Professional Documents
Culture Documents
Table of Contents
Introduction................................................................................................................................................1
Prerequisites..........................................................................................................................................1
License and disclaimer..........................................................................................................................1
What is symbolic play................................................................................................................................2
Play and autism..........................................................................................................................................3
Symbolic play basics..................................................................................................................................4
Play sequences.......................................................................................................................................4
The importance of play symbols...........................................................................................................4
Components of play symbols................................................................................................................4
Kinds of symbols...................................................................................................................................5
The importance of likeness....................................................................................................................5
Difference between play symbols and likeness.....................................................................................6
Degree of obviousness...........................................................................................................................7
Teaching symbolic play.............................................................................................................................8
Teaching likeness..................................................................................................................................9
Training likeness...............................................................................................................................9
Probing likeness................................................................................................................................9
Teaching symbols................................................................................................................................10
Choosing symbolic prototypes to teach..........................................................................................10
Choosing symbolic forms to teach.................................................................................................10
Choosing symbolic likeness...........................................................................................................10
A teaching protocol.........................................................................................................................11
How-To guidelines.........................................................................................................................12
Teaching symbolization......................................................................................................................13
Probing the existence of symbolization..........................................................................................13
Teaching play sequences.....................................................................................................................14
Creating symbolic play scenarios...................................................................................................14
Enhancing non-symbolic play scenarios........................................................................................15
Demonstrating how to play.............................................................................................................16
Using scripts and script fading...................................................................................................16
Fading adult presence.....................................................................................................................17
Choosing what to play....................................................................................................................17
Teaching imaginative play..................................................................................................................18
Probing the existence of imaginative play......................................................................................18
Development of symbolic play................................................................................................................19
Stage I: 9-10 months............................................................................................................................23
Game 1: where did mama go?........................................................................................................23
Game 2: stretch for that..................................................................................................................23
Stage II: 13-17 months........................................................................................................................24
Game 1: plastic boxes.....................................................................................................................24
Game 2: the pool.............................................................................................................................24
Game 3: imitations..........................................................................................................................24
Game 4: wall drawing and painting................................................................................................24
Game 5: lost toy..............................................................................................................................25
Game 6: candy in prison.................................................................................................................25
Game 7: what's the match?.............................................................................................................25
Game 8: the tour of the house.........................................................................................................25
Game 9: the tunnel..........................................................................................................................25
Game 10: self portrait.....................................................................................................................25
Game 11: obstacle race...................................................................................................................25
Game 12: puzzle.............................................................................................................................26
Game 13: sorting.............................................................................................................................26
Game 14: the professional taster.....................................................................................................26
Game 15: the balance......................................................................................................................26
Game 16: trainman.........................................................................................................................26
Game 17: opening and closing items..............................................................................................26
Stage III: 17-19 months.......................................................................................................................27
Game 1: reachin' without stretchin'................................................................................................27
Game 2: going fishing....................................................................................................................27
Game 3: box with wonders.............................................................................................................27
Game 4: burning boat.....................................................................................................................27
Game 5: run to color.......................................................................................................................28
Game 6: go after sound...................................................................................................................28
Game 7: the robot...........................................................................................................................28
Game 8: weave the paper................................................................................................................28
Stage IV: 19-22 months.......................................................................................................................29
Game 1: follow the color................................................................................................................29
Game 2: monsters in the dark.........................................................................................................29
Game 3: treasure hunt.....................................................................................................................29
Game 4: mystery object..................................................................................................................29
Game 5: hard and soft.....................................................................................................................30
Game 6: smooth and rough.............................................................................................................30
Stage V: 24 months.............................................................................................................................31
Game 1: repeating patterns.............................................................................................................31
Game 2: imaginary finger drawing.................................................................................................31
Game 3: mystery drawing...............................................................................................................31
Game 4: mystery sound..................................................................................................................31
Game 5: set the table.......................................................................................................................32
Stage VI: 2 ½ years.............................................................................................................................33
Game 1: find the emotion...............................................................................................................33
Game 2: the prompter.....................................................................................................................33
Quality of symbolic play..........................................................................................................................34
Symbolic play observation sheet.........................................................................................................34
Symbolic play observation summarizer..............................................................................................36
Interpreting results...............................................................................................................................37
Building a symbolic play repertoire.........................................................................................................39
Building a repertoire of symbols.........................................................................................................39
Building a repertoire of play scripts....................................................................................................40
Planning symbolic play training..............................................................................................................41
Preliminary stage.................................................................................................................................41
Stage I..................................................................................................................................................41
Stage II................................................................................................................................................41
Stage III...............................................................................................................................................42
Stage IV...............................................................................................................................................42
Stage V................................................................................................................................................42
Stage VI...............................................................................................................................................43
Stage VII..............................................................................................................................................43
Stage VIII............................................................................................................................................43
Stage IX...............................................................................................................................................44
Stage X................................................................................................................................................44
Summary..................................................................................................................................................45
Symbolic Play
Introduction
Play in general and symbolic play in special have an important role child development. It is theorized there is a strong
liaison between play and socialization (see [Raising The Child (ro)]), symbolic play and language (see [Behavioral
Intervention]), play and learning by imitation (see [Lovaas 2003]), as well as between sensory abilities (which best
develop through play) and speech (see [Verbal Behavior Analysis]).
Children with autism and related disorders have difficulty with playing and with finding joy in play. When they do
play though, they favor repetitive play within a narrow niche, up to the point that their play seems inappropriate (see
[Lovaas 2003], chapter Early Play Skills).
This document aims to address the issue of teaching children with autism how to play, with a focus on symbolic play.
Prerequisites
It is highly recommended to have access to the following books (see Bibliography at the end) : [Autism and Play],
[Behavioral Intervention], [Caring For Your Young Child], [Teach Me Do It], [Raising The Child (ro)], [VB-MAPP]
and [ABLLS-R].
This document occasionally employs terms from the Verbal Behavior theory of language. Having some knowledge on
Verbal Behavior is recommended. An accessible resource to learn about verbal behavior is [The VB Approach].
The liaison between senses and speech is mentioned by [Verbal Behavior Analysis]. The guidelines for adult
supervision fading have been extracted from [Portage Guide (ro)].
This document has been designed with a focus on children with autism or related disorders. The latest incarnation of
the seminal work of Dr. Lovaas on intensive intervention for young children with autism is [Lovaas 2003]. Having
this resource at hand is highly recommended.
We suggest scripting and script fading as a possible method to teach symbolic play since it has been successfully used
to teach conversation. Hence, having access to [Teaching Conversation] is recommended.
The structural assessment of the quality of play has been partially inspired from our multi-dimensional model of
LRFFC training which is detailed in LRFFC.pdf. For information on how to obtain this document, see the bottom of
the page.
The intent of this document is to get integrated into a verbal behavior therapy. A way to design such a therapy is to
download and read our VBA package1. It is strongly recommended not to use the present document in isolation.
1 One can find the links to the package and other files by checking the blog at http://mariusfilip.blogspot.com, section
FILES.
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2 One can download a free copy of WordWeb electronic dictionary from http://wordweb.info/free/.
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Yet, when a child with autism plays with the hair of a doll, it's very unlikely that the desire is more than
sensory in nature.
• Joy of play. It seems that autistic children have difficulty to find joy in play, especially when loaded with
symbolism, even if symbolism is in the smallest amount. This seems to happen even when the movements of
a play activity and the symbolic meanings of those movements have been given explicitly to them.
It is no wonder: due to the pervasive impairments induced by autism, past interactions and experiences are not
formative in this respect. Just as the autistic child does not learn from the environment how to talk, he does
not learn how to find joy in play.
Fortunately enough, the three characteristics from above can be learned through systematic intervention:
• Children with autism can learn the appropriate usage of objects and toys when the information is given in a
way appropriate to their learning style. In fact, many programs of ABA (from Block Imitation to Arts and
Crafts) can be seen as ways to teach the child how to make appropriate usage of objects.
• Children with autism are capable of attaching symbols to elements they can observe. If a child with autism
can learn abstractions like classes and associations, he can learn that a pebble can be a grenade and a large
rock can be an enemy tank.
• Children with autism are capable of joy in play. The deep motivations of autistic children are, in their
essence, no different from the ones of typical children. In fact, the behavioral intervention for autism relies on
the fact that autistic children love rewards just as their typically developed peers do.
Concerning the joy to play, Ivaar O. Lovaas gives a suggestive illustration. A man may resist to learning
how to play tennis for reasons like hating to perform physical effort. Yet, the same man may find joy in tennis
once he learns how to play it. Either the dislike of physical effort goes away or tennis becomes more
rewarding than the physical discomfort. Either case, one can reasonably assume that the initial resistance to
tennis came from ignorance rather than from an innate incapacity to enjoy tennis.
Experience suggests that children with autism aren't essentially different: they can find enjoyment in things
characteristic to typical children, including play, once they are taught how to experience those things and the
teaching is conducted in an appropriate way.
We believe that addressing the problem of symbolic play in children with autism requires addressing the three issues
from above. We also believe that children with autism can make tremendous advances in their development by the
mere of resolution of the above mentioned deficiencies.
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Play sequences
As mentioned in the Westby Scale of Symbolic Play (see [Behavioral Intervention]), at some point in the development
of a child, play grows in complexity and evolves from isolated actions to longer and more complex sequences of
actions.
Moreover, the symbolic content and the complexity of the symbolic sequences grow with age. Children with autism or
related disorders do not manifest this growth, hence it must be taught explicitly.
A symbolic play sequence may employ non-symbolic elements. But it must include at least one symbol in order to be
symbolic.
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Kinds of symbols
A symbol may be static or dynamic, depending on the name of the item represented. Dynamic symbols may be
intrinsic or extrinsic.
Static symbols refer to objects. When a child fights with a stick saying it is a sword, the stick is a static symbol.
Dynamic symbols refer to actions. When a child “drives” a car then his “driving” is a dynamic symbol.
Extrinsic dynamic symbols refer to those symbolic actions whose symbolism reside in the symbolism of the objects
employed. When a little girl combs the hair of a doll pretending to comb the hair of “her child”, she is doing extrinsic
dynamic symbolism: combing is real, but “the child” is not.
Intrinsic dynamic symbols refer to those symbolic actions whose symbolism is independent of the symbolism of the
objects employed. When a little boy sits on the driver's sit and “drives” the family car in the garage, he is doing
intrinsic dynamic symbolism: the car is real, but the “driving” is not.
These distinctions are important because we believe they bear different levels of difficulty:
• Static symbols are the easiest to grasp because their symbolism relies on the object likeness between the
symbol and the prototype (see “Components of play symbols” at page 4).
• Extrinsic dynamic symbols are easier than the intrinsic ones because the symbol is virtually identical to the
prototype and only the used object differs from its prototype.
• Intrinsic dynamic symbols are the hardest because actions, by their dynamic nature, are concepts harder to
grasp than objects.
When teaching symbols, is important to keep in mind the above order and to plan the teaching steps accordingly (see
“Teaching symbols”, “How-To guidelines” at page 12).
3 Symbolic sign conventions are too difficult concepts for young children to understand. They may learn the signs, but
they cannot fully grasp the prototypes behind them.
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If our little friend have had pieces of aluminum foil instead of pebbles, an artificial tree instead of a big rock and a
room corner indoors instead of an open playground then most likely he would have tried to “decorate” a “Christmas
tree” instead of fighting heavily with the enemy.
Why? Because aluminum foil is like Christmas tree decorations and not like grenades, the artificial tree may be like a
Christmas tree and not like a tank and the corner of the room may be like a part of his living room at home and not like
a battlefield.
Therefore, in order to ensure that the student has symbolic likeness we must ensure that he is able to detect likeness in
the first place.
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Degree of obviousness
The same symbolic prototype may be represented by more than one symbolic form. A child, for instance, may use a
stick, a rod or a toy sword when pretending to fight by sword. Some of the symbolic forms represent more obviously
the prototype than others.
For example, let us consider a girl who does pretend play representing the action “I comb the hair of my child”:
• If she combs the hair of her younger sister, the symbolism is most obvious. The symbolic form differs from
the prototype only in terms of “my child”.
• If she uses a doll, the symbolism is less obvious.
• If she uses a toy comb in the stead of a real comb, the symbolism is less obvious.
• If she uses a rectangular piece of wood for a comb, the symbolism is less obvious.
• If she replaces the doll with a rolled towel, the symbolism is less obvious.
• If she uses no comb whatsoever but pretends to have a comb in her hand, the symbolism is less obvious.
• If she has bare hands and no “child” in her arms but pretends to comb an invisible child with an invisible
comb simply by going through the motions, the symbolism has a very low level of obviousness.
So, we can speak of a degree of obviousness from the most obvious to the very unobvious. While it is nearly
impossible to measure obviousness rigorously, it is useful to assign a value in one of the two forms:
• A numeric value from 0 to 10 where 0 is “least obvious” and 10 is “most obvious” (nearly identical).
• One of the following values: weak obviousness, intermediate obviousness and strong obviousness.
Choosing one form over another depends on the degree of granularity you want to assign to obviousness monitoring.
Needless to say, more obvious symbols are easier for the child than the less obvious ones. Yet, it is important to teach
the child symbols as less obvious as possible. The less obvious the symbols he can grasp are, the more imaginative the
play his play may be.
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Teaching likeness
Teaching likeness comes in two phases: training and probing. Training consists in the teaching itself. Probing is
verifying that the ability is really acquired.
Training likeness
The good thing about likeness is that there are plenty of ABA programs to teach it. The way to go is by showing a
large number of pairs of pictures to the student and the goal is to make him able to decide upon:
• Identity when two images are truly identical.
• Likeness when two images resemble with each other but are not identical.
• More likeness when an image resembles a prototype more than another image. For example, a
rabbit with gray fur resembles a rabbit with dark fur more than a rabbit with white
fur.
• Less likeness is the opposite of More likeness.
• Difference when two images differ more or less.
• What's wrong? when there is an inconsistency within a picture (a rabbit with three ears). This may
not seem like a likeness exercise, yet it is one in some way: the student has to
mentally visualize the correct picture or the absence of the defect and compare the
real image with that mental prototype in some fashion. This resembles both
Difference and Likeness from above.
We believe it is important to verbalize likeness with the student so that the concept of likeness gets a name. Therefore,
using expressions like “alike”, “much like”, “resembling”, “similar” as often as possible during training is
recommended. Such verbal expressions will become vehicles to teach play symbols later on (see “Teaching symbols”
below).
Probing likeness
The student has mastered likeness when he exhibits unhindered ability to detect likeness and more likeness
spontaneously in natural settings: a stick is like a rod, a bicycle wheel is like a circle, a book is like a brick, a donkey
is like a horse, a duck is like a goose and a goose is more like a duck than like a swan. A threshold of 5 instances per
hour assuming favorable circumstances is enough.
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Teaching symbols
This section is concerned with teaching play symbols in isolation. Teaching a symbol requires choosing a symbolic
prototype, a symbolic form and a symbolic likeness between the two.
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A teaching protocol
The therapist may use the following protocol to teach symbols. It is not the only way to do it and teachers should feel
free to change it as they see fit.
This protocol has several steps for the teacher to carry out:
1. Decide which prototypes to teach.
2. Present the student with the prototypes. Use pictures, 3D objects, objects in their natural placement, in-vivo
demonstrations, whatever is necessary to ensure that the student has them fresh in memory.
3. Present a symbolic form to the student and ask him which of the prototypes is best resembling the form.
If the student has intraverbal skills, the teacher may ask “This resembles a ...” and wait for the student to
complete the sentence.
If the student has no intraverbal skills, then “Show the one that resembles this” is enough. Either case, if the
student masters likeness (see “Probing likeness” at page 9) the answer should not be a problem.
4. Suggest to the student that the form may be endowed with properties that it doesn't have by expressing
attributes of the prototype as naturally belonging to the form.
For example: “This wooden stick looks like a sword. We can pierce the enemy with it!”.
Indirect expressions must be avoided. For example, we don't say: “This wooden stick looks like a sword. It
can also have the property to pierce an enemy!”. We say “We can pierce the enemy with it!”.
In other words, the teacher should not say that the form may have a property of the prototype, it must say that
the form can be the prototype.
5. Rotate the trials by repeating each form/prototype couple several times, each time mentioning slightly
different properties that the form may get from the prototype.
Examples for “This wooden stick looks like a sword”: “We can pierce the enemy with it!” (1st trial), “We can
cut the head off with it!” (2nd trial), “It cuts flesh and bones in battle!” (3rd trial), “We carry it at the hip” (4th
trial).
Using sessions of 20 trials consisting in five symbols repeated four times is in line with the standard teaching practice
of Verbal Behavior Analysis (see [Verbal Behavior Analysis]).
The goal of each teaching session is to make the child utter without prompt the symbol in terms of form, prototype
and one variant of symbolic likeness.
The mastery criteria are:
• A 18/20 rate of spontaneous utterances per session obtained without prompt.
• At least two variants of the symbolic likeness per form/prototype couple.
The second mastery criterion means that no symbol should take the frozen form of rote memorization.
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How-To guidelines
When teaching play symbols in isolation, it's recommended to follow several guidelines:
• Static symbols are the easiest, intrinsic dynamic symbols are the hardest (see page “Kinds of symbols” at
page 5). The teacher should start teaching with static symbols.
• The same symbolic prototype may have more than one symbolic form. Teaching as many forms for the
same prototype empowers the student with more choices during play.
• The most obvious symbolic forms are the easiest, the least obvious ones are the hardest (see “Degree of
obviousness” at page 7). Teaching multiple forms for the same prototype should start with the most obvious
ones.
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Teaching symbolization
Symbolization is the ability to construct symbols. While acquiring many symbols is important, being able to
symbolize is essential for symbolic play.
Without this ability, the child has to restrict his play to a predefined set of symbols without being able to exploit fully
the potential of his environment. Moreover, there may be a danger that he will not understand the symbols of his
playmates, thus reducing his ability to engage in group play.
Just as we cannot teach speech in itself and we have to resort to teaching verbal operants, verbal capabilities (higher
order operants, see [Verbal Behavior Analysis]) and to practicing phrase expansion over and over, we cannot teach
symbolization in itself.
The only tool at our disposal is to teach as many symbols as possible until spontaneous symbolization eventually
emerges. Whether this ability does emerges and how fast depends heavily on the individual. We cannot offer clear
thresholds in the matter: just teach many symbols and check periodically whether the student exhibits symbolization.
The next sub-section shows how to check for the existence of symbolization.
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The teacher may choose from the following symbolic forms when altering the above list in order to produce symbolic
play sequences:
• Sleeping pretending to sleep silently, pretending to snore.
• Alarm clock real alarm clock, toy alarm clock, an ad-hoc object in place of an alarm clock, no
physical form.
• Alarm clock ringing real ringing, another person imitating the sound.
• Bed real bed, a couch, a lounger, a lounge chair, a sun bed, a towel on the floor, the floor
itself.
• Sleepers real sleepers, other kind of footwear, nothing (just pretending to put invisible
sleepers on).
• The lavatory real lavatory, the corner of the room, a balcony, the outside of the house, a part of
the playground.
• The sink real sink, a bucket, nothing (just pretending to stand in front of an invisible sink).
• The faucet real faucet, a bottle of water held by a peer, nothing.
• Water real water, nothing.
• Washing real washing, pretending by going through the motions.
• Drying hands real tower, none.
• Drawer real drawer, imaginary drawer.
While it is tempting to replace all the elements used in this scenario with their symbolic forms, this is rather bad
practice. In order to learn how to employ symbolization when playing, the child has to experience the presence of
symbols gradually.
This requires that the teacher should begin with the scenarios that resemble reality to the fullest, then slowly replace
some of the elements with their corresponding symbolic forms. When selecting a form from a collection of forms for
the same prototype, the most obvious forms should be considered first (see “Degree of obviousness” at page 7).
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Associative play.
8. 3 - 3 ½ years Carries out play activities of previous Descriptive vocabulary expands as child
stages with a doll and Fisher-Price toys becomes more aware of perceptual
(barn, garage, airport, village). attributes. Uses terms for the following
concepts (not always correctly):
Uses blocks and sandbox for imaginative • shapes
play. Blocks used primarily as enclosures • sizes
(fences and houses) for animals and dolls. • colors
• texture
Play not totally stimulus-bound. Child uses • spatial relationship
one object to represent another.
• gives dialogue to puppet and
dolls
Uses doll or puppet as participant in play.
• metalinguistic language use such
as “Mommy said ...”
• uses indirect requests, such as
“mommy lets me have cookies
for breakfast”
• changes speech depending on
listener
9. 3 ½ – 4 years Begins to problem-solve events not Verbalizes intentions and possible future
experienced. Plans ahead. Hypothesizes events:
“what would happen if ...” • Uses modals (can, may, might,
will, would, could).
Uses dolls and puppets to act out scenes. • Uses conjunctions (and, but, if,
so, because). Note: full
Builds three-dimensional structures with competence of these modals and
blocks, which are attempts at reproducing conjunctions does not develop
specific structures child has seen. until 10-12 years of age.
• Begins to respond appropriately
to why and how questions that
require reasoning about
perception.
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The following sub-sections contain play suggestions for the first six stages. The examples have been drawn from
[Teach Me Do It] and [Raising The Child (ro)]. While the proposed games are not necessarily symbolic in nature, they
develop skills that favor symbolization later on.
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Game 3: imitations
Source: [Raising The Child (ro)].
Description: ask the child to imitate you while you touch your body parts. Ask the child to imitate you when you
use various objects (kitchen utensils, pieces of clothing, telephone, silverware, etc). Commend him
when he tries to wear your cloths and imitate you.
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Stage V: 24 months
Symbolic play:
• Represents daily experiences: plays house – is the mommy, daddy or baby; objects used are realistic and
close to life-size.
• Events short and isolated; no true sequences; some self-limiting sequences – puts food in pan, stirs and eats.
• Block play consists of stacking and knocking down.
• Sand and water play consists of filling, pouring and dumping.
Speech:
• Uses earlier pragmatic functions and semantic relations in phrases and short sentences.
• The following morphological markers appear:
◦ Present progressive (ing) on verbs.
◦ Plurals.
◦ Possessives.
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Interpreting results
The values in the summarizer have the following meanings:
• I, II, III, IV The summarizer has room for up to four session.
By summarizing different sessions on the same
sheet, the teacher can compare how the symbolic
play behavior evolves over time.
• Duration of play session Is the length of time that the child sustains
continuous play. This value has to be as large as
possible.
• Duration of symbolic play It the summed length of time that the child
sustains symbolic play. The teacher obtains this
number by summing up the lengths of the
symbolic sub-sessions. This value has to be as
large as possible. It cannot be larger than
Duration of play session.
• Proportion of symbolic play It tells how much of the play time the student has
spent on symbolic play. 0% means total absence
of symbolic play. 100% means the play was
entirely symbolic. This value has to be as large as
possible with the mention that rejecting non-
symbolic forms of play like board games of
physical play is not good either.
• Number of symbolic play sub-sessions It tells how many times the student engaged in
continuous symbolic play. 0 means no symbolic
play. Too large a value means the student
switches from symbolic to non-symbolic play too
quickly.
• Average duration of continuous symbolic play It tells how much, in average, the student sustains
continuous symbolic play. This value has to be as
large as possible.
• Number of different symbols used. It does not include duplicates For example, if the student used
the symbol stick = sword three
times, then the summarizer
records “stick = sword” only
once.
• Average number of symbols per symbolic sub-session It is an indicator of how imaginative the symbolic
play of the child is. This value has to be as large
as possible.
• Average number of symbols per minute of play It is a measure of the amount symbolism
contained by a student's play. This value has to be
as large as possible.
• Average number of symbols per minute of symbolic play It is a measure of symbolic “density” of a
student's play. This value has to be as
large as possible.
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• Number of different symbolic forms used It does not include duplicates. For
example, if the student uses a stick both as a
sword and as a flag pole, then the summarizer
records “stick” only once.
• Average number of symbolic forms per minute of symbolic play It is a measure of the student's
proficiency in using the
environment in symbolic play.
This value has to be as large as
possible.
• Number of different symbolic prototypes per minute of symbolic play It does not include duplicates.
For example, if the student
represents a fuse both by a
wooden stick and by a metal
rod, then the summarizer records
“fuse” only once.
• Average number of symbolic prototypes per minute of symbolic play It is a measure of the student's
proficiency in using his
knowledge in symbolic play.
This value has to be as large as
possible.
• Average number of forms per prototype It is a measure of the student's ability to match
available objects to elements in his mind. While
there is not optimal value for this number, a value
as stable as possible from one evaluation to
another is better. A value much larger than 1
means that the student is not very imaginative. A
value much smaller than 1 means that the student
does not know how to exploit the environment.
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Preliminary stage
Before commencing, it is necessary to teach likeness. The teaching steps have already been detailed in “Training
likeness” and the protocol for mastery verification has been laid out in “Probing likeness”.
If the student does not master likeness, then symbolic play training should proceed while postponing mastery
verification for a later moment.
Stage I
If the student is at Stage I of symbolic play development, do the following:
1. Build a repertoire of objects that will be used as symbol prototypes later on.
2. Do the games shown in “Stage I: 9-10 months” at page 23 or other similar games.
3. Check the mastery of likeness capabilities if not already checked.
4. Check for mastery all the verbal milestones corresponding to Stage I before moving to Stage II.
5. Check for mastery of imaginative play at this level.
Stage II
If the student is at the Stage II of symbolic play development, do the following:
1. Build a repertoire of objects by adding objects appropriate for this stage to the repertoire of objects from
Stage I.
2. Do the games shown in “Stage II: 13-17 months” at page 24 or other similar games.
3. Check the mastery of likeness capabilities if not already checked.
4. Check for mastery of all the verbal milestones corresponding to Stage II before moving to Stage III.
6. Check for mastery of imaginative play at this level.
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Stage III
If the student is at Stage III of symbolic play development, do the following:
1. Start a repertoire of symbols starting from the repertoire of objects of the previous stages augmented with
objects and body parts appropriate for Stage III. Maintain the repertoire of objects separately.
2. Do the games shown in “Stage III: 17-19 months” at page 27 or other similar games.
3. Build a repertoire of very short play scripts appropriate for Stage III. The repertoire should contain a least 20
different scripts.
4. Teach the symbols necessary for the scripts in the repertoire.
5. Teach symbolization at the level of Stage III.
6. Teach the play scripts in the repertoire.
7. Check the mastery of likeness capabilities and do not move to Stage IV until mastery is achieved.
7. Check for mastery of all the verbal milestones corresponding to Stage III before moving to Stage IV.
8. Check for mastery of imaginative play at this level.
Stage IV
If the student is at Stage IV of symbolic play development, do the following:
1. Build a repertoire of symbols by:
1. Using the repertoire of objects from the previous stages.
2. Augmenting the repertoire of symbols from the previous stage.
3. Adding new symbols.
2. Do the games shown in “Stage IV: 19-22 months” at page 29 or other similar games.
3. Build a repertoire of short scripts appropriate for Stage IV. The repertoire should contain at least 50 different
core scripts with a few variants each.
4. Teach the symbols necessary for the scripts in the repertoire.
5. Teach symbolization at the level of Stage IV.
6. Teach the play scripts in the repertoire.
7. Check for mastery of all the verbal milestones corresponding to Stage IV before moving to Stage V.
8. Check for mastery of imaginative play at this level.
Stage V
If the student is at Stage V of symbolic play development, do the following:
1. Build a repertoire of symbols by:
1. Augmenting the repertoire of symbols from the previous stage.
2. Adding new symbols.
2. Do the games shown in “Stage V: 24 months” at page 31 or other similar games.
3. Build a repertoire of short scripts appropriate for Stage V. The repertoire should contain no less than 100
different core scripts with a few variants each.
4. Teach the symbols necessary for the scripts in the repertoire.
5. Teach symbolization at the level of Stage V.
6. Teach the play scripts in the repertoire.
7. Check for mastery of all the verbal milestones corresponding to Stage V before moving to Stage VI.
8. Check for mastery of imaginative play at this level.
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Symbolic Play
Stage VI
If the student is at Stage VI of symbolic play development, do the following:
1. Build a repertoire of symbols by:
1. Augmenting the repertoire of symbols from the previous stage.
2. Adding new symbols.
2. Do the games shown in “Stage VI: 2 ½ years” at page 33 or other similar games.
3. Build a repertoire of short scripts appropriate for Stage VI. The repertoire should contain no less than 150
different core scripts with a few variants each.
4. Teach the symbols necessary for the scripts in the repertoire.
5. Teach symbolization at the level of Stage VI-VII. If mastery fails, do not postpone move to Stage VII.
6. Teach the play scripts in the repertoire.
7. Check for mastery of all the verbal milestones corresponding to Stage VI before moving to Stage VII.
8. Check for mastery of imaginative play at this level.
Stage VII
If the student is at Stage VII of symbolic play development, do the following:
1. Build a repertoire of symbols by:
1. Augmenting the repertoire of symbols from the previous stage.
2. Adding new symbols.
2. Build a repertoire of scripts appropriate for Stage VII by:
1. Combining similar scripts to obtain longer scripts (sequences).
2. Create scripts that represent play sequences.
3. Teach the symbols necessary for the scripts in the repertoire.
4. Teach symbolization at the level of Stage VI-VII if mastery has failed at Stage VI.
5. Teach the play scripts in the repertoire.
6. Check for mastery of all the verbal milestones corresponding to Stage VII before moving to Stage VIII.
7. Check for mastery of imaginative play at this level.
Stage VIII
If the student is at Stage VIII of symbolic play development, do the following:
1. Build a repertoire of symbols by:
1. Augmenting the repertoire of symbols from the previous stage.
2. Adding new symbols.
2. Build a repertoire of scripts appropriate for Stage VII by:
1. Combining similar scripts to obtain longer scripts (sequences).
2. Create scripts that represent play sequences.
3. Teach the symbols necessary for the scripts in the repertoire.
4. Teach symbolization at the level of Stage VIII.
5. Teach the play scripts in the repertoire.
6. Check for mastery of all the verbal milestones corresponding to Stage VIII before moving to Stage IX.
7. Check for mastery of imaginative play at this level..
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Symbolic Play
Stage IX
If the student is at Stage IX of symbolic play development, do the following:
1. Build a repertoire of symbols by:
1. Augmenting the repertoire of symbols from the previous stage.
2. Adding new symbols.
2. Build a repertoire of scripts appropriate for Stage IX by:
1. Modify existing scripts to include hypotheses and problem-solving.
2. Create new scripts in line with the stage.
3. Teach the symbols necessary for the scripts in the repertoire.
4. Teach symbolization at the level of Stage IX.
5. Teach the play scripts in the repertoire.
6. Check for mastery of all the verbal milestones corresponding to Stage IX before moving to Stage X.
7. Check for mastery of imaginative play at this level..
Stage X
If the student is at Stage X of symbolic development, do the following:
1. Build a repertoire of scripts appropriate for Stage IX by:
1. Modify existing scripts to include cooperative play.
2. Create new scripts in line with the stage.
2. Teach the symbols necessary for the scripts in the repertoire.
3. Teach symbolization at the level of Stage IX.
4. Teach the play scripts in the repertoire.
5. Check for mastery of all the verbal milestones corresponding to Stage X before considering the stage
mastered.
6. Check for mastery of imaginative play at this level..
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Symbolic Play
Summary
Symbolic play is an essential part of child development and there is a strong correlation between the cognitive and
verbal abilities of typically developing children and their play. Children with autism and related disorders have certain
characteristics that prevent them from engaging spontaneously in play or finding joy in it.
This document presents the central role of symbols and symbolization in the ability to perform symbolic play. It
shows the major stages of symbolic play development. It proposes criteria to measure the quality of symbolic play and
it offers guidelines to plan the training of symbolic play.
The document is meant to be used in conjunction with the other kinds of therapies for autism (applied behavior
analysis, verbal behavior, speech therapy) so that the child with autism gains a harmonious and natural development
as possible.
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Symbolic Play
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