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########################## VERSION ########################


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# Expansion Features
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# Free Features
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# Balance
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# Buildings
# Colonization
# Diplomacy
# Economy
- Added an influence reward for establishing contact, or being established with.
The former being more valuable. Slight bonus for Xenophiles.
# Governments
# Leaders
# Factions
# Technology
# Units
# War
#Components
Arc Emitter I (Large)
- Armor penetration reduced from 100% to 50%
- Shield penetration reduced from 100% to 50%
- Shield damage increased from -100% to -50%
Arc Emitter II (Large)
- Armor penetration reduced from 100% to 50%
- Shield penetration reduced from 100% to 50%
- Shield damage increased from -100% to -50%
Matter Disintegrator (Small)
- Cooldown increased from 20 to 25
- Range reduced from 30 to 20
- Accuracy increased from 75% to 78%
Matter Disintegrator (Medium)
- Cooldown reduced from 30 to 25
- Accuracy increased from 70% to 75%
- Damage changed from [25 to 44] to [25 to 43]
Matter Disintegrator (Large)
- Cooldown reduced from 40 to 25
- Range increased from 30 to 40
- Accuracy increased from 65% to 74%
- Damage changed from [55 to 93] to [55 to 100]
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# AI
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# Diplomacy
# Economy
# Governments
# War
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# User Interface
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# Alerts
# Notifications
# Advisor
# Launcher / Frontend
# Map
# Sounds
# Government screen
# Budget screen
# Policy screen
# Demographics screen
# Planet screen
# Leader screen
# Faction screen
# Contacts screen
# Ship Designer screen
# Situation Log screen
# Technology screen
# Fleet view
# Planet view
# Ship Details screen
# Outliner
# Multiplayer Lobby
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# User modding
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# Console & Commandline
# Effects
# History
# Modifiers
# Nation Designer
# On Actions
- Added on_pop_migration_end.
# Triggers
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# Performance
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# Bugfixes
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- Reduced chance of generating the "Improbable Orbit" anomaly.
- Fixed so that the correct option text triggers when a leader receives a negati
ve trait on level up.
- Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring State
s" not being applied after finishing the related special project.
- Fixed "Colonial Failure" anomaly event handing out a Colonization tech you alr
eady had.
- Fixed "Master's Teachings: Philosophical Mindset" edict not having a monthly i
nfluence cost.
- Fixed an issue with "The Tree" anomaly event spawning amoeba creatures that we
ren't considered to belong to the amoeba container country.
- Fixed an issue with the "Colonial Assassin" event not applying an opinion modi
fier correctly.
- Space Monster contact projects should now always be valid and available once g
enerated
- Extradimensional Crisis should no longer spawn inside Fallen Empire borders
- Fixed tooltip for Grand Mausoleum when invalid to build
- Changed the way native reservations are placed for a colony event related to c
olonizing planets that have primitive natives.
- Fixed several small issues with the sublight space probe questline. Making sur
e that there are indicators to show what you need to do in each system and that
every step is shut down properly.
- Fix for missing text when a leader gains the Engineer trait.
- Fixed an issue where the Hyacinthe questline couldn't finish.
- Potential fix for Alien Specimen Procurement chain spawning Special Projects i
n Fallen Empire space.
- Egalitarian empires are now unable to get leaders with slaver mandates, and eg
alitarian pops are less likely to vote for candidates with slaver mandate.

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