantified by mea-
ger limb promotes use of the affected shoulder and trunk movements.18 Collec- sures of range of motion (ROM) and spas-
limb, whichalong with intensive one- tively, these findings suggest that motor ticity, and controller play activity. Addi-
on-one sessions with therapistsim- function improvements of a specific joint tionally, we sought to evaluate how the
proves adherence and engagement. can be maximized by targeting the ther- childrens ratings of fun and difficulty of
Robotic therapy also has been shown to apy to repetitive movements of that play would relate to controller play activ-
increase functional strength and improve joint. In the case of play, this equates to ity and impairment, as perceptions of
isolated movements in children with coupling the movement of the specific fun have been related to product
CP.11 Robots provide consistent assis- joint with play, and thus decoupling the usability and childrens engagement in
tance and movement guidance, can possibility of play with compensatory physical activity.21,22
increase task difficulty based on the movements.

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Joint-Specific Play Controller for UE Therapy

Method At the start of the play session, the Pawtucket, Rhode Island) (Fig. 1B) is a
Participants impaired wrist and forearm of each child 2-sided (ie, no top or bottom), 1-degree-
With institutional review board (or more impaired wrist and forearm of of-freedom, remote-controlled car that
approval, children (N21, 12 male, 9 children with bilateral impairments) was moves either forward or backward at a
female; 4 12 years of age) with UEMIs fitted with a specially designed play con- constant speed once the wrist flexion or
were recruited from Meeting Street troller that wirelessly interfaces with extension threshold is exceeded. Toy 2
(Providence, Rhode Island) and the Chil- toys and games (Fig. 1A).24 These con- (GoGo, Hasbro Inc) (Fig. 1B) is an ani-
drens Rehabilitation Center at Hasbro trollers (total weight185 g) comprise 4 matronic remote-controlled dog that
Childrens Hospital (Providence, Rhode main components: a removable and cus- turns left or right when the participant
Island) to participate in the study. The tomizable foam handle, plastic wrist holds his or her wrist beyond the wrist
UEMIs included in the study were attrib- hinge, soft fabric forearm cuff, and elec- flexion or extension threshold.
uted to diagnoses, including, but not lim- tronics closure. Wrist flexion and exten-
ited to, CP, developmental coordination sion motion during play is measured by a Game 1 (Bouncing Balls, NanoGames
disorders, chromosomal disorders, pedi- rotational potentiometer (10-k linear Inc, Christchurch, New Zealand) is a
atric stroke, spina bifida, and traumatic taper, 3005) housed in the wrist computer game where the controller is
brain injury (Table). Eligibility require- hinge. The play controller was designed used to aim a cannon that shoots colored
ments specified that the children have to accommodate various wrist and fore- balls at a conglomerate of balls moving
the cognitive ability to follow instruc- arm sizes, as well as differing levels down from the top of the screen
tions and have limitations of UE function, of contractures among children with (Fig. 1C). When groups of 3 or more
specifically those who (as identified by UEMIs. During the fitting process, the identically colored balls are created, the
the occupational therapist or physical handle was customized to visually align group disappears. Game 2 (Snowman,
therapist at each site) would benefit from the axis of the rotary potentiometer with NanoGames Inc) (Fig. 1C) is a downhill
increasing isolated wrist motions of flex- the palpated distal tip of the radial styloid skiing game where the controller is used
ion and extension. For children with (an estimate of the location of the wrist to steer a snowman left and right in order
bilateral UEMIs, the more impaired wrist flexion and extension axis), and the con- to collect snowman body parts (sticks,
and forearm, again as identified by the troller was secured in this position using coal, carrots), while avoiding trees.
occupational therapist or physical thera- the forearm cuff system.20
pist at each site, were evaluated. The children played with each toy and
Therapists utilized the controllers soft- game for approximately 5 minutes. The
Study Design ware and their own clinical judgment to time period varied among toys and
All children participated in a structured set participant-specific play thresholds games and among participants, but it was
in-clinic play session20 (at either Meeting for wrist flexion and extension positions mainly influenced by external factors
Street or the Childrens Rehabilitation near, but within, the range of the childs such as time constraints of the child,
Center at Hasbro Childrens Hospital), maximum ROM.24 This adjustability parent, or clinic schedule. Therefore,
during which they played with 2 toys was incorporated into the design to time was not examined as an outcome
and 2 computer games for approxi- allow children with varying degrees of variable, as it was unlikely to be repre-
mately 5 minutes each. The sessions wrist motion and spasticity to have a sentative of the childs engagement.
were conducted in designated rooms, complete play experience, while provid-
free of distraction, with ample floor ing the therapist with an easy approach Data Analysis
space for playing with the remote- to expand the childs play thresholds as Wrist flexion and extension motion dur-
controlled toys and a height-adjustable, the ROM improves with treatment. The ing play was recorded and downloaded
wheelchair-accessible table for the com- controller logs and time-stamps wrist for analysis by toy or game. For each toy
puter games. The order of the toys and position data for wrist movements or game, play activity was reduced to a
games was randomized prior to partici- greater than 4 degrees. The design of the single variable: play threshold frequency.
pant arrival. Before the start of the play controller has been previously detailed, Play threshold frequency was computed
session, measurements of spasticity and and the accuracy of wrist measurements as the number of wrist movements for
ROM were collected on the impaired were found to be within 5 degrees of a which the peak flexion and extension
wrist and forearm of each participant by standard motion capture system.24 values were greater than the thresholds
an occupational therapist or physical (thus eliciting a response from the toy or
therapist. Spasticity was quantified using Two different toys and 2 different com- game), divided by the time of play. This
the Modified Ashworth Scale (MAS)23 for puter games were used with the control- measure represents how many goal
the wrist flexors, wrist extensors, fore- ler during the in-clinic play session. movements are met per second of play.
arm pronators, and forearm supinators. These toys and games were selected
Measurements of active range of motion from the previous feasibility study,20 After each play session, the child was
(AROM) for wrist flexion and extension which evaluated how fun each toy and asked to answer a series of questions to
and forearm supination and pronation game was and to what extent they elic- assess the difficulty and fun of each toy
also were collected using goniometry. ited repetitive targeted joint motions. or game.20 The same 3 play-rating ques-
Toy 1 (Bounce Back Racer, Hasbro Inc, tions were asked for each toy or game:

November 2016 Volume 96 Number 11 Physical Therapy f 1775


1776
Table.

f
Details of Participants Age, Sex, Diagnosis, AROM Measurements, Modified Ashworth Scale Scores, Play Threshold Frequency, and DVS Ratingsa

Average
Participant AROM () Modified Ashworth Scale Play Average DVS Rating (SD)
Threshold,
ID Age Wrist Wrist Wrist Wrist Frequency Question Question Question
No. (y) Sex Diagnosis Pronation Supination Flexion Extension Flexors Extensors Pronators Supinators (SD) 1 2 3
1 9 F Pediatric stroke 90 90 90 90 1 1 1 1 0.40 (0.13) 5.0 (0.0) 3.5 (1.9) 5.0 (0.0)

Physical Therapy
2 9 M Cerebral palsy with right- 90 90 90 10 1 1 1 1 0.40 (0.14) 4.8 (0.5) 4.0 (2.0) 4.5 (1.0)
sided hemiplegia
3 9 F Cerebral palsy with right- 90 90 90 25 3 1 2 1 0.09 (0.03) 5.0 (0.0) 3.7 (2.3) 5.0 (0.0)
sided hemiplegia

Volume 96
4 4 M Cerebral palsy with left- n/a n/a n/a n/a n/a n/a n/a n/a 0.19 (0.07) 5.0 (0.0) 2.3 (1.5) 4.7 (0.6)
sided hemiplegia
5 4 M Pediatric stroke 90 0 90 10 3 1 3 1 0.11 (0.03) 4.0 (1.2) 3.0 (1.6) 4.0 (2.0)
6 10 F Cerebral palsy with left- n/a n/a n/a n/a n/a n/a n/a n/a 0.17 (0.08) 3.5 (0.6) 3.0 (0.8) 3.5 (0.6)
sided hemiplegia

Number 11
7 8 M Cerebral palsy with right- 90 90 90 100 2 1 2 1 0.33 (0.14) 4.3 (1.0) 4.8 (0.5) 3.8 (1.5)
Joint-Specific Play Controller for UE Therapy

sided hemiplegia
8 10 M Cerebral palsy with right- 90 90 90 100 1 1 1 1 0.45 (0.25) 5.0 (0.0) 3.8 (1.5) 4.8 (0.5)
sided hemiplegia
9 5 M Cerebral palsy 90 75 45 90 2 3 1 1 0.38 (0.12) 3.8 (1.9) 2.5 (1.3) 3.0 (2.3)
10 12 F Upper extremity 90 90 40 60 1 1 1 1 0.41 (0.15) 3.0 (1.6) 2.8 (0.5) 3.3 (1.7)
weakness,
developmental delay
11 9 F Pediatric stroke 90 90 90 90 3 4 3 3 0.35 (0.18) 5.0 (0.0) 4.8 (0.5) 5.0 (0.0)
12 11 M Cerebral palsy 90 90 70 100 1 1 1 1 0.34 (0.07) 5.0 (0.0) 4.8 (0.5) 4.5 (1.0)
13 7 F Nemaline myopathy 90 90 80 75 1 1 1 1 0.23 (0.16) 5.0 (0.0) 5.0 (0.0) 5.0 (0.0)
14 9 M Perisylvian syndrome, 90 90 85 90 1 1 1 1 0.35 (0.15) 3.3 (2.1) 3.3 (1.5) 3.8 (1.5)
Chiari I malformation
15 9 F Spina bifida, Chiari 45 45 90 90 1 1 1 1 0.22 (0.08) 3.5 (1.7) 3.3 (1.7) 3.8 (1.9)
malformation
16 11 M Traumatic brain injury 90 30 25 50 2 2 2 3 0.05 (0.03) 5.0 (0.0) 4.3 (1.0) 5.0 (0.0)
17 9 M Cerebral palsy 90 90 35 65 1 1 1 1 0.35 (0.08) 4.8 (0.5) 4.8 (0.5) 4.8 (0.5)
18 7 F Microdeletion on 45 45 60 90 1 1 1 1 0.15 (0.04) 4.8 (0.5) 4.8 (0.6) 4.8 (0.5)
chromosome 16
19 6 F Developmental delay 45 45 60 45 1 1 1 1 0.25 (0.07) 5.0 (0.0) 5.0 (0.0) 4.5 (1.0)
20 8 M Down syndrome, delayed 45 45 80 70 1 1 1 1 0.20 (0.05) 5.0 (0.0) 2.0 (2.0) 5.0 (0.0)
motor development
21 12 M Spina bifida, Chiari II 90 90 90 70 1 1 1 1 0.25 (0.13) 5.0 (0.0) 5.0 (0.0) 5.0 (0.0)
malformation
a
AROMactive range of motion, DVSdiscrete visual scale, Ffemale, Mmale, n/anot applicable.

November 2016
Joint-Specific Play Controller for UE Therapy

Figure 2.
A discrete visual scale was used to assess fun
and difficulty of play. Other questions
included How hard was it to use this toy?
and How much do you want to play with
this toy again?

done using independent Kruskal-Wallis


tests with a post hoc Dunn test for mul-
tiple comparisons. Significance in the
mean differences was set a priori at
P.05, and when multiple comparisons
are described, only the largest P value is
reported. The AROM data were quanti-
Figure 1. fied by maximum joint angle and total
Controller, remote-controlled toys, and computer games. (A) Specially designed play con- ROM. Maximum joint angle was the max-
troller used to wirelessly control toys and games. A potentiometer in line with the flexion and
imum angle reached in each direction of
extension axis records wrist motion. Wrist position thresholds to trigger play are set using
buttons on the electronics case. (B) Remote-controlled toys: Bounce Back Racer (toy 1) and
flexion, extension, supination, and pro-
GoGo (toy 2). (C) Computer games: Bouncing Balls (game 1) and Snowman (game 2). nation. Full range of motion was defined
Modified from Crisco et al.20 as the total ROM in each direction of
movement, from maximum flexion to
maximum extension (flexion and exten-
(1) How much fun was this toy/game? the scales. A similar adaptation of 5 smi- sion ROM) and from maximum supina-
(2) How hard was it to use this toy/ ley faces has been used by Read and tion to maximum pronation (supination
game? and (3) How much do want to MacFarlane26 to measure fun in chil- and pronation ROM). The relationships
play with this toy/game again? Children drens response to an activity. In addi- of ROM measurements with play thresh-
responded using a discrete visual scale tion, Holder and colleagues27 used a sim- olds and play threshold frequency were
(DVS), similar to a Likert-type rating. The ilar face scale to assess happiness and examined by linear regression. The rela-
DVS is based on modification of the showed concurrent validity with 2 other tionship between spasticity (MAS score)
Wong-Baker pain assessment scale25 and measures of psychometric adjustment. and play threshold frequency was ana-
comprises colored smiley faces that cor- lyzed with Spearman correlation coeffi-
respond to ratings of 1 through 5, with 5 Statistical Analyses cients. The significance level was P.05.
being the most favorable (Fig. 2). This Comparisons of the play threshold fre-
method allowed nonverbal participants quency among toys and games were To examine whether the answers to the
to point to the number or smiley face on play perception questions differed by toy

November 2016 Volume 96 Number 11 Physical Therapy f 1777


Joint-Specific Play Controller for UE Therapy

or game, clinical assessments, and play


threshold frequency, generalized models
were used with repeated measures from
the same participants modeled as having
correlated error (generalized estimating
equations). The generalized model pre-
dictions of the play perception ratings of
each question are reported as means and
standard deviations. Alpha was main-
tained at .05 across comparisons using
the Holm method to adjust P values.

Role of the Funding Source


The research reported in this publication
was supported by The Eunice Kennedy
Shriver National Institute of Child Health
and Human Development of the National
Institutes of Health under Award Num-
ber R21HD071582. The content is solely
the responsibility of the authors and does
not necessarily represent the official
views of the National Institutes of Health.

Results
Overall
The average angle between the flexion
and extension play thresholds was 49
degrees (SD18.7). There were no
trends or significant relationships
between participants play thresholds Figure 3.
and their AROM or MAS scores (P values (A) Play activity, quantified by play threshold frequency, increased with larger active range of
ranged from .174 to .699). Despite the motion in flexion and extension. (B) Additionally, play activity increased with larger maxi-
mum supination angle measured during active range of motion.
many discernible differences among the
2 toys and 3 games, there were no sig-
nificant differences in play threshold fre-
quency among the toys and games threshold frequency and maximum supi- There were no significant correlations
(P.05). Therefore, play threshold fre- nation angle during AROM measure- between the mean play perception rat-
quency was averaged across all toys and ments (P.001, R2.585, Fig. 3B), ings and AROM or MAS scores (P values
games for each child in the subsequent where a greater ability to supinate was ranged from .279 to .938). Additionally,
analyses. The study-wide average play associated with a higher play threshold there were no significant correlations
threshold frequency for all children was frequency. There was no correlation with play threshold frequency and play
0.27 Hz (SD0.11). between MAS scores (Table) and play perception ratings for each question
threshold frequency for all of the games (P values ranged from .3 to .8).
Clinical Measures and toys (P values ranged from .201 to
Measurements of ROM and MAS were .629). Discussion
collected on 19 of the 21 children. Two Twenty-one children of varying ages and
participants were not able to complete Discrete Visual Scale UEMIs were able to play with the toy
the clinical measures because of sched- The mean play perception rating did not controllers, found them to be fun and
uling conflicts (Table); therefore, their differ significantly among the toys and enjoyable (as evidenced by ratings and
data were not included in the compari- games for question 1 (P.9088), ques- observations), and were motivated to
sons. The participants in this study dis- tion 2 (P.7849), or question 3 (P repeatedly move their wrists to the tar-
played a wide range of wrist and forearm .4374); therefore, a mean score (standard geted wrist flexion and extension posi-
AROM (Table). A larger full ROM in wrist deviation) for each question across all tions set on the controllers. Mean play
flexion and extension was associated games and toys for each child was threshold frequency across all toys and
with increased play threshold frequency, reported. The mean of the perception computer games in the play sessions was
but the relationship was not significant ratings were all relatively high (Fig. 4), 0.27 Hz. In other words, if a therapist
(P.09, R2.16, Fig. 3A). A significant ranging from 3.8 (SD1.0) to 4.5 were to prescribe 15 minutes of play
correlation was found between play (SD0.5). with the toy controller per day, the tar-

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Joint-Specific Play Controller for UE Therapy

Interestingly, this study did not demon-


strate a correlation between play thresh-
olds and measures of ROM and spasticity.
Therapists and researchers were
instructed to simply set the play thresh-
olds at a comfortable position near, but
within, the childs maximum range of
motion for each child at the beginning
of the session.24 Although question 2
indicated that toy or game play was chal-
lenging for all children, a limitation of
this study is that these thresholds may
not have been consistent across all par-
ticipants. As this study was limited to a
single visit, there was only a single flex-
ion and extension play threshold set for
Figure 4. each child. Ideally, children would play
Mean toy perception ratings for each participant for question 1 (How much fun was this with the controller and toys and games
toy?), question 2 (How hard was it to use this toy?), and question 3 (How much do you
over a period of time and their thresh-
want to play with this toy again?). DVSdiscrete visual scale.
olds would be adjusted by a parent or
therapist (either in the clinic or remotely
geted joint motions would be performed The primary strengths of the play con- through a Web-based therapy tracking
approximately 1,700 times per week. trollers include not only the promotion application) as their function improves.
Our study sample represented a range of of goal-directed, joint-specific move- It is important to note that for the
UE function, and we found that larger ment, but the ability to monitor and eval- answers to question 2, the ability of the
wrist flexion and extension ROM tended uate dose or number of repetitions of children to move their wrists is directly
to correlate with higher play threshold movement. Previous studies have sug- tied to toy and game play. Although the
frequency. This anticipated association gested that therapy involving many low- answers did not differ across the toys and
did not reach statistical significance, but resistance repetitions of a particular games for each child, the current
this is likely a consequence of the small motion will enhance local muscular approach does not allow for the distinc-
sample size (N20). Interestingly, play endurance and lead to functional recov- tion of whether the answers were more
activity was found to correlate with max- ery.29 At a frequency of 0.27 Hz, a weighted to reflect how challenging the
imum forearm supination angle, where 15-minute session would elicit approxi- physical aspect of the activity was or
children with greater supination angles mately 270 active repetitions. Although how challenging the game or toy was to
had increased play threshold frequency. this is a lower repetition rate than in play with. An additional limitation of this
Although relationships between some animal studies that have shown motor study is the study samples range of
measures of ROM and play threshold cortex reorganization after sessions elic- UEMIs, whereas many of the participants
activity were found, all of the children in iting 400 to 600 repetitions,30,31 it far had substantial ROM and little spasticity.
the study, regardless of degree of UEMI, surpasses previous observational studies Therefore, the results reported herein
were able to complete the targeted in stroke rehabilitation that have shown may not be representative of children
motions and play with the toys and averages of active UE repetitions from with more severe UEMIs.
games. Ratings of enjoyment and diffi- 17.5 to 54 per outpatient or inpatient
culty for each toy and game were not session.32,33 Peters and colleagues34 Lastly, although it was beneficial to
related to the childrens clinical measure- counted UE active movement repetitions include a wide range of ages to evaluate
ments. In general, the ratings of fun for during 36-minute video gaming sessions size adaptability of the controller, it
all of the toys and games were positive. and reported an average of 61.9 repeti- should be acknowledged that the large
As noted by Read et al,21 when products tions for the Nintendo Wii and 302 UE age range could have affected the out-
are developed for use by children, fun repetitions for the PlayStation 2 EyeToy comes of this study. It also is important
may be a product requirement and can (Sony Computer Entertainment, Tokyo, to note that the test populations chro-
be a parallel measure of usability. Simi- Japan). It should be noted for these stud- nological ages and developmental ages
larly, perceived fun has been studied ies that these repetitions represented were likely quite different. Although pre-
and found to be an important motiva- repetitions of global UE motion and not liminary analysis revealed no association
tional variable in sports participation or joint-specific motion. Besides quantify- between age and play threshold fre-
physical activity for children.22,28 The ing therapeutic dose and monitoring quency or ratings of fun and difficulty, a
outcomes from this feasibility study indi- adherence, data recorded by the control- larger sample size would be necessary to
cate that the play controllers were enjoy- ler can be used by the therapist and care- discern the effect of age. Ultimately, this
able and adaptable enough to be usable, givers to modify the play thresholds was a cross-sectional feasibility study; as
while still challenging, for children with accordingly to increase or decrease the such, a longitudinal study will be needed
a range of UEMIs. targeted motion.

November 2016 Volume 96 Number 11 Physical Therapy f 1779


Joint-Specific Play Controller for UE Therapy

to demonstrate efficacy of the play con- tems such as the Nintendo Wii,35,36 has Future longitudinal studies are needed to
trollers as therapeutic devices. clear benefits, repetitive targeted ther- evaluate the efficacy of these controllers
apy of specific muscle groups is essential as therapeutic devices. Although the
Although play activity in this study can- in all stages of a rehabilitation program.37 measures of ROM and spasticity used in
not be directly compared with the pre- The short-term goal of this approach is this study provided a general understand-
vious study by Crisco et al20 of children that these controllers reduce stress asso- ing of the UE limitations of these chil-
with typical development (N20) of ciated with therapy while promoting dren, the inclusion of such a wide group
comparable age (511 years), as slightly happiness and enjoyment through play, of diagnoses prohibited the use of a func-
different measures were used, play activ- ultimately improving adherence and tional classification scale such as the
ity was generally (but not significantly) maximizing dose of therapy. In the long Manual Abilities Classification System43
lower for the children with UEMIs than term, the goal of the joint-specific con- used for children with CP. To evaluate
for the children without UEMIs. The rat- trollers is that they facilitate gains in efficacy, the target population would
ings of fun and ease of use were compa- AROM, improve motor control, and have to be narrowed to individuals with
rable between the children with typical decrease spasticity. An additional advan- UEMIs attributed to a single diagnosis,
development and the children with tage of these play controllers is that they and a classification scale, such as the
UEMIs, indicating that children both were designed to control commercially MACS, would provide a clearer measure
with and without motor impairment available toys and computer games. The of impairment.
found the games and toys fun and chal- idea that children with UEMIs can be
lenging. The previous study evaluated an playing with the same toys as their peers
while getting therapeutic benefit adds a All authors provided concept/idea/research
additional computer game, Lineup
design and writing. Dr Wilcox, Dr Wilkins,
(NanoGames Inc), which was similar to positive social element to this therapeu-
Mr Basseches, Mr Schwartz, Ms Brideau, and
Connect Four (NanoGames Inc). This tic approach. This element may benefit Professor Crisco provided data collection. Dr
game was excluded from the current children with physical disabilities who Wilcox, Mr Basseches, and Professor Crisco
study because it elicited the lowest num- have not been able to engage in typical provided data analysis. Dr Wilcox, Mr
ber of goal-directed movements.20 As play activities and thus experience sec- Schwartz, Dr Kerman, and Professor Crisco
stated above, the previous study quanti- ondary social and emotional disabili- provided project management. Dr Kerman
fied play activity with a slightly different ties.19 It should be noted that this tech- and Professor Crisco provided fund procure-
measure (ie, ROM frequency) than the nology is applicable to other joints of ment. Dr Wilkins, Dr Kerman, and Ms
current study. Frequency of ROM was both lower extremities and UEs and to Brideau provided participants. Dr Wilkins, Dr
patients of any age, as it has been shown Kerman, and Professor Crisco provided facil-
quantified as the number of flexion-
ities/equipment. Dr Kerman provided insti-
extension cycles within 10% of the that neurodevelopment continues
tutional liaisons. Mr Basseches, Dr Kerman,
childs maximum ROM divided by the throughout the life span.3 and Dr Trask provided consultation (includ-
time over which play occurred. The lim- ing review of manuscript before submission).
itation of ROM frequency is that the play In conclusion, the outcomes from this
thresholds determine how far a child has feasibility study indicate that the play The authors are indebted to Richard Mad-
docks and his associates at Hasbro Inc, Paw-
to flex or extend before the toy controllers elicited repetitive, goal-
tucket, Rhode Island, for their support. The
responds. Once the toy responds, there directed movements and were adapt- author gratefully acknowledge and thank
is no motivation to continue to increase able, enjoyable, and challenging for chil- Emily Lennon, OTR/L, and Albert Hulley,
the joint angle; thus, this measure is dren of varying ages and UEMIs. The PTA, at Meeting Street, and Heather Bren-
dependent on the thresholds being set associations between ROM, specifically nan, MS, OTR/L, and Casey ORourke,
close to the childs maximum ROM. The in ability to supinate, and play threshold OTR/L, at Hasbro Childrens Rehabilitation
current study utilized play threshold fre- frequency should be addressed in future Center for all of their support on this project.
quency, that is, the number of flexion studies and incorporated into the design This study was approved by the Institutional
and extension cycles that reached or sur- of the therapeutic play controllers for Review Board at Rhode Island Hospital (Prov-
passed the set play thresholds divided by the wrist. It has been demonstrated that idence, Rhode Island).
the time over which play occurred. This wrist and forearm posture affects wrist
measure more accurately reflects the ROM, and it has been established that The research reported in this publication was
supported by The Eunice Kennedy Shriver
number of goal-directed, targeted wrist motion is coupled between the
National Institute of Child Health and
motions that occurred during play. planes of motion.39 41 Therefore, future Human Development of the National Insti-
studies should evaluate ulnar and radial tutes of Health under Award Number
This technology has the potential to deviation during play controller use, spe- R21HD071582. The content is solely the
deliver repetitive, motion-specific train- cifically as the typical posture pattern for responsibility of the authors and does not
ing in a fun, challenging, and engaging hemiplegic CP is forearm in pronation, necessarily represent the official views of the
way that can be done inexpensively in a wrist in flexion, and ulnar deviation.42 National Institutes of Health.
home or clinical setting. The controllers Incorporation of accelerometry as an Professor Crisco is an inventor on a patent
joint-specific requirement stemmed from additional degree of freedom could allow describing a method for facilitating fitting of
observations that although global, for monitoring of posture and promote the play controller to a childs arm using a
whole-body exercise, facilitated with sys- targeted forearm position during play. malleable inner structure. The patent is

1780 f Physical Therapy Volume 96 Number 11 November 2016


Joint-Specific Play Controller for UE Therapy

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