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Moreno Ferguson
EGR7020 Systems Engineering and Analysis
Assignment 3
March 8, 2016
the services and realize that Infiniti InTouch is an extremely slow interface, and having to wait for long
periods of time in silence while the system processes a request is a big drawback. As if the
aforementioned issues were not sufficient, the connectivity of the smart phone to the system can be
inconsistent and sometimes it can take 2 to 4 connection attempts before the system connects to the
internet, making the system unreliable. To put things in perspective, I am a proficient computer user and
consider my ability to effectively use electronics above average, and the Infiniti InTouch system is not
one I am glad to use. My needs as a customer, as stated previously, include a fast, easy to use, intuitive
and reliable system, and I dont feel my needs were satisfied. If I had the opportunity to provide
feedback about the product development process, I would establish the following design requirements:
- Ability to connect wirelessly to a variety of smartphones
- Ability to quickly recognize potential variations of voice command and offer alternatives to the
user
- Automatic audible notification of emails and calendar appointments
- A fast interface
The Infiniti InTouch system is an example of a product in which the user needs are partially addressed
but the machine needs cannot perform the tasks as promised, as it was discussed in Tango and
Montanaris paper. The InTouch system lacks the balance required between addressing the user and
machine needs, and the result is a product that will become obsolete and stay unused because it causes
frustration to its users. A more capable hardware/software package could have eliminated the issues
with the InTouch system, which means that possibly a balance between machine and user needs would
have been reached.
Normans paper on design rules recognizes the need to classify the slips that produce errors depending
on their source, and outlines different design practices that aimed at preventing the occurrence of slips
or minimizing the effect of the error. Slips could come from the formation of intentions, the faulty
activation of sequences or schemas, or from faulty triggering of schemas, as it applied to the current
computer systems in year 1983. Computer systems in 1983, when the paper was written, were very
different to todays smart phone. The errors outlined by Norman do not apply directly to smartphones
since most of the errors were based on the sequence in which buttons were pushed in a large control
panel, and those sequences are mostly built-in on modern electronic devices. Nonetheless, the design
practices proposed by Normal still apply, although in a different way. For example, the ability of a smart
phone to differentiate warnings, alarms, phone calls, messages, among other phone notifications is an
application of the design practices mentioned by Norman on his 1983 paper.
Moreno Ferguson 3
The design process of smart phones like the Apple iPhone lean towards the activity-centered type, and
it can be noted in the lack of ability to customize its functions, the relatively simple to use interface, its
simple geometry and minimal number of buttons, etc. When the first Apple iPhone was launched, it was
different to any other smart phone ever released, and it was notable by the lack of a full keyboard, a
slick design, large touch screen, aluminum body, among other remarkable features. Many were skeptical
of the iPhones potential success and capabilities, but many were also emotionally attracted to its
innovative looks and technology, what lead to an avalanche of competition that to date, follow the same
design principles.
Moreno Ferguson 4
References
Tango F., R. Montanari, Shaping the drivers interaction: how the new vehicle systems match the
technological requirements and the human needs, Cogition Technology and Work, Vol. 8, 2006, pp.
215226
Norman, D.A., Design Rules Based on Analyses of Human Error, Communications of the ACM, April
1983, pp 254-258
Norman, D.A., Emotion and Design: Attractive Things Work Better, Interactions, July-August, 2002, pp
36-42
Norman, D.A., Human-Centered Design Considered Harmful, Interactions, July-August 2005, pp 14-19