Professional Documents
Culture Documents
Method At the start of the play session, the Pawtucket, Rhode Island) (Fig. 1B) is a
Participants impaired wrist and forearm of each child 2-sided (ie, no top or bottom), 1-degree-
With institutional review board (or more impaired wrist and forearm of of-freedom, remote-controlled car that
approval, children (N21, 12 male, 9 children with bilateral impairments) was moves either forward or backward at a
female; 4 12 years of age) with UEMIs fitted with a specially designed play con- constant speed once the wrist flexion or
were recruited from Meeting Street troller that wirelessly interfaces with extension threshold is exceeded. Toy 2
(Providence, Rhode Island) and the Chil- toys and games (Fig. 1A).24 These con- (GoGo, Hasbro Inc) (Fig. 1B) is an ani-
drens Rehabilitation Center at Hasbro trollers (total weight185 g) comprise 4 matronic remote-controlled dog that
Childrens Hospital (Providence, Rhode main components: a removable and cus- turns left or right when the participant
Island) to participate in the study. The tomizable foam handle, plastic wrist holds his or her wrist beyond the wrist
UEMIs included in the study were attrib- hinge, soft fabric forearm cuff, and elec- flexion or extension threshold.
uted to diagnoses, including, but not lim- tronics closure. Wrist flexion and exten-
ited to, CP, developmental coordination sion motion during play is measured by a Game 1 (Bouncing Balls, NanoGames
disorders, chromosomal disorders, pedi- rotational potentiometer (10-k linear Inc, Christchurch, New Zealand) is a
atric stroke, spina bifida, and traumatic taper, 3005) housed in the wrist computer game where the controller is
brain injury (Table). Eligibility require- hinge. The play controller was designed used to aim a cannon that shoots colored
ments specified that the children have to accommodate various wrist and fore- balls at a conglomerate of balls moving
the cognitive ability to follow instruc- arm sizes, as well as differing levels down from the top of the screen
tions and have limitations of UE function, of contractures among children with (Fig. 1C). When groups of 3 or more
specifically those who (as identified by UEMIs. During the fitting process, the identically colored balls are created, the
the occupational therapist or physical handle was customized to visually align group disappears. Game 2 (Snowman,
therapist at each site) would benefit from the axis of the rotary potentiometer with NanoGames Inc) (Fig. 1C) is a downhill
increasing isolated wrist motions of flex- the palpated distal tip of the radial styloid skiing game where the controller is used
ion and extension. For children with (an estimate of the location of the wrist to steer a snowman left and right in order
bilateral UEMIs, the more impaired wrist flexion and extension axis), and the con- to collect snowman body parts (sticks,
and forearm, again as identified by the troller was secured in this position using coal, carrots), while avoiding trees.
occupational therapist or physical thera- the forearm cuff system.20
pist at each site, were evaluated. The children played with each toy and
Therapists utilized the controllers soft- game for approximately 5 minutes. The
Study Design ware and their own clinical judgment to time period varied among toys and
All children participated in a structured set participant-specific play thresholds games and among participants, but it was
in-clinic play session20 (at either Meeting for wrist flexion and extension positions mainly influenced by external factors
Street or the Childrens Rehabilitation near, but within, the range of the childs such as time constraints of the child,
Center at Hasbro Childrens Hospital), maximum ROM.24 This adjustability parent, or clinic schedule. Therefore,
during which they played with 2 toys was incorporated into the design to time was not examined as an outcome
and 2 computer games for approxi- allow children with varying degrees of variable, as it was unlikely to be repre-
mately 5 minutes each. The sessions wrist motion and spasticity to have a sentative of the childs engagement.
were conducted in designated rooms, complete play experience, while provid-
free of distraction, with ample floor ing the therapist with an easy approach Data Analysis
space for playing with the remote- to expand the childs play thresholds as Wrist flexion and extension motion dur-
controlled toys and a height-adjustable, the ROM improves with treatment. The ing play was recorded and downloaded
wheelchair-accessible table for the com- controller logs and time-stamps wrist for analysis by toy or game. For each toy
puter games. The order of the toys and position data for wrist movements or game, play activity was reduced to a
games was randomized prior to partici- greater than 4 degrees. The design of the single variable: play threshold frequency.
pant arrival. Before the start of the play controller has been previously detailed, Play threshold frequency was computed
session, measurements of spasticity and and the accuracy of wrist measurements as the number of wrist movements for
ROM were collected on the impaired were found to be within 5 degrees of a which the peak flexion and extension
wrist and forearm of each participant by standard motion capture system.24 values were greater than the thresholds
an occupational therapist or physical (thus eliciting a response from the toy or
therapist. Spasticity was quantified using Two different toys and 2 different com- game), divided by the time of play. This
the Modified Ashworth Scale (MAS)23 for puter games were used with the control- measure represents how many goal
the wrist flexors, wrist extensors, fore- ler during the in-clinic play session. movements are met per second of play.
arm pronators, and forearm supinators. These toys and games were selected
Measurements of active range of motion from the previous feasibility study,20 After each play session, the child was
(AROM) for wrist flexion and extension which evaluated how fun each toy and asked to answer a series of questions to
and forearm supination and pronation game was and to what extent they elic- assess the difficulty and fun of each toy
also were collected using goniometry. ited repetitive targeted joint motions. or game.20 The same 3 play-rating ques-
Toy 1 (Bounce Back Racer, Hasbro Inc, tions were asked for each toy or game:
f
Details of Participants Age, Sex, Diagnosis, AROM Measurements, Modified Ashworth Scale Scores, Play Threshold Frequency, and DVS Ratingsa
Average
Participant AROM () Modified Ashworth Scale Play Average DVS Rating (SD)
Threshold,
ID Age Wrist Wrist Wrist Wrist Frequency Question Question Question
No. (y) Sex Diagnosis Pronation Supination Flexion Extension Flexors Extensors Pronators Supinators (SD) 1 2 3
1 9 F Pediatric stroke 90 90 90 90 1 1 1 1 0.40 (0.13) 5.0 (0.0) 3.5 (1.9) 5.0 (0.0)
Physical Therapy
2 9 M Cerebral palsy with right- 90 90 90 10 1 1 1 1 0.40 (0.14) 4.8 (0.5) 4.0 (2.0) 4.5 (1.0)
sided hemiplegia
3 9 F Cerebral palsy with right- 90 90 90 25 3 1 2 1 0.09 (0.03) 5.0 (0.0) 3.7 (2.3) 5.0 (0.0)
sided hemiplegia
Volume 96
4 4 M Cerebral palsy with left- n/a n/a n/a n/a n/a n/a n/a n/a 0.19 (0.07) 5.0 (0.0) 2.3 (1.5) 4.7 (0.6)
sided hemiplegia
5 4 M Pediatric stroke 90 0 90 10 3 1 3 1 0.11 (0.03) 4.0 (1.2) 3.0 (1.6) 4.0 (2.0)
6 10 F Cerebral palsy with left- n/a n/a n/a n/a n/a n/a n/a n/a 0.17 (0.08) 3.5 (0.6) 3.0 (0.8) 3.5 (0.6)
sided hemiplegia
Number 11
7 8 M Cerebral palsy with right- 90 90 90 100 2 1 2 1 0.33 (0.14) 4.3 (1.0) 4.8 (0.5) 3.8 (1.5)
Joint-Specific Play Controller for UE Therapy
sided hemiplegia
8 10 M Cerebral palsy with right- 90 90 90 100 1 1 1 1 0.45 (0.25) 5.0 (0.0) 3.8 (1.5) 4.8 (0.5)
sided hemiplegia
9 5 M Cerebral palsy 90 75 45 90 2 3 1 1 0.38 (0.12) 3.8 (1.9) 2.5 (1.3) 3.0 (2.3)
10 12 F Upper extremity 90 90 40 60 1 1 1 1 0.41 (0.15) 3.0 (1.6) 2.8 (0.5) 3.3 (1.7)
weakness,
developmental delay
11 9 F Pediatric stroke 90 90 90 90 3 4 3 3 0.35 (0.18) 5.0 (0.0) 4.8 (0.5) 5.0 (0.0)
12 11 M Cerebral palsy 90 90 70 100 1 1 1 1 0.34 (0.07) 5.0 (0.0) 4.8 (0.5) 4.5 (1.0)
13 7 F Nemaline myopathy 90 90 80 75 1 1 1 1 0.23 (0.16) 5.0 (0.0) 5.0 (0.0) 5.0 (0.0)
14 9 M Perisylvian syndrome, 90 90 85 90 1 1 1 1 0.35 (0.15) 3.3 (2.1) 3.3 (1.5) 3.8 (1.5)
Chiari I malformation
15 9 F Spina bifida, Chiari 45 45 90 90 1 1 1 1 0.22 (0.08) 3.5 (1.7) 3.3 (1.7) 3.8 (1.9)
malformation
16 11 M Traumatic brain injury 90 30 25 50 2 2 2 3 0.05 (0.03) 5.0 (0.0) 4.3 (1.0) 5.0 (0.0)
17 9 M Cerebral palsy 90 90 35 65 1 1 1 1 0.35 (0.08) 4.8 (0.5) 4.8 (0.5) 4.8 (0.5)
18 7 F Microdeletion on 45 45 60 90 1 1 1 1 0.15 (0.04) 4.8 (0.5) 4.8 (0.6) 4.8 (0.5)
chromosome 16
19 6 F Developmental delay 45 45 60 45 1 1 1 1 0.25 (0.07) 5.0 (0.0) 5.0 (0.0) 4.5 (1.0)
20 8 M Down syndrome, delayed 45 45 80 70 1 1 1 1 0.20 (0.05) 5.0 (0.0) 2.0 (2.0) 5.0 (0.0)
motor development
21 12 M Spina bifida, Chiari II 90 90 90 70 1 1 1 1 0.25 (0.13) 5.0 (0.0) 5.0 (0.0) 5.0 (0.0)
malformation
a
AROMactive range of motion, DVSdiscrete visual scale, Ffemale, Mmale, n/anot applicable.
November 2016
Joint-Specific Play Controller for UE Therapy
Figure 2.
A discrete visual scale was used to assess fun
and difficulty of play. Other questions
included How hard was it to use this toy?
and How much do you want to play with
this toy again?
Results
Overall
The average angle between the flexion
and extension play thresholds was 49
degrees (SD18.7). There were no
trends or significant relationships
between participants play thresholds Figure 3.
and their AROM or MAS scores (P values (A) Play activity, quantified by play threshold frequency, increased with larger active range of
ranged from .174 to .699). Despite the motion in flexion and extension. (B) Additionally, play activity increased with larger maxi-
mum supination angle measured during active range of motion.
many discernible differences among the
2 toys and 3 games, there were no sig-
nificant differences in play threshold fre-
quency among the toys and games threshold frequency and maximum supi- There were no significant correlations
(P.05). Therefore, play threshold fre- nation angle during AROM measure- between the mean play perception rat-
quency was averaged across all toys and ments (P.001, R2.585, Fig. 3B), ings and AROM or MAS scores (P values
games for each child in the subsequent where a greater ability to supinate was ranged from .279 to .938). Additionally,
analyses. The study-wide average play associated with a higher play threshold there were no significant correlations
threshold frequency for all children was frequency. There was no correlation with play threshold frequency and play
0.27 Hz (SD0.11). between MAS scores (Table) and play perception ratings for each question
threshold frequency for all of the games (P values ranged from .3 to .8).
Clinical Measures and toys (P values ranged from .201 to
Measurements of ROM and MAS were .629). Discussion
collected on 19 of the 21 children. Two Twenty-one children of varying ages and
participants were not able to complete Discrete Visual Scale UEMIs were able to play with the toy
the clinical measures because of sched- The mean play perception rating did not controllers, found them to be fun and
uling conflicts (Table); therefore, their differ significantly among the toys and enjoyable (as evidenced by ratings and
data were not included in the compari- games for question 1 (P.9088), ques- observations), and were motivated to
sons. The participants in this study dis- tion 2 (P.7849), or question 3 (P repeatedly move their wrists to the tar-
played a wide range of wrist and forearm .4374); therefore, a mean score (standard geted wrist flexion and extension posi-
AROM (Table). A larger full ROM in wrist deviation) for each question across all tions set on the controllers. Mean play
flexion and extension was associated games and toys for each child was threshold frequency across all toys and
with increased play threshold frequency, reported. The mean of the perception computer games in the play sessions was
but the relationship was not significant ratings were all relatively high (Fig. 4), 0.27 Hz. In other words, if a therapist
(P.09, R2.16, Fig. 3A). A significant ranging from 3.8 (SD1.0) to 4.5 were to prescribe 15 minutes of play
correlation was found between play (SD0.5). with the toy controller per day, the tar-
to demonstrate efficacy of the play con- tems such as the Nintendo Wii,35,36 has Future longitudinal studies are needed to
trollers as therapeutic devices. clear benefits, repetitive targeted ther- evaluate the efficacy of these controllers
apy of specific muscle groups is essential as therapeutic devices. Although the
Although play activity in this study can- in all stages of a rehabilitation program.37 measures of ROM and spasticity used in
not be directly compared with the pre- The short-term goal of this approach is this study provided a general understand-
vious study by Crisco et al20 of children that these controllers reduce stress asso- ing of the UE limitations of these chil-
with typical development (N20) of ciated with therapy while promoting dren, the inclusion of such a wide group
comparable age (511 years), as slightly happiness and enjoyment through play, of diagnoses prohibited the use of a func-
different measures were used, play activ- ultimately improving adherence and tional classification scale such as the
ity was generally (but not significantly) maximizing dose of therapy. In the long Manual Abilities Classification System43
lower for the children with UEMIs than term, the goal of the joint-specific con- used for children with CP. To evaluate
for the children without UEMIs. The rat- trollers is that they facilitate gains in efficacy, the target population would
ings of fun and ease of use were compa- AROM, improve motor control, and have to be narrowed to individuals with
rable between the children with typical decrease spasticity. An additional advan- UEMIs attributed to a single diagnosis,
development and the children with tage of these play controllers is that they and a classification scale, such as the
UEMIs, indicating that children both were designed to control commercially MACS, would provide a clearer measure
with and without motor impairment available toys and computer games. The of impairment.
found the games and toys fun and chal- idea that children with UEMIs can be
lenging. The previous study evaluated an playing with the same toys as their peers
while getting therapeutic benefit adds a All authors provided concept/idea/research
additional computer game, Lineup
design and writing. Dr Wilcox, Dr Wilkins,
(NanoGames Inc), which was similar to positive social element to this therapeu-
Mr Basseches, Mr Schwartz, Ms Brideau, and
Connect Four (NanoGames Inc). This tic approach. This element may benefit Professor Crisco provided data collection. Dr
game was excluded from the current children with physical disabilities who Wilcox, Mr Basseches, and Professor Crisco
study because it elicited the lowest num- have not been able to engage in typical provided data analysis. Dr Wilcox, Mr
ber of goal-directed movements.20 As play activities and thus experience sec- Schwartz, Dr Kerman, and Professor Crisco
stated above, the previous study quanti- ondary social and emotional disabili- provided project management. Dr Kerman
fied play activity with a slightly different ties.19 It should be noted that this tech- and Professor Crisco provided fund procure-
measure (ie, ROM frequency) than the nology is applicable to other joints of ment. Dr Wilkins, Dr Kerman, and Ms
current study. Frequency of ROM was both lower extremities and UEs and to Brideau provided participants. Dr Wilkins, Dr
patients of any age, as it has been shown Kerman, and Professor Crisco provided facil-
quantified as the number of flexion-
ities/equipment. Dr Kerman provided insti-
extension cycles within 10% of the that neurodevelopment continues
tutional liaisons. Mr Basseches, Dr Kerman,
childs maximum ROM divided by the throughout the life span.3 and Dr Trask provided consultation (includ-
time over which play occurred. The lim- ing review of manuscript before submission).
itation of ROM frequency is that the play In conclusion, the outcomes from this
thresholds determine how far a child has feasibility study indicate that the play The authors are indebted to Richard Mad-
docks and his associates at Hasbro Inc, Paw-
to flex or extend before the toy controllers elicited repetitive, goal-
tucket, Rhode Island, for their support. The
responds. Once the toy responds, there directed movements and were adapt- author gratefully acknowledge and thank
is no motivation to continue to increase able, enjoyable, and challenging for chil- Emily Lennon, OTR/L, and Albert Hulley,
the joint angle; thus, this measure is dren of varying ages and UEMIs. The PTA, at Meeting Street, and Heather Bren-
dependent on the thresholds being set associations between ROM, specifically nan, MS, OTR/L, and Casey ORourke,
close to the childs maximum ROM. The in ability to supinate, and play threshold OTR/L, at Hasbro Childrens Rehabilitation
current study utilized play threshold fre- frequency should be addressed in future Center for all of their support on this project.
quency, that is, the number of flexion studies and incorporated into the design This study was approved by the Institutional
and extension cycles that reached or sur- of the therapeutic play controllers for Review Board at Rhode Island Hospital (Prov-
passed the set play thresholds divided by the wrist. It has been demonstrated that idence, Rhode Island).
the time over which play occurred. This wrist and forearm posture affects wrist
measure more accurately reflects the ROM, and it has been established that The research reported in this publication was
supported by The Eunice Kennedy Shriver
number of goal-directed, targeted wrist motion is coupled between the
National Institute of Child Health and
motions that occurred during play. planes of motion.39 41 Therefore, future Human Development of the National Insti-
studies should evaluate ulnar and radial tutes of Health under Award Number
This technology has the potential to deviation during play controller use, spe- R21HD071582. The content is solely the
deliver repetitive, motion-specific train- cifically as the typical posture pattern for responsibility of the authors and does not
ing in a fun, challenging, and engaging hemiplegic CP is forearm in pronation, necessarily represent the official views of the
way that can be done inexpensively in a wrist in flexion, and ulnar deviation.42 National Institutes of Health.
home or clinical setting. The controllers Incorporation of accelerometry as an Professor Crisco is an inventor on a patent
joint-specific requirement stemmed from additional degree of freedom could allow describing a method for facilitating fitting of
observations that although global, for monitoring of posture and promote the play controller to a childs arm using a
whole-body exercise, facilitated with sys- targeted forearm position during play. malleable inner structure. The patent is
owned by his employer, Rhode Island Hos- 14 James S, Ziviani J, King G, Boyd RN. Under- 29 Patel DR. Therapeutic interventions in
pital, Providence, Rhode Island. standing engagement in home-based inter- cerebral palsy. Indian J Pediatr. 2005;72:
active computer play: perspectives of chil- 979 983.
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2015 November 25 [Epub ahead of print]. lowing motor skill learning. J Neuro-
doi:10.3109/01942638.2015.1076560.
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