########################## VERSION ########################
############################################################## ################### # Expansion Features ################### ################### # Free Features ################### ################### # Balance ################### # Buildings # Colonization # Diplomacy # Economy - Added an influence reward for establishing contact, or being established with. The former being more valuable. Slight bonus for Xenophiles. # Governments # Leaders # Factions # Technology # Units # War #Components Arc Emitter I (Large) - Armor penetration reduced from 100% to 50% - Shield penetration reduced from 100% to 50% - Shield damage increased from -100% to -50% Arc Emitter II (Large) - Armor penetration reduced from 100% to 50% - Shield penetration reduced from 100% to 50% - Shield damage increased from -100% to -50% Matter Disintegrator (Small) - Cooldown increased from 20 to 25 - Range reduced from 30 to 20 - Accuracy increased from 75% to 78% Matter Disintegrator (Medium) - Cooldown reduced from 30 to 25 - Accuracy increased from 70% to 75% - Damage changed from [25 to 44] to [25 to 43] Matter Disintegrator (Large) - Cooldown reduced from 40 to 25 - Range increased from 30 to 40 - Accuracy increased from 65% to 74% - Damage changed from [55 to 93] to [55 to 100] ################### # AI ################### # Diplomacy # Economy # Governments # War ################### # User Interface ################### # Alerts # Notifications # Advisor # Launcher / Frontend # Map # Sounds # Government screen # Budget screen # Policy screen # Demographics screen # Planet screen # Leader screen # Faction screen # Contacts screen # Ship Designer screen # Situation Log screen # Technology screen # Fleet view # Planet view # Ship Details screen # Outliner # Multiplayer Lobby ################### # User modding ################### # Console & Commandline # Effects # History # Modifiers # Nation Designer # On Actions - Added on_pop_migration_end. # Triggers ################### # Performance ################### ################### # Bugfixes ################### - Reduced chance of generating the "Improbable Orbit" anomaly. - Fixed so that the correct option text triggers when a leader receives a negati ve trait on level up. - Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring State s" not being applied after finishing the related special project. - Fixed "Colonial Failure" anomaly event handing out a Colonization tech you alr eady had. - Fixed "Master's Teachings: Philosophical Mindset" edict not having a monthly i nfluence cost. - Fixed an issue with "The Tree" anomaly event spawning amoeba creatures that we ren't considered to belong to the amoeba container country. - Fixed an issue with the "Colonial Assassin" event not applying an opinion modi fier correctly. - Space Monster contact projects should now always be valid and available once g enerated - Extradimensional Crisis should no longer spawn inside Fallen Empire borders - Fixed tooltip for Grand Mausoleum when invalid to build - Changed the way native reservations are placed for a colony event related to c olonizing planets that have primitive natives. - Fixed several small issues with the sublight space probe questline. Making sur e that there are indicators to show what you need to do in each system and that every step is shut down properly. - Fix for missing text when a leader gains the Engineer trait. - Fixed an issue where the Hyacinthe questline couldn't finish. - Potential fix for Alien Specimen Procurement chain spawning Special Projects i n Fallen Empire space. - Egalitarian empires are now unable to get leaders with slaver mandates, and eg alitarian pops are less likely to vote for candidates with slaver mandate.