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GRA 101.

Name: _____________________

Homework Workstation Design

http://thamesdvc.weebly.com/

AS91068v5 Undertake development of design ideas through graphics practice.


Crediits 6. Level 1

Achievement Achievement with Merit Achievement with


Excellence

Undertake development Undertake informed Undertake effective


of design ideas through development of design development of design
graphics practice. ideas through graphics ideas through graphics
practice. practice.

AS 91067 v5. Use the work of an influential designer to inform design ideas
Credits: 3 Level 1

Achievement Achievement with Merit Achievement with


Excellence
Use the work of an Use the work of an Use the work of an
influential designer to influential designer to influential designer to
inform design ideas. clearly inform design effectively inform design
ideas. ideas.
Student instructions

Situation

In your senior years at college you need a workspace of your own at home.

Brief: Design a homework workstation.

Duration: 20 weeks.

Design specifications:

The design must have curved or angular parts.

Be influenced by a designer of your choice (optional).

Consideration of both aesthetics and function.

Aesthetics: style, proportion, finish, harmony, form, etc.

Function: anthropometrics (chair and work surface height and sizes, etc)

Requirements (Tick these dates off as you complete each one.)

1. Design research. Existing solutions, either cut and pasted amongst your
sketches or as a separate section. Includes a biography of your designer with
examples of their work and annotation on the aesthetic and functional
characteristics of their designs. Due 12 May.

2. Ideation of the workstation (concepts). Your sketches should show five stages:
thumbnails, exploratives, alternatives, thinking and technical sketches.
Consider human factors. Indicate your chosen design. Four A3 pages minimum.
Show how you are integrating the ideas of your designer. Due 2 June. Your
reports are being written now.

3. Place notes (annotation) at any stage, about your research and sketches to
explain thinking and details that are not clearly visually.

4. Demonstrate in your sketches the effective development of your design ideas,


eg explore alternative ideas, not limited to only the brief and its requirements,
then refine your chosen ideas informed by aesthetics and function. Support
design judgements with qualitative (opinions) and/or quantitative (factual) data
gained through research, reflecting your values, tastes and/or views. Where
appropriate, use drawings, models, digital modelling, etc. Show how you have
integrated functional and aesthetic characteristics of an influential designers
work into your ideas in ways that are meaningful to the design context. Due 30
June. Catch up letters.
5. Draw with instruments a detailed, scaled, third angle orthographic projection of
your workstation design. Show the following
a. A minimum of three views, fully dimensioned. Section one elevation
sectioned to show construction detail with cutting plane and cross
hatching. .

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b. Hidden detail, cross-hatching, notation and reference lines.
c. A title block with the scale and projection symbol. Recognised scales
include 1:5, 1:10, 1:20, 1:50.
d. Correct drawing standards and conventions. Due 25 Aug.

6. Draw with instruments, to scale, the following:


a. A paraline drawing in either oblique or isometric, of your chosen design
b. Exploded isometric drawings of the main parts of the design to show
construction detail. Due 15 Sept. Your reports are being written
now.

7. Using media of your choice, produce a hand-rendered presentation drawing of


your design that effectively communicates its shape and surface qualities. Due
27 Oct

Monday 30 October is the final packing in the bag day for externals.
(Acknowledgement to P. Bourdot for the brief idea)

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Explanatory Notes for AS91068 Develop design ideas

A. Undertake development of design ideas through graphics practice involves:


exploring design ideas by considering possible alternatives
refining design ideas by considering design details
making design judgements that consider qualities of design ideas in terms of
the principles of aesthetics and function in response to a brief
visually communicating the details of design ideas in response to the design
brief.

M. Undertake informed development of design ideas through graphics practice


involves:
purposefully exploring and refining design ideas in relation to decisions and
considerations that are meaningful to the design context
making design judgements where ideas and decisions are informed by design
principles and the brief context.

E. Undertake effective development of design ideas through graphics practice


involves:
convincingly exploring and refining design ideas in a coherent and connected
way that integrates design features
making design judgments that are convincing and coherent in promoting ideas
selected and decisions made.

1 Graphics practice involves expressing a visual literacy through the development


of a design idea by applying design and visual communication techniques and
knowledge.

2 Visual literacy refers to the visual modes (eg drawing, model-making, digital
modelling) used as tools for aiding design thinking and the visual communication
of the features of design ideas.

3 Design ideas are student generated responses to a design brief.

4 Design judgements are supported by qualitative and/or quantitative data through


research. Design judgements are decisions made, or opinions expressed, and
may reflect a designers perspectives, values, tastes, or views.

5 Evidence of supporting research and well-constructed rationales for these


judgements can be provided in visual, oral or written form and may be generated
using traditional media approaches or computer applications.

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Explanatory notes for AS91067 Use the work of a designer.

A. Use the work of an influential designer to inform design ideas involves:


recognising the aesthetic and/or functional characteristics that are
typical of an influential designers work
using aesthetic and/or functional characteristics of an influential
designers work in design ideas.

M. Use the work of an influential designer to clearly inform design ideas


involves:
integrating aesthetic and functional characteristics of an influential
designers work in design ideas.

E. Use the work of an influential designer to effectively inform design ideas


involves:
integrating aesthetic and functional characteristics of an influential
designers work in design ideas in ways that are meaningful to the design
context.

1 Influential designers are those recognised in the context of their work as


leading practitioners.

2 The work of a designer could be an individual product or spatial design, or


a body of work. A designer could include a group design practice.

3 Evidence may be presented using traditional media approaches or


computer applications.

4 Design ideas are student-generated responses to a design brief.

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Examples of anthropometric data.

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Assessment schedule: AS 91068 Development of design ideas.
Homework workstation

Evidence/Judgements for Evidence/Judgements Evidence/Judgements for


Achievement for Achievement with
Achievement with
merit
Excellence
The student researches, The student researches, The student researches,
develops and presents a develops and presents a develops and presents a
portfolio of design ideas for portfolio of informed portfolio of effective design
a homework workstation. design ideas for ideas for homework
homework workstation. workstation.
The student portfolio shows
how they explore design The portfolio shows how, In their portfolio, the
ideas by considering in considering possible student shows how they
possible alternatives in alternatives in response convincingly explore and
response to a brief. to the brief, the student refine design ideas in a
has purposefully coherent and connected
The student portfolio shows
explored and refined way that integrates design
how they refine the design
design ideas informed features.
ideas by considering design
by the principles of
details. The student makes design
aesthetics and function,
judgements that are
The student portfolio shows in relation to the
convincing and coherent in
how they make design considerations and
promoting ideas selected
judgements that consider decisions that are
and decisions made.
qualities of design ideas in meaningful to the design
terms of the principles of context.
aesthetics and function in
The student makes For example:
response to the design brief.
design judgements Throughout the
The student portfolio shows where design ideas and
development of their
how they visually decisions are informed design ideas, the student
communicate the details of by design principles and has considered, explored
design ideas in response to the brief context. and refined alternative
the design brief.
versions of the features of
the homework
For example:
workstation.
For example:
The students portfolio
The exploration and
The students portfolio shows that through their
refinement of design ideas
shows that in the development they have
for the outdoor seating is
development of their design considered, explored
informed by its aesthetics
ideas, the student has and refined alternatives
and function, and is
researched, initiated, of the homework
convincing. There is a
explored and refined workstation features
coherency and
alternative versions of the informed by its
connectedness in the way
features of the homework aesthetics and function.
the design features are
station
During the design explored and refined.
The refinement is evident in development process,
The student integrates the
terms of its overall the student uses design
design principles of
aesthetics and function. judgements to inform
aesthetics and function
The student visually the development
with the design
communicates the detail of process and to inform
judgements made.

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the design ideas they have the visual Throughout the design
explored in response to the communication of the development process the
design brief. design ideas. These student makes design
judgements reflect the judgements that are
The student has made
design principles and convincing to inform the
design judgements which
brief context. development process and
look at the designs
to inform the visual
aesthetic and functional Design judgements are
communication of the
qualities of the design supported by qualitative
design ideas.
ideas. and/or quantitative data
gained in research. Design judgements are
The design outcome meets
supported by qualitative
the requirements of the The design judgements
and/or quantitative data
brief. may reflect the
gathered in research.
designers values, tastes
and/or views. The exploration and
refinement is coherent and
The student visually
connected throughout the
communicates the detail
design development
of the design ideas they
have explored in The design judgements
response to the design may reflect the designers
brief. values, tastes and/or
views.
The design outcome
meets the requirements The student visually
of the brief. communicates the detail of
the design ideas they have
explored in response to
the design brief, in a way
that connects to the
context.
The design outcome meets
the requirements of the
brief.
Final grades will be decided using professional judgement based on a holistic
examination of the evidence provided against the criteria in the Achievement
Standard.

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Evidence/Judgements Evidence/Judgements Evidence/Judgements for
for Achievement for Achievement with Achievement with
Merit Excellence
The student uses work The student uses work of The student uses work of an
of an influential designer an influential designer to influential designer to
to inform design ideas. clearly inform design effectively inform design
The student recognises ideas. ideas.
the aesthetic and/or The student recognises The student recognises the
functional characteristics the aesthetic and aesthetic and functional
of an influential functional characteristics characteristics of an
designers work, with of an influential influential designers work,
visual and/or annotated designers work, with with visual and/or annotated
examples. visual and/or annotated examples.
The student uses examples. The student integrates
aesthetic and or The student integrates aesthetic and functional
functional characteristics aesthetic and functional characteristics of the
of the designers work in characteristics of the designers work in their own
their own design ideas. designers work in their design ideas in ways that are
own design ideas. meaningful to the design
context.
For example:
The student recognises For example:
the aesthetic and/or The student recognises For example:
functional characteristics the aesthetic and The student recognises the
of the designers work functional characteristics aesthetic and/or functional
by using visual means of the designers work characteristics of the
and/or annotations that by using visual means designers work by using
show the functional and/or annotations that visual means and/or
and/or aesthetic show the functional annotations that show the
characteristics such as and/or aesthetic functional and/or aesthetic
clean lines and characteristics such as characteristics such as clean
minimalism. clean lines and lines and minimalism.
The students design minimalism. The students design ideas for
ideas for a workstation The students design a workstation integrates
makes use of aesthetic ideas for a workstation aesthetic and functional
and/or functional integrates aesthetic and characteristics in a
characteristics of the functional characteristics meaningful way, for the
designer they have of the designer they designer they have chosen.
chosen have chosen. Meaningful way could be
seen as aesthetic elements
are effectively combined with
the functional layout of the
design specifications for the
workstation.
Assessment schedule: Use a designers work. AS 91067 Workstation

Final grades will be decided using professional judgement based on a holistic


examination of the evidence provided against the criteria in the Achievement
Standard.

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Cheat sheet:
1 Cover page with situation, brief and specifications.
2 4 May. Research into existing homework stations and your influential
designer.
3 1 June. 4 pages of ideas/concepts and exploratory sketches.
4 22 June. Development/improvement/details of some of those ideas,
leading to a conclusion. You may make a model.
5 17 Aug. Instrumental orthographic drawing, to scale, with a section, of
your final solution.
6 7 Sept. Instrumental paraline drawing of your final solution, with a curve
or angled surface.
7 12 Oct. Rendered copy as a presentation drawing. Bonus credits. See next
page.
8 30 Oct. Final hand in for externals.

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AS91066 Use rendering techniques to communicate the form of design ideas.
V4 3 credits.

This achievement standard involves the use of rendering techniques to


communicate the form of design ideas.

Achievement Achievement with Achievement with


Merit Excellence

Use rendering Use rendering Use rendering


techniques to techniques to clearly techniques to
communicate the form communicate the form effectively
of design ideas. of design ideas. communicate the form
of design ideas.

Explanatory Notes

1 Use rendering techniques to communicate the form of design ideas


involves:
indicating the tonal qualities produced by an identified light source and
its three dimensional effects on the objects shape and surface
qualities.

Use rendering techniques to clearly communicate the form of design ideas


involves:
consistently applying rendering techniques to communicate an objects
shape and surface qualities.

Use rendering techniques to effectively communicate the form of design


ideas involves:
skilfully applying rendering techniques to convincingly communicate
shape and surface qualities, enhancing the realistic representation of
design qualities to an audience.

2 Rendering in this context is the communication of form unassisted by the


use of any electronic technologies. Rendering may be applied to sketched
or instrumental drawings.

3 Form refers to an objects shape and surface qualities. Examples of


surface qualities relate to the materiality; colour, texture and finish of the
object.

Surface qualities may include but are not limited to highlights,


reflections and shadow.

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