Professional Documents
Culture Documents
Mark A. Rodriguez
Lamar University
Creating Digital Citizens 2
Digital Citizenship
Within the iCitizen study he/she is defined as being aware, empathetic, and socially responsible;
they believe in social justice and model socially responsibility both face-to face and virtually,
(Curran, 2012, p. 8). This definition of citizenship extends beyond the digital community on a
global scale. Digital citizenship is an extension of citizenship because of the progress of digital
accessibility. As finely stated by ISTE, many of the hallmarks of any good citizen are key
elements of digital citizenship and students must learn how to apply these tried and true qualities
to the realities of the digital age, (2014). With great consideration, digital citizenship is the
understanding of the characteristics of a good citizen and the effective implementation of these
qualities within a community that enhances the learning processes in a way that is conducive for
each individual learner. This is 21st Century skills and learning environments. Creating these
types of environments for the learners moves far beyond teacher-centered practices and
application, and reflection. Learning is active and flourishes in environments that provide
opportunities for students to follow their curiosity. It is through exploration that learners are
driven to continuously change and improve their understanding throughout the learning process
using digital tools. To prepare learners to have curiosity and a questioning disposition an
environment must encourages students to explore and take academic risks. Within the digital
age, learners are always connected and learning is mobile. We can engage, collaborate, and
reflect any time in our pursuit of self-fulfillment. Our students may have the ability to do this but
it is through modeling and communication that creates active participants in learning. Learning is
to stray, to seek, and to create opportunities for understanding the big ideas. This is where formal
and informal learning works together. The access to a set of standards and expectations hinges on
Creating Digital Citizens 3
the tools that permit learners to make sense of it all. Transferring this practice into the learning
environments will let students take ownership of their learning processes and outcomes.
As according to Ribble (2015), the nine elements were identified as a way of understanding
digital citizenship, technology use, abuse, and misuse. None of these nine elements stands alone
because each element directly and indirectly shapes the digital citizens we seek to become. The
nine elements are also a starting point for how we should create digital learning communities in
the near future. The most important elements for a digital citizen within a rapidly changing
digital world are access and literacy. This is important because students live in a very connected
world which makes digital access and the exchange of ideas through these access points
immediate. Likewise, technology literacy has expanded the boundaries and increased the abilities
to effectively use these tools in their pursuit of information. This change in technology literacy
has impacted learning environments in a positive way because it can now be effectively
"Can learning happen where there are no schools?- -Nicholas Negroponte, 2002
In short, learning happens at anytime and anywhere because the idea of an actual school relates
to the old ideals of education. Learning is not limited to specific timeframes at definite locations.
Learning happens within the process. Stepping back and reflecting on convictions about
education, much of what is deemed important in the learning process stemmed from experiences
as a student. Many of the expectations held for the students are shaped by the traditional system
of education. Comply, comply, and comply. For learning to be initiated there needed to be a
complete shift in to a progressive approach. This creates the conditions in which students
become active participants in the learning process. Learning must be student-centered and
provide opportunities for creativity, flexibility, application, collaboration, and self-reliance. This
Creating Digital Citizens 4
is key for the success of our students. The environments we create should be learner-centered,
engaging, and create learning opportunities for everyone. To be active participants in learning,
students must become interactive in its development and apply new found knowledge in
authentic situations. No need for a physical school. In our learning environments we differ
tremendously from one because of the opportunities created for each individual. As Ken
Robinson (2010) reiterates, within the current educational system, the industrial model of lineal
direction dislocates individuals from his/her natural talents. What can be done to change our
educational systems? We may first begin with a personalized curriculum that does not tell
students how to think, but shows them how to think. This will allow students to create
circumstances to find and use talents, (Robinson, 2010) which will allow them to flourish and
challenge the institutions that are said to be true. The change in our educational system needs to
be personalized to the various aptitudes, passions, and resonate with their spirit (Robinson,
As it is currently, the Librarian of Congress presides over the U.S. Copyright Office. For some,
the U.S. Copyright Office should be separated from the Library of Congress and a white paper
released by the Hudson Institute, the move for this separation is backed by very convincing
reasons such as priority, autonomy, and an increased resources within its structure and
management that would allow for sustainability (Tepp & Oman, p. 10). It is in these three
fundamental mainstays that the U.S. Copyright Office should be separated or, at the very least,
restructured so that it may meet the obligations it has set forth within a modern, compatible, and
practical (Tepp & Oman, p. 10) system. Simply put, there must not be a lack luster entity
Creating Digital Citizens 5
ineffectively operating within an archaic system for the rich modernization of today.
Plagiarism and copyright infringement have distinct similarities and differences. Plagiarism is
falsely presenting an original idea as your own and copyright infringement is violation of the
rights of a copyright holder (Bailey, 2013). For example, unlawfully reproducing consumables
within the classroom is copyright infringement and turning in another individuals original plan
as your own to fulfill an assignment is plagiarism. Attribution and transformation is giving credit
to the copyright holder of the work through licenses and citations. For example, the
reorganization of an original work is known as a derivative work and is protected under the
Behind the anonymity of the internet, individuals can be whomever they wish to be and act
according to their own rules with an extreme disregard for the people they choose. These acts are
What exactly is cyberbullying? Simply put by Hinduja and Patchin (2015), cyberbullying is the
willful and repeated harm inflicted through the use of computers, cell phones, and other
electronic devices. Who is at risk for cyberbullying? Answer: Everyone. The connection of this
phenomenon to a defined group cannot be done because anyone who is engaged with the world
To effectively counteract this negative movement there is a need to engage, communicate, and
educate every individual within the learning environment through relatable instances for an
authentic learning experience that will create opportunities to gain empathy. The incidents that
Creating Digital Citizens 6
happen are not just occurring somewhere far off to Jane and John Doe. It is happening in many
environments and everyone within that community has a part to play in the production of a
In the case of Ryan Patrick Halligan, we see how the ones perceived weakness can be the
catapult into the dark realm of human interaction that culminated into forms of cyberbullying.
The problem in Ryan Patricks case is the misidentification of bullying as a phase in normal
adolescence and there is lack of healthy communication to resolve the issue. This is maybe to
keep parents from worrying or maybe it was the fear that discouraged him to reach out for help.
The cyberbullying that is seen in Ryans case are rumor spreading and commenting stemming
from a false friendship created with the bully. Once the bully gained confidence of the victim he
used an embarrassing story to spread rumors about Ryans sexuality. Furthermore, there is a
group of girls who pretended to like him on the internet, but when she was approached by Ryan
he was shamed in front of the group of friends. This is a form of impersonation because
The fragility of adolescence cannot withstand this type of behavior because a safe culture is not
present, communication is lacking, and the clear expectations of digital use and misuse are not
properly supervised in the digital world. Communication is key to understanding others and their
Students live in a very connected world which makes communication and the exchange of ideas
immediate. Moreover, technology literacy has expanded the boundaries and increased the
abilities to effectively use these tools in their pursuit of information. Gone are the days of
learning styles. Rather, educational systems need to become student-centered and recognize that
students learn at different paces, own different experiences, and retain various amounts of
information. Within this new culture of digital learning teachers are able to be connected,
supportive, collaborative, and flexible. This is key for the success of students. The learning
environment created must become student-centered and inventively transforms it so that all
learners engage, connect, apply, and reflect on their authentic digital learning practices.
Creating Digital Citizens 8
References
Bailey, J. (2013, October 7). The difference between copyright infringement and plagiarism.
from https://www.plagiarismtoday.com/2013/10/07/difference-copyright-infringement-
plagiarism/
Curran, M. (2012, June). iCitizen: Are you a socially responsible digital citizen. Paper presented
at the International Society for Technology Education Annual Conference, San Antonio,
from http://www.ryanpatrickhalligan.org/
Hiduja, S., & Patchin, J.W. (2015). Bullying beyond the schoolyard preventing and responding
ISTE. (2014, October 22). [Infographic: citizens in the digital age]. [Infographic] Retrieved
from https://www.iste.org/explore/articleDetail?articleid=192
from http://digitalcommons.law.villanova.edu/cgi/viewcontent.cgi?article=1007&context
=vlr
Ribble, M. (2015). Digital citizenship in schools: Nine elements all students should know. (3rd
Robinson, K. [TED]. (2010, May 24). Sir ken robinson: bring on the learning revolution. [Video
Tepp, S., & Oman, R. (2015, October 13). A 21st century copyright office: the conservative case
from http://s3.amazonaws.com/media.hudson.org/files/publications/20151012TeppOman
A21stCenturyCopyrightOfficeTheConservativeCaseforReform.pdf