Professional Documents
Culture Documents
Hudson
20 March 2017
Table of Contents
I. Overview...3-4
II. Multimedia principles and learning theories4-6
III. Redesigning the product6
IV. Summary.6
V. References...7
VI. Appendices8-9
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I. Overview
BrainPOP is an educational, playful, reflective, and global software that focuses on all
grades. This is a web-based educational program (Kadar, 2017). There are three different
versions/levels of the software. Some of the different levels/versions are BrainPOP Jr., BrainPOP,
BrainPOP ESL (Kadar, 2017), and BrainPop Educators (Kadar, 2017). There are many different
subject areas with the program (Appendix D). Some of the programs are: science, health, reading
and writing, math, social studies, and arts and technology (Kadar, 2017).
The main version I will be focusing on is BrianPOP, Jr. BrainPOP, Jr. is a technology tool
that is used for grades K-3. Unfortunately, the resource is not free and you must have a
subscription. The instructional tool can be used in whole-group, small-group, and individualized
instruction. There are assessments and activities available with each movie. You can use
BrainPOP Jr. for math, reading and writing, science, social studies, and much more.
There are engaging learning games, animated movies (Appendix B), and activities
(Kadar, 2017). The activities are designed with relevance and humor to encourage children on
their learning paths (Kadar, 2017). Educators are able to use the resource in all classroom
settings. Students are able to make connections engage deeper, and reflect on their learning.
Many topics are discussed in the major languages as well. The program is online and mobile-
friendly as well. You can use it with PCs, Macs, projectors, or interactive whiteboards (Kadar,
2017). The BrainPOP application is also available for iOs, Android, Chrome, and Windows 8
(Kadar, 2017).
This program offers a variety of ways to incorporate learning into a fun-enriching way.
For assessment purposes, there is a paper or online assessment. Students will also be able to take
an easy quiz or a hard quiz. There are other resources you could use. The learner could make a
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map, word play, games, write about it, an activity, pop a joke, draw about it, talk about it, or belly
up (Kadar, 2017).
This program teaches children how to thinking analytically. It also shows them how what
they are learning is related to their life. During a video presentation, there will be a pause time
where students are given the opportunity to think about questions and answer. The answer will be
provided in the video, but the learner will be able to use what they know to answer beforehand.
This program is not individualized for each learner. Each child will receive the same
instructional components. The program does not show growth or give a diagnostic test of any
This program uses academic college and ready standards to address the needs of the
learner (Kadar, 2017). It is aligned with Common Core and State Standards (Kadar, 2017). The
study by SEG Research demonstrates that elementary and middle school students using
BrainPOP experience substantial growth compared to students who do not use Brain POP
(2009).
When a study was done on the results of BrainPOP, there was substantial growth from
using the program. So, the program has been proven to be successful. The study compared
students who used BrainPOP to students who didnt use it at all (Research SEG, 2009, pp. 6).
BrainPOP is a proven program that produces significant growth and results. This program
targets multimedia principles and theories. Some of the learning principles and theories include
the cognitive learning theory, sensory and working memory, dual-coding, and the fundamental
multimedia principle (Research SEG, 2009, pp. 9). From the readings, when using pictures and
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words to present information, it is more effective (Research SEG, 2009, pp. 9). Studies show that
In dual-coding theory, there is a three-step process. First, you have the verbal explanation
that converts to the mental representation (Mayer & Sims, 1994, pp. 390). That in turns
transpires to the working memory. Visual, auditory, and articulatory are some of the components
of the verbal system (Clark & Paivio, 1991, pp. 151). In BrainPOP Jr students are able to
connect to what they are learning. They are able to see the animations and hear the verbal
explanations through each and every video. Students are able to use what they know and what
they feel from their senses to understand the information better. As an educator, the teacher
would use the supplementary resources to introduce the video if necessary (Appendix C). In
using those resources, it impacts a childs learning and they are able to retain the information
better.
Having verbal and nonverbal representations helps the learner succeed. Those nonverbal
representations are environmental sounds, actions, and other nonlinguistic objects (Clark &
Paivio, 1991, pp. 151). Second, there is the representation of the visual that is converted to
mental representation (Mayer & Sims, 1994, pp. 390). This too is converted to the mental
representation of visual system in the working memory (Mayer & Sims, 1994, pp. 390). In
BrainPOP Jr. the videos sounds and actions help the students focus more on what information is
The last stage is in doing both of these, the information gets transferred to long-term
memory (Mayer & Sims, 1994, pp. 390). Students will in turn be able to retain more information
after going through the dual-coding theory. With BrainPOP Jr. there is also closed captaining that
assists with students who maybe hearing impaired or need to have the added support of the text.
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Auditory and visual works together in the fundamental multimedia principle (Research
SEG, 2009, pp. 9). When both are working together, learning is enhanced tremendously.
BrainPOP uses multiple modes. Those modes are visual and auditory information.
Multiple channels can cause cognitive overload. If there is a lot going on, the information
can become too much and wont make it to the long-term memory (Research SEG, 2009, pp. 11).
In BrainPOP there are just enough of things presented at a time to not cause cognitive overload.
Also, the videos on BrainPOP are not very long. They are long enough to give information, but
short enough to keep the learners attention. The information is organized and presents existing
After looking at the product, I have not seen any multimedia principles and learning
theories being violated. I would not like to re-design the product. I would like to know if there
was a way for BrainPOP to add some features. One of those features is to add a way for teachers
could send a student a particular video to watch for enrichment purposes. Sometimes I think
some students need certain videos over others. The other feature I would change is giving the
students a way to track their quiz grades. As of right now, the students take a quiz and the teacher
IV. Summary
Overall, I really enjoy using this product with my students. It is very enriching, engaging,
and has many qualities that support multimedia learning. My students look forward to our videos
before or after a lesson. Students are able to have the ability to choose to take a hard or easy quiz,
so it gives some sense of differentiated instruction. Students love to use the other resources
available to assist in the skills. BrainPOP also have a movie of the day (Appendix D) that may
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not even relate to the skill discussed in class, but it gives students a chance to be introduced to
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References
Clark, J.M., Paivio, A. (1991). Dual coding theory and education. Educational Psychology
Review, 3, 149-201.
https://jr.brainpop.com/science/plants/partsofaplant/.
Mayer, R.E. & Sims, V.K. (1994). For whom is a picture worth a thousand words? Extensions of
389-401.
Research SEG, (2009). Improving student science and English language skills: A study of the
effectiveness of BrainPOP.
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Appendix A
BrainPOP video site
https://jr.brainpop.com/
Appendix B
BrainPOP with animations
Appendix C
Supplementary Resources
Appendix D
Movie of the week/Subjects
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