Professional Documents
Culture Documents
Chris Pina
CST 300 Writing Lab
Brian Robertson
09/13/2015
Academy in Boston, Massachusetts and delivered a speech on the future of technology in the
classroom. Mr. Obama called for investments in educational technology that will help create
digital tutors that are as effective as personal tutors, and educational software thats as
compelling as the best video game (The White House, 2011). The Presidents words were a
challenge to the technology industry, but also an endorsement of the impact it could have on the
way that America learns in the 21st century. Education technology generally refers to the use of
technology when teaching students in kindergarten through the twelfth grade (K-12 education).
However, technology has flooded every level of our educational system and the definition of
education technology has expanded to include the integration of technology in any learning
arena. This expansion has led to a tremendous demand for anyone in the technology field that
can use their expertise to improve how we educate. Demand for education technology has risen
steadily for the past ten years and exponentially since Mr. Obamas speech in 2011. Parents,
educators and school districts across the country have embraced technology and companies like
Khan Academy have used cutting edge practices to take advantage of that demand; with plenty
of room for growth, students of computer science should give serious consideration to the
educators have searched for effective methods of integrating technology into their classrooms as
a way to engage students and parents. In recent years, technology has become much more
Pina
2
important for teachers striving to meet the needs of increasingly digital students. Kids in the
information age have grown up with electronic devices always within reach, which has impacted
how they learn. According to Granic, Lobel, and Engels (2014), Instead of learning through
explicit linear instruction (e.g., by reading a manual first), many children and youth problem-
solve through trial and error, recursively collecting evidence which they test through
experimentation (p. 69). These students will require much more than a lesson on the whiteboard
to be successful and teaching methods will need to adapt to these students new learning styles.
Technology will have to be integrated into every aspect of the classroom in order to engage
digital students who require a hands-on experience to learn. Computer scientists will need to
work with educators to develop the teaching tools needed to educate in the digital age.
Educators are searching for innovative ways to stay connected to their technology savvy
students beyond the classroom. As a result, learning management systems (LMS), a trend that
began in higher education, have become progressively popular in K-12 education. Learning
management systems are used to deliver teaching materials to students online. LMS are
beneficial to teachers who can post assignments, parents who can become active participants
from home and students who can interact with their teachers as well as other students whenever
they need. The popularity of these systems will grow as teachers witness the positive impact
LMS have on their students. As noted by Gartner (2011), in a survey of teacher satisfaction 62%
of teachers agreed that learning management systems allowed them to be more effective in the
classroom (p. 19). Teacher satisfaction will lead to demand for learning management systems;
this will present a great opportunity for those who can develop these vast online environments.
Outside of the traditional school setting game developers have become key players in the
field of education technology as games are increasingly used to improve student achievement.
Pina
3
Game makers are rushing to meet demand and research shows that students will benefit from
their work. A recent study by Shin, Sutherland, Norris & Soloway (2012) concluded that
technology-based games have a positive impact on students trying to learn math regardless of the
students skill level (p. 558). Furthermore, the results of the study suggested that technology
based games were more effective and had a greater impact on student learning than paper-based
games (Shin et al., 2012, p. 558). As researchers continue to demonstrate the positive impact
games have on learning, teachers have been more than willing to implement technology-based
games in their classroom. For example, John Fallon, a Fairfield Country Day School teacher
from Connecticut, is using an alternate reality game that he developed to teach The Odyssey to
junior high students (Shapiro, Tekinba, Schwartz & Darvasi, n.d., p. 33). The success of
innovative teachers like Fallon will open doors for game developers into the field of education.
With demand from teachers and parents for better technology at an all time high, the
industry of education technology has flourished. Innovative companies with talented software
developers and computer scientists have taken advantage of demand and have revolutionized the
field of education in the process. The companies leading the way in the industry deal with all
aspects of education technology. For example, Panorama Education is transforming the way
schools are evaluated. The companys goal is to gauge the performance of schools and educators
by gathering student, parent and teacher data through innovative scientific surveys designed by
the companys Yale educated founders (Hyder, 2014). In a different sector of education
technology, Edmondo is one of the leaders in learning management systems (LMS). According
to Hyder (2014), two former public school employees seeking to provide better learning
management systems than those used by their former employers founded the company in 1998.
Edmondo has grown quickly; the startup has raised $88 million of venture funding (Hyder,
Pina
4
2014). GlassLab is leading the way in game development by building games that engage and
educate students. As Strauss (2015) describes, GlassLab is a non-profit organization formed with
support from giants like Electronic Arts (EA) and Pearson, the worlds largest education
company. Based out of EA headquarters, GlassLab is redesigning popular games like SimCity
specifically for use in the classroom and is working with educators to develop lesson plans for
their games (Strauss, 2015). All of these companies are transforming the world of education.
Collaboration between educators and computer scientists will redefine how kids learn and
schools operate.
The list of successful companies in education technology is growing fast. Perhaps one of
the most notable is Khan Academy, described on its website as a non-profit that provides
instructional videos, practice exercises and a learning dashboard to anyone seeking to learn
through online instruction (About, n.d.). Users of Khan Academy can log onto the site using a
free account and watch instructional videos covering a vast number of topics from over seven
content areas including math, science, computer programming and economics (About, n.d.).
The company, located in Mountain View, California, has over 80 employees and 16 interns
working to transform the way people learn (Meet the team, n.d.). According to an article about
the company by Thompson (2011), Khan Academy began when founder Salman Khan started
tutoring his niece in math from across the country using Yahoo messenger. The article describes
how Khans niece soon asked him to record the lessons so that she could refer to them whenever
she needed. It wasnt long before thousands were watching the videos on YouTube, and in 2008
Salman founded his non-profit based that success (Thompson, 2011). The company has evolved
rapidly since then. In 2010 Khan Academy hired talented software engineers and designers to
develop the student dashboard, a popular feature that allows teachers and parents to track student
Pina
5
progress (Thompson, 2011). The dashboard is one of Khan Academys more popular product
features since it allows teachers and parents to pinpoint specific concepts that students may be
struggling with. Armed with this data educators can adjust their lessons accordingly. Innovative
features like the dashboard led to the fast growth of Khan Academy. Just four years after being
founded Khan Academy had 10 million monthly users from over 200 countries and its website
was used in 30,000 classrooms for in school teaching (Fehrenbacher, 2014). As technology
continues to flood K-12 education, the role of Khan Academy within the industry of education
Like all great companies, the success of Khan Academy is directly related to the talent
and preparation of its leadership. Founder Salman Khan has a bachelors in math, a bachelors in
computer science and a masters degree in computer science from the Massachusetts Institute of
Technology to go along with his masters in business administration from Harvard University
(Thompson, 2011). According to Tate (2012), Khan Academy quickly became a magnet for
talented software developers and key players from Silicon Valley. The non-profit hired Yun-
Fang Juan, a crucial member of the engineering team at Facebook, and Craig Silverstein,
Googles first employee and an integral member of the search engines development team (Tate,
Director before joining Khan Academy (Olivarez-Giles, 2012). Silverstein continues to work for
the education company and currently serves as the Dean of Infrastructure (Meet the team,
n.d.). Programmer Ben Kamens and Designer Jason Rosoff, former employees of popular
software development company Fog Creek Software, lead the companys development team
(Meet the team, n.d.; Tate, 2012). Khan Academys goal to change the way the world learns
has attracted talented programmers and designers seeking to be a part of something bigger. This
Pina
6
lofty goal has also appealed to a number of high-powered investors. Bill and Melinda Gates gave
$1.5 million in 2010 but have since poured in more the $9 million to Khan Academy (Williams,
2014). Tech giant Google gave $2 million in 2010 and the Broad Foundation, who largely
focuses on education, gave Khan Academy $4 million (Williams, 2014). These investments from
high-profile donors will help Khan Academy remain as one of the leaders in education
technology.
Khan Academy has cemented its place in the field of education technology, but it is
seeking to do more. The field of education is in transition as school districts move from
antiquated state standards to newly adopted Common Core State Standards. As teachers and
students work to adapt to these new educational guidelines, Khan Academy is trying to get ahead
of the curve. According to Cavanagh (2013), Khan Academy received $2.2 million from the
Leona M. and Harry B. Helmsley Charitable Trust to develop online content and tools over the
next two years to help teachers and students meet the Common Core State Standards in
Mathematics. Demand for learning tools aligned to the new standards will only continue to
increase as Common Core Standards are implemented nationwide. Khan Academy will once
again have the opportunity to lead in the field of education. Salmans company is also receiving
national attention as educators seek to gauge its impact on student learning. The U.S. Department
of Education recently commissioned a $3 million study that will test the effectiveness of Khan
Academy as a teaching tool in California community colleges (Herold, 2014). A positive report
from the Department of Education would validate the work of Salman Khan and would open
doors for its already popular company. A positive report would also reinforce the need for further
integration of technology into the classroom, which would create a tremendous opportunity for
into companies like Khan Academy. In order for growth to continue within the industry there has
Luckily for those seeking positions in education technology those investments are on their way.
As Bidwell (2014) reported, President Obama announced in 2014 that the federal government
technology. According to Bidwell, this investment would include money to provide high-speed
Internet access to 15,000 schools and distance-learning grants to rural communities. Tech giant
Microsoft donated $1 billion in products to the Presidents proposal (Bidwell, 2014). With such
large investments in technology infrastructure in K-12 education the future of the industry is
bright.
Large investments in education technology are proof that the demand for the industry is
here to stay, but the field has flaws and plenty of room to grow. One of the biggest criticisms of
the industry of education technology focuses on its lack of educators. Khan Academy founder
Salman Khan has himself been criticized. Former teacher Karim Kai Ani (2012) argued that
Khans explanations of mathematical concepts are often mistaken and that his lack of training
makes him a poor teacher. Anis argument is valid since Salman has absolutely no training in
education. Other critics point to the lack of interest in student assessments, particularly in
educational games. Developers often forget that learning games must show empirical evidence
that learning is in fact taking place. Teachers, parents, and learners all need and often request
of game designers a better understanding of what a game is targeting, how that situates into a
larger learning sequence, and how they know what theyve learned from the game (Groff,
Clarke-Midura, Owen, Rosenheck & Beall, 2015, p. 1). These criticisms highlight a disconnect
Pina
8
between the fields of education and technology that can only be resolved through increased
and future programmers will need to become educators. Anyone seeking to enter this growing
industry will need to embrace and master the newly adopted Common Core State Standards
(CCSS). School districts are following CCSS guidelines when developing their classroom
curriculum. Teachers are investing time in learning the new requirements and future
teachers have enrolled in summer professional development courses focused on Common Core
Standards (Ellison, 2015). Programmers should seek to partner with local districts and enroll in
these courses whenever possible. Locally, for example, computer science students could partner
with districts like Garden Grove Unified School District (GGUSD). GGUSD recently held
Super Week, an optional training before the beginning of the school year that focused on
into the classroom (Ellison, 2015). Success in education technology will not require a teaching
credential, but some knowledge of what students are learning and how they learn it will be
indispensable.
Success in education technology will still depend largely on a students technical capacity
and ability to innovate. Having a deep understanding of user interface design, for example, could
be imperative when seeking positions because providing an engaging user experience is essential
when developing applications for youth. A job posting for a position as Product Designer with
Khan Academy specifically listed user interface and user experience design as key qualifications
(Product Designer, n.d.). A course like Software Design, offered at Cal State University
Pina
9
Monterey Bay (CSUMB), would provide the perfect foundation. The course focuses on large-
scale software development through the popular programming language Java, but also integrates
graphic user interface development (Course descriptions, n.d). Future programmers would
benefit from enrolling in Multimedia Design & Programming, also offered at CSUMB. The
course focuses on design, creation, and manipulation of interactive applications and electronic
media for communication purpose (Course descriptions, n.d). The challenge for software
Students should obtain a well-rounded education that provides more than just technical
skills. Cal State Monterey Bay offers a course titled Computers in Schools, which teaches
students how to effectively and creatively use computers in an education setting (Course
descriptions, n.d). This course would be a perfect elective for computer science students seeking
a career in education technology. As noted on the university website, this class meets teaching
credential requirements (Course descriptions, n.d), which means that computer science
students will have the opportunity to work closely with future educators. This experience could
prove to be incredibly valuable. Students of computer science should also seek to build a solid
portfolio. When seeking to enter the field of education technology students should be able to
demonstrate their capacity to take a project from conception to execution. They should have the
ability to move effectively through all phases of product development. The job posting for
Product Designer at Khan Academy asked candidates to have a great portfolio with a string of
successful projects in your wake (Product Designer, n.d.). Courses like Software Engineering
at CSUMB prepare students for such requirements. The course focuses on project management,
software design, implementation and testing (Course descriptions, n.d). Software Engineering
Pina
10
allows students to demonstrate their leadership, planning and communication skills, which
employers are looking for just as much as technical skills. Students of computer science who
take the time to connect to the field of education while developing sound technical and
management skills through their computer science program could find themselves in demand
upon graduation.
The future of education technology is bright. Students, parents and educators are seeking
new ways to teach in the digital age and companies are taking full of advantage of the demand.
With innovative approaches, education technology firms are transforming the way we learn. The
industry shows no sign of slowing down as technology giants, education enterprises and
continue to grow as funding pours in. Developers will need to demonstrate that education
technology is aligned with teaching principles. Computer science students seeking to enter the
field of education technology will need to learn to see themselves as educators. These students
will need to develop the technical skills that successful programmers and software engineers
possess, but will also need to connect to the field of education. This can be achieved through
elective courses in school or by joining local school district trainings. Students who manage to
bridge the gap between computer science and education will find success in this high demand
field.
Pina
11
References
Ani, K.K. (2012, June 23). Khan Academy: The revolution that isnt [Blog post]. Retrieved from
http://www.washingtonpost.com/blogs/answer-sheet/post/khan-academy-the-hype-and-
the-reality/2012/07/23/gJQAuw4J3W_blog.html
Bidwell, A. (2014, February 4). Obama announces nearly $3 billion in education technology
http://www.usnews.com/news/articles/2014/02/04/obama-to-announce-nearly-3-billion-
in-education-technology-commitments
Cavanagh, S. (2013, May 21). Khan Academy receives financial support to focus on common
http://blogs.edweek.org/edweek/DigitalEducation/2013/05/khan_academy_receives_fina
ncia.html
Course descriptions. (n.d.). California State University, Monterey Bay. Retrieved from
https://csumb.edu/scd/course-descriptions-1
Ellison, K. (2015, July 15). Teachers back in school to master Common Core standards.
core-standards/82878
Fehrenbacher, K. (2014, February 24). How Khan Academy is using design to pave the way for
khan-academy-is-using-design-to-pave-the-way-for-the-future-of-education/
Pina
12
Gartner Consulting. (2011). Closing the gap: Turning SIS/LMS data into action. Retrieved from
http://www.cosn.org/sites/default/files/education_community_attitudes_toward_sis_lms_
solutions.pdf
Granic, I., Lobel, A. & Engels, R. C. M. E. (2014). The benefits of playing video games.
Groff, J., Clarke-Midura, J., Owen, E.V., Rosenheck, L. & Beall, M. (2015). Better learning in
games: A balanced design lens for a new generation of learning games. Retrieved from
http://education.mit.edu/wp-content/uploads/2015/07/BalancedDesignGuide2015.pdf
Herold, B. (2014, July 14). Khan academy to be subject of Ed. Department evaluation. [Blog
khan_academy_to_be_subject_of_.html
Hyder, S. (2014, December 29). 12 companies transforming education to watch next year.
companies-transforming-education-to-watch-next-year/3/
Olivarez-Giles, N. (2012). Google's first hire, Craig Silverstein, leaves for start-up. Los Angeles
first-employee-craig-silverstein-leaves-for-education-startup-20120209
/15871#.Vf9QpyBViko
Shapiro, J., Tekinba, K.S., Schwartz, K., & Darvasi, P. (n.d.). Mind shift: Guide to digital
GuidetoDigitalGamesandLearning.pdf
Pina
13
Shin, N., Sutherland, L.M., Norris, C.A., & Soloway, E. (2012). Effects of game technology on
Strauss, V. (2015, April 21). Smart video games can assess kids better than standardized tests, a
https://www.washingtonpost.com/blogs/answer-sheet/wp/2015/04/21/smart-video-games-
can-assess-kids-better-than-standardized-tests-a-new-book-says/
Tate, R. (2012, June 25). How a tech non-profit became the hottest ticket in Silicon Valley.
The White House, Office of the Press Secretary. (2011). Remarks by the President on Winning
https://www.whitehouse.gov/the-press-office/2011/03/08/remarks-president-winning-
future-education-boston-massachusetts
Thompson, C. (2011). How Khan Academy is changing the rules of education. Wired. Retrieved
from http://www.wired.com/2011/07/ff_khan/
Williams, T. (2014, June 26). The funders pouring money into the Khan Academy. Inside
funders-pouring-money-into-the-khan-academy.html