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Codex

Squats
In the core systems of long forgotten realms an old remenat
of the Imperium survives...
The Squats are the decendants of colonists sent to the
galactic core in search of new wealth and resourses. The
long years of isolation and a high gravity inviroment has
yielded a stocky, bitter race of men. With the recedence of
the warp storms around the Eye of Terror they have slowly
been reestablising contact with their galactic bretheren.
Before we begin it must be stated that this codex is not
supported by GW in any way and is intended to be for the
entertainment of myself and others in my group of peers.
The art in this fandex is borrowed from the internet and all
images are the property of their creators, credit is printed
when posable.

Squat Spec Rules


Slow and purposeful, However their movement is at a -1" to
walk/run and a -2" to charge (you cannot go below a
movement of 1")
Preferred Enemy (Orks/Tyranids)
Stubborn
Weapon Specialists (Hq and Elite only)
All weapons with Axe or Hammer in the name are weilded at
the models own Initiative
_____________________________________________________________
___HQ
Lord of the Hold 0-1 150pts
Ws Bs S T W I A Ld Sv
6 5 4 4 4 4 4 10 3+
Spec Rules
Independant Character
Master of Tactics
The Lord of the Hold my chose to pass or fail any moral
check he is called uppon to make. All Squat units with line of
sight to the Lord also benifit from this rule (We must not fail
our Lord!)
Equipment
Power Armor
Stormbolter & Thunder Hammer
Frag and Krack grenades
Upgrades
Exo-Armor 10pts
Replace Storm bolter with
Plasma Gun 10pts
Stormshield or Extra Thunder Hammer 15pts
The Lord may take any Vehicle with a transport capacity as a
dedicated transport at
cost.________________________________________________________
______
Master of the Forge 110pts
Ws Bs S T W I A Ld Sv
4 5 4 4 2 4 2 10 2+
Spec Rules
Independant Character
Bolster defences
Cheif Mech
MotF may repair any friendly vehicle it is in contact with on a
4+
Equipment
Conversion Beamer and Thunder Hammer
Frag and Krack grenades
Master of the Forge may take any vehicle with a transport
capacity as a dedicated transport at cost.
_____________________________________________________________
___Living Ancestor 100pts (0-2)
Ws Bs S T W I A Ld Sv
5 4 4 4 2 4 2 10 3+
Spec rules
Psyker (2)
Independant Character
Psychic powers
Crush 1wc
Equipment
Power Armor
Psychic Hood
Boltgun
Boltpistol
Frag and Krack grenades
Force Axe
Upgrades
The ancestor may be equiped with Exo-armor for 20pts
and my replace his Boltgun & Bolt Pistol with a Storm Shield
for 10 pts
The Living Ancestor may take a Gargantuan, Rhino or
Razorback as a dedicated transport at cost.
_____________________________________________________________
___
Elites
Spider Tank 115 pts
WS BS S F S R I A HP
4 3 5 11 11 10 3 2 2
Spec rules
Vehicle (Walker)
Nimble Limbs
May move through all but dangerous terain with out making
a terain check
Equipment
TL Auto Cannons
Upgrades
Extra Armor 15 pts
Heavy flamer 10 pts
Smoke Launchers 5 pts
_____________________________________________________________
___
Exo-Armor Squats 175 pts 0-3
Ws Bs S T W I A Ld Sv
4 3 3 4 2 4 2 9/8 2+
One Sgt and 4 Exo-Squats
you may include up to 10 more Exo-Squats at a cost of 35
pts a model
Spec Rules
Exo Armor
Works like Terminator Armor however it does not grant a Inv
save and cannot telliport. add +1 to the wound
characteristic (already in the profile)
Equipment
Storm Bolter and Power Axe
Upgrades
You may replace the Power Axe on any model with
ThunderHammer for 5pts a model
You may Replace Storm Bolter on any model with a Storm
Shield for 15pts
Dedicated Transport
The Exo-squats may take a Garantuan or Land Raider as a
dedicated transport at cost
_____________________________________________________________
___Slayers 10 pts per
Ws Bs S T W I A Ld Sv
4 3 3 4 1 3 1 9/8 3+
5-15 Clansmen
Equipment
Power Armor & Bolt Pistol
Frag&Krack grenades
Options
Sgt 10pts
Lasgun 1 pt per or Boltgun 3 pts per
Storm shields & Poweraxes 15 pts per
Replace Power Axe with Thunder Hammer 10 pts per
Second Boltpistol 1 Pt per
Slayers may be asigned as a bodyguard to any Hq. If you
chose to do so then they count as part of his unit and do not
occupy any additional slots.
______________________________________________________________
Troops
Clansmen 10 pts per
Ws Bs S T W I A Ld Sv
4 3 3 4 1 3 1 9/8 3+
10-20 Clansmen
Equipment
Power Armor & Bolt Pistol
Options
Sgt 10pts
Frag&Krack grenades 2 pts per
Lasgun 1 pt per or Boltgun 3 pts per
For every 10 Clansmen you may include one Spec weapon
Flamer Free
Storm bolter 5pts
Plasma gun 20 pts
For every 10 Clansmen you may include one Heavy weapon
Missile launcher Free
Heavy Bolter 10 pts
Lascannon 20 pts
Plasmacannon 30 pts
_____________________________________________________________
_
Scout 10 pts per
Ws Bs S T W I A Ld Sv
4 3 3 4 1 3 1 9/8 4+
10-20 Clansmen
Spec Rules
Scouts
Equipment
Bolt pistol
Reenforced Flack Armor
(This is the traditional Squat armor of Leather and Steal plate
and is often worn over the Power Armor in other units)
Options
Sgt 10 pts
Frag&Krack grenades 2 pts per
Lasgun 1 pt per
Boltgun 3 pts per
Shotgun 2 Pts per
Boltpistol & CCW for 3 pts per
Cammo cloak for 1 pt per
Sniper Rifle 5 pts per
For every 5 Clansmen you may include one Heavy weapon
Missile launcher Free
Heavy Bolter 10 pts
Lascannon 20 pts
Plasma cannon 30 pts
Scouts may also be taken as a Fast attack option
_____________________________________________________________
___
Dedicated Transports
All infantry units may select a transport option from this list
at cost. Models in Exo-Armor cout as Two for transport
purposes.
Rhino 30 pts
F S R Bs Hp
11 11 10 3 3
Spec Rules
Vehicle (tank)
Transport (10)
Equipment
Stormbolter
Smoke Launchers
Searchlight
Options
Dozer Blade 5pts
Extra Armor 15 pts
Tinkerer Crew 20 pts
The Squats are incouragable fixers and builders and some
have a Knack for field repair.
the vehicle Gains the "It will not Die" spec rule
_____________________________________________________________
__Razorback 40 pts
F S R Bs Hp
11 11 10 3 3
The Squat Razorback arrient is taken from the mining cars
built on a Rhino chassis. the front hull mounted Convertion
Beamer drill assembly it replaced with Standard Imperial
weaponry. Because of the mount they have a lower profile
but the main weapon only has a 45 degree firing arc.
Spec Rules
Vehicle (tank)
Transport (10)
Equipment
TL Heavy Bolter
Smoke Launchers
Searchlight
Options
Dozer Blade 5pts
Extra Armor 15 pts
Tinkerer Crew 20 pts
The Squats are incouragable fixers and builders and some
have a Knack for field repair.
the vehicle Gains the "It will not Die" spec rule
Replace the TL heavy Bolter with
Tl PLasma Cannons 40 pts
TL Lascannon 35 pts
TL Assault Cannons 35 pts
_____________________________________________________________
__Gargantuan Heavy Transport 100 pts 0-2
F S R Bs Hp
11 11 10 3 3
Spec Rules
Vehicle (tank)
Transport (20)
Equipment
TL Heavy Bolter
Smoke Launchers
Searchlight
Options
Dozer Blade 5pts
Extra Armor 15 pts
Tinkerer Crew 20 pts
The Squats are incouragable fixers and builders and some
have a Knack for field repair.
The vehicle Gains the "It will not Die" spec rule
Replace the TL heavy Bolter with
Tl PLasma Cannons 40 pts
TL Lascannon 35 pts
TL Assault Cannons 35 pts
You may replace the main weapon with a pintle mouted
heavy bolter for free. if you choose to do so you may
transport an extra 5 models
_____________________________________________________________
___Fast Attack
Gyrocopter 100
F S R BS HP
11 10 10 3 2
Gyrocopter Squadren consist of 1-3 Gyrocopters
Spec rules
Vehicle (flyer/skimmer)
jink
Deepstrike (if Senario allows)
Equipment
TL Autocannons
Upgrades
You may equip the Gyrocopter with a TL misslile launcher for
10pts
You may exchange the Autocannons on one Gyrocopter in
the squadren with a TL multimelta for free
_____________________________________________________________
___Scouts 10 pts per
See Scout troop entry
_____________________________________________________________
__Heavy
Thunderers
Ws Bs S T W I A Ld Sv
4 3 3 4 1 3 1 9/8 3+
10-30 Clansmen
Equipment
Power Armor & Bolt Pistol
Options
Sgt 10 pts
Frag&Krack grenades 2 pts per
Lasgun 1 pt per or Boltgun 3 pts per
Up to 4 models may be equiped with the following
Plasma cannon 20pts
Multimelta 15pts
Heavy Bolter or Heavy flamer 5pts per
_____________________________________________________________
___
Squat Land Raider 180 pts
F S R Bs Hp
14 14 14 3 4
Spec Rules
Vehicle (tank)
Assault Vehicle
Transport (16)
Equipment
Stormbolter (hull)
Two Hurricane bolters (Sponsons)
Smoke Launchers
Frag assault launchers
Searchlight
Options
Dozer Blade 5pts
Extra Armor 15 pts
Tinkerer Crew 20 pts
The Squats are incouragable fixers and builders and some
have a Knack for field repair.
The vehicle Gains the "It will not Die" spec rule
Replace the Storm bolter with a Multimelta 10 pts
Replace the Hurricane bolters with
Heavy Flamers Free
TL heavy bolters 15 pts
Assaultcannons 35 pts
TL lascannons 40 pts
Plasma Cannons 40 Pts
_____________________________________________________________
___
Dreadnaught
Ws Bs S F S R I A HP
4 3 6 12 12 10 3 2 3
Spec rules
Vehicle (walker)
Move through cover
Equipment
Multi melta
Dread CCW
Seachlight
Smoke launchers
Options
Hull mounted Flamer 3 pts
Replace multi melta with
TL Heavy Flamer Free
TL Heavy Bolters 5 pts
Assault cannon 10 pts
Dread CCW 10 pts
TL lascannon 30 pts
Relace Dread CCW with
TL Heavy Flamer Free
TL Heavy Bolters 5 pts
Assault cannon 10 pts
Typhoon missile launcher 20 pts
TL lascannon 30 pts
_____________________________________________________________
___Vindicator 115pts
F S R Bs Hp
13 11 10 3 3
Spec Rules
Vehicle (tank)
Equipment
Storm Bolter
Smoke Launchers
Searchlight
Demolisher cannon
Options
Dozer Blade 5pts
Siege Shield 10 pts
Extra Armor 15 pts
Tinkerer Crew 20 pts
The Squats are incouragable fixers and builders and some
have a Knack for field repair.

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