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Mapping Experiences
Jim Kalbach
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978-1-491-97122-2
[LSI]
Table of Contents
iii
Rapid Techniques for
Mapping Experiences
1
We see other signs of a shift in business thinking. For instance, in
2015 Mark Benioff, the CEO of SalesForce said:3
The business of business isnt just about creating profits for share
holdersits also about improving the state of the world and driv
ing stakeholder value.
Most notable, the notion of shared value, a concept in business put
forth by business strategy guru Michael Porter, also reflects change
in business thinking.4 With shared value, companies gain competi
tive advantage by innovating business models that consider the end
consumer and society as a whole first.
The signs are there: were witnessing a shift in business of Coperni
can proportions: today, customers dont revolve around the busi
ness; rather, the businesses must figure out how they fit into the lives
of their customers.5 This requires a new mindset.
You might have seen such diagrams. They go by many names: cus
tomer journey maps, experience maps, and service blueprints, among
others. A quick search on the web produces many examples.
Figure 1-2 shows an example of such a diagram. In this case, its an
experience map for organizing an event such as a conference. The
map reflects the perspective of the organizers. It aligns many facets
of information (rows) across different stages in a timeline (col
umns). With this, teams can assess how they fit into the customers
universe.
Overall, these diagrams seek to align an internal organizational per
spective to the outside world. Theyre models of the experience indi
viduals have when interacting with a companys offering, or when
they are just trying to get a job done.
But creating a diagram is not about artistic talent. Its about creating
a visualization that breaks organizational silos and aligns teams
around a common view of the experience. You can do this quickly
and with low-fidelity diagrams.
Consider the diagram in Figure 1-3 created by Eric Berkman, a
design strategist and author of Designing Mobile Interfaces (OReilly,
2011). Its visually minimal, but reveals key insights about both neg
ative and positive service aspects at a Starbucks coffee shop.
As Figure 1-4 demonstrates, you can even create a diagram by using
sticky notes on the wall. Done as a team, this is an effective way to
achieve alignment. Depending on your situation, this might be all
thats needed to communicate observations of an experience to oth
ers.
The sections that follow detail each of these stages for mapping
experiences. Heres a brief overview:
Initiate
You initiate a mapping project by ensuring the diagram is rele
vant to the organization.
Investigate
Investigate the experience with research so that your map is
grounded in reality. This outlines how to perform research
before creating a diagram.
Illustrate
Create an illustration of the experience so that others can visual
ize it and come to a common understanding.
The proto-persona gives the team an easy way to refer to the indi
viduals involved in the mapping effort early on. Instead of saying
user, you can refer to Mary, for instance. Fully-fledged personas can
then be created later as the project unfolds, if needed, after youve
completed more in-depth research.
Figure 1-8. The scope of the diagram determines when it begins and
ends
Figure 1-9. The focus of a diagram determines what aspects and ele
ments youll include to visualize the experience
Even at very early stages of the mapping project, you can create a
back-of-the-napkin sketch of what you think the diagram might end
up looking like. This gives you a chance to involve others and solicit
input from stakeholders, helping to further set their expectations. It
also will help you to move faster later on because youll have the
overall target format toward which youre working.
After you have a list of relevant insights, you can find interesting
patterns that might inform the creation of your diagram.
1. Empathize
Empathy is about seeing the world through someone elses eyes. Its
about an implicit sense of what an experience is like, what people
value, and what emotions are involved. Its not enough that you
empathize with the experiences people have. You need to ensure that
others gain that same deep understanding.
Use the diagram to walk through an experience in slow motion,
helping to create empathy within the team. If youre presenting a
completed diagram or partially completed diagram, ask others to
help complete it (Figure 1-16). Dont just present it as a final prod
uct. Contributing to the map will help you get understanding and
buy-in across the team.
7 Richard Banfield, C. Todd Lombardo & Trace Wax. Design Sprint (OReilly, 2015).
8 Jake Knapp. Sprint (Simon & Schuster, 2016).
Experiment
Some of the ideas that result from a mapping effort are no-brainers.
These tend to be incremental improvements. For instance, it might
be an easy win to update the text of an onboarding email to avoid
confusion. Or, you might be able to better coordinate marketing and
sales efforts with a weekly sync-up meeting. By all mean, act on
ideas that just make sense.
Other ideas coming out of a mapping effort can be less clear. These
tend to be more innovative initiatives that might question the status
quo. For instance, a significant change to your pricing model can
have many dependencies and unknown effects. Or, updating an
online checkout process might have consequences on revenue.
These ideas need further experimentation.
Ideas alone have no value. Even a prototype of a concept you created
and tested has no value. Although you already have initial feedback
on your ideas, you still dont know how either the market or the rest
of the organization will react to the proposed innovation. An idea
on a sticky note is far from being ready to implement.
Mapping experiences is an ongoing conversation with your team
and organization. It doesnt end with a brainstorming session. Dont
Experiment | 33
leave the workshop with a wall full of sticky notes and few concept
prototypes. That wont keep the conversation going.
Instead, think of new concepts emerging from mapping effort as
hypotheses. The outcome of the mapping workshop, then, should be
to plan experiments. Aim to create well-formed hypotheses state
ments for each of the concepts youve decided to move forward.
Structurally, there are three parts:
Notice that the hypothesis is phrased as a belief. You wont know the
impact until you introduce it into the market. Also note that if there
is not a measurable outcome, you dont have a testable hypothesis.
Be sure to include a metric.
Set the right expectations in advance: you wont end the workshop
with ready-to-implement new concepts. Instead, prepare everyone
for further testing and development. Think about it as a type of
idea R&D rather than a source of backlog items.
More important, before the workshop even begins, arrange for the
time and resources youll need to conduct experiments afterward.
Involve project managers to start scheduling follow-on activities.
Make sure you have a team to continue working after the session is
over. Set clear targets and goals, and set up check points to measure
progress over the next weeks and months.
Keep in mind that youre not necessarily building a product or
launching a service. The aim is to prove out business viability with
the minimum effort. Some specific, light-weight approaches include
the following:
Explanatory video
Create a video explaining your service and circulate it on the
internet. Measure interest via traffic and response rates.
Landing page
Sometimes called a fake storefront, or announcing of the ficti
tious launch of your proposed service (Figure 1-22).
Experiment | 35
From these touchpoints, we were able to measure traffic to the web
site over a given period of time, the number of sign-ups, and
responses to our survey. We also spoke with selected individuals to
better understand their motivations and what excited them about
our value proposition.
Those familiar with the current literature on lean techniques will
recognize some of these approaches. Other techniques and tests are
also possible. For more on defining and running market experi
ments, see Eric Reiss Lean Startup9 and Ash Mauryas Running
Lean.10 Also recommended are Lean UX by Jeff Gothelf11 and The
Innovators Hypothesis by Michael Schrage.12
The point here is to try activities together. As the facilitator, its up to
you to start a conversation about how your organization will inno
vate as well as seeing that conclusion to its end.
Conclusion
Mapping experiences is a broad set of activities that engage others.
Though often focused on heavy-upfront research and hi-fidelity vis
ualizations, these need not be the case. The benefits of mapping can
be realized in a short period of timeabout one to two weeks in
total duration.
The process has four modes of activity, as shown in Figure 1-23,
which are followed by ongoing research and development. This
report has outlined and highlight specific techniques to move
through each quickly.
Table 1-6. Estimated time needed for each stage of a mapping project
Stage Low rapid High rapid Objective
estimate estimate
Initiate 1 hour 1 day Ensure the effort is relevant to the
organization
Investigate 12 days 34 days Ground the effort in reality with research
and feedback from real people
Illustrate Half day 2 days Visualize the experience for the whole
organization to see
Align and 12 days 34 days Foster conversations and activities around
Envision the experience to come up with solutions
Total ~1 week ~2 weeks
Conclusion | 37
Rapid Mapping and Design Workshop
MURAL is a leading virtual whiteboard for design collaboration. Its
a cloud-based service that lets you work visually online, from wher
ever you are. I joined the MURAL team in March 2015.
We used our own product to examine the onboarding experience of
MURAL and make improvements. To do this, we held a one-and-a-
halfday workshop in Buenos Aires with a group of eight people
with different roles. The workshop had three parts.
Part 1: Empathize
The aim was to first understand the users experience. To do this, I
mapped out elements of the experience using MURAL in advance
of the session (Figure 1-24) There were three main sections to
mural I created:
Value chain (upper left)
To understand the flow of value, I mapped the customer value
chain. This provides an overview of the actors involved and
their relationships to one another.
Proto-Personas
In the upper right of Figure 1-24, youll see three proto-
personas. These were based on the actors in the value chain
diagram. Sophia, the design lead, was our primary persona for
this exercise.
Experience Map
In the middle was an experience map. It is based on prior
research I conducted on team collaboration as well as recent
customer interviews. The circular shapes represent repeat
behavior.
As a group, we discussed each of these elements to understand the
broader experience. The digital format of the diagram allowed us to
add and update it on-the-fly. For instance, we added details to the
proto-personas as we discussed them.
Part 2: Envision
We then brainstormed about barriers to consumption. We asked,
What is keeping the primary persona from using our service
repeatedly?
With a large virtual area to work on, it was easy to record answers
directly below the experience map. These were clustered and priori
tized by using the dot voting feature built in to MURAL.
We then conducted an exercise to find solutions, called a design
studio. For each barrier we identified, participants individually
sketched possible solutions. The sketches were photographed and
uploaded to another mural for everyone in the workshop to see
(Figure 1-25).
Conclusion | 39
Figure 1-25. The results of a design studio using MURAL
Part 3: Evaluate
After lunch the team broke into two groups. Each focused on con
solidating the sketches into a single solution. Our aim was to create
testable artifacts by the end of the day.
Using UserTesting, an online, unmoderated, remote testing service,
we quickly got feedback on our proposed solutions. The tests ran
overnight, and by the next morning we had initial results.
Some of our assumptions were validated, others were disproven.
We took the test feedback and iterated the proposed designs. In a
final step, we created a concrete plan for implementation.
Conclusion
This rapid approach allowed us to go from understanding the expe
rience, to prototyping, to testing, in less than two days. There were
no written proposals, reports, or other documents.
Experience mapping does not have to be a lengthy process. Using
an online tool like MURAL allowed us to combine elements in one
place for a better overview. Creating the experience map online also
made the process ongoing rather than a one-time event. We were
able to loop in others who were not present at the workshop,
regardless of where they were located.