Professional Documents
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MUSC 1500
Technology in Music:
Music evolves with technology, thats the way it has always been. From relatively simple
percussion instruments to strings, woodwinds and brass we have seen a steady increase in the
complexity of these instruments as time has gone by. Every new take on each of these
concepts for deliberately producing a noise that is, or deliberately isnt, pleasing to the ear has
influenced the music that is produced around it. That hasnt changed today, even in a digital
age where numerous technologies for recording music have become obsolete, though not
undesirable. Today we have a seemingly endless supply of instruments, sounds and auditory
textures at our disposal with which to express ourselves and enhance the human experience.
Technology is so deeply rooted in music today that discussing one without the other can
actually be a serious challenge. To support this point, many an audio engineer is every bit as
obsessed with the gear they use, both analog and digital, as they are with the music they create
and enhance. The most basic interaction between technology and music that we all experience
every day is that of recording and play-back. In recording sound pressure compression waves
are turned into an analog electric signal via microphone or pick-up that can then be printed to a
recording medium, today this is usually a digital file on a computer. Although the magnetic tape
of not so long ago is still used in the music industry to impart a certain familiar feel to the music
when desired. Play-back is the very same process in reverse, the recording medium is fed
through the proper device to produce an analog electric signal which controls the movement of
a cone in your speakers or headphones in order to reproduce the sound pressure compression
Next we move to instruments. Electric guitars have been around for a while, and offer a
wildly different tone and palette of sonics than the orchestral and symphonic instruments used in
classical arrangements. In many ways, today the electric guitar is every bit as classic as the
violin. The biggest difference between the two? Technology. Where a violin has a fairly defined
tone (although it does vary quite a bit between individual instruments) it is quite possible, with a
working knowledge of signal flow, amplification, pick-ups and processing gear or plug-ins to
achieve a phenomenal number of tones from the very same guitar. In todays world, the new
Whether hardware or soft-synth we can now directly produce and interact with the
analog waveforms we expect our speakers to respond to. We now have the ability to produce
almost any tone or timbre we can imagine, given the right amount of knowledge, time and
processing power. With different techniques such as FM or granular synthesis we can alter and
mangle a sound until we find something we find pleasing. We are as close to the sound as we
have ever been and its extremely exciting. We can record samples of anything we can hear,
load it up into a sampler and play it back as part of larger whole, we can chop it up and
rearrange the pieces, we can even process and change the sound into something completely
different. There are more ways than ever to take complete control of a sound a make it what you
imagine, or alter it in creative ways in the hopes of the all powerful happy accident.
As wonderful as all this is, there are a few catches to be aware of. Music is a very
human, living thing and often the electronic (especially digital) devices we use to produce and
record it are just too perfect. For instance, drums that are programmed to land perfectly on the
beat sound unnatural and lifeless to our ears. The same can be said for synthesised sounds
that are produced in the vacuum of a circuit-board or inside the algorithm of a plug-in. Without
the real physics of the air around them or the body of the instrument reacting to the vibration
and all of the hundreds of tiny variations that occur over time in the real world they can often
lack emotion. This is the primary impetus for using samplers. After all, music is art and art is a
the music industry should and shouldnt use these technologies. It is the opinion of the author
that everything is fair, so long as intellectual property is respected and it serves the music. On
the analog versus digital debate, I would argue that neither is better than the other. Every piece
of gear and every piece of software serve a purpose and if you have that purpose in mind then
by all means use whatever it takes to accomplish your goal. Its also important to note that the
perfection that can be gained with recent technologies is often the enemy of a pleasing sound.
Although if achieving that perfection is your goal and necessary for you to manifest your art,
who could rightfully advise you to strive for anything but. In the end, every piece of gear or
software is an instrument and every instrument is a tool for the creation music.
In the interest of serving the music, it is often advisable to avoid over quantizing any
recorded or programmed audio. Again, editing to perfection can cause a song to lose the life,
energy, feel and vibe that made it great to begin with. Over use of compressors has been
another common trend in the past. Crushing the dynamics of a song is another great way to
potentially lose impact, suspense and tension. Use your tools mindfully. A last thought on this
would be to never underestimate the power of a skilled musician or artist. While programmed
parts can sound great and the precision they provide can be invaluable to a piece of music,
nothing captures the soul and emotion of a song like a real live human being on a guitar,
drumset, at a keyboard or laying down vocals. Many a time, the magic is in the mistake.
As technology advances we can only expect to see many more wonderful and exciting
things in audio. It would be great to see advancements made in digital to analog and analog to
digital converters, these are often considered the weakest parts of the signal chain. Processing
power is probably the most guaranteeable improvement that will be seen in the near future.
While more track counts may be questionable to optimizing work flow, who could complain
about being able to have a greater number of active plugins. Improvements in wireless
technology could be a game changer for performers and less than top level studios. Also, it can
be expected that latency will be greatly reduced in the near future as well. Beyond that, its
anyone's guess. Music is a creative space and the people involved in related technologies are
no less creative than the musicians, engineers and artist they equip. I cant wait to see the next