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CHARACTER NAME PLAYER NAME

____________________________________________________________________________________ _____________ ______________________________ __________ ___________________


CLASS AND LEVEL ECL RACE/TEMPLATE SIZE GENDER

__________________ _________________________________________________ ________________ _______________ ____________________________________________________________


ALIGNMENT RELIGION/PATRON DEITY HEIGHT WEIGHT LOOKS

ABILITY SCORES COMBAT OPTIONS HIT POINTS

STR ___________ = ________ + ______________ + _____________ - __________________ BASE ATTACK BONUS _________________________________________
STRENGTH TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. STRENGTH
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
_______________________________________________ ______________________________________________ _______________________ __________
WEAPON ATTACK BONUS DAMAGE CRITICAL

DEX ___________ = ________ + ______________ + _____________ - __________________


DEXTERITY TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. DEXTERITY
________________________________________________ _________________ __________________________________
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER RANGE INCREMENT TYPE NOTES/AMMUNITION

_______________________________________________ ______________________________________________ _______________________ __________


CON ___________ = ________ + ______________ + _____________ - __________________
CONSTITUTION TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. CONSTITUTION
WEAPON ATTACK BONUS DAMAGE CRITICAL

RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER


________________________________________________ _________________ __________________________________
RANGE INCREMENT TYPE NOTES/AMMUNITION

INT ___________ = ________ + ______________ + _____________ - __________________


INTELLIGENCE TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. INTELLIGENCE
_______________________________________________ ______________________________________________ _______________________ __________
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER WEAPON ATTACK BONUS DAMAGE CRITICAL

________________________________________________ _________________ __________________________________


WIS ___________ = ________ + ______________ + _____________ - __________________
WISDOM TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. WISDOM
RANGE INCREMENT TYPE NOTES/AMMUNITION

RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER


_______________________________________________ ______________________________________________ _______________________ __________
WEAPON ATTACK BONUS DAMAGE CRITICAL

CHA ___________ = ________ + ______________ + _____________ - __________________


CHARISMA TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. CHARISMA
________________________________________________ _________________ __________________________________
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER RANGE INCREMENT TYPE NOTES/AMMUNITION

SPEED _______________________________________________________________________ INITIATIVE MODIFIER __________________________

GRAPPLE MODIFIER __________ = ___________ + __________ + __________ + __________


TOTAL BASE ATTACK STRENGTH SIZE MISC.
BONUS MODIFER MODIFIER MODIFIER

SAVING THROWS
BASE ABILITY MAGIC MISC. TEMPORARY CONDITIONAL MODIFIERS
TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER

FORTITUDE = + + + +
(CONSTITUTION)

REFLEX = + + + +
(DEXTERITY)

WILL = + + + +
(WISDOM)

ARMOR CLASS

AC __________ = 10+ _____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________


TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISCELLANEOUS
BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIERS SPECIAL DEFENSES
__________________________
__________________________
TOUCH AC _______________ FLAT-FOOTED AC _________________
__________________________
__________________________
__________________________
ARMOR WORN MAX DEX ARMOR CHECK PENALTY WEIGHT
__________________________
__________________________
SHIELD CARRIED MAX DEX ARMOR CHECK PENALTY WEIGHT __________________________
__________________________
EXPERIENCE GEAR
POINTS
POSSESSIONS ON PERSON
ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


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POSSESSIONS NOT ON PERSON


ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
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MAGIC ITEMS WORN


____________________________________________________________________________________ ____________________________________________________________________________________
HEAD (HEADBAND, HAT, HELMET, OR PHYLACTERY) HANDS (GLOVES OR GAUNTLETS)
____________________________________________________________________________________ ____________________________________________________________________________________
EYES (EYE LENSES OR GOGGLES) ARMS/WRISTS (BRACERS OR BRACELETS)
____________________________________________________________________________________ ____________________________________________________________________________________
NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB) BODY (ROBE OR SUIT OF ARMOR)
____________________________________________________________________________________ ____________________________________________________________________________________
SHOULDERS (CLOAK, CAPE, OR MANTLE) TORSO (VEST, VESTMENT, OR SHIRT)
CARRYING
CAPACITY ____________________________________________________________________________________ ____________________________________________________________________________________
RING #1 WAIST (BELT OR GIRDLE)
LIGHT
LOAD:_____________________ ____________________________________________________________________________________ ____________________________________________________________________________________
RING #2 FEET (BOOTS, SHOES, OR SLIPPERS)
MEDIUM
LOAD:_____________________ MONEY
HEAVY
LOAD:______________________
MAGIC SPELLS
SPELL SAVE __________________ DC
DOMAINS (CLERIC ONLY) MOD

CONDITIONAL MODIFIERS

______________________ __________________________________________________________
DOMAIN NAME GRANTED POWER

______________________ __________________________________________________________
DOMAIN NAME GRANTED POWER

SPELLS SPELL SPELLS/ BONUS SPELLS SPELL SPELLS/ BONUS


KNOWN SAVE DC LEVEL DAY SPELLS KNOWN SAVE DC LEVEL DAY SPELLS
SPECIALTY SCHOOL (WIZARD ONLY)
0 5th
___________________________ __________________________________________________________ __________________________________________________________
SPECIALTY SCHOOL (+2 BONUS ON SPELLCRAFT PROHIBITED SCHOOL PROHIBITED SCHOOL
CHECKS TO LEARN SPELLS FROM THIS
CHOSEN SCHOOL)
1st 6th
ARCANE SPELL FAILURE ____________ %
2nd 7th

TURN/REBUKE UNDEAD 3rd 8th


TIMES PER DAY TURNING CHECK TURNING DAMAGE
4th 9th
___________________________ __________________________________________________________ __________________________________________________________
3 + CHA MODIFIER 1d20 + CHA MODIFIER 2d6 + CLERIC LEVEL +
(+4 WITH EXTRA TURNING FEAT) CHA MODIFIER

PSIONICS
PSIONIC POWERS ___________________ _________________________ POWER POINTS PER DAY ______________
POWERS KNOWN MAXIMUM POWER LEVEL KNOWN

PRIMARY DISCIPLINE ___________________________________________________

RAGE
___________________ ___________________ ___________________ __________________ _________________ RAGES USED
RAGES/DAY DURATION STR/CON WILL SAVE AC PENALTY
BONUS BONUS ROUNDS ELAPSED _______________________________

ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL

NAME ___________________________________________________________________ CREATURE TYPE _______________________________________________________________________


STR DEX CON INT WIS CHA HIT POINTS
INITIATIVE _________________

SPEED ________________________

AC __________ = 10 + _________ +_________ + __________ + __________ TOUCH AC ____________________________ FLAT-FOOTED AC ______________________________


TOTAL DEX SIZE NATURAL MISC.
MODIFIER MODIFIER ARMOR MODIFIERS

SAVING THROWS ATTACKS

FORTITUDE (CON) ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL GR APPLE MODIFIER ________________________________

REFLEX (DEX) ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL
PERSONALITY ________________________________________
WILL (WIS) ______________ ______________ ______________ _____________
WEAPON ATTACK BONUS DAMAGE CRITICAL

SKILLS FEATS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ SPECIAL ABILITIES TRICKS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
CAMPAIGN ___________________________________________________________________

SKILLS RACIAL TRAITS/CLASS FEATURES


KEY SKILL ABILITY MISC.
CS?

SKILL NAME ABILITY MODIFER RANKS MODIFER MODIFER WEAPON AND ARMOR PROFICIENCY: All simple and martial weapons, armor and shields (not tower).
APPRAISE INT ______________________ = _____________________ + ______________________+ ______________________ K NIGHTS CHALLENGE : Challenge foes 12 level + Cha bonus/day.
AUTOHYPNOSIS WIS ______________________ = _____________________ + ______________________+ ______________________ THE K NIGHTS CODE : Fight with code of honor, or lose knights challenge.
BALANCE* DEX ______________________ = _____________________ + ______________________+ ______________________ SHIELD BLOCKING (EX): 2nd level, +1 AC vs. chosen foe; +2 at 11th, +3 at 20th.
BLUFF CHA ______________________ = _____________________ + ______________________+ ______________________ BULWARK OF DEFENSE (EX): 3rd level, treat threatened squares as difcult terrain.
CLIMB* STR ______________________ = _____________________ + ______________________+ ______________________ ARMOR MASTERY (EX): 4th level, ignore speed reduction in medium armor; at 9th, heavy armor.
CONCENTRATION CON ______________________ = _____________________ + ______________________+ ______________________ VIGILANT DEFENDER (EX): 5th level, add level to opposing Tumble DC.
CRAFT ( ___________________________) INT ______________________ = _____________________ + ______________________+ _______________________
SHIELD ALLY (EX): 6th level, can take half damage for adjacent ally.
CRAFT ( ___________________________) INT ______________________ = _____________________ + ______________________+ _______________________
IMPROVED SHIELD ALLY (EX): 14th level, can take all damage for adjacent ally.
CRAFT ( ___________________________) INT ______________________ = _____________________ + ______________________+ _______________________
IMPETUOUS ENDURANCE (EX): 17th level, no automatic saving throw misses.
DECIPHER SCRIPT INT ______________________ = ______________________ + ______________________+ _______________________
DIPLOMACY CHA ______________________ = ______________________ + ______________________+ _______________________ _________________________________________________________________________________
DISABLE DEVICE INT ______________________ = ______________________ + ______________________+ _______________________ _________________________________________________________________________________
DISGUISE CHA ______________________ = ______________________ + ______________________+ _______________________ _________________________________________________________________________________
ESCAPE ARTIST* DEX ______________________ = ______________________ + ______________________+ _______________________
FORGERY INT ______________________ = ______________________ + ______________________+ _______________________
GATHER INFORMATION CHA ______________________ = ______________________ + _____________________ + ________________________
FEATS
HANDLE A NIMAL CHA ______________________ = ______________________ + _____________________ + ________________________ MOUNTED COMBAT: 2nd level: Ride check to negate hit vs. mount, 1/round.

HEAL WIS ______________________ = ______________________ + _____________________ + ________________________ _________________________________________________________________________________


HIDE* DEX ______________________ = ______________________ + _____________________ + ________________________ _________________________________________________________________________________
INTIMIDATE CHA ______________________ = ______________________ + _____________________ + ________________________ _________________________________________________________________________________
JUMP* STR ______________________ = ______________________ + _____________________ + ________________________
K NOWLEDGE (ARCANA) INT ______________________ = ______________________ + _____________________ + ________________________
K NOWLEDGE (ARCH/ENG) INT ______________________ = ______________________ + _____________________ + ________________________ LANGUAGES
K NOWLEDGE (DUNGEONEERING) INT ______________________ = ______________________ + _____________________ + ________________________ Initial languages = Common + automatic languages + Int bonus

K NOWLEDGE (GEOGRAPHY) INT ______________________ = ______________________ + ______________________+________________________ _______________________________________ _______________________________________


K NOWLEDGE (HISTORY) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
K NOWLEDGE (LOCAL) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
K NOWLEDGE (NATURE) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
K NOWLEDGE (NOBILITY/ROYALTY) INT ______________________ = ______________________ + _____________________ + ________________________
K NOWLEDGE (THE PLANES) INT ______________________ = ______________________ + _____________________ + ________________________
K NOWLEDGE (PSIONICS) INT ______________________ = ______________________ + _____________________ + ________________________ SKILL SYNERGIES
K NOWLEDGE (RELIGION) INT ______________________ = ______________________ + _____________________ + ________________________
5+ RANKS IN ... GIVES A +2 BONUS ON . . .
K NOWLEDGE ( ________________________ ) INT ______________________ = ______________________ + _____________________ + ________________________
LISTEN WIS _______________________ = _____________________ + ____________________ + _______________________ Autohypnosis Knowledge (psionics) checks
MOVE SILENTLY* DEX _______________________ = _____________________ + ____________________ + _______________________ Bluff Diplomacy, Intimidate, and Sleight of Hand checks;
Disguise checks to act in character
OPEN LOCK DEX _______________________ = _____________________ + ____________________ + _______________________
Concentration Autohypnosis checks
PERFORM (ACT) CHA _______________________ = _____________________ + ____________________ + _______________________
Craft Related Appraise checks
PERFORM (COMEDY) CHA _______________________ = _____________________ + ____________________ + _______________________
Decipher Script Use Magic Device checks involving scrolls
PERFORM (DANCE) CHA _______________________ = _____________________ + ____________________ + _______________________
Escape Artist Use Rope checks involving bindings
PERFORM (KEYBOARD) CHA _______________________ = _____________________ + ____________________ + _______________________
Handle Animal Ride checks and wild empathy checks
PERFORM (ORATORY) CHA _______________________ = _____________________ + ____________________ + _______________________
Jump Tumble checks
PERFORM (PERCUSSION) CHA _______________________ = _____________________ + ____________________ + _______________________
Knowledge (arcane) Spellcraft checks
PERFORM (STRING INSTRUMENT) CHA _______________________ = _____________________ + ____________________ + _______________________
Knowledge (arch/eng) Search checks involving secret doors and
PERFORM (WIND INSTRUMENT) CHA _______________________ = _____________________ + ____________________ + _______________________ similar compartments
PERFORM (SING) CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (dungeon) Survival checks when underground
PERFORM ( ________________________) CHA _______________________ = ______________________+ ____________________ + _______________________ Knowledge (geography) Survival checks to avoid getting lost and avoid hazards
PROFESSION ( ________________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (history) Bardic knowledge checks (class feature)
PROFESSION ( ________________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (local) Gather Information checks
PSICRAFT INT _______________________ = ______________________ + ___________________ + __________ Knowledge (nature) Survival checks in aboveground natural environments
R IDE DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (nbl/royal) Diplomacy checks
SEARCH INT _______________________ = ______________________ + ___________________ + __________ Knowledge (the planes) Survival checks when on other planes
SENSE MOTIVE WIS _______________________ = ______________________ + ___________________ + __________ Knowledge (psionics) Psicraft checks
SLEIGHT OF HAND* DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (religion) Checks to turn or rebuke undead
SPELLCRAFT INT _______________________ = ______________________ + ___________________ + __________ Psicraft Use Psionic Device checks involving power stones
SPOT WIS _______________________ = ______________________ + ___________________ + __________ Search Survival checks when following tracks
SURVIVAL WIS _______________________ = ______________________ + ___________________ + __________ Sense Motive Diplomacy checks
SWIM* STR _______________________ = ______________________ + ___________________ + __________ Spellcraft Use Magic Device checks involving scrolls
TUMBLE* DEX _______________________ = ______________________ + ___________________ + __________ Survival Knowledge (nature) checks
USE MAGIC DEVICE CHA _______________________ = ______________________ + ___________________ + __________ Tumble Balance and Jump checks
USE PSIONIC DEVICE CHA _______________________ = ______________________ + ___________________ + __________ Use Magic Device Spellcraft checks to decipher scrolls
USE ROPE DEX _______________________ = ______________________ + ___________________ + __________ Use Psionic Device Psicraft checks to address power stones
Skills in italics are psionics-related.
Mark this box with an X if the skill is a class skill for the character. Use Rope Climb and Escape Artist checks involving ropes
Denotes a skill that can be used untrained.
* Armor cleck penalty, if any, applies. (Double penalty for Swim.)
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