Professional Documents
Culture Documents
Intro....................................................................................................................... 1
Know your craft..................................................................................................... 1
Know your Anime................................................................................................... 2
Experience............................................................................................................. 3
Create a show-reel................................................................................................. 4
Conclusion............................................................................................................. 5
Reference list:........................................................................................................ 6
Bibliography:.......................................................................................................... 7
What are the possible career steps a graduate in BA Film would have to take in order to work as
a sound designer in the medium of Anime?
By Ricardo Smith
Intro
This essay will investigate the most effective journey that a film student would have to in order to
The reason for me choosing Anime as my break into the industry is that I have such a passion for the
art form. From a very young age, I have been engaged in Animes such as Dragon Ball Z, Beyblade
and Naruto and that passion has not left me. Now that I have been doing film for a total of three years
and I have been doing sound for a total of two. I now feel that I am ready to take my first step into
forging my future.
reason is so that you know all of the intricate details that go into your craft as well as the more
1
As a sound designer, it's useful to understand all the variations of your job and the different tasks
I have learnt a fair amount in my two years of doing sound design in Middlesex University. Although
there are still aspects of sound design that I have not learnt, explored or cannot quite grasp. An
example of this is Pro Tools, a world-renowned industry used software made for editing or mixing
sound. Now I am having some tutorials on how to use this piece of software and I am finding it to be
quite troublesome, since there are numerous amounts features that present themselves for a sound
edit. Despite this little setback, the tutorials have been working slightly and later in this sound
designing process there will be an upcoming AVID pro tools exam that I will be taking. This for me is
an expert way of getting myself in the industry since once you pass the first exam initial exam you
precede on to the next one. Upon completion, you receive the title of AVID certified user: pro tools as
well as a certificate declaring that you are indeed a capable user of the software.
The User certification program prepares individuals to operate a Pro Tools system in an
There are further certifications and programs that follow resulting in an increase in of ability, status
and credibility amongst not only the sound designing industry but the anime industry also. Since
Anime production companies will most likely, (as with any production company) go for the highest
tier of crew as well as cast. The reason for this is that Anime is undeniably a well-crafted medium so
in order for its acclaimed reputation to precede it. There has to be a touch of class and professionalism
through everyone that plays a part in its production due to the cultural pride that is so heavily rooted
within Japan.
indeed important. Although another factor, that is equally as vital is immersing yourself inside of the
art. I have been watching Anime for quite some time, so I not only tell what an Anime is just by the
visual style but also by the nuances with the sound design. The sound design in Anime can
2
differentiate depending on the themes within. They can range from being meaningful, tender and
touching to suddenly becoming loud, exaggerated and comedic. Coinciding with this the sound design
whether it is joyful or remorseful brings a sense of energy that transcends the screen.
And just as how the materialisation of energy is narratively foregrounded in Anime through its
energised form, so too does Animes audiovisualisation textually evidence and neumonically signify
Also doing research shows your enthusiasm, showing your employer that you actually care for the job
is a character trait that will go noticed which is then be distributed from company to company who
Experience
The next step into become an anime sound designer is experience. Any experience is good experience,
so getting exposure into the industry whether it is a role involving sound or not it is another skill to
In college, I DJd at clubs, put on shows, and self-published my own album. At that time big beat was
Around this time I ran into someone from Capcom at a club and first learned about sound effects. It
turned out they were working on the sounds for Street Fighter. I was job hunting and wanted to work
in sound, so with their encouragement I dove into this world (Designingsoundorg, 2009).
Getting a job in Anime is not as straightforward as this. The reason behind me using an example
including a video game designer is that in the present day video games are starting to take on the
characteristics of Anime. Games such as Kingdom Hearts, Final Fantasy and Metal Gear Solid are all
taking on the cultural form of anime and projecting it to a worldwide audience through the medium of
games.
3
Continuing on, the professional way of gaining reputation and getting a taste of what it will be like to
work in a genuine film environment is to go down the route of freelancing. Freelancing allows you to
be the boss, in terms of being able to select what projects you wish to be a part of that are happening
around you.
Also freelancing enables to begin networking, what networking is in a brief description is the building
of relationship with others. Any business not just film push this fundamental social technique, since it
allows you to bond with colleagues that goes much further than the restrictions made through your
occupation. Having these support units will help you to become an efficient team player that will be a
Create a show-reel
A showreel is an audio or visual highlight in which to show employers your talent and skills that you
posses. To break this down a showreel is very similar to a portfolio or a Curriculum Vitae (CV), I have
A showreel can come in different forms such as an mp3 file, an mp4 file, on DVD or CD. The
possibilities are endless when it comes to presenting yourself to potential clients. Personally, I would
make sure that my showreel has interesting visuals since having visuals to accompany the sound will
grab the attention of the viewer(s). Another key element that needs to be included when creating a
showreel is giving it a story. Having a showreel without a structure leaves potential employers
confused on what they have just witnessed decreasing your chances of being chosen for a job. So
create a storyline that is captivating and memorable in order to increase your chances of getting a job
in the industry. The next step is to find a trustworthy website or ask any of the people that you have
bonded with through your networking if they know any hiring companies. Once you have found a
4
Conclusion
This essay was a general guide for me into what it takes to be a certified sound designer in Anime.
Although honestly the path into the industry can occur from anywhere, this is why in the question I
have put the word possible. Since these are possible steps in trailblazing my way into the Anime
industry. The chances of me following this guide one day and then becoming a sound designer the
If by any chance, I manage to follow all of the steps and still make it into the industry then it would be
utterly fantastic and rewarding. I have also come to understand that if I do not make it into the Anime
film industry there are alternative routes that will be just as gratifying. As I previously mentioned
before video games seem to be injecting a style very similar to Anime into its framework. I would
even go so far as to say that are no longer games but short films. There are contained stories or even a
set of stories that go past just irrational entertainment purposes; they connect with you on an
emotional level and take you on a ride along with the characters that you are controlling.
An example of this is the highly acclaimed game The Last of Us. This game revolves around the
protagonist named Joel who is a survivor in a post-apocalyptic zombie epidemic and guardian to a 13-
year-old girl called Ellie. This game has captured the hearts of many gamers around the world with its
heart wrenching sound track, eerie sound design and relatable characters.
As an avid gamer myself, if I find myself going down the road of sound designing for video games, I
would not be disappointed at all. Not just because I am a gamer but logistically speaking it would be
easier to sound design for games rather than Anime. The reason is that Anime does not have such a
cult following in the UK than it does in the US or Japan. This means leaving the UK in order to be in
these countries for an unprecedented amount of time, looking for a job, which can be bring either
On the other hand, with the game industry in the UK there is a boom in terms of UK game developing
studios such as Rocksteady, Media Molecule and Headstrong games. This means I do not need to
travel as far as I would do if I was going abroad or spend as much in order to keep myself a float.
5
To conclude this essay I feel that in order to make it as a sound designer in the medium of Anime, you
need to start out with video games. The reason is that the chances of making it immediately to the US
or Japan and getting into the Anime industry right after graduation is a lovely though but hopeful.
Getting into Anime will not be an easy task; there will be setbacks along the way. Although as I have
just mentioned getting into video games could possibly be the way forward in order to get into the
world of Anime since the two share the same ideals, which is emotional connection. Creating the
bridge between fantasy and reality, the video game companies do not need to be well known, start
small. There are plenty of developing game studios that will be looking for trainee or established
sound designers. Then once you have made a name for yourself in one art form, who knows where
Reference list:
http://www.bbc.co.uk/newtalent/drama/advice_diey.shtml
Brophy, P.B (2005). 100 Anime BFI Screen Guides. (Illustrated ed.). England : BFI
Publishing .
Cook, F.D.C (2015). Pro Tools 101: Pro Tools Fundamentals I v12. (Illustrated
http://designingsound.org/2013/02/capcom-audio-director-tomoya-kishi-interview/
Bibliography:
Brown, S.T.B (2006). Cinema Anime. (Illustrated ed.). USA: PALGRAVE MACMILLAN.
Collins, K.C (2008). Game Sound: An Introduction to the History, and Practice of Video
Game Music and Sound Design. (Illustrated ed.). USA: MIT Press .
6
Davis, N.D (2015). Manga and Anime Go to Hollywood . (Illustrated ed.). USA: Bloomsbury
Publishing .
Media-matchcom. 2015. Media-matchcom. [Online]. [12 December 2016]. Available from:
http://www.media-match.com/usa/media/jobtypes/sound-designer-jobs-402782.php
Napier, S.J.N (2005). Anime from Akira to Howl's Moving Castle, Updated Edition:
MACMILLAN.