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2009

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October 2, 2009 [BLUE EYE TECHNOLOGY]

INDEX

 Abstract.
 Introduction.
 Emotion and Computing.
 THEORIES AND TECHNOLOGIES.
 Paul Ekman’s Facial Expression.
 Manual And Gaze Input Cascading

 Implementation.
 Blue Eye System Overview.
 Tools that are Developed.
 Conclusion.
 References.

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ABSTRACT

Blue Eyes technology aims at creating computational Machines with


perceptual and sensory abilities like those of human begins. Blue Eyes system is thus a
versatile system which can be modified to cater to the working environment. The Blue Eyes
system has hardware with software loaded on it Blue Eyes system can be applied in every
working environment requiring permanent operator's attention for it. The hardware comprises
of data acquisition unit and central system unit. The heart of Data acquisition unit is ATMEL
89C52 microcontroller Bluetooth technology is used for communication and coordination
between the two units. Blue eye system can be applied in every working environment which
requires permanent operator's attention. Blue eyes system provides technical means for
monitoring and recording human operator's physiological condition. A blue eyes is a project
aiming to be a means of stress reliever driven by the advanced, technology of studying the
facial expressions for judgment of intensity of stress handled. In totality blue eyes aims at
adding perceptual abilities which would end up in a healthy stress free environment and can be
applied in every working environment requiring permanent operator's.

Blue Eyes system provides technical means for monitoring and recording human operator's
Physiological condition. The key features of the system are:
 Visual attention monitoring (eye motility analysis)

 Physiological condition monitoring (pulse rate, blood oxygenation)

 Operator's position detection (standing, lying)

 Wireless data acquisition using Bluetooth technology

 Real-time user-defined alarm triggering

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 Physiological data, operator's voice and overall view of the control


room recording

 Recorded data playback.

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INTRODUCTION: order to create a better working environment where


the user is more productive. The first steps towards
Human cognition depends realizing this goal are described here.
primarily on the ability to perceive, interpret, and
Rosalind Picard (1997)
integrate audio-visuals and sensoring information.
describes why emotions are important to the
Adding extraordinary perceptual abilities to
computing community. There are two aspects of
computers would enable computers to work together
affective computing: giving the computer the ability
with human beings as intimate partners. Researchers
to detect emotions and giving the computer the
are attempting to add more capabilities to computers
ability to express emotions. Not only are emotions
that will allow them to interact like humans,
crucial for rational decision making as Picard
recognize human presents, talk, listen, or even guess
describes, but emotion detection is an important step
their feelings.
to an adaptive computer system. An adaptive, smart
The BLUEEYES technology computer system has been driving our efforts to
aims at creating computational machines that have detect a person’s emotional state. An important
perceptual and sensory ability like those of human element of incorporating emotion into computing is
beings. It uses non-obtrusige sensing method, for productivity for a computer user. A study (Dryer
employing most modern video cameras and & Horowitz, 1997) has shown that people with
microphones to identify the user’s actions through personalities that are similar or has also shown that
the use of imparted sensory abilities. The machine people view their computer as having a personality.
can understand what a user wants, where he is For these reasons, it is important to develop
looking at, and even realize his physical or computers which can work well with its user. By
matching a person’s emotional state and the context
EMOTION AND COMPUTING of the expressed emotion, over a period of time the
person’s personality is being exhibited. Therefore, by
giving the computer a longitudinal understanding of
One goal of human computer
the emotional state of its user, the computer could
interaction (HCI) is to make an adaptive, smart adapt a working style which fits with its user’s
computer system. This type of project could possibly
personality. The result of this collaboration could
include gesture recognition, facial recognition, eye increase productivity for the user.
tracking, speech recognition, etc. Another non-
invasive way to obtain information about a person is
through touch. People use their computers to obtain,
store and manipulate data using their computer. In
order to start creating smart computers, the computer
must start gaining information about the user. Our
proposed method for gaining user information
through touch is via a computer input device, the
mouse. From the physiological data obtained from
the user, an emotional state may be determined
which would then be related to the task the user is
currently doing on the computer. Over a period of
time, a user model will be built in order to gain a
sense of the user's personality. The scope of the
project is to have the computer adapt to the user in
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THEORIES AND TECHNOLOGIES person’s specific emotional state. Because of our


need to incorporate these measurements into a small,
non-intrusive form, we will explore taking these
PAUL EKMAN’S FACIAL measurements from the hand.

EXPRESSION

Based on Paul Ekman’s facial expression


work, we see a correlation between a person’s
emotional state and a person’s physiological
measurements. Selected works from Ekman and FIG:- Basic emotional facial expression
others on measuring facial behaviors describe
Ekman’s Facial Action Coding System (Ekman and MANUAL AND GAZE INPUT
Rosenberg, 1997). One of his experiments involved CASCADED (MAGIC) POINTING
participants attached to devices to record certain
measurements including pulse, galvanic skin
This work explores a
response (GSR), temperature, somatic movement and
new direction in utilizing eye gaze for computer
blood pressure. He then recorded the measurements
input. Gaze tracking has long been considered as an
as the participants were instructed to mimic facial
alternative or potentially superior pointing method
expressions which corresponded to the six basic
for computer input. We believe that many
emotions. He defined the six basic emotions as
fundamental limitations exist with traditional gaze
anger, fear, sadness, disgust, joy and surprise. From
pointing. In particular, it is unnatural to overload a
this work, Dryer (1993) determined how
perceptual channel such as vision with a motor
physiological measures could be used to distinguish
control task. We therefore propose an alternative
various emotional states Six participants were trained
approach, dubbed MAGIC (Manual And Gaze Input
to exhibit the facial expressions of the six basic
Cascaded) pointing. With such an approach, pointing
emotions. While each participant exhibited these
appears to the user to be a manual task, used for fine
expressions, the physiological changes associated
manipulation and selection. However, a large portion
with affect were assessed. The measures taken were
of the cursor movement is eliminated by warping the
GSR, heart rate, skin temperature and general
cursor to the eye gaze area, which encompasses the
somatic activity (GSA). These data were then subject
target. Two specific MAGIC pointing techniques,
to two analyses. For the first analysis, a
one conservative and one liberal, were designed,
multidimensional scaling (MDS) procedure was used
analyzed, and implemented with an eye tracker we
to determine the dimensionality of the data. This
developed. They were then tested in a pilot study.
analysis suggested that the physiological similarities
This early stage exploration showed that the MAGIC
and dissimilarities of the six emotional states fit
pointing techniques might offer many advantages,
within a four dimensional model. For the second
including reduced physical effort and fatigue as
analysis, a discriminate function analysis was used to
compared to traditional manual pointing, greater
determine the mathematic functions that would
accuracy and naturalness than traditional gaze
distinguish the six emotional states. This analysis
pointing, and possibly faster speed than manual
suggested that all four physiological variables made
pointing. The pros and cons of the two techniques
significant, nonredundant contributions to the
are discussed in light of both performance data and
functions that distinguish the six states. Moreover,
subjective reports.
these analyses indicate that these four physiological
measures are sufficient to determine reliably a
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The BLUEEYES system checks above parameters


against abnormal (e.g. a low level of blood
oxygenation or a high pulse rate) or undesirable (e.g.
a longer period of lowered visual attention) values
and triggers user-defined alarms when necessary.
Quite often in an emergency situation operators
speak to themselves expressing their surprise or
stating verbally the problem. Therefore, the
operator’s voice, physiological parameters and an
IMPLIMENTATION
overall view of the operating room are recorded. This
helps to reconstruct the course of operators’ work
The MAGIC pointing program and provides data for long-term analysis. This
takes data from both the manual input device (of any system consists of a mobile measuring device and a
type, such as a mouse) and the eye tracking system central analytical system. The mobile device is
running either on the same machine or on another integrated with Bluetooth module providing wireless
machine connected via serial port. Raw data from an interface between sensors worn by the operator and
eye tracker can not be directly used for gaze-based the central unit. ID cards assigned to each of the
interaction, due to noise from image processing, eye operators and adequate user profiles on the central
movement jitters, and samples taken during saccade unit side provide necessary data personalization so
(ballistic eye movement) periods. different people can use a single mobile device.
BLUE EYE SYSTEM OVERVIEW
TOOLS THAT ARE DEVELOPED
BLUEEYES
system provides technical means for monitoring and In creating the hardware part of the DAU we built a
recording the operator’s basic physiological development board, which enabled us to mount,
parameters. The most important parameter is connect and test various peripheral devices
saccadic activity1, which enables the system to cooperating with the microcontroller. During the
monitor the status of the operator’s visual attention implementation of the DAU we needed a piece of
along with head acceleration, which accompanies software to establish and test Bluetooth connections.
large displacement of the visual axis (saccades larger We therefore created a tool called Blue Dentist. The
than 15 degrees). Complex industrial environment tool provides support for controlling the currently
can create a danger of exposing the operator to toxic connected Bluetooth device. Its functions are: local
substances, which can affect his cardiac, circulatory device management (resetting, reading local
and pulmonary systems. Thus, on the grounds of BD_ADDR, putting in Inquiry/Page and
lethysmographic signal taken from the forehead skin Inquiry/Page scan modes, reading the list of locally
surface, the system computes heart beat rate and supported features and setting UART speed) and
blood oxygenation. connection management (receiving and displaying
Inquiry scan results, establishing ACL links, adding
SCO connections, performing link authorization
procedure, sending test data packets and
disconnecting).To test the possibilities and
performance of the remaining parts of the Project Kit
(computer, camera and database software) we
created BlueCapture The tool supports capturing
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October 2, 2009 [BLUE EYE TECHNOLOGY]

video data from various sources (USB web-cam, works by tracking pupil, eyebrow and mouth
industrial camera) and storing the data in the MS movement. When monitoring pupils, the system uses
SQL Server database. Additionally, the application a camera and two infrared light sources placed inside
performs sound recording. After filtering and the product display. One light source is aligned with
removing insignificant fragments (i.e. silence) the the camera's focus; the other is slightly off axis.
audio data is stored in the database. Finally, the When the eye looks into the camera-aligned light, the
program plays the recorded audiovisual stream. We pupil appears bright to the sensor, and the software
used the software to measure database system registers the customer's attention. This is way it
performance and to optimize some of the SQL captures the person's income and buying preferences.
queries (e.g. we replaced correlated SQL queries BlueEyes is actively been incorporated in some of
with cursor operations). Since all the components of the leading retail outlets.
the application have been tested thoroughly they
were reused in the final software, which additionally 2. Blue Eyes can be applied in the automobile
reduced testing time. We also created a simple tool industry. By simply touching a computer input
for recording Jazz Multisensory measurements. The device such as a mouse, the computer system is
program reads the data using a parallel port and designed to be able to determine a person's emotional
writes it to a file. To program the operator’s personal state. For cars, it could be useful to help with critical
ID card we use a standard parallel port, as the decisions like: "I know you want to get into the fast
EPROMs and the port are both TTL-compliant. A lane, but I'm afraid I can't do that. Your too upset
simple dialog-based application helps to accomplish right now" and therefore assist in driving safely.

3. We could see its use in video games where, it


could give individual challenges to customers
playing video games. Typically targeting commercial
business.The integration of children's toys,
technologies and computers is enabling new play
experiences that were not commercially feasible until
recently. The Intel Play QX3 Computer Microscope,
the Me2Cam with Fun Fair, and the Computer Sound
Morpher are commercially available smart toy
the task . products developed by the Intel Smart Toy Lab in.
One theme that is common across these PC-
APPLICATIONS connected toys is that users interact with them using
1. Researchers from IBM Center in San Jose, CA, a combination of visual, audible and tactile input &
report that a number of large retailers have output modalities. The presentation will provide an
implemented surveillance systems that record and overview of the interaction design of these products
interpret customer movements, using software from and pose some unique challenges faced by designers
Almaden's BlueEyes research project. BlueEyes and engineers of such experiences targeted at novice
software makes sense of what the cameras see to computer users, namely young children.
answer key questions for retailers, including, How
many shoppers ignored a promotion? How many
stopped? How long did they stay? Did their faces
register boredom or delight? How many reached for
the item and put it in their shopping carts? BlueEyes

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CONCLUSION
The nineties witnessed quantum leaps interface designing for improved man machine interactions. The BLUE
EYES technology ensures a convenient way of simplifying the life by providing more delicate and user
friendly facilities in computing devices. Now that we have proven the method, the next step is to improve the
hardware. Instead of using cumbersome modules to gather information about the user, it will be better to use
smaller and less intrusive units. The day is not far when this technology will push its way into your house
hold, making you more lazy. It may even reach your hand held mobile device. Any way this is only a
technological forecast.

REFERENCES:

 Joseph j.carr & john m.brown,”introduction to blue eyes


technology”,published in ieee spectrum magazine

 A .Banerjee, ”Generalized multi protocol label switching: an over


view of computer enhancements and recovery techniques,”IEEE”
commun. Magvol39.

 BlueEyes Technology and Apllications,Business Solutions, Nov


2001,pages 95-99.

The End

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