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Animalism Animalism Animalism Animalism

Feral Whispers Obedience Call of the Wild Subsume the Lesser Spirit
Instant Cost 1 vitae Cost 1 vitae
Instant
Dice Pool: Instant Instant
Dice Pool:
Manipulation + Animal Ken + animalism Presence + Animal Ken + animalism - Dice Pool: Dice Pool:
animals Composure Manipulation + Animal Ken + Animalism
Presence + Animal Ken + Animalism

The kindred with this ability has learned to The kindreds connection with his own feral
understand the lesser creatures that sur- nature now allows him to command beasts, By locking eyes with an animal, a vampire
The kindred is so fully in tune with her own
round her, and to speak with them and no longer need he beg, threaten or cajole may psychically enter the creatures body
beast that she an call out in a feral voice,
make herself understood. Because this animals into doing his will. He demands and possess it as though it were his own, the
that beckons all creatures of a specific type
requires initial eye contact, animals that and they obey as best they can. Requires animals own mind and instincts are com-
any animal of that sort within a given area
cannot see cannot be effected. eye contact as feral whispers. pletely subsumed, allowing the kindred free
is compelled to respond.
reign to take whatever actions he chooses.
The vampires own body falls into a torpor-
like state.

PG 115, V:TR PG 116, V:TR PG 116, V:TR PG 117, V:TR

A ura S ignifiers
Animalism A uspex A uspex
Afraid Orange Innocent White
Aggressive Purple Love struck Bright Blue

Lashing the Beast Angry Bright Red


Bitter Brown
Obsessed Bright Green
Sad Silver
Heightened Senses Aura Perception
Cost 1 vitae Calm Light Blue Spiritual Gold Instant Instant
Instant Compassionate Pink Suspicious Dark Blue Dice Pool: Dice Pool:
Dice Pool: Conservative Lavender Confused Shifting Typically none. Intelligence + Empathy + Auspex -
Manipulation + Empathy + Animalism Depressed Gray Daydreaming Flickering (Wits + Composure + Auspex) Subjects composure
VS Composure + Blood Potency Desirous/
Deep Red Diablerist Black Veins
Lustful
The vampires connection with the Best is Distrustful Light Green Dominated Muted
When the power is activated, all of the With this mystic power, a vampire can open
so powerful that she can manipulate not vampires senses sharpen to a razors edge, his perceptions to the psychic auras that
Envious Dark Green Frenzied Rapid Shifting
only the lesser creatures around her but her effectively doubling both range and clarity surround all sentient creatures.
Excited Violet Psychotic Hypnotic
own beast and that of other kindred. This is of all stimuli received.
Generous Rose Vampire Pale colors
not overt corol as with Obedience or Domi- Happy Vermilion Shape shifter Vibrant
nate Discipline. Rather the kindred learns to .
Hateful Black Ghost Intermittent
rouse the Beasts instincts, inspiring it.
Idealistic Yellow Magic Use Sparkles

PG 118, V:TR PG 120, V:TR PG 120, V:TR PG 120, V:TR


A uspex A uspex A uspex Ce l erity

The Spirits Touch Telepathy Twilight Projection Celerity


Instant Cost None for mortals Cost: 1 willpower Cost: 1 Vitae per turn
Dice Pool: 1 willpower unless willing Instant Reflexive
Wits + Occult + Auspex Instant Dice Pool: Dice Pool:
Dice Pool: Intelligence + Occult + Auspex Celerity Is unlike other disciplines in that it
Intelligence + Socialize + Auspex - is not actively rolled.
The Kindreds Powers of perception have
Subjects Resolve Commonly seen as the pinnacle of auspex
progressed to the point that he can pick up achievement, this power allows a vampire Tales and legends of vampires ascribe them
psychic impressions from objects by simply to project her perceptions out of her physi- inhuman speed, the ability to move faster
At this level of advancement of ones extra-
handling them for a moment or two. cal body. Her senses take on an existence than the eye can see, Celerity adds to the
sensory perceptions, a vampire may project
his consciousness into a nearby individuals their own, traveling the material world like initiative of during the turn which it is
mind. a specter. active. Sped increases by itself again for
each dot of celerity and multiply that num-
Costs 1 willpower for a supernatural subject ber by his speed.
unless the subject is willing

PG 121, V:TR PG 122, V:TR PG 123, V:TR PG 124, V:TR

Dominate Dominate Dominate Dominate

Command Mesmerize The Forgetful Mind Conditioning


Contested, Resistance is reflexive Contested, Resistance is reflexive Extended (1-100+ successes) Cost: 1 willpower per roll
Dice Pool: Dice Pool: Dice Pool: Contested and extended
Intelligence + Intimidation + Dominate Intelligence + Expression + Dominate Wits + Persuasion + Dominate - Resolve 6-15+ successes
Versus Resolve + Blood Potency Versus Resolve + Blood Potency Dice Pool:
Wits + Subterfuge + Dominate versus
A Vampire with this power can literally Resolve + Blood Potency
Once he has established eye contact, the The Source of many legends of the vam- delve into a subjects mind, stealing or
vampire issues a single, one-word com- pires hypnotic gaze, Mesmerize allows the reshaping memories at whim. Simple altera- Through constant veiled whispers, subtle
mand that must be obeyed instantly. The kindred to implant a false thought or sug- tions, such as blurring brief and recent hints and frequent sustained manipulation, a
order must be clear and straight forward gestion into the subjects subconscious memories, are simple enough. More com- vampire can slowly render a particular
freeze, jump, run, stop, fall, cough, blink, mind. Mesmerize can deliver complex and prehensive alterations are possible albeit victim substantially more suggestible. Each
and so forth. long-term commands. substantially more difficult. success represents one week of mental
manipulation.

PG 124, V:TR PG 125, V:TR PG 127, V:TR PG 127, V:TR


Dominate Majesty Majesty Majesty

Possession Awe Revelation Entrancement


Cost: 1 willpower Instant Cost 1 Vitae Contested, Resistance is reflexive
Contested, Resistance is reflexive Dice Pool: Contested, Resistance is reflexive Dice Pool:
Dice Pool: Presence + Expression + Majesty Dice Pool: Manipulation + Expression + Majesty
Intelligence + Intimidation + Dominate Manipulation + Expression + Majesty Versus subjects composure + Blood Po-
Versus Resolve Versus subjects composure + Blood Po- tency
This power makes the user seem exponen- tency
tially more charismatic and magnetic than This power is perhaps the closest thing that
By this point, the kindred need not rely on he normally is. Whatever the vampire says, The allure and reassurance of a kindred majesty gets to serious command over the
spoken commands and limited understand- people are likely to lend serious credence to with this power is enough to make others thoughts of another. Its power warps the
ing. Once the kindred has crushed the vic- his position and views. forego caution and share their compassion- emotional state of the subject, making him a
tims will, she literally takes over the body, ate words or heartfelt look from the vam- willing servant of the vampire. Subjects
inhabiting it and controlling it as easily as pire can break down a persons prudence retain their sense of identity and free will,
she does her own and fear, inspiring a desire to share deep believing that they are acting on their on
feelings or dark secrets. volition.

PG 127, V:TR PG 129 V:TR PG 129, V:TR PG 130, V:TR

Majesty Majesty Nightmare Nightmare

Summoning Sovereignty Monstrous Countenance Dread


Cost 1 vitae Cost 1 Willpower per scene Contested Cost 1 Vitae
Contested, Resistance is reflexive Instant Dice Pool: Contested
Presence + Intimidation + Nightmare versus
Dice Pool: Dice Pool: subjects Composure + Blood Potency Dice Pool:
Manipulation + Persuasion + Majesty ver- Presence + Intimidation + Majesty versus Manipulation + Empathy + Nightmare
sus subjects composure + Blood Potency subjects Composure + Blood Potency The true face of a vampire is frightening versus subjects Composure + Blood Po-
thing, indeed made all the more terrifying tency
This potent power allows the vampire to by the assistance of this power. When a
call any individual he knows personally to Sovereignty is considered always active kindred activated this power. Subjects will Gloom, Disquiet and uncertainty creeps into
his side. The summoned individual knows during scenes in which it is activated. Peo- flee the vampires presence, using all avail- the hearts of people around the vampire.
whos presence he travels and may pause to ple can speak freely around the vampire as able means. Any one within 3 yards per willpower dot
make arrangements before departure, if long as they dont try to criticize him, any that the vampire posses can be effected.
necessary. one wishing to attack the vampire, however One contested roll may be made reflexively
must overcome the sovereignty to do so. for a crowd. Those loose suffer 2 on all
actions, no willpower can be spent.
it.

PG 130, V:TR PG 132, V:TR PG 133, V:TR PG 133, V:TR


Nightmare Nightmare Nightmare Obfuscate

Eye of the Beast Shatter the Mind Mortal Fear Touch of Shadow
Cost 1 Vitae Cost 1 Willpower Cost 1 Willpower Instant
Contested; Resistance is reflexive Contested; Resistance is reflexive Instant Dice Pool:
Dice Pool: Dice Pool: Dice Pool: Wits + Larceny + Obfuscate
Presence + Empathy + Nightmare Versus Manipulation + Empathy + Nightmare Presence + intimidation + nightmare -
subjects Composure + Blood Potency Versus subjects Composure + Blood Po- Composure
tency This level of Obfuscate allows the vampire
The vampire reveals the inner core of the The Vampire is able to inspire fear as a to conceal small items, either in her grasp
kindred's being. The victim is paralyzed The vampire confronts a subject with her weapon unto its self. A victim is so thor- or on her person. If she is skilled enough,
with fear, incapable of moving or taking greatest fear, Victims loose their next action oughly and intensely frightened by the even a thorough search fails to turn up a
any action. If a victim is attacked or mo- and reels from the vision which she is con- vampire that he suffers physical damage. hidden object.
lested the victim will spend the remainder fronted. Her defense still applies, but she He ages prematurely, even other vampires
of the scene trying to flee the creature. cannot dodge. All other actions are per- can be effected, the subject must be able to
formed at a 1 and looses one willpower see the vampire employing this power.
point, suffer from a mild derangement.

PG 134, V:TR PG 134, V:TR PG 134, V:TR PG 135, V:TR

Obfuscate Obfuscate Obfuscate Obfuscate

Mark of Tranquility Cloak of Night The Familiar Stranger Cloak the Gathering
Dice Pool: Instant Contested; Resistance is reflexive Instant
This power involves no roll, and is consid- Dice Pool: Dice Pool: Dice Pool:
ered always on Intelligence + Stealth + Obfuscate Wits + Subterfuge + Obfuscate versus Intelligence + Stealth + Obfuscate
Subjects Resolve + Blood Potency

The kindred masters the art of hiding him- Cloak of night allows a vampire to literally This power allows the character to assume A vampire can hide one extra individual per
self to such a degree that he may subvert fade from sight, becoming completely the image of whomever the subject most dot of obfuscate she posses, not counting
some of the stains that undeath leaves upon invisible to observers. The process of fad- expects to see under the circumstances in her self. While under the effects of this
his soul. A vampire who knows this power ing away is subtle but its effect on wit- which they meet. The character has no power, each individuals must obey the rules
can mask his kindred nature from onlook- nesses might not be. Mortals are likely to immediate knowledge of what aspect he is of cloak of night.
ers, leaving them without the impression of panic and flea. Successful use of cloak of perceived to have, unless the target gives
the predators taint. night renders the character invisible until he the identity away through verbal or behav-
does something to draw attention to him- ioral clues.
self.

PG 136, V:TR PG 136, V:TR PG 137, V:TR PG 138, V:TR


Protean Protean Protean Protean

Aspect of the Predator Haven of Soil Claws of the Wild Shape of the Beast
Instant Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae
Dice Pool: Instant Reflexive Instant
This power involves no roll to invoke Dice Pool: Dice Pool: Dice Pool:
This power involves no roll to invoke This power involves no roll to invoke This power involves no roll to invoke
The most basic ability of this discipline
allows a vampire to project a supernatural
A vampire can blend his form with soil. Upon activation of this power, the vampires A kindred can take the shape of an ordinary
mien of savage predatory ferocity. A char-
While so interred, the character is immune nails grow into long, fearsome talons. These animal, most commonly a bat or a wolf.
acter is not subject to the usual relationships
to threat from the suns rays, or to any ferocious weapons offer a +1 bonus to While in this form, the vampire retains his
of blood potency upon meeting an unknown
physical attack as his corporeal form is attack pools in unarmed close combat, and mind and temperament. Every 3 experience
kindred for the first time. If the characters
actually merged with that of the substance inflict aggravated damage. spent on this ability allows the character
blood potency is lower than that of the
itself. transform into additional animal forms.
unknown kindred it is treated as equal.

PG 138, V:TR PG 138, V:TR PG 139, V:TR PG 139, V:TR

Protean Re s i lience Vigor Cr u ac

Body of Spirit Resilience Vigor Pangs of Proserpina


Cost 1 Vitae Cost: 1 Vitae per scene Cost: 1 Vitae per scene Cost 1 Vitae
Instant Reflexive Reflexive Dice Pool:
Dice Pool: Dice Pool: Dice Pool: Manipulation + Occult + Cruac
This power involves no roll to invoke. The Resilience Is unlike other disciplines in that Vigor Is unlike other disciplines in that it is Versus targets Composure + Blood Potency
full change takes one action to complete. it is not actively rolled. not actively rolled.
The sorcerer causes feelings of intense
The pinnacle of most vampires achievement Legends abound of vampires who are able Nearly every vampire legend across the hunger in a subject, who must be within
in the transfiguring art, this power enables a to withstand even the most brutal punish- globe expresses the preternatural strength sight. The afflicted subject feels the desire
kindred to transform his entire body into a ment to their unloving form. Each dot of possessed by the undead. Each dot of vigor to eat or feed. The victim will avail himself
fine mist. As a small cloud of vapor, the resilience increases the characters stamina increases the characters strength by one to any available sustenance available, short
character can float along above the round at by one fore the scene win which the disci- while the discipline is active. of cannibalism or drinking of blood (for a
his normal speed. pline is active, this bonus also increases the mortal). Kindred might attack nearby ves-
characters health dots during the scene. sels or fellow vampires, if their hunger is
sever enough to make them frenzy.

PG 140, V:TR PG 140, V:TR PG 141, V:TR PG 143, V:TR


Cr u ac Cr u ac Cr u ac Cr u ac

Rigor Mortis Cheval The Hydras Vitae Deflection of Wooden Doom


Cost 1 Vitae
Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae
Dice Pool:
Dice Pool: Dice Pool: Dice Pool: Manipulation + Occult + Cruac
Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac
Versus targets Composure Versus targets Composure
The performer invokes a mystic protection
With the power of this ritual, a vampire This ritual allows the performer to ride the By invoking this ritual, the performer pro- against attempts to impale her heart with a
may temporarily interrupt the reanimating senses of his subject. The subject must be tects himself from would-be diablerists and steak. Steaks used in this manner rot or
effect of vampiric vitae, rendering a kin- within direct sight when the ritual is per- from those who would otherwise feast on disintegrate as wielders attempt to use them
dred immobile as the stiffening of muscles formed, but the subject can stray from the his blood. This ritual transforms the sor- against the performer. This power cannot be
common to dead bodies takes hold. The caster to any distance thereafter. At any cerers vitae into a kind of poison. Kindred used to protect others, this ritual fades at
number of dice by which the victims next time he wishes for the duration of the ef- who drink it suffer one point of lethal dam- sundown on the subsequent night, though
physical dice pool is penalized. This applies fect, the performer may see or hear through age for every vitae consumed. The blood may be performed immediately thereafter.
only to dice pools for physical actions, and the subject. returns to normal when it leaves the kin-
does not affect physical resistances. dreds body.

PG 143, V:TR PG 143, V:TR PG 143, V:TR PG 144, V:TR

Cr u ac Cr u ac Cr u ac Cr u ac

Touch of the Morrigan Blood Price Willful Vitae Blood Blight


Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae
Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac
Versus targets Composure + Blood Potency Versus targets stamina + Blood Potency
The caster performs this ritual and channels The sorcerer mystical claims one third of The performer makes herself immune to the This potent ritual taints the blood of its
his righteous ire into a tangible force. If the the vitae that a subject imbibes. The subject vinculum and blood addiction when another target, weather mortal or vampire. Number
performance roll is successful, the users must be within sight when the ritual is kindreds vitae is consumed. After this of success deal lethal damage to the target .
mere tough becomes deadly. The sorcerer performed. Every time the subject feeds, a ritual is performed, if another vampires Vampires also lose the equilivalent of vitae
must then touch a subject with his open third of the vitae he consumes is denied him blood is taken in the same night, no step is in his system.
palm. Contact inflicts an amount of lethal and transfers invisibly to the sorcerer, re- taken toward vinculum with the provider of
damage equal to the successes gained on gardless of either's location, this vitae is the blood, and no addiction to blood forms
the activation roll. Cannot be delivered neutral, for the character. Of course, the blood do-
through a punch or other unarmed close- nor has no idea that the recipient is im-
combat attack. mune.

PG 144, V:TR PG 144, V:TR PG 145, V:TR PG 145, V:TR


Theban Sorcery Theban Sorcery Theban Sorcery
Cr u ac

Feeding the Crone Blood Scourge Vitae Reliquary Curse of Babel


Cost 1 Vitae Cost Blood spent Cost one object Cost An animal or persons tongue
Dice Pool: 1 Willpower 1 Willpower 1 Willpower
Manipulation + Occult + Cruac Dice Pool: Dice Pool: Dice Pool:
Intelligence + Academics + Theban Sor- Intelligence + Academics + Theban Sor- Intelligence + Academics + Theban Sor-
When the performer calls upon the power cery cery cery - Subjects Resolve
of the crone herself, and a vitae is spent, the
vampires mouth transforms into a maw of This ritual leaves a victim speaking in
wicked, gnashing teeth. The vampire need For Each dot that the character possesses in The character takes an ordinary object and tongues, unable to communicate. Even his
not perform a grapple attack in order to bite Theban sorcery, hey mat create a stinging stores an amount of vitae in it that may be written word is rendered nonsensish. The
a victim; the attack is made directly. The whip of vitae with which to scourge his called upon later . The amount of vitae that number of successes determines the dura-
number of success achieved on the activa- foes. An attack with the weapon has a dice can be stored in the object is the number of tion of the ritual: one hour per success or
tion roll is added as bonuses to the attack pool equal to the characters strength + successes the player achieves on the invoca- until the next sunrise, whichever comes
roll, these teeth are so vicious that feeding weaponry + number of lashes created, and tion roll, although the caster may infuse the first. The subject must be within earshot
cannot occur when they are Bourne. inflicts lethal damage, the weapon lasts for object with less if he chooses. when this ritual is performed.
a number of turns equal to the successes on
the invocation roll.
PG 145, V:TR PG 146, V:TR PG 146, V:TR PG 146, V:TR

Theban Sorcery Theban Sorcery Theban Sorcery Theban Sorcery

Liars Plague Blandishment of Sin Malediction of Despair Gift of Lazarus


Cost An Insects Carapace Cost a Scrap of paper Cost lock of hair from the subject Cost a Communion wafer
1 Willpower 1 Willpower 1 Willpower 1 Willpower
Dice Pool: Dice Pool: Dice Pool: Instant
Intelligence + Academics + Theban Sor- Intelligence + Academics + Theban Sor- Intelligence + Academics + Theban Sor- Dice Pool:
cery - Subjects Resolve + Blood Potency cery - Subjects Resolve + Blood Potency cery - Subjects Resolve + Blood Potency
Intelligence + Academics + Theban Sor-
cery
The character curses her subject so that if The Subject of this power suffers increased The Sorcerer curses his subject with regard
he speaks any lies over the course of the damage the next time any harm is inflicted to a specific action. Next time the subject
scene, beetles swarm from his mouth. on him. That wound is upgraded one degree engages in that action, her normal dice pool
A successful invocation of this ritual brings
of damage. Thus, bashing damage becomes is not rolled. A chance roll is made instead.
the dead back to a semblance of life, though
lethal, lethal becomes aggravated. A player may spend a willpower and roll
a pale echo at best. The length of time in
(Aggravated wounds do not increase to any composer + resolve. If this roll yields more
nights that the creature remains animate
other sort) successes than were achieved during the
equals the number of successes on the
invocation then the curse does not come to
Theban sorcery roll to create it.
pass.

PG 147, V:TR PG 147, V:TR PG 147, V:TR PG 147, V:TR


Theban Sorcery Theban Sorcery Theban Sorcery
The Coil of Blood

Stigmata Transubstantiation Wrathful Judgment Blood Seeps Slowly


Cost A crucifix Cost A drop of liquid gold Cost eye or hand of the caster
1 Willpower 1 Willpower 1 Willpower The Dragons undead body doesnt demand
as much Vitae to animate itself as do those
Instant Instant Instant of other, less enlightened kindred. The
Dice Pool: Dice Pool: Dice Pool: player need spend only one vitae for his
Intelligence + Academics + Theban Sor- Intelligence + Academics + Theban Sor- Intelligence + Academics + Theban Sor- character to wake for a number of nights
cery - Subjects Stamina cery - Subjects Stamina + Blood Potency cery - Subjects Stamina equal to the vampires resolve. So a kindred
with Resolve of 2 looses a vitae every other
The Victim of this ritual must be within The Character transforms one substance This ritual metes out divine punishment by night for rising.
sight when it is cast. He bleeds from the into another. It can be water into blood, for turning a Kindreds own vitae into fire. The
wrists, feet, and side, the traditional five example or a tree branch into a snake. Or a sorcerer charges the ritual with multiple
wounds of Christ. Mortals suffer one point person into salt. The object becomes a willpower points, each point of will power
of lethal damage per turn from blood loose, perfectly normal, mundane version of what- invested can deal one point of aggravated
while kindred loose one vitae each turn. ever it is. damage to the subject and consumes one
vitae.

PG 147, V:TR PG 148, V:TR PG 148, V:TR PG 149, V:TR

The Coil of Blood The Coil of Blood The Coil of Banes The Coil of Banes

Blood of Beasts Perspicacious Blood Conquer the Red Fear Surmounting the Daysleep
The Character gains +2 bonus to resist fear The player can spend a willpower point for
No mater what the vampires Blood Po- The Character gains three vitae for every
frenzy triggered by fire or sunlight. Fear the character to remain awake for an entire
tency is, she can take sustenance from two vitae she takes from a human, and
frenzies triggered by other stimuli occur as day without penalty (though the character
animals and humans. receives double vitae consumed from kin-
normal. must still take precautions to remain out of
dred or other supernatural vessels.
the sunlight and waking the next night
still costs a vitae) dice pools during the day
are still limited by humanity (see p. 184,
V:TR) if the character does sleep and dis-
turbed add three dice to the players wake-
up roll.

PG 149, V:TR PG 149, V:TR PG 149, V:TR PG 149, V:TR


The Coil of Banes The Coil of Beast The Coil of Beast The Coil of Beast

Suns Forgotten Kiss Chastise the Beast Lure the Beast Exhaust the Beast
Sunlight at twilight and dawn causes only
The player spends a willpower point for his Riding the wave des not cost a willpower The Character may spend an hour per night
bashing damage to the Dragon, rather than
character to resist a frenzy of any kind point, and it requires a base of only three in frenzy (usually doing so under controlled
aggravated. After the sun has fully risen,
automatically. The player may choose to successes, not five. All other rules still conditions such as in a locked room or far
however, its rays cause aggravated damage
roll Resolve + Composer as usual for his apply from mortals). For the rest of the night, the
as usually.
character to resist frenzy, spending the character does not enter frenzy unless she
willpower only if the roll fails. wishes to do so, no mater how strong the
trigger is.

PG 149, V:TR PG 149, V:TR PG 150, V:TR PG 150, V:TR

Knowing the Stranger Instantaneous Transformation


Arcane Sight Body of Will Celerity, Protean
Auspex, Obfuscate Auspex, Cruac Resilience, Vigor
Contested, Resistance is reflexive Reflexive
Instant Reflexive Dice Pool:
Dice Pool: Dice Pool: Dice Pool: Stamina + Survival + Protean
Intelligence + Empathy + Obfuscate versus Wits + Occult + Auspex Composure + Athletics + Resilience
Resolve + Blood Potency
Success on the activation roll indicates the
Those who know this devotion have learned Each Success gained on the activation roll character transforms into an alternate shape
The familiar stranger is a versatile and how to expand their mystical sight. Rather allows the character to ignore any current instantly so fast in fact, that he may still
useful ability, but its use becomes perilous than sensing patterns of emotions as with wound penalties as well as any penalties he take a normal action in that turn
when the vampire has no idea who he aura perception, the user sees the ebb and acquires from new wounds, for one turn.
should be impersonating. Knowing the flow of magical power, and can learn a Therefore, if three successes are rolled the
stranger allows the character to discern in variety of information. character is wound-penalty free for the
advance who the target most expects. duration of the turn and for two turns there-
after.

PG 150, V:TR PG 150, V:TR PG 151, V:TR PG 151, V:TR


Iron Facade Lessons in the Steel Partial Transformation Quicken Sight
Obfuscate, Resilience Auspex, Resilience Protean, Resilience Auspex, Celerity
Instant Instant Instant Reflexive
Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Intelligence + Survival + Obfuscate Resolve + Investigation + Resilience - This power involves no roll to invoke No roll to invoke
Opponents Resolve

With a successful invocation roll, the char- Some rather intrepid kindred develop the With this power, any vampire is capable of With this power, the kindred is able to
acter can hide the full extent of his injuries. ability to gain insight into a foes combat assuming a bestial or inhuman shape may combine her heightened senses and super-
Wounds are invisible and he does not ap- prowess by willingly subjecting themselves choose to stop the process part way human reaction time. Any time the charac-
pear to slow down, limp or grow weary. to opponents attacks. Upon suffering at through, granting herself a single aspect or ter wishes to observer, follow or examine
Iron Faade does not actually heal any least one point of damage of any type the trait of the animal, nose of a wolf, wings of something that moves too quickly to follow
wounds or reduce dice pool penalties. vampire may make a roll to determine the a bat or bird. with normal sight, the player may add five
combat abilities of his opponent. dice to a wits + composure roll while this
devotion is active.

PG 151, V:TR PG 151, V:TR PG 153, V:TR PG 152, V:TR

Ca c hexy Ca c hexy

Touch of Deprivation Veridical Tongue Diagnose Contaminate


Auspex, Dominate Dominate, Majesty Instant Cost 1 Vitae
Contested, Instant if willing Instant Dice Pool: Instant
Dice Pool: Dice Pool: Intelligence + medicine + Cachexy Dice Pool:
Intelligence + Medicine + Auspex versus Presence + Subterfuge + majesty - No roll required to activate this power
Resolve + Blood Potency (if unwilling) Composure Probably the most important power of this
discipline, diagnose helps morbus vampire- Contact with the blood of a morbus might
With a simple touch, the kindred can tem- With this power, a character is able to shift sidentify suitable vessels from the throngs result in infection from whatever diseases
porarily shut down one on the victims five through the tide of kindred lies by rendering of the kine. The power reveals the tain in he has sampled, but this power ensures it.,
senses. Some kindred have been known to the subject unable to lie, if the roll is suc- someones blood as it moves through his reflexive stamina roll to resist the disease.
use this power on allies in a crisis, if the cessful, the target must speak the truth for a body. A morbus can also use diagnose to
roll is successful, the target has one of her number of turns equal to the successes identify kindred whove been feeding on
senses shut down for a number of turns gained. tainted blood (and weather those kindred
equal to successes gained. are morbus)

PG 153, V:TR PG 153, V:TR PG 249, V:TR PG 249, V:TR


Ca c hexy Ca c hexy Ca c hexy Getsumei

Inflame Plague Bearer Accelerate Disease Moonlight Preservation


Cost 1 vitae Cost 1 Vitae per turn Cost 1 willpower Cost 1 Vitae
Instant Instant Instant Instant
Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Wits + Survival + Cachexy - Intelligence + Medicine + Cachexy Wits + Survival + Cachexy - Composure + Medicine + Getsumei
subjects stamina subjects Stamina
By concentrating and burning the blood
Once a morbus successfully infects a vic- within himself a morbus can spread one of The morbus inflames a disease by calling Moonlight preservation, magically pre-
tim, or identifies a pre-existing disease with the diseases that he carries to a crowd of on the power of his tainted blood and its serves a corpse for a period of one month
diagnose, he can call out to it with the unsuspecting victims, the morbus infects up sympathy with that of the victim. Each per success rolled. After the time is up, the
power of his blood. The character inflames to three mortals or one kindred per success. success automatically inflicts a lethal point character must use the power again. This
the victims condition temporarily inflicting Another vitae may be spent each turn after of damage to the victim. does not repair damage done to a corpse.
a 2 modifier to all the victims rolls for a the initial turn to infect the same number
number of turns equal to the successes each turn thereafter.
rolled.

PG 249, V:TR PG 250, V:TR PG 250, V:TR PG 251, V:TR

Getsumei Getsumei Getsumei Getsumei

Crows Harvest Corpse Skin Channel of Hasu-Ko Convocation of Hotoke


Instant Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae + 1 Willpower min.
Dice Pool: Instant Instant Instant
Wits + Investigation + Getsumei Dice Pool: Dice Pool: Dice Pool:
Stamina + Athletics + Getsumei Dexterity + Crafts + Getsumei Intelligence + Occult + Getsumei

This power allows a burakumin to stare into The kindred slices a token of a corpses This power enables a character to construct With this power the kindred can command
the eyes of a corpse and see reflected there flesh and uses it to mystically enhance his a tiny, autonomous servitor from the bodies a number of dead bodies to rise and perform
the last thing the dead man witnessed. physical resistance. The character suffers a of dead men. These servitor appear as gro- relatively simple functions. The character
1 penalty on all presence and manipulation tesque insects or deformed homunculi, and animates one corpse per success on the
based rolls in exchange, the character re- can be useful as spies. activation roll, provided there are enough
ceives the benefit of temporary armor. 1 per around
success rolled.
Requires 1 willpower point to be spent to
change the orders given after they have
been raised.

PG 251, V:TR PG 251, V:TR PG 252, V:TR PG 252, V:TR

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