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Rangkuman Materi

Report

Teks report ditujukan untuk melaporkan sesuatu sebagai hasil pengamatan. Sekilas, teks report hampir sama dengan teks descriptive. Perbedaan yang paling mencolok adalah pembahasanyya. Teks report membahas sesuatu secara umum, sedangkan teks descriptive sudah lebih khusus Contoh:

Judul seperti “The Cat”, “ The Hummingbird”, etc merupakan jdul teks report karena membahas “ The Cat” dan “ The Hummingbird” secara umum.

Judul seperti

My

Cat”,

My

bicycle”, etc merupakan judul teks

descriptive karena akan membahas “ My Cat” dan “ My Bicycle” secara khusus.

   

Significant Grammatical

Social Function

 

Generic Structure

   

Feature

 

To

describe

the

way

General

 

Focus

on

spesific

things

are,

with

classification:

participants

 

reference to a range of

tells

what

the

Use

of

relational

natural, man-made and

phenomenon

Processes

to

state

social

phenomena

in

under

discussion

what is

and

that

our enironment

 

is.

which it is.

 
 

Description : tell

Use

of

simple

what

the

present

 

tense

phenomenon

behaviour, if living

( unless extinct)

No

temporal

under discussion is

sequence.

like in terms of (1) parts, (2) qualities, (3) habits or

 
 

uses,

if

non-

 

natural.

E-Learning

E-learning refers to the use of electronic media and information and communication technologies (ICT) in education. E-learning is broadly inclusive for all forms of educational technology in learning and teaching. Bernard Luskin, a pioneer of e-learning, advocates that the "E?" should be interpreted to mean "exciting, energetic, enthusiastic, emotional, extended, excellent, and educational " in addition to "electronic". This board interpretation focuses on new applications and developments and also bring learning and media psychology into consideration. Park suggested that the "e" should refer to "everything, everyone, engaging, easy". E-learning includes numerous types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD- ROM and computer-based learning, as well as local intraneUextranet and web-based learning. Information and communication systems, whether free-

standing or based on either local networks or the Internet in networks learning, underlie many e-learning processes.

Early e-learning systems, based on Computer-Based Learning/Training often attempted to replicate autocratic teaching styles where by the role of thee-learning system was assumed to be for transferring knowledge, as opposed to systems developed later based on Computer Supporte d Collaborative Learning (CSCL), which encouraged the shared development of knowledge.

1.

We

know from

the text

that

e-

jawaban d. Pada paragraf pertama

learning

 

tertulis "E-Iearning is inclusive

for

 

(UN 201312014)

 

all

forms

 

of

educational

 
  • a. is easily implemented by all

 

technology

in

learning

and

schools

teaching

.

"

Kalimat

tersebut

  • b. has many educational values for all

  • c. is designed for rich students in big cities

  • d. makes the government care about technology in education

  • e. needs professional teachers and small classes

Jawaban: d Pembahasan:

Pertanyaan menanyakan informasi

tersirat. Untuk dapat menemukan informasi ini, kamu harus membaca dan memahami teks.

setelah itu, kamu dapat

menguji

pilihan

jawaban satu persatu

berdasarkan informasi ya ng ada pada teks. Setelah membaca teks dengan saksama, pilihan jawaban yang informasinya dapat kamu temukan pada leks adalah pilihan

menjelaskan

bahwa

e-learning

khusus

ditujukan

bagi

segala

bentuk

teknologi

belajar

dan

mengajar

di

dunia

pendidikan

. Berdasarkan kalimat ini, kita dapat

menarik

informasi

tersirat,

yakni

pemerintah harus lebih

memperhatikan

teknologi

dalam

dunia

pendidikan

j

ika

ingin

menjalankan e-learning.

2.

".

.

.

often

attempted

to

replicate autocratic teaching

styles (Paragraph 3)

 

The

underlined word is

 

synonymous

 
 

with

..

. (UN 201312014)

a.

imitate

d.

review

b.

cheat

e.

complete

c.

distribute

Jawaban: a Pembahasan:

Kata

'replicate'

memiliki

arti

'mengulangi

'.

Pilihan

jawaban

dengan kata yang

memiliki

arti

hampir sama adalah 'imitate'

yang berarti 'meniru.

Read the text carefully and answer questions 1 to 3.

Negative Effects of Video Games May Build Over Time

A new study suggests a dose-response relationship among playing violent video gamtrs and aggressive and hostile behavior, with negative effects accumulating over time. Investigators discovered people who played a violent video games for three consecutive days showed increases in aggressive behavior and hostile expectations each day they played. They also found that those who played non violent video games showed no meaningful changes in aggression or hostile expections over that period. Although other experimental studies have shown that a single session of playing a violent video game increased short-term aggression, this is the first study to show long-term effects from playing violent video games, said psychologist Dr. Brad Bushman, co-author of the study. "It is important to know the long-term causal effects of violent video games, because so many young people regularly play these games," Bushman said. "Playing video games could be compared to smoking cigarettes. A single cigarette won't caus lung cancer, but smoking over weeks or months or years greatly increase the risk. In the same way, repeated exposure to violent video games may have a cumulative effect on aggression." Study results are published online in the Journal of Experimental Social Psychology and will appear in a future print edition.

1. What

is the text tell us about?

a. Ways

dose

to

of

control

playing

the

video

games .

  • b. video

How

violent

games effects behavior.

  • c. The advantages of playing

video games.

2. Where

did

they

publish the

  • d. A short-term effect of playing

result

of the study mentioned

video games.

in the text?

 
  • e. in

A workshop

a

university

  • a. In online school magazines.

about the

effects

of

video

  • b. On daily newspapers.

  • c. In the Journal

of

games.

University website.

  • d. the

In

 

psychology

 
 

centers

in

developing

countries.

 

e.

In

the

Journal

of

Experimental

Social

Psychology.