Professional Documents
Culture Documents
TABLE OF CONTENTS
TABLE OF CONTENTS.......................................................................................2
1 Recommended system requirements .......................................................5
1.1.1 Supported Operating Systems .............................................................. 5
1.1.2 Supported Graphics Cards ................................................................... 5
1.1.3 Main memory (RAM) ........................................................................... 5
1.1.4 Processor (CPU) ................................................................................. 6
1.2 Installation of the program and the luminaire catalogue off a DVD ................ 6
1.3 Installation of the program as a download ................................................. 8
1.4 Relux Online Update ............................................................................... 8
1.5 Activation, registration .......................................................................... 10
2 About ReluxSuite and this guide ............................................................12
2.1 Training courses for ReluxSuite users ...................................................... 12
3 Part 1: getting started in 5 minutes .......................................................13
3.1 ReluxNet ............................................................................................. 13
3.2 gbXML-Import with ReluxPro .................................................................. 14
3.3 CAD-Import with ReluxPro (planning of entire floors) ................................ 17
4 Part 2: enhanced features......................................................................24
4.1 ReluxNet ............................................................................................. 24
4.2 Move or rotate objects in a new way ....................................................... 33
4.3 Move and rotate working plane .............................................................. 36
4.4 Edit and draw objects in the 3D view ...................................................... 37
4.5 Centre luminaire groups ........................................................................ 38
4.6 Align objects to external walls ................................................................ 39
4.7 Modification of insertion points ............................................................... 41
4.8 Multiple insert function .......................................................................... 41
4.9 Placing grid/ raster snap........................................................................ 43
4.10 Move and scale room elements .............................................................. 44
4.11 Boolean operations on design elements ................................................... 45
4.11.1 Boolean objects ................................................................................ 45
4.11.2 Generating Boolean objects................................................................ 45
4.11.3 Editing Boolean objects ..................................................................... 46
4.11.4 Parameterising and positioning of operand objects ................................ 46
4.11.5 Sequence of operand objects ............................................................. 47
4.11.6 Defining the materials of the Boolean object ........................................ 48
4.11.7 Incorporating a Boolean object in the 3D library ................................... 49
Relux Informatik AG, Fit for ReluxSuite 2015, 09.09.2015
TABLE OF CONTENTS 3/140
Further links:
en.wikipedia.org/wiki/VirtualBox
en.wikipedia.org/wiki/Virtual_machine
Graphics cards should fulfil the requirements in chapters 2.1 and 2.2.
video memory (VRAM): minimum 256 MB.
optimal: 512 MB or more.
at least OpenGL version 3.0 is needed.
Note: ReluxPro tries to detect potential graphics card incompatibilities by switching
to Mesa mode. Mesa mode processes 2D and 3D visualisation as a software emula-
tion, which means the hardware acceleration of the graphics card cannot be used. The
advantage of this mode is its reliability. The downside is slower execution of ReluxPro.
This mode can be activated manually in ReluxPro via Extras->Options->General set-
tings.
ReluxPro is a 32-bit program. This means the program can use 2GByte RAM at most.
One exception is the standard calculation engine for artificial and daylight calculations.
This can use the entire main memory of 64-bit operating systems, and thus makes it
possible to calculate very large projects.
The Raytracer module is still a 32-bit program and therefore has to observe the 2GB
RAM threshold.
1.2 Installation of the program and the luminaire catalogue off a DVD
Please close all other programs before installing the program. Place the DVD in your
DVD drive. The setup for ReluxSuite ought to start automatically.
If the setup routine does not start, this probably means that the "Autostart" function
has been deactivated. You should open Windows Explorer, select the drive in which
the Relux DVD is located and start the setup manually by double-clicking on the
start.exe file.
The installation program starts with the opening screen for selecting the language.
The language selected here applies for the installation only. Different languages
can be selected later on when using the program and also for the program outputs.
You start the installation of the main program by pressing on ReluxSuite (Fig. 1).
Fig. 1
Note: If an older Version (up to Relux Professional 2007) is still installed on your
system, enter a new path for the ReluxSuite Version. If you need your projects from
Relux Professional 2007 and the imported LDCs at a later date, you can copy these
into the ReluxSuite directory.
You should now select Install ReluxSuite. You should read the licence agreement and
accept it so that you can continue with the installation (Fig. 1). Select the country in
which you are located. In the next window, you can specify a path for the installation
of ReluxPro. The default proposed for Relux is C:\Program Files.
Fig. 2
Once the setup routine has copied the program data, you can specify the language
for the user interface, the outputs and the database. You can change these set-
tings in the program at any time (Extras Language).
You can choose whether you install the manufacturer data locally (this is recom-
mended if you have sufficient memory space, duration approx. 20 minutes) or wheth-
er you wish to use this data off the DVD. In the case of a network, we recommend
copying the data to a network drive, so that all users can access it. You can select the
manufacturers by double-clicking the tick or by using +++ or ---. If necessary please
refer to the Relux Professional 2007 manual for a more detailed description of the in-
stallation process.
Fig. 3
If you do not have a ReluxPro DVD, you can download the program free-of-charge
from the Relux Informatik AG homepage at www.relux.biz (Fehler! Verweisquelle
konnte nicht gefunden werden.).
Once the installation has been successfully completed, you can start ReluxPro for the
first time. We recommend that you now update ReluxPro and the manufacturer data-
bases that have been installed via the menu option Help - Online Update. Your PC
needs to be connected to the Internet to do this.
The update manager will start, and you can specify whether ReluxPro should look for
updates on a regular basis. We recommend you to leave this option switched on, with
a time interval of two weeks. You will then always be able to work with the latest pro-
gram and database versions (Fig. 4).
Fig. 4
Click on the Check now button. In the Relux Update window, you must then enter
the user name and password that you selected when registering under My Relux on
the Relux Informatik AG homepage. After you have entered your user data and
clicked on the Update button, ReluxPro will look for updates.
Fig. 5
The Select packages window will open, showing you all the updates that are avail-
able for your Relux Installation. You can select each item individually for the update in
order to keep down the size of the download. From the "Select packages" window in
Fig. 5, you can start downloading the files that you have selected by clicking on the
Update button. If ReluxPro is still open, it will then be closed. If there are projects
that have not been saved, you will be prompted to save these before the update is
started.
All activations and licences are administered in ReluxPro in the Menu help about
Relux.
Fig. 6
ReluxPro is free of charge, but must be activated within 30 days. For activation you
will need an Internet connection. The activation is anonymous. An e-mail address is
optional for receiving the Newsletter (Fig. 6).
Fig. 7
ReluxCAD, plugIn for Autocad from Autodesk (Fig. 7) needs a licence. Please insert
the ReluxCAD licence code here and activate via the button. For activation you will
need an Internet connection. The activation is anonymous.
ReluxTunnel runs with a USB stick, which can be ordered from Relux.
Other than that above mentioned documents we frequently offer public trainings in
many European cities to get access into the various functions of ReluxSuite. You can
simply select out of seven training courses and combine them in your preferred way.
ReluxPro Access Training for beginners
ReluxPro Interior I light planning related to norms as per EN 12464-1
ReluxPro Interior II & Upgrade Development course for ReluxPro users
ReluxPro Road & Exterior - light planning as per EN 13201, EN 12464-2
ReluxPro Daylight & Energy Energy efficient light planning for buildings
New: ReluxPro Upgrade All-round training for advanced ReluxPro users
ReluxTunnel (only upon request)
More informationen: www.relux.biz Training courses
3.1 ReluxNet
Search-Find-Utilize
Now you can select lights, lamps and sensors and gather details of their characteris-
tics. You can share this knowledge with your colleagues and continue to use it for
planning lighting systems in various programs. For this, you can use any type of me-
dia such as your PC, tablet or smartphone with internet access.
100 international manufacturers provide you with approximately 1 million lights,
2,000 lamps and 1,000 sensors in uniformly illustrated form.
This is made possible by selecting the criteria appropriate for you. For example, you
select the interior, an assembling arrangement, ceiling, etc. and you will notice how
the range of offers gets reduced in steps until you have found your optimal project
lamp. We are convinced that in future you can save a lot of time by using ReluxNet.
Fig. 8 www.relux.net
On the right at the top edge of the page you can register for free (Fig. 8), for exam-
ple, to create your own lists of favourites. Also you can import any lighting files (Eu-
lumdat, IES) and create your own data sheets for these products.
Step 1: Enter email address
Step 2: Set a password
Step 3: Receive your confirmation mail and confirm registration with ReluxNet. Done.
Note: Optionally, you can also invite your colleagues to share the products you
have created and manage. This saves time and creates synergies.
The Green Building XML format (gbXML) has been designed as an open data format.
GbXML allows you to easily transfer building data (building hierarchy, geometry, day-
light openings, doors, etc.) from Building Information Models (BIM) to engineering or
analysis software.
Currently, GbXML is being integrated into a variety of CAD programs and Engineering
Tools and supported by leading 3D BIM vendors.
The new ReluxPro 2015 - provides, like the CAD Import - two different possibilities of
importing gbXML files. The first option involves selecting the option Project Import
(Fig. 9) in the Start menu of ReluxPro and creating several new scenes using an im-
ported gbXML file. In this, any existing doors or windows are placed at the same time.
The second option is to import more gbXML data into an existing project. Follow the
Menu File Import Scene.
newly-named menu group Project (see Fig. 14) allows you to switch back into the
floor overview if necessary (the leftmost icon in the menu group Project).
The new ReluxPro now also includes the possibility of viewing several scenes of a floor
simultaneously.
Example 2: Create a new scene using a CAD Plan
As in the previous example, click the option CAD Import and follow these seven
steps with a change in Step 3:
Step 1: Enter project data
Step 2: Set the type of the project (interior/exterior installations)
Step 3 (for interior projects only): Set the type of the interior project (in this
case, floor)
Step 4: Select a file (*.dwg or *.dxf)
Step 4: Set the scale (often 1000/m for interior and 1/m for exterior installations)
Step 5: Rotate the drawing (requires knowledge of drawing, otherwise continue)
Step 6: Define the origin (requires knowledge of drawing, otherwise continue)
Step 7: Capture the actual Relux scene
Fig. 20
The dialog box "Properties" for a scene has been revised and is now divided
ReluxSuite 2015) into four areas, which can be optionally edited: 1. Scene (Name,
Height, Geographical location); 2. Evaluation area (Setpoints, Measuring surfaces); 3.
Structure (Coordinates of the vertices,); 4. Material (reflectance).
Fig. 26 3D View on floor level. All scenes shown are now visible.
Relux Informatik AG, Fit for ReluxSuite 2015, 09.09.2015
PART 1: GETTING STARTED IN 5 MINUTES 23/140
Search-Find-Utilize
Now you can select lights, lamps and sensors and gather details of their characteris-
tics. You can share this knowledge with your colleagues and continue to use it for
planning lighting systems in various programs. For this, you can use any type of me-
dia such as your PC, tablet or smartphone with internet access.
100 international manufacturers provide you with approximately 1 million lights,
2,000 lamps and 1,000 sensors in uniformly illustrated form.
This is made possible by selecting the criteria appropriate for you. For example, you
select the interior, an assembling arrangement, ceiling, etc. and you will notice how
the range of offers gets reduced in steps until you have found your optimal project
lamp. We are convinced that in future you can save a lot of time by using ReluxNet.
Fig. 28 www.relux.net
On the right at the top edge of the page you can register for free (Fig. 28), for exam-
ple, to create your own lists of favourites. Also you can import any lighting files (Eu-
lumdat, IES) and create your own data sheets for these products.
Step 1: Enter email address
Step 2: Set a password
Step 3: Receive your confirmation mail and confirm registration with ReluxNet. Done.
Note: Optionally, you can also invite your colleagues to share the products you
have created and manage. This saves time and creates synergies.
Fig. 31 The user account is now activated Fig. 32 View and modify user data
Fig. 34 Invite new users to share the products you have created and manage them.
Selecting a desired lamp is very simple with ReluxNet. Simply by making a rough se-
lection of the product criteria (lighting system, lamp, sensor manufacturers, interior
lights, etc.) you will receive initial suggestions through ReluxNet (Fig. 35). You can
fine tune this choice by other criteria (type of mounting, shape, type of lamp, ballast
devices, sockets, etc.) until you narrow down to a small selection of lamps which
match your requirements.
Fig. 35
Fig. 36
You can check the photometric properties of these lamps directly in ReluxNet and cre-
ate a first calculation of light. Click on (Fig. 36) to calculate the number of
lamps. It requires only a few specifications from you (spatial dimension, working
plane, maintenance factor) and ReluxNet will list the results (Fig. 37). By clicking on
Open in ReluxPro (previous figure) pass on directly by a Drag & Drop action the se-
lected lamp to ReluxPro to do a detailed technical planning.
Fig. 37
If necessary, you have several ways to manage the lights you have found:
1. Apply the selected light to your Favourites
1. 2. 3. 4.
Under the heading own products we have set up enough space for you to import
data from other manufacturers. The procedure comprises two simple steps:
Step 1: Select photometric data (ldt, ies) and upload
Step 2: Insert and save Product photo, sketch, and product text
Now you will find the lamp you have created shown in the overview of own products
where there is still plenty of space for additional lamps.
Finally, you can also get inspired by ReluxNet. In the column Inspiration you will find
numerous project photos from different applications. Just click a view and learn more
about the lamps used.
General: moving and rotating objects works consistently in the same way in both the
floor plan and the 3D view. These commands have been refined for the movement or
rotation of objects in the 3D view as of ReluxPro 2006.
Fig. 49 Cube with the active handle moved 0.5 m in the z-direction. Basic operation
move and rotate in the toolbar.
Fig. 50 Handles and cursors for certain operations (photomontage). From left to right:
move object, rotate object, scale object.
The working plane can be moved and rotated like any other object in the scene. You
can start these operations with the menu Tools - working plane. From here, choose
either move or rotate. The handles, which you see afterwards, belong to the working
plane (Fig. 51 Fig. 53).
The rotated working plane can now be used for drawing an object, such as a staircase,
for instance. After setting an appropriate placing grid - use the raster properties
icon - start with the design of a staircase using the command draw a cube with the
mouse.
To be able to centre luminaire groups within Relux scenes you just need to rightclick
the desired luminaire group in the Scene menu. The context menu appears (cf. Fig.
55), and you can select the Centre command to apply the function.
Note: You can easily apply the Centre command to other object groups (e.g.
groups of furniture, groups of basic objects, etc.) as well as individual objects.
Move an object onto a rectangular wall and see how the object rotates around its
lengthwise axis so that it is always parallel to the wall (Fig. 57).
Fig. 59 Click the black cube: its initial colour changes to yellow.
Fig. 60 Keep the left mouse button pressed and align the object
Whether the object turns the right way or not will depend on where the origin point
and the object axis of the object are defined. Click on the object, press the right
mouse button and select Use object axis. If the zero point is on the rear side and
the Y-axis is parallel to that part of the object, as it should be, then there will be no
problem.
Note: The automatic object rotation works for all objects in 2D and 3D. You can
move objects along rectangular external walls using the object axis.
From now on it is very easy to change the insert point of 3D objects. This can be done
by select an object (except manufacturers 3D luminaires, or 3D furniture), open
the context menu via right mouse click and select the option edit insertion
point. Another option is to select the same command from the fly-out Tools menu.
Fig. 64 Select the object of your choice and click the right mouse button
If you want to insert an object into your scene from the objects and control panel you
have two options:
Use the drag and drop function to insert an object from the objects and control panel
into your scene as usual (as of Version 2006-1).
Click once on the object of your choice in the objects and control panel. Now youve
entered the multiple insert function mode. You can click onto the 3D view as well as
the floor plan as often as you wish to insert the object. Exit this command with ESC.
Fig. 65 Objects and control panel and multiple insert function mode
There are two different snap functionalities. The first is for a typical Relux scene, and
the second for imported CAD drawings. Here we will consider the typical Relux scene
(for CAD snap mode please see capture "CAD Import).
The icons in the toolbar are:
raster properties: change the grid size, snap into the center, etc.
snap into the center (youll find it in the menu raster properties).
The center snap option in the raster properties menu is very helpful for recessed
mounted luminaires in certain ceiling systems. You can use the above-mentioned icon
for this. To change the grid size, for instance, open the Raster properties menu.
From now on, room elements, such as windows, doors and pictures, can be selected
directly on the wall and moved afterwards (Fig. 67).
Fig. 67
Their size can be changed as well (Fig. 68).
Fig. 68
To change a dimension, click on the red point and move the mouse. To move the wall
element, use an axis (X, or Y) or the square area between the X- and Y-axes, like all
Relux Objects.
If you would like to move the wall element from one wall to another wall, click on the
black cube and press the left mouse button while moving it.
Relux is offering new options for modelling 3D objects. Closed solid bodies (Relux cu-
boids and 3D objects) can now be subtracted from each other, united or intersected.
This then opens up a large number of new options for designing the scene.
Difference: one or more objects are subtracted from an initial object. This can
be used to punch a hole in an object, for example.
Union: a number of objects are combined to form a new object. This can be used
to avoid penetrations, for example.
Intersection: a number of objects are intersected so that the only volume that
remains is that which is enclosed by all the objects in question. This can be used, for
instance, to create a new shape from different existing shapes.
Fig. 69 Fig. 70
If the objects are closed and thus suitable for a Boolean operation, they will be includ-
ed in the operation. Objects with openings will be ignored during Boolean operations.
The Relux scene tree then shows the generated Boolean object as a group. The oper-
and geometries are sub-objects of the Boolean object (Fig.70).
In the example of a difference (Fig. 69) the sequence inside the Boolean group is de-
cisive. The first object is the original object and all further objects are subtracted from
this. Boolean groups or parameterised groups (field, strip, circle) can also be fitted
into each other.
4.12 Examples
The following chapter shows a few sample applications for a number of simple Boolean
operations.
Form the Boolean union between the wall and the group (window frame and window
sills).
Generate the same cuboids again as those that were modelled for the window frames
under Point "1" above, but without the window sill. This time, however, reduced by
twice the thickness of the window frame (for the window cut-out).
Group together the cuboids generated under Point "4" above in a free group and du-
plicate as a field (5x5) window cut-outs.
Generate the Boolean difference between the union generated under Point "3" above
and the window cut-outs (Point "5").
Additional basic objects have been added to Relux to enable more elaborate objects to
be modelled. All the new objects are rotational solids. The angle through which they
are rotated (0 < angle 360) and the number of segments generated can be speci-
fied for all the rotational solids. The object height is a further parameter that can be
set. The object can be made of one or more materials depending on the object type.
Ring: the ring is parameterised by means of four radii: the inside radius at the
top and the bottom and the outside radius at the top and the bottom. In this way, it is
possible to model conical pipes too.
The existing room elements for indoor rooms (windows, skylights, doors and pictures)
have been extended and enhanced. This section describes the points that have been
implemented here.
Fig. 78: From left to right: rectangular-, circular-, semi-circular-, polygonal windows
Fig. 79 and Fig. 80: Settings for the additional geometry of a window
The geometry of the frame can be edited via the properties window for the windows,
doors, or pictures and relates to all the geometries which point to the same reference.
This additional geometry is comparable with a library object. It is naturally still possi-
ble to administer a number of different additional geometries.
If a window has an additional geometry, then the window-bar factor is superfluous,
since the bars are already taken into account in the calculation through the additional
geometry. For this reason, this factor is set on 1.0 if an additional geometry is allocat-
ed to the window and is blocked in the dialogue (Fig. 79).
In order to make working with Relux even more efficient, 2012 has had different edit-
ing options added to it.
Fig. 81 Aligning a table to a CAD line Fig. 82 Aligning the luminaire to any
with the aid of the CAD snap desired line on the floor plan
Define a new interior project, or add a new room to your project. Choose a polygonal
room shape (Fig. 84).
After that dialog, you will be in 2D edit mode, where you can define the room shape
and the length of each wall (Fig. 85).
You can end this 2D edit mode with a double click or the "ENTER" key. A new menu
opens and you can extrude your scene either to the Z-, or X-axis (Fig. 86).
This procedure also works for exterior projects (without extrusion of the walls)
This option makes it possible to construct rooms both off of a floor plan and from a
cross-section. This procedure works both for interior rooms and for outdoor projects
(there it is not necessary to extrude the walls).
Fig. 87
Fig. 1: From left to right: click on the corner point to move it, click on the blue line
between two corner points to add a new point.
Note: During the drawing command, you can change the snap grids or use zoom
functionalities. The backspace key will remove the last corner point.
There are two ways to import CAD files. Option one is to construct a CAD scene from
a CAD plan. The second option is to import CAD drawings into existing scenes, see
File-Import-CAD Plan.
Fig. 94
Fig. 95
In the following, we have compiled the icons and dialog boxes which will assist you in
working with CAD drawings:
Icon for the dialog Drawing properties.
Enable and disable Object Snap. Tool palette of CAD Object Snap (below).
Fig. 104
Note: If you wish, you can create more scenes in an existing project with CAD files.
For this, click on Draw Scene (see Fig. 106). This new scene need not necessarily be
on the same floor with the scene you just created. In this type of CAD import, it is not
possible to view several scenes simultaneously in the plan view. If you wish to simul-
taneously view several rooms of a floor in the plan view, it is recommended to select
the option Floor when creating the project in the selection dialog Define type of in-
terior project (see figure below).
Fig. 3
Note: The origin of a working plane for walls is always in the left hand corner, as in
Fig. 72 (view from inside the room).
Open the Raster properties menu and set an appropriate placing grid for the follow-
ing steps (0.1m). The next step is the import of a second CAD section to our scene.
Select "File Import CAD Plan" and implement the following steps as before. In
the ReluxSuite program directory (..\Program Files\ReluxSuite\examples) you will find
some sample CAD drawings (Profile-UG-EFH.dwg).
Fig. 7 3D View
Note: For an indoor lighting design, we recommend that the design be performed
for each floor, or individual room, instead of rebuilding the entire scenery in a single
scene. As you can see, there are, however, many different possibilities.
As in the previous example, click the option CAD Import and follow these seven
steps with a change in Step 3:
Step 1: Enter project data
Step 2: Set the type of the project (interior/exterior installations)
Step 3 (for interior projects only): Set the type of the interior project (in this
case, floor)
Step 4: Select a file (*.dwg or *.dxf)
Step 4: Set the scale (often 1000/m for interior and 1/m for exterior installations)
Step 5: Rotate the drawing (requires knowledge of drawing, otherwise continue)
Step 6: Define the origin (requires knowledge of drawing, otherwise continue)
Step 7: Capture the actual Relux scene
Fig. 111
The dialog box "Properties" for a scene has been revised and is now divided
ReluxSuite 2015) into four areas, which can be optionally edited: 1. Scene (Name,
Height, Geographical location); 2. Evaluation area (Setpoints, Measuring surfaces); 3.
Structure (Coordinates of the vertices,); 4. Material (reflectance).
Fig. 112 Properties tab Scene Fig. 113 Properties tab Evaluation area
Fig. 114 Properties tab Structure Fig. 115 Properties tab Material
Once a second scene has been created, the tab Project of the objects or control cen-
tre looks like as shown in the following figure. All Floors and rooms / scenes are listed
in a clear tree structure.
Fig. 117 3D View on floor level. All scenes shown are now visible.
Fig. 119
The following message will appear: The selected action can only be performed in the
Scene View (Fig. 120). Using the toolbar buttons Project, or F8, or by double clicking
the scene you can change into the Scene View. (Fig. 121)
Fig. 120
Fig. 121
In the Scene View, you can continue to plan the scene as usual (insert lamp, insert
windows, insert furniture paste, and so on). (Fig. 129)
Fig. 122
Using F8, or by clicking on the toolbar button Project the plan view is dis-
played again on floor level. A right-click on the desired scene opens a context
menu with the option Calculate.
Fig. 124
A right-click on the desired scene opens the above-mentioned context menu, which
also includes the option Properties. Here too, various parameters of the scene and
the setpoints can be customized at any time. (Fig. 132)
Fig. 125
The floor level has its own summary of results, which provides a quick overview of the
most important calculation results (Fig. 134):
Fig. 126
Green Fill: the luminance (Em) specified among the setpoints and the recommended
uniformity (Uo) were achieved for this scene.
Red Fill: the luminance (Em) specified among the setpoints and the recommended
uniformity (Uo) were not achieved for this scene.
Yellow colour: A calculation result for this scene is available, but no setpoints have
been set for the scene.
White colour: No calculation result is available for this scene.
(Fig. 127)
Fig. 127
The Green Building XML format (gbXML) has been designed as an open data format.
GbXML allows you to easily transfer building data (building hierarchy, geometry, day-
light openings, doors, etc.) from Building Information Models (BIM) to engineering or
analysis software.
Currently, GbXML is being integrated into a variety of CAD programs and Engineering
Tools and supported by leading 3D BIM vendors.
The new ReluxPro 2015 - provides, like the CAD Import - two different possibilities of
importing gbXML files. The first option involves selecting the option Project Import in
the Start menu of ReluxPro and creating several new scenes using an imported gbXML
file. In this, any existing doors or windows are placed at the same time. The second
option is to import more gbXML data into an existing project. Follow the Menu File
Import Scene.
The following two figures show the view of the respective 3D view in the floor plan
overview and then in the editing mode of a scene.
A double-click on the room enclosing wall a currently active scene (editing mode)
opens up as usual the dialog Properties. In the four different tabs, various parame-
ters such as name, location, and northern angle, target values, measuring surfaces,
structure and reflectance can be viewed and changed if necessary (Fig. 139 - 142).
Fig. 143
4.19.1 Introduction
Films can be generated in a particularly easy manner with the animation module in
ReluxPro (Fig. 150). For this, you simply require the Animation toolbar and the ani-
mation bar. You can have these displayed or hidden via the Window-Animation Bar
and Window-Symbol Bar-Animation menus.
The procedure for compiling an animation has already been described in the New
ReluxMovie Module section, which is why we are now setting out the details of these
new options.
When a new camera position is set, the position of the camera on the time axis is es-
tablished automatically on the basis of the specified speed. The positions are shown
the controller (black bar), either with the mouse or with the command, until it is
4.19.6 Interpolation
Between the camera positions, the path that the camera follows is set automatically.
By way of a default, the Akima interpolation is used for the path.
This interpolation can also be switched. To do this, select one of the three interpola-
tion functions in the context menu for the animation node in the scene tree:
Linear:
The simplest type of interpolation. This connects points by means of a line. The values
between the points are established on a linear basis. This generally causes a jolt at
the point where the photo is taken.
Cubic:
This interpolation leads to a soft curve between the points. It guarantees a smooth
and jolt-free profile. There can, however, be considerable deviations from the direct
link between the photo points.
Akima:
this, select the icon with the film slate-board in the toolbar or select the Extras
render animation option.
The following dialog can be used to make settings for the format and resolution (Fig.
151, Render settings).
Format: Defines the output format for the film. With the AVI option, the film is cal-
culated in the standard format used for Windows. By clicking on Options, it is possible
to select a codec that is available on the computer and also the desired compression
stage.
As a further option, the film can also be saved as a series of individual pictures, and it
is also possible to choose between JPEG and BMP.
Resolution: The most common film formats are listed in the selection box. You can
also specify the film resolution that you would like via the input fields (width and
height).
Duration: Here you decide which part of the animation is to be saved in the film. You
can choose either All pictures or just Current picture. With the input fields of
from / to, you can limit the animation to a duration that you select yourself.
By clicking on Start you call up a dialog which asks you where the target file is to be
written to. The users video folder is set as the default (My files/My videos). After
confirming with OK, the rendering process will be started automatically (Fig. 159).
The glare rating in outdoor projects has been extended in the Calculation manager.
Under Artificial light and the Glare rating tab, new GR and TI glare ratings can be
calculated for observers.
The following description explicitly covers the verification required by the German
Railway (DB) for overground platforms.
the reference surface. In the transverse direction, it is placed 1.66m alongside the left
edge of the measurement field (platform edge). The number of steps and the distance
between them is governed by the length of the measuring surface and the number of
measuring points set. The basic parameters are set in accordance with the German
Railway (DB) Guidelines. All the parameters can be adjusted as required.
Note: The observer points are not updated automatically. If the observers have to
be realigned due to changes in the luminaire positions or the alignment of the meas-
urement surface, you must trigger the automatic positioning of the observer points
manually. To do this, go to the Calculation Manager and start DB Guidelines again.
Please note that when GR and TI values are determined for outdoors, all the light re-
flections are calculated as in the past, but, according to the method proposed in CIE
112 for determining the mean background luminance, only the reference surface is
taken into account. A bright white wall directly in the observers field of vision thus
only has an indirect influence on the mean background luminance. As a result, the
calculated GR and TI values tend to be too high (see CIE112). On the other hand, it is
not necessary to recreate every 3D detail in outdoor projects.
Fig. 155
Fig. 156
The raytracing calculation is based on a version of Radiance that has been revised by
Relux. This verified method, which has been validated worldwide, is noted for its accu-
rate calculation results. A ray tracer is a complex tool with many adjustable parame-
ters which need to be set by the user. To use the raytracing calculation, just open the
calculation manager of ReluxPro. (Fig. 162-163)
Note: The following chapter provides a short introduction to the use of this
calculation method. For more detailed information please refer to our newly completed
guide "Radiance calculation with ReluxPro". You will find this additional guide either on
our ReluxSuite DVD, or on our website at www.relux.biz.
Relux Raytracer offers two modes for doing calculations: in the standard mode the
most important parameters are set automatically depending on the chosen quality
setting, only the number of diffuse interreflexions can be specified separately. For
normal scenes, these automatic settings deliver very good results already, with ac-
ceptable calculation times.
For specific demands, Relux Raytracer additionally offers an expert mode, which
makes it possible to control the execution of the program separately for the different
individual tasks of a lighting simulation, like the direct or indirect part of the illumina-
tion calculation, or special adjustments for daylight scenes, etc.
Note: Both modes are independent. This then offers the option of setting low
quality values in the standard mode for quick preview renderings in the chosen image
format and, at the same time, setting high quality values in the expert mode dialog.
Afterwards, one can easily switch between the two approaches by simply activating /
deactivating the expert mode.
Once the layout of the scene has been completed, you can go further and open the
calculation manager. Further inputs are required here, in the same way as for the
standard light calculations. The calculation manager incorporates a switch box to acti-
vate the Radiance parameters. Let us first cover the standard settings, starting with
the type of calculation:
Type of lighting
Artificial light Only luminaires are calculated as light sources Windows
are depicted as black surfaces (night).
Daylight Only The light coming through windows and skylights is cal-
culated.
Artificial light and All artificial light sources and daylight are taken into ac-
count .
daylight
Next, youll find the settings for the daylight calculations with the different sky condi-
tions, together with the date and true local time. The time is converted and also
shown as so-called "true solar time (TST)" using the date and the longitude entered in
"Project - Location". This essentially determines the position of the sun and therefore
the luminance distribution of the sky. If required, you can set the switch button "with
sun" to calculate the effect of direct sunlight as well.
Sky type
Clear sky according to CIE Only the radiation of the sky is taken into account,
without the radiation due to the sun.
CIE Publication No. 22 of 1973
Intermediate sky according A partially overcast sky with the components of over-
to CIE cast and clear sky being determined on the basis of
the sun probability and additional weighting factors.
CIE Publication No. 22 of 1973
Overcast sky to CIE The CIE defines an overcast sky with an uneven light
distribution here, deviating slightly from DIN 5034
Part 2.
CIE Publication No. 22 of 1973
Uniformly overcast sky This sky type has been described in DIN 5034 Part 2
with a specific luminance for all directions, i.e. deter-
mined solely by the angle of the point in the sky to the
zenith.
In the standard mode you can also set the image quality as well the number of "Inter-
reflections". The best possible quality of renderings is achieved with "high".
In the Expert mode, a lot more settings are additionally available. This document con-
tains only a summary.
Note: For more detailed information please refer to our newly completed guide
"Radiance calculation with ReluxPro". You will find this additional guide either on our
ReluxSuite DVD, or on our website at www.relux.biz.
Fig. 159
Scene geometry: Parameters in this category do not generally require user interven-
tion, since they are only provided for very exceptional cases in which problems occur
with exporting the geometry.
For the raytracing process, the scene data are converted into a special structure (oc-
tree).
The scene is subsequently divided into cubes and sub-cubes to provide information on
which parts of the overall volume are occupied by objects and which not. An im-
portant criterion for this conversion process is, of course, the ratio of the smallest fea-
tured geometry size to the overall scene size. The underlying algorithm is already ca-
pable of handling a wide range of geometry ratios, however, so the octree resolu-
tion does not normally need to be changed. Only in cases in which huge scenes also
contain a lot of small geometric detail, especially if this detail appears in a locally con-
centrated manner, might it be necessary to augment this value (e.g. from 16000 to
32000).
A further geometry-specific adjustment option affects the way in which the objects are
stored internally. Given the fact that scenes are generally growing more complex from
year to year, Relux Raytracer allocates all the objects a highly compressed data struc-
ture by default. Thus, scenes can be rendered now with the new version which were
an impossible task for previous Relux Raytracer versions. This memory optimization
does not normally need to be changed by the user. (For simple scenes, deactivating it
can save around 10% of the calculation time)
Image Quality: For convenience, some parameters are still subsumed under the cat-
egory of image quality even in expert mode. Apart from a number of internal calcula-
tion parameters, this value also controls the over-sampling rate and the image filter-
ing, which is applied to smooth out rough borders and pixel effects in the final image.
Direct Illumination: With regard to the direct part of the overall illumination calcula-
tion, the options soft shadows and the associated value of the source subdiRelux
Raytracer amount are currently adjustable by the user. For a realistic image appear-
ance, the soft shadows option should remain activated. The subdiRelux Raytracer pa-
rameter then determines how softly the shadows are to be rendered. A higher value
for the subdiRelux Raytracer unfortunately also results in an increase in the necessary
calculation time.
Indirect Illumination: Calculating the indirect part of the illumination is undoubtedly
the most complex task of a visualization. Within Radiance, the indirect illumination is
also simulated with a ray tracing process, but in contrast to the simple direct ray trac-
ing method, rays are sent out not only from the observer's point of view in this case
but also from various points within the overall scene. These indirect rays sample the
(indirect) illumination that reaches the point under consideration from the whole hem-
isphere above it. Benefit is also derived from the fact that the indirect illumination
varies much less strongly than the direct illumination. It is thus possible, to a certain
extent, to cache values from the calculation and to re-use them for points in the vicin-
ity (interpolation method).
This general approach demands a set of specific parameters, of which the four most
important ones can be set in Relux Raytracer:
The number of interreflexions, i.e. up to which depth indirect interreflexions are fol-
lowed, the spatial resolution used for the calculation and interpolation process, the
number of indirect rays which are sent out to sample the surrounding hemisphere,
and, finally, a value for the background ambient illumination, which serves to simu-
late the part of the illumination which is not considered due to the fact that only a fi-
nite number of indirect interreflexions are traced.
Theoretically, an infinite number of interreflexions need to be considered in order to
simulate the light flux exchange between the scene surfaces in a physically exact
manner. To limit calculation times, especially for visualizations, one can work with just
a few interreflexions and simulate the rest with an ambient background light. In this
case, 2-3 interreflexions are recommended for practical application in normal scenes.
Let us take a simple indirect illumination scenario as an example. With 1 interreflex-
ion, the path luminaire -> ceiling -> workplane is sampled, and with 2 interreflexions
additional paths like luminaire -> ceiling -> walls -> workplane can be considered.
The ambient illumination is generally scene-dependent; it is advisable to run a num-
ber of previews to establish suitable values for typical scenarios. Higher values for the
number of interreflexions (3-5) are recommended for scenes with mainly indirect illu-
mination, or if a high calculation accuracy is needed. More than 7-9 interreflexions are
generally not advisable, since the sampled contributions decrease quickly with higher
iteration levels and, in the end, fall below the general error of the applied stochastic
ray tracing method. (It is clear that the ambient light should be reduced accordingly
when using such a high number of interreflexions, or set completely at zero, in order
to avoid erroneously adding light to the scene.)
Of course, the number of indirect interreflexions has a pronounced influence on the
calculation time. For quick preview runs, the indirect calculation can be switched off
completely (0 interreflexions). Keep in mind that all surfaces which are not illuminated
directly by a light source are then rendered unnaturally dark.
The necessary spatial resolution is a critical parameter which is very much a func-
tion of the scene geometry and leads to artefacts in the image if set to inadequate
values. The default value of 0.4 m is already a relatively coarse setting to keep calcu-
lation times to within reasonable limits. Scenes with a high illumination variance
and/or fine detail might need a finer setting (such as 0.2 or, in extreme cases, as low
as 0.1 or 0.05). It should be noted that this, unfortunately, rapidly leads to a consid-
erably higher calculation time. On the other hand, with artificially illuminated exterior
areas, for instance, where the indirect component part plays a more minor role, the
value can often be increased (to between 0.6 and 1.0 m, for example) without imme-
diately causing image artefacts. The pronounced dependence on the scene geometry
and the illumination configuration make it difficult to provide any further general ad-
vice. Given the major influence on calculation time, however, it is generally advisable
to experiment with different settings.
The number of indirect rays is set to a default value which is adequate for standard
scene types (please consult the following chart). What has been said above, however,
similarly applies here a large amount of scene detail and a high illumination variance
could necessitate an adjustment (to between 800 and 1000, or more) in order to
make sure that all the surrounding details are correctly sampled. With more or less
empty scenes and fairly uniform illumination, the value can safely be reduced (to be-
tween 300 and 500, or less). The influence on the calculation time is less pronounced
than for the spatial resolution parameter (although 1000 rays might sound a great
deal, they still only permit a rather coarse sampling of the surrounding objects). Ex-
perimenting with different settings is recommended, too. Hence, in the case of scenes
that require a fine spatial resolution on account of extensive geometry detail, but
which also have only a low illumination variance, it may make sense to reduce the
number of indirect rays so as to keep the calculation times within reasonable limits.
The precalculation routine thus converts daylight openings into localized light sources,
making for a more accurate calculation by comparison to a simulation that uses the
indirect algorithm for simulating the room as a whole. These localized sources can,
however, produce disturbing highlights in conjunction with reflecting surfaces when
images are generated. It is thus possible for this precalculation to be switched off. In
this case, it is recommended that the number of interreflections be increased to 3-5 or
more (both the interreflections within the room and those outside it must now be con-
sidered together). The number of indirect rays can perhaps also be increased (e.g. to
800-1000 or more). Switching off the window precalculation can also make sense for
scenes with very large daylight openings, e.g. rooms with large window sections that
cover entire walls from floor to ceiling.
The measuring surfaces contained in the project are listed in the dialog, and the basic
settings are shown for the number of points in the X and Y direction, together with the
corresponding intervals between the points. Pressing the '...' button will activate the
extended dialog for selecting the additional "vertical illuminances".
Fig. 163
ReluxVivaldi is a module for dynamic light simulations based on precalculated HDR
images (Fig. 163). When a scene with several luminaires is calculated separately on
the basis of control groups, in which there is only one group of luminaires switched on
for each individual calculation, HDR images can be added afterwards with different
scale factors. This can almost be done in real-time since the time-consuming Raytrac-
ing calculation has been performed beforehand. Thus, dynamic light control can easily
be simulated in the same way as if the luminaire groups were actually to be dimmed.
Of course, daylight can be incorporated into the process, such as by a sequence of
calculations for certain time and state of the sky.
An important additional aspect is that the ReluxVivaldi simulation includes energy in-
formation in the calculation. That way, the energy consumption of a lighting set can
be readily simulated in dynamic operations. It is, for example, possible to determine
the energy savings that can be achieved by reducing the use of artificial light on ac-
count of there being sufficient daylight.
With this precalculated sequence of images, the actual ReluxVivaldi Module can then
be activated for the simulation of different dynamic scenes.
Fig. 164
In this chapter, the first of two simulation steps, the so-called ReluxVivaldi Calcula-
tion will be further explained. The software organizes the necessary multiple-
calculations of the scene mostly automatically so that, without much effort, a com-
plete set of HDR images can be created for the following dynamic simulation.
The second step the use of the ReluxVivaldi Module is described in a separate
document.
The adjustments for the ReluxVivaldi calculations can be carried out in the same-titled
dialog of the Relux calculation manager. This is structured in the same way as the cal-
culation dialog of the standard Raytracing calculation (cf. Chapter 4.19). The views
can also be adjusted in the second View tab, as for an ordinary Raytracing calcula-
tion.
Furthermore, the ReluxVivaldi main dialog contains a display with information on the
number of existing artificial light control groups as well as the configured daylight
times.
Note: The adjustments (type of lighting, calculation parameters, views) are com-
pletely independent for the standard Raytracing calculation and the ReluxVivaldi cal-
culation.
lation, in which all the luminaires of a scene are switched on. Therefore, it might be
necessary to set the parameters on higher values, especially for indirect calculations.
The number of control groups that exists is displayed in the main dialog of the
ReluxVivaldi calculation.
Prior to the calculation the luminaire arrangements will be checked. If errors are de-
tected, an appropriate warning will be displayed.
Fig. 166 and Fig. 167 Dialog for setting up multiple daylight times, on the left in au-
tomatic mode, on the right in manual mode with selected and modified entries.
The daylight data dialog offers 2 modes to set up multiple daylight times as well as
the types of sky. The initial selection of the date, time and sky model is performed in
the same way as in the standard Relux Raytracing calculation.
In automatic mode, the time set-up is interpreted as the initial value. In addition,
time intervals and a number of repetitions can be selected. Clicking on Create list
develops a respective set of time points with the desired intervals. Each newly created
list removes old data (where this exists).
In manual mode, each point in time and each sky type can be set individually and,
by clicking on Add, can be attached to the already existing ones. A list can also com-
prise just a single time. The available points of time in the list can be selected and
edited by double-clicking on them. Selected entries are denoted with * and current
data appear in the date and sky-type button in the top section. Adjustments can be
made there and, by clicking Overwrite, the selected entry can be modified and up-
dated. The marker * will disappear after the modified entries have been closed.
It can be interesting to combine the two modes. In the first step, a list of time points
is created in automatic mode and then single data items can be modified in manual
mode (e.g. change sky type).
Note: At the moment it is only possible to choose hours and minutes as intervals,
and the whole period must not exceed one day.
If the ReluxVivaldi result needs to be defined for one view, it is possible to 'block' the
view in the same way as for the normal Raytracing images. (cf. Chapter
4.19.5Fehler! Verweisquelle konnte nicht gefunden werden.) The information on
existing ReluxVivaldi results appears in the blocked views where a small Raytracing
image is displayed in the ReluxVivaldi preview dialog (this image is merely meant to
provide information, it shows the number of individual control-group HDR images)
Note: The ReluxVivaldi results are not listed in the output tree as yet.
If at least one ReluxVivaldi calculation of a view of a scene is performed, the
ReluxVivaldi module can be started by clicking on the ReluxVivaldi icon.
The data of the calculated view is loaded automatically. (If there are several calculat-
ed views, the loading view needs to be chosen first).
As the next step, dynamic simulations of the scene can be performed, control groups
can be dimmed, and timelines set, etc. (cf. separate documentation for the use of
ReluxVivaldi).
Before closing the module, the adjustments done during the work with ReluxVivaldi
can be saved in the ReluxVivaldi result associated with the view. Thus, in a later ses-
sion, these will be available and can be worked on.
Starting from ReluxSuite, version 2012.3, the specifications as well as nominal val-
ues of the following directives were implemented in the work sequence: EN 12464-
1:2011, 12464-2:2007, or ASR 3/4:2011 (Germany only).
Similar to the road projects with their "evaluation classes", the user has now the sim-
ple option to assign a usage profile with defined nominal values to a scene. This op-
tion is available for indoor as well as outdoor systems.
In the "Edit nominal values" menu window (compare to fig. 177), you can now find
the list of interior areas, areas of visual tasks or areas of activities according to chap-
ter 5.2 of EN 12464-1:2011. At the top of this menu window, the specifications of
12464-2:2007 (chapter 5: Listing of lighting requirements) or of ASR 3/4:2011 (Light-
ing requirements for work spaces, work stations and activities) can be optionally se-
lected in the "Manage profiles" menu item.
For this example profile 5.26 "Offices: Writing, typing, reading, data processing"
should be selected. Close the "Edit nominal values" window by clicking on "OK".
When returning to the "Interior" menu window it can be seen that an evaluation pane
was created in addition to the usage level. In addition to the usage level, this evalua-
tion pane contains additional measurement areas for walls and the ceiling of a scene
as required in EN 12464-1:2011. If needed, these measurement areas can be deac-
tivated in this menu window as well.
Fig. 171
Clicking on "OK" closes the "Interior" window and you can observe the scene in the 3D
view of ReluxPro. As it can be clearly seen, the illustrated example contains already
six suspended lights in the scene. These lights were places after product selection us-
ing the "Easy Lux" command.
In the next step (compare to fig. 177, 178) you can place four desks as a group in
such a way that they meet at one location.
Notes: After right-clicking on the group, the "Centring" option can be selected from
the context menu (compare to chapter 4).
In the vertical "Objects" menu you can find an option called (visual) "Task area" under
"Measurement elements". Using drag and drop, you can place this visual task in the
proximity of the desks. After you set the snap grid: dX, dY and dZ distance to 0.1 cm
each, you can comfortably place the visual task such that it overlaps with the group of
desks. Length and width are adjusted by sliding the "handles" or red dots, which be-
come visible, if you mark the visual task.
The area of the visual task in the central area of the measurement object is sup-
plemented by the immediate surrounding area with a width of 0.5m. The usage
level, which spans the entire room with a distance to the walls of 0.5 m, is now auto-
matically the background area. By the way, this terminology is adapted from EN
12464-1:2011 (compare to fig. 179, 180).
Fig. 172
Fig. 173
Note: You can mark individual tables or objects simply by clicking on it with the
mouse in order to select the "Define task area" option in the "Extras" menu. Now, a
visual task with the immediate surroundings is created overlapping the table (com-
pare to 181).
Walls 75 0.1 - - -
Ceiling 50 0.1 - - -
Fig. 177
Note: The UGR classification of the lighting system is realized in the result overview
according to the Table Method of the CIE Unified Glare Rating process, as the calcula-
tion according to the UGR formula, which is supported in ReluxPro, may not generate
any loadable results (compare to DIN EN 12464-1:2011).
However, the Table Method has its limitations. The UGR value cannot be printed in all
cases. If one of the following boundary conditions is not met, the UGR value is not
shown on the result overview.
1. The scene must be rectangular or at least "almost rectangular".
2. One light type only may be used in the scene.
3. The scene must have a usage level (for the calculation of the scene dimensions,
e.g. "4H 8H"). This can for example be the respective usage level within the
evaluation area.
4. The lights must be at the same height above the usage level and must show
maximum scattering of +/- 5cm (height difference).
5. Lights must be placed in the scene. Otherwise, no artificial light calculation is
possible.
6. The lights must be suitable for an UGR evaluation. For example, combination
lights with several light outlets do not meet this criterion.
4.26 ReluxEnergy
Import ReluxPro project files with a click on the icon, or press <Ctrl-I>. You
can also import more than one project file and scene. An example is provided in your
program installation folder at ..\Program\ReluxSuite\Examples\ReluxEnergy.rdf
Select the rooms in the following menu, or just use the drag & drop function to import
a room into your ReluxEnergy zone (this does not work with scenes that are extruded
to the X-axis).
Additional settings for room: (Fig 188): an average Absence factor of 0.2 is set as
the default (This means 20%/day when the room is not in use).
A light control system could significantly reduce the energy consumption. Click the
Controlled constant illuminance switch box to enable or disable this option (it should
only be enabled for use with daylight openings like windows).
Fig. 181
General settings for section: select one of the presence control options to enable
and define this option (Fig. 189).
The project-related parameters for vertical windows, such as Window properties and
Obstruction, will be not be provided by either ReluxEnergy or ReluxPro . If there is
an atrium or a double-glazed facade, more parameters will need to be filled in. Please
refer to DIN 18599-4, where all these parameters are explained in detail.
Note: there are several options for optimizing the power consumption of your pro-
ject.
Presence control
Daylight dependent control systems
Glare shield
Dimensions and consistency of daylight openings (ReluxPro).
Open a new ReluxEnergy project with a click on the icon, or press <Ctrl-N>.
Import ReluxPro project files with a click on the icon, or press <Ctrl-I>. You can
also import more than one project file and scene. An example is provided in your pro-
gram installation folder at:
..\Program\ReluxSuite\Examples\ReluxEnergy_18599_4.rdf.
Select the rooms in the following menu, or just use the drag & drop function to import
a room to your ReluxEnergy zone (this doesnt work with scenes that are extruded to
the X-axis).
Define zones and utilization profiles: for every zone, you need to select a pre-defined
utilization profile from the combo box.
Follow steps 5 to 17 from the previous example (example 1) (EN 15193) in order to
calculate the total power consumption (including per zone and per room) for your pro-
ject.
Note: The utilization profiles and a recommended maximum power consumption for
each profile make it possible to evaluate the power consumption. The traffic light pro-
vides an overview of your project (green traffic light = values are within recommend-
ed range; red traffic light = revise concept). There are several options for optimizing
the power consumption of your project.
Presence control
Daylight dependent control systems
Glare shield
Dimensions and consistency of daylight openings (ReluxPro )
The tunnel calculation software has been developed for experts and is based on the
CIE88, CIE140 and SLG201 standards. Knowledge of these standards is necessary in
order to evaluate the precise results.
You must purchase a license to run this module. For further information please con-
tact us via e-mail at info@relux.ch, or by telephone on +41613330770.
After your tunnel module has been activated via a hardware lock, you can start Relux-
Pro and select the Tunnel option from the start menu.
A tunnel project is controlled via the <Scene Bar> and the <Tunnel Bar>. If these
happen to be hidden (which is unlikely), you should simply use the Scene and Tun-
nel options in the "Window fly-out menu to activate them.
If you activate the shift lock and change the x-position of one of the luminaires,
all the following luminaires will also be moved.
Useful to make (small) corrections if the automatic calculated value is not optimal.
Factor length / Factor luminance
The algorithm will work with modified length / entry luminance, this spreads the nom-
inal curve during the placing calculation, normal calculation (Button )
This command triggers a calculation of the current situation.
Note: at the moment you have to press the button each time you want to re-
calculate.
If no measuring area exists in the project, the program will automatically create the
three standard areas:
Entrance area: for the constant level in the first part of the threshold zone
Interior area: for the constant level in the interior zone
Adaptation area: for variable levels from the portal to the end of the transition zone