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Bounty Hunter Agent Sub Careers Survival Advancement

End 5+ Int 7+
Skills and Training
1 Investigate
2 Deception
3 Stealth
4 Streetwise
5 Recon
6 Pilot (Any)

Rank Bounty hunter Skill or Benefit


0 Hunter
1 Carouse 1
2 Bailsman Investigate 1
3 Con Runner
4
5 Collections Agent Gun Combat 1
6 Chief of Acquisitions 1d6 Contacts

Vagabond Drifter Sub Career Survival Advancement


END 7+ EDU 7+
Skills and Training
1 Broker
2 Streetwise
3 Mechanic
4 Science
5 Carouse
6 Gambler
Rank Bounty hunter Skill or Benefit
0
1 Persuasion 1
2 Profession 1
3
4 D3 Contacts
5
6

Mercenery
Qualification END 7+ Career Progress
Automatic Qualifications if 2 Military terms Striker
served Guerilla
Security

Striker: A Soldier of fortune operating in a Mercenery Regiment


Guerilla: A Resistance fighter working to overthrow an establishment
Security: Hired to protect high value assignments such as Merchant Vesels or valuable Megacorp locat

Advanced Education
1D Personal Development Service Skills (Min EDU 8)
1 STR+1 Drive Tactics (Military)
2 DEX+1 Athletics Electronics
3 END+1 Recon Navigation
4 Melee Deception Explosives
5 Medic Stealth Engineer
6 Gun Combat Heavy Weapons Flyer

1D Striker Guerilla Security


1 Gun Combat Explosives Drive
2 Recon Gun Combat Gun Combat
3 Stealth Melee Melee
4 Navigation Recon Streetwise
5 Athletics Stealth Gunner
6 Melee Deception Stewart

Ranks and Bonuses

Rank Striker Skill or Bonus


0 Hired Gun Gun Combat 1

1 Private Recon 1
2

3 Sergeant Leadership 1
4
5
6 Captain

1D Mishap
1 Severely injured in action (this is the same as a result of 2 on the Injury Table). Alte
Table and take the lower result.
2 A Mission or Assignment goes terribly wrong and you are captured. Gain your capto
DEX from severe mistreatment.
3 You are sent on a mission or assignment and go up against a highly superior foe and
blame one of your comrades for a lack of Intel. Gain them a
4 Your find out your employer is engaged in illegal activity. You can join them and gain
caught and discharged, or you can rat them out and keep you
5
You end up in constant conflict with someone else in your service. Gain that charact
6 Injured. Roll on the Injury table

2D Event
2
Disaster! Roll on the mishap table but you are not e
3 Your assignment or mission takes place in a wild or hostile enivornment. Gain one of
1
4 You are forced by circumstances to act as a spokesman for your Unit or Employer. R
fail, gain 1d3 Rivals who spread baseless
5
You operate in an urban enviornment. Gain one of the following: Ste
6 You are thrown into a series of brutal missions or assignments that takes its toll
following: Gun Combat 1, Athletics 1, or Medic 1. Failure e
7
Life Event. Roll on the life event
8 You are isolated during a mission or assignment and low on ammunition. Roll Mele
gives +2 DM to your next Advancem
9
During a mission or assignment, you spend much time with an alien species. G
10
A successful mission or assignment gives you a large spoil of rewards and you ar
11
You are assigned to safeguard a high profile VIP.
12
You perform exceptionally on an assignment or mission, an
Smuggler Rogue Sub Career Survival
EDU 6+
Skills and Training
1 Pilot
2 Astrogation
3 Broker
4 Mechanic
5 Deception
6 Electronics

Rank Skill or Benefit


0 Spacehand
1 Smuggler Broker 1
2 Dealer
3 Supplier
4 First Mate Engineer 1 or Astrogation 1
5
6 Captain Pilot 1

Survival Advancement Mustering Out benefits


End 6+ End 5+ 1D
Int 6+ End 7+ 1
End 6+ End 6+ 2
3
4
5
aluable Megacorp locations 6
7

Rank Guerilla Skill or Bonus Rank


0 Insurgent 0
Gun Combat 1
1 Freedom Fighter or Explosies 1 1
2 Specialist 2
Tactics (Military)
3 Sergeant 1 3
4 Colonel 4
5 Lieutenant Leadership 1 5
6 Commandant 6

n the Injury Table). Alternatively, roll twice on the Injury


e lower result.
tured. Gain your captor as an enemy and lose 1 STR or 1
mistreatment.
highly superior foe and are horribly defeated. You openly
ck of Intel. Gain them as a Rival.
can join them and gain them as an Ally before inevitably
hem out and keep your benefit roll.

vice. Gain that character as a rival as they drive you out.


e Injury table

table but you are not ejected from this career


ivornment. Gain one of: Vacc Suit 1, Navigation 1, Animals 1, Survival 1, Recon
1
our Unit or Employer. Roll Advocate 8+. If you pass, gain 1d3 Contacts. If you
ls who spread baseless accusations

ne of the following: Stealth 1, Steetwise 1, Persuade 1, Recon 1


ments that takes its toll on you. Roll END 8+. If you suceed, gain one of the
1, or Medic 1. Failure earns a roll on the Injury table

. Roll on the life event table


n ammunition. Roll Melee 8+. Failure earns a roll on the Injury table. Success
to your next Advancement roll

with an alien species. Gain Language and one contact among that species

l of rewards and you are given your fair share. Gain a +1 to one Benefit roll

uard a high profile VIP. Gain them as an Ally

signment or mission, and are automatically promoted


Advancement
DEX 6+

ngineer 1 or Astrogation 1

Mustering Out benefits


Cash Benefits
Cr3000 Combat Implant
Cr6000 Armour
Cr12000 DEX+1
Cr20000 Weapon
Cr29000 INT+1
Cr45000 Armour or END+1
Cr55000 SOC +2

Security Skill or Bonus


Contractor
Gun Combat 1
Security Agent or Melee 1

Recon 1
Pointman
Leadership 1
Security Consultant

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