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GRONK ROLES
MALE ELF DRUID You may choose one of these roles after completing Adventure 3.
SKILLS
STRENGTH d4 +1 LINI (PACK LORD)
DEXTERITY d6 +1 +2 Everything is cool when youre part of a team.
CONSTITUTION d6 +1 +2 +3
INTELLIGENCE d8 +1 +2 +3 POWERS
KNOWLEDGE: INTELLIGENCE +2 HAND SIZE 5 6 7
WISDOM d10 +1 +2 +3 PROFICIENT WITH Light Armors
DIVINE: WISDOM +2 At the start ( or end) of your turn, you may exchange a card in your hand for an ally
SURVIVAL: WISDOM +3 that has the Animal trait in your discard pile.
CHARISMA d8 +1 +2 +3 For your combat check, you may display an ally that has the Animal trait to use
your Survival skill + 1d6 ( 2d6) ( 3d6). If you succeed at the check, recharge the
POWERS displayed card; otherwise, bury ( or discard) it.
HAND SIZE 5 6 If a card that has the Animal trait is played on your check, blessings played on that
PROFICIENT WITH Light Armors check may add d12 instead of the normal die.
At the start ( or end) of your turn, you may exchange a card in your hand for an ally that You gain the skill Perception: Wisdom +2.
has the Animal trait in your discard pile. When a character at your location encounters a card that has the Animal trait, you
For your combat check, you may display an ally that has the Animal trait to use your may recharge ( or reveal) a card to allow that character to evade the encounter
Survival skill + 1d6. If you succeed at the check, recharge the displayed card; otherwise, ( and you may immediately encounter the card.)
bury ( or discard) it.
SKILLS
STRENGTH d8 +1 +2 +3 MAZNAR (FOREST FRIEND)
DEXTERITY d4 +1 When youre a friend to the forest, the forest can be a useful friend to you.
CONSTITUTION d8 +1 +2 +3
FORTITUDE: CONSTITUTION +1 POWERS
INTELLIGENCE d6 +1 +2 HAND SIZE 6 7
WISDOM d10 +1 +2 +3 +4 PROFICIENT WITH Light Armors Weapons
DIVINE: WISDOM +3 Instead of the first exploration of your turn, you may bury ( or discard) a card that has
SURVIVAL: WISDOM +2 the Divine trait to choose a character at your location and shuffle 1d4 (+1) (+2) random
CHARISMA d6 +1 +2 cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 (+1) to any check by a
character at your location.
POWERS You may discard a spell to search your deck ( or your discard pile) for an ally that has
HAND SIZE 6 7 the Animal trait and put it in your hand.
PROFICIENT WITH Light Armors Weapons At the start of your turn, each character may recharge ( or reveal) a card that has
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a the Animal trait to draw a card. ( If at least one other character does so, you may
character at your location and shuffle 1d4 (+1) random cards from her discard pile into her deck. examine the top card of your location deck.)
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location. When you would fail a check to acquire or defeat a card that has the Animal or Plant
You may discard a spell to search your deck ( or your discard pile) for an ally that has the trait, you may recharge a card to evade the encounter. ( If the recharged card has
Animal trait and put it in your hand. the Animal, Divine, or Plant trait, you may immediately explore again.)
CARDS LIST FAVORED CARD TYPE: BLESSING MAZNAR (GREEN FAITH ACOLYTE)
WEAPON 1 2
Those who follow the old ways expel abominations with a single thought.
SPELL 4 5 6 7
ARMOR 1 2 POWERS
HAND SIZE 6 7 8
ITEM 1 2
PROFICIENT WITH Light Armors Weapons
ALLY 3 4 5
Instead of the first exploration of your turn, you may bury a card that has the Divine
BLESSING 5 6 7 trait to choose a character at your location and shuffle 1d4 (+1) (+2) random cards
Many dwarves think of themselves as keeping to the old ways. Maznar knows better. He was from her discard pile into her deck.
born of the earth, and he will return to the earth when his time among the living ends. When You may reveal an ally that has the Animal trait to add 1d4 to any check by a character
his jeering brothers, full of lust for gold and treasure, banished him from his family home, at your location.
Maznar wandered the wild places and found solace there. For as long as earth and sky remain, You may discard a spell to search your deck ( or your discard pile) for an ally that has
the Animal trait and put it in your hand.
Maznars faith will sustain him, and his forest friends will nourish and defend him. He can do
no less in return. Add 2 ( 4) to your check to recharge a spell.
When you defeat a bane that has the Animal, Fey, or Plant trait, you may recharge a
random card from your discard pile.
Reduce Poison damage dealt to you to 0.
Add 1d6 ( 2d6) to your check against a bane that has the Aberration or Undead trait.
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