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CLASSifieds: Wolfsworn

Classifieds:
Wolfsworn Written by Jason Stoffa
Art and Design by Rick Hershey

Crashing down the steep embankment,


in a cloud of dust rising from its decent,
the massive black wolf and its armored
rider quickly covered the ground needed
to catch the fleeing ogre. With but a a
single command, the rider pulled hard
on the reigns, sending the oversized
canine into a savage rage and
causing it release a unnatural
howl which echoed throughout
the ridge. Hearing the sound of
its death swiftly approaching,
the ogre realized that there would be
no escape. The hulking giant turned, its
oversized club in hand to meet the pursuers
in combat, but was only greeted by the powerful
jaws of the Wolfsworns mount closing around his
throat and pulling its bulk onto the ground.

Role
A Wolfsworn is taught from birth how to care for,
train, and use a rare breed of wolf as a powerful ally
and mount in combat. Wolfsworn are skilled warriors,
trained for combat while mounted on the backs
of vicious and oversized wolves. They can found

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Fat Goblin Games
charging across a battlefield, as a druids animal companion, us- the following list of abilities. Some
savagely destroying enemies who ing the Wolfsworns level as his of these abilities are static bonuses
do not have the sense enough effective druid level. A Wolfsworn or effects gained by the mount (like
to flee. The Wolfsworns true does not take an armor check pen- Diseased Carrier, Infested), while
power comes from the ferocity of alty on Ride checks while riding other abilities may only be used
his mount, his combat prowess his mount. The mount is always while the Wolfsworn is mounted
that he has learned, and the considered combat trained and be-
atop his wolf.
gins play with Light Armor Pro-
devastating carnage they wreak
ficiency as a bonus feat. A Wolf-
together. Wolfsworn tend to rush Charnel Hound (Ex): Your
sworns mount does not gain the
head long onto the field of battle, share spells special ability. Should mount can sustain its self from
using their powerful mounts and a Wolfsworns mount die, the the rotted and despoiled flesh of
brutal tactics to destroy enemies. Wolfsworn may find another wolf carrion. The consumption of the
of the chosen type to serve him af- dead has made the mount more re-
Alignment: Any. ter 1 week of mourning. This new sistant to the effect of necromantic
Hit Die: d10 mount does not gain the link, eva- and negative energy spells. While
sion, devotion, or improved eva- astride your mount you, also re-
Class Skills sion special abilities until the next
time the wolf sworn gains a level.
ceive a +2 bonus on all saving
The Wolfsworn class skills are: throws made to resist spells from
Bluff (Cha), Climb (Str), Diplomacy the Necromancy school.
Mounted Fury (Ex): At first level, Perquisite: None
(Cha), Handle Animal (Cha),
and every four levels afterward, the
Intimidate (Cha), Knowledge
(Nature) (Int), Knowledge Wolfsworn gains a bonus to certain Die Hard (Ex): A Wolfs-
(Geography) ( Int), Ride (Dex), combat maneuvers while mounted. worn with Die Hard remains con-
Survival (Wis), Swim (Str). The Wolfsworn adds this bonus to scious and can continue fighting
Skill Ranks per Level: 3 + Int all such attacks and defenses made even if its hit point total is below
modifier. to resist the following combat ma- 0. The creature is still able to take a
neuvers: Bull rush, Disarm, Sun- full rounds worth of actions and in-
der, Overrun, and Trip.
Class Features stead loses 2 hit points each round.
The following are class features of A Wolfsworn mount with Die Hard
Wolf Sworn Training (Ex): At still dies when its hit point total
the Wolfsworn. fist level the Wolfsworn receives a reaches a negative amount equal to
bonus equal to 1/2 his Wolfsworn
Weapon and Armor Proficiency its Constitution score.
A Wolfsworn is proficient with all level whenever he makes a ride
Perquisite: Scarred Hide.
simple and martial weapons and check on an animal that serves as
with all armor (heavy, light, and his mount. A Wolfsworns bond
medium) and shields (including with his wolf runs deep and each Diseased Carrier (Ex): The
tower shields). share the thrill of bloodshed that flesh of your mount weeps with
combat creates. Constant combat open sores and boils. Your mount
Mount (Ex): At first level the training and violence are a way of gains the ability to inflict disease
Wolfsworn gains the service of a life for these creatures, and as a with its bite attack. The saving
fierce wolf mount to carry him into result, the Wolfsworns mount can throw of this disease is 10 + the
battle. The Wolfsworn chooses one be pressed into savage acts by its mounts Hit Dice + Constitution
of the following wolf types to serve rider. These take the form abilities modifier. You may select from the
him: Blood Wolf, Steel Pelt, Black granted to the wolf by the Wolfs- following diseases: Filth Fever,
Fang, Iberion, or Death Hound. worns training. At first level, and Red Ache, Rabies, Devil Chills, or
Once this type is chosen it cannot every three levels afterward the Blinding Sickness.
be changed. This mount functions Wolfsworn are able to choose from Perquisite: Charnel Hound

daniel sencabaugh (order #3655898)


CLASSifieds: Wolfsworn
Drag (Ex): If a Wolfs- Grappling Bite (Ex): If a the target into difficult terrain. This
worns mount is successful in its Wolfsworn hits with its bite attack, movement created by this abil-
trip attempt in may immediately it deals normal bite damage and ity provoke attacks of opportunity
take a 5 foot step, dragging an op- may make the choice to attempt to for the Wolfsworns mount but not
ponent into the square that it previ- start a grapple as a free action with- the creature targeted by the drag.
ous occupied. This ability cannot out provoking an attack of opportu- Using this ability is part of a full
move the Wolfsworn mount, or its nity. This ability cannot be used in round attack action.
target ,into difficult terrain. This conjunction with the wolfs trip at- Perquisite: Harrowing Attack,
movement created by this ability tempt. The Wolfsworn must choose Powerful Bite, Grappling Bite, and
does not provoke attacks of oppor- which combat maneuver they wish Drag.
tunity for either the wolf sworn or to use each time the mount hits.
the creature targeted by the drag. The wolf sworn receives a +4 bo- Harrowing Attack (Ex):
Perquisite: Harrowing Attack, nus on combat maneuver checks The Wolfsworns mount greatly
Powerful Bite, Grappling Bite. made to start and maintain a grap- threatens an opponents move-
ple with this ability. This ability ment, making it a much easier task
Frenzied Attack (Ex): The works only against opponents no to flank them. When in combat any
Wolfsworns mount descends into larger than the same size category creature threatened by the Wolf-
a bestial, frenzied state intent on as the mount. sworns mount is consider to be
killing all who stand in its way. Perquisite: Harrowing Attack, and flanked when attacked by another
Whenever the mount takes dam- Powerful Bite. creature.
age in combat, it can enter into a Perquisite: None
rage as a free action. While in this
rage, the mount gains a +2 Consti- Grappling Pull Down (Ex): Keen Sense (Ex): The
tution and +2 Strength, but takes a If a Wolfsworn hits with its bite Wolfsworn mount possesses ex-
2 penalty to its AC. The rage lasts attack, it deals normal bite dam- traordinarily keen senses and can
as long as the battle or 1 minute, age and may make the choice to see and hear things others cannot.
whichever is shorter, after which attempt to automatically start a A Wolfsworn rider gains a +4 to all
the creature becomes fatigued. The grapple as a free action ( this does perception checks while mounted.
hit points gained by the Constitu- not provoking an attack of opportu- Perquisite: None.
tion increase granted by this ability nity). If successful, the target auto-
are treated as temporary hit points. matic becomes pinned. The Wolf- Rotted Mouth (Ex): The
A Wolfsworns mount cannot again sworn mount receives a +4 bonus mount carries with it an advanced and
enter this rage again until it is no on combat maneuver checks made powerful form of disease that spreads
through the body of those it wounds
longer suffering from the fatigued to maintain the pin with this abil-
rapidly, acting as a poison rather than
condition. It cannot end its rage ity. This ability works only against
a disease. The mount adds +2 to the
voluntarily. opponents no larger than the same DC of the disease selected from the
Perquisite: Harrowing Attack, size category as the mount. Diseased Carrier training. In addi-
Powerful Bite, and Relentless Ag- Perquisite: Harrowing Attack, tion the mount also gains the effects
gression, Ravaging Bite; Special : Powerful Bite, and Grappling Bite. of one of the poisons listed below.
This Training may be selected mul- You may select from the following
tiple times. Each time it is selected Greater Drag (Ex): If a poisons: Flesh Bloat*, Blood Burn*,
add +2 to both the Constitution and Wolfsworns mount is successful Frothing Speech*, Black Boil*, or
Strength gained by the rage. in its trip attempt in may automati- Green Limb*
cally move the target up to one half Perquisite: Charnel Hound, Dis-
the mounts speed as a move action. eased Carrier. (New poison detailed
This ability cannot be used to move below)

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Fat Goblin Games
Wolfsworn
Fort Ref Will
Level Base Attack Bonus Special
Save Save Save

1st +1 +2 +0 +0 Mount Wolfsworn Training Mounted Fury 1


2nd +2 +3 +0 +0 Bonus Feat Mounted Speed +10ft
3rd +3 +3 +1 +1 Violent Charge
4th +4 +4 +1 +1 Wolfsworn Training One with the Pack
5th +5 +4 +1 +1 Mounted Fury 2
6th +6/+1 +5 +2 +2 Bonus Feat Mounted Evasion
7th +7/+2 +5 +2 +2 Wolfsworn Training
8th +8/+3 +6 +2 +2 Mounted Speed +20ft
9th +9/+4 +6 +3 +3 Mounted Fury 3
10th +10/+5 +7 +3 +3 Bonus Feat Wolfsworn Training
11th +11/+6/+1 +7 +3 +3 Savage Charge
12th +12/+7/+2 +8 +4 +4 Improved Mounted Evasion
13th +13/+8/+3 +8 +4 +4 Mounted Fury 4 Wolfsworn Training
14th +14/+9/+4 +9 +4 +4 Bonus Feat
15th +15/+10/+5 +9 +5 +5 Mounted Speed +30ft
16th +16/+11/+6/+1 +10 +5 +5 Wolfsworn Training
17th +17/+12/+7/+2 +10 +5 +5 Mounted Fury 5
18th +18/+13/+8/+3 +11 +6 +6 Bonus Feat

19th +19/+14/+9/+4 +11 +6 +6 Wolfsworn Training

20th +20/+15/+10/+5 +12 +6 +6 Devastating Charge

Opportunistic Attack (Ex): Ragged Wounds (Ex): A Ravaging Bite (Ex): The
Once per round, the mount can Wolfsworn with this ability can cause Wolfsworns mount gains a bonus
make an attack of opportunity the wounds inflicted by its bite at- equal to its hit dice on all dam-
against an opponent who has just tack to cause bleed damage. When age rolls.
been struck for damage in melee targeted by this attack, it causes the Perquisite: Powerful Bite.
by his rider or another character. target of the attack to take 1/2 of the
This attack counts as one of the damage inflicted as bleed damage on Relentless Aggression (Ex):
the following round. Bleeding crea- The Wolfsworns mount becomes in-
mounts attacks of opportunity for
tures take bleed damage at the start of tent on killing the creature targeted
that round.
their next turns. The bleeding can be by this ability. The Wolfsworn may
Perquisite: Harrowing Attack, stopped by a DC 15 Heal check or the target a creature as a swift action. The
Powerful Bite, and Surging Speed. application of any effect that heals Wolfsworn may only declare a single
hit point damage. Bleeding damage target per encounter. Once targeted
Powerful Bite (Ex): The from this ability does not stack with Wolfsworns mount can move up
jaws of this fanged beast are mas- itself. Bleeding damage bypasses any to its normal speed as an immediate
sive. The wolf treats all bite attack damage reduction the creature might action but it can only use this ability
damage dice as if it were one size possess. This ability is usable a num- when a targeted, adjacent foe uses a
category large. ber of times equal to the Wolfsworn withdraw action to move away from
Perquisite: None; Special: This mounts Strength modifier per day. them. The Wolfsworn must end its
training may be selected up to Activating this power is a swift ac- movement adjacent to the enemy that
three times. Its effect stack. tion and must be used before the at- used the withdraw action. The Wolf
tack roll is made. Sworn provokes attacks of opportu-
Perquisite: Harrowing Attack, Pow- nity as normal during this movement.
erful Bite, and Ravaging Bite. Perquisite: Harrowing Attack, Pow-
erful Bite.

daniel sencabaugh (order #3655898)


CLASSifieds: Wolfsworn
Renewed Vigor (Ex): Once need not be consecutive and acti- this extra speed bonus. The mount
per day a mount with this ability can vating this training is a free action. gains this bonus again at 8th and
gain a number of temporary hit points Perquisite: None 15th level.
equal to the twice the Wolfsworns
mounts Hit Dice. Activating this Terrifying Howl (Ex): The Bonus Feats: At 2nd level, and
ability is an immediate action that can Wolfsworns mount can unleash a at every fourth level thereafter, a
only be performed when it is brought terrifying howl as a standard action. Wolfsworn gains a bonus feat in
to below 0 hit points. This ability can All enemies within 30 feet must addition to those gained from nor-
be used to prevent the creature from make a Will save (DC equal to 10 mal advancement. These bonus
dying. These temporary hit points last + one half the Wolfsworn mounts feats must be selected from those
for 1 minute. hit dice + its Strength modifier) or listed as combat feats, sometimes
Perquisite: Scarred Hide, Die Hard. become shaken for 1d4+1 rounds. also called fighter bonus feats.
Once an enemy has made a suc- Upon reaching 4th level, and every
Scarred Hide (Ex): This cessful save versus its terrifying four levels thereafter (8th, 12th,
wolfs hide as been wounded many howl ability, that creature becomes and so on), a Wolfsworn can also
times and the scar tissue has left immune to this power for 24 hours. choose to learn a new bonus feat in
this creatures hide extremely This ability is usable a number place of a bonus feat he has already
tough. This creature gains a +2 of times equal to the Wolfsworn learned. In effect, the Wolfsworn
Natural Armor bonus. mounts Strength modifier per day. loses the bonus feat in exchange for
Perquisite: None; Special: This Perquisite: Snarling Beast the new one. The old feat cannot be
training may be selected multiple one that was used as a prerequisite
times. Its effect stack. Unstoppable Madness for another feat, prestige class, or
(Ex): The Wolfsworns mount can other ability. A Wolfsworn can only
Silent Killer (Ex): The be spurned into a frothing rage in- change one feat at any given level
Wolfsworns mount is a silent tent upon killing enemies and noth- and must choose whether or not to
killer able to stalk foes unheard ing else. Usable once per day, this swap the feat at the time he gains a
and unnoticed. While mounted you madness grants both the mount and new bonus feat for the level.
gain a +4 to all stealth checks. its rider immunity to all mind ef-
Perquisite: None fecting, illusion, charm and com- Violent Charge (Ex): At 3rd
pulsion spell effects. This immunity level, a Wolfsworn learns to make
Snarling Beast (Ex): The lasts for a number of rounds equal more accurate charge attacks while
Wolfsworns mount snarls like a to 3 + the Wolfsworns mount Con- mounted. The Wolfsworn receives
savage beast, unnerving its ene- stitution modifier. These rounds a +4 bonus on melee attack rolls on
mies. The Wolfsworn gains a +4 to must be consecutive and afterward a charge while mounted (instead
all intimidate checks while mount- the mount and its rider suffer from of the normal +2). In addition, the
ed atop his mount. the fatigued condition. Activating Wolfsworn or his mount does not
Perquisite: None this training is a swift action. suffer any penalty to his AC af-
Perquisite: Harrowing Attack, ter making a charge attack while
Surging Speed (Ex): In a Powerful Bite, and Relentless Ag- mounted.
blinding bust of speed, this creature gression.
lunges through the air towards an One with the Pack( Ex): At 4th
opponent. The Wolfsworns mount Fast Movement (Ex): At 2nd lev- level, the Wolfsworn receives a
may increase its speed by 10 feet el, a Wolfsworns mount gains an bonus equal to 1/2 his Wolfsworn
for a number of rounds equal to 2 +10ft enhancement bonus to his level whenever he uses the Han-
+ the Wolfsworn mounts Constitu- land speed. A mount in heavy ar- dle Animal skill on an animal that
tion modifier per day. These rounds mor, or carrying a heavy load, loses serves as his mount.

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Evasion (Ex): At 6th level or high- cal hit on a charge attack while Black Fang Wolf
er, a Wolfsworn and his mount can mounted, the target is stunned Starting Statistics
avoid damage from many area- for 1d4 rounds. A Will save re- Size large; Speed 30 ft.; AC +1
effect attacks. While mounted, if duces this condition to staggered natural armor; Attack bite (1d8
a Wolfsworn makes a successful for 1d4 rounds. The DC is equal plus trip); Str 17, Dex 13, Con
Reflex saving throw against an at- to 10 + the Wolfsworns Strength
tack that normally deals half dam- 14, Int 2, Wis 12, Cha 6; Special
modifier + the Wolfsworns base Qualities scent, survival +4.
age on a successful save, the mount
attack bonus.
and he instead takes no damage. A
helpless Wolfsworn, even while 7th-Level Advancement:
mounted, does not gain the benefit Wolfsworn Size Large; AC +1 natural armor;

Mount Choices
of evasion. Attack bite (1d10 plus trip); Str
+8, Dex 2, Con +4.
Savage Charge (Ex): At 11th lev- Listed below are the four different
el, a Wolfsworn learns to make types of wolves a Wolfsworn can Being a heavier animal with shorter
savage charge attacks while choose as their mounts. legs, the black fang wolf is slower
mounted. He doubles the threat and less adept at catching prey than
range of any weapons wielded Steel Pelt Wolf the other wolves of its kind. It is,
during a charge while mount- Starting Statistics therefore, common knowledge that
ed. This increase does not stack Size large; Speed 30 ft.; AC +4 the blood wolf is a far more ag-
with other effects that increase natural armor; Attack bite (1d6 gressive of a predator. Its teeth are
the threat range of the weapon. plus trip); Str 13, Dex 15, Con more massive and stronger than the
In addition, the Wolfsworn can 14, Int 2, Wis 10, Cha 6; Special average wolves, allowing it to in-
make a free bull rush, disarm, Qualities scent, Perception +4 flict more damage onto pray. It has
sunder, or trip combat maneuver
a distinctive black coloring with a
if his charge attack is successful.
7th-Level Advancement gray throat, and flat ears. It
This free combat maneuver does
Size Large; AC +2 natural armor; ranges in size from 60 to 85 inch-
not provoke an attack of opportu-
nity from the target of this attack. Attack bite(1d8 plus trip); Str +8, es (tip of nose to end of tail) and
Dex 2, Con +4. weighs from 210 to 385 pounds.
Improved Mounted Evasion
(Ex): At 12th level, a Wolfs-
This wolf once inhabited most all Iberian Wolf
of the commonly known parts of Starting Statistics
worns mounted evasion ability
the world. And though it still cov- Size large; Speed 50 ft.; AC +2
improves. He still takes no dam- ers the greatest range among all
age on a successful Reflex saving natural armor; Attack bite (1d6
wolf subspecies, it is now limited
throw against attacks, but hence- plus trip); Str 15, Dex 15, Con
to mainly to centralized northern
forth he takes only half damage 12, Int 3, Wis 12, Cha 6; Special
and mountainous regions. The size
on a failed save. A helpless Wolf- of these wolves packs territories Qualities scent, stealth +4
sworn does not gain the benefit depends on the abundance of food
of improved evasion. and water. They are very adaptable 7th-Level Advancement
to different environments. On aver- Size Large; AC +2 natural armor;
Supreme Charge (Ex): At 20th age, a steel pelt wolves weigh from Attack bite (1d8 plus trip); Str +8,
level, whenever the Wolfsworn 170 to 230 pounds and can measure Dex 2, Con +4.
makes a charge attack while up to 56 inches at shoulder height.
mounted, he deals double the They can vary in length from 40 Able to tolerate years of sub-zero
to 65 inches Their fur is known to temperatures, up to five months of
normal amount of damage (or tri-
be coarser and more dense as com- darkness a year, and weeks without
ple if using a lance). In addition,
pared to other wolves food, the Iberian wolf lives in the
if the Wolfsworn confirms a criti-

daniel sencabaugh (order #3655898)


CLASSifieds: Wolfsworn
frozen tundras and cold mountain- an attributed to ill omen. It ranges
ous regions of the world. Iberian in size from 54 to 72 inches (tip Rot Mouth Poison
wolves inhabit some of the most of nose to end of tail) and weighs Once this training is taken , the mouth of
Wolfsworns mount becomes a breeding
inhospitable terrain and in early from 220 to 267 pounds. ground for a host of lethal and potent poi-
months of the years cycle, the son. Described below are the various choic-

Wolf Sworn
es that a Wolfsworn may select once they
air temperature rarely rises above select. A Fortitude save is required to resist
-22 F in habituated regions. The
Feats
the poisons effects and is equal to 10 +1/2
Iberian wolf is one of the few the Wolfsworn mounts Hit Dice + it Consti-
tution modifier.
mammals that can tolerate these
conditions. Despite the many stud- Flesh Bloat
Ferocious Attack
ies by rangers and scholars, details A round after the injury is inflicted, the
Throwing cation to the wind, you wound begins to turn a dark purplish color
of the animals life through much
spur your mount into a savage attack. as the flesh swells into a large bloated blis-
of the year are virtually unknown. Prerequisite: Wolfsworn Mount
ter.
Type poison, injury; Save Fortitude (DC
It has a silver coloring with short Benefit: You may cause you Wolf- varies)
and pointed ears. It ranges in size sworn mount to take a -4 penalty Onset 1 round; Frequency 1/round for 4
rounds Effect 1 Con damage ; Cure 1 save
from 50 to 73 inches (tip of nose to its Armor Class to add a +2 bo-
to end of tail) and weighs from nus to all the Wolfsworns attacks Blood Burn
150 to 220 pounds. and damage rolls this round. These Once injured the victim begins to breakout
into feverish sweats and finds it extremely
changes to Armor Class and attack difficult to concentrate. The pulse increases
Death Hound bonus last until the beginning of as the creature experiences an episode of

Starting Statistics your next round. vertigo and nausea.


Type poison, injury; Save Fortitude (DC
Size large; Speed 50 ft.; AC +2 varies) Onset 1 round; Frequency 1/round
for 3 rounds Effect Confusion ; Cure 1 save
natural armor; Attack bite (1d6 Greater Fury
plus trip); Str 15, Dex 15, Con Your Wolfsworn training is more Frothing Speech
17, Int 2, Wis 10, Cha 6; Special advanced than others less skilled. The brain begins to swell due to the toxic
Prerequisites: Mounted Fury class nature of the poison which causes the crea-
Qualities scent, Intimidate +4 ture to begin to excessively drool and froth
feature . from the mouth while uncontrollably speak-
7th-Level Advancement Benefit: Gain a +2 to your Wolfs- ing bits of gibberish

Size Large; AC +2 natural armor; worn fury modifier. Type poison, injury; Save Fortitude ( DC
varies) Onset 1 round; Frequency 1/round
Normal: You receive a bonus to
Attack bite (1d8 plus trip); Str for 4 rounds Effect 1 Int damage ; Cure 1
your Mounted Fury based on your save
+8, Dex 2, Con +4.
Wolfsworn level. Black Boil
Death Hounds have piercing sal- This strange poison causes the victim to
Iron Hide begin to grow horrible looking black pox
low eyes and sharp needle like marks across the site of injury.
In the midst of combat the Wolfs-
fangs. They roam the wastelands Type poison, injury; Save Fortitude ( DC
worns powerful mount feels little varies) Onset 1 round; Frequency 1/round
of old battlefields throughout the pain. for 4 rounds Effect 1 Cha damage ; Cure 1
realms in search of their next Prerequisite: Wolfsworn Mount, save
meal. These creatures have molted Constitution 12 Green Limb
fur and bare patches which reveal- Benefits: The Wolfsworn mount This fast acting poison destroys the central
ing sores and scabbed flesh cov- reduces the damage dealt from nervous system and causes slower than usu-
al reactions and hinders movements.
ering most of its lithe frame. The critical hits and sneak attacks by 2 Type poison, injury; Save Fortitude ( DC
eyes of a death wolf glow an eerie points per damage dice. Addition- varies) Onset 1 round; Frequency 1/round
shade of green when the creature ally, when reduced to 0 hit points for 3 rounds Effect 1 Dex damage ; Cure
is angered or in the reflection of or less, the Wolfsworn automati- 1 save

light. Primarily scavengers , the cally stabilizes.


sight of these creatures are often

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Mounted Prowess ing class feature. feature replaces the Wolfsworns
Your intense training with your Benefit: Gain an additional Wolfs- Mounted Fury class feature. At
wolf mount grants you an incred- worn training. You must meet all pre- 5th, 9th, 13th, and 17th level the
ible advantage while mounted. requisites for the new training before strength and constitution bonuses
Prerequisites: Ride Skill 5 ranks, selecting this feat. You must be third gained through this alternate class
Dexterity 13+ level before selecting this feat. feature increase by +2 and the ar-
Benefit: While mounted you gain Normal: You gain a number of mor class penalty worsens by -1
an additional +2 circumstance bo- Wolfsworn trainings based on your
at each of these levels. These bo-
nus to all attack rolls ( ranged or Wolfsworn class level.
nuses do not stack with any other
melee) against all non-mounted Special: You may select this feat
combatants. multiple times. rage class feature or ability with
the exception of the Wolfsworns
Primal Instincts class feature Frenzied Attack . If
Your Wolfsworn mount reacts in- Wolfsworn a Wolfsworn has chosen the sav-
stinctively when an opportunity
presents itself in combat.
Archetypes age beast master archetype Fren-
zied Attack no longer functions
Prerequisite: Wolfsworn Mount; as described in the abilitys text,
base attack bonus +5 Whether mounted on the back of but once acquired it furthers the
Benefit: If your Wolfsworn mount a ferocious wolf beast or focus- beasts rage as if the Wolfsworn
is not flat-footed when an adjacent ing on ranged attacks and stealth, had gained a point in his Mount-
opponents melee attack roll misses the Wolfsworn have many differ- ed Fury class feature.
the mount by five or more, the Wolfs- ent methods of training which
worn mount may make a single attack focus on different combat abili- Keen Mount (Ex): The Wolfs-
as a free action aging that opponent. ties and techniques which to best worns mount is a cunning crea-
The Wolfsworn may use this feat a their foes in combat.
number of times per round equal to ture that is smarter than oth-
its Dexterity modifier. ers of its kind. At first level the
Savage Beast Master Woflsworns mount gains a +2 to
Shielding Mount Many wolf sworn forsake the rig- its Intelligence, and for the pur-
You have trained your mount to orous training of mounted com- poses of determining its saving
take some of the impact from blows bat in favor of seeking a truly throw bonus (Fortitude, Reflex,
that target you. savage wolf in which to use as Will), bonus tricks, and special
Prerequisites: Ride 5 ranks, Wolf- a weapon of war. These Wolfs- abilities it receives it is treated
sworn mount class feature worn lose many of their mount- as two hit dice higher than its
Benefit: When ever you are the tar- ed combat bonuses in exchange total (Example: A Wolfsworns
get of a successful attack(non Mag- for a bolstered version of their mount(4 HD) gains the described
ical) you may make a ride check animal companion. These Wolfs- bonuses of an animal companion
(DC 15+1 per point of damage worn spent many years seeking a of 6 HD).These bonus increases
taken ). If this check is successful savage beast to tame that would to four hit dice higher at 7th lev-
your mount receives the damage tower over others of its kind.
inflicted. el, and six hit dice higher at 13th
Normal: You receive all damage level. The creatures intelligence
Savage Beast (Ex): The Wolfs- score is also increase by a fur-
from an attack which targets you. worns mount is a feral creature ther +1at 7th and 13th level. This
who knows only the language alternate class feature replaces
Wolf Training of violence and bloodshed. The the Wolfsworn Violent Charge,
You have honed your mounts abili- Wolfsworns mount gains the Savage Charge, and Devastating
ties in combat with practice and ability to rage (as per the barbar- Charge class features.
training. ian rage class feature).This class
Prerequisites: Wolfsworn Train-

daniel sencabaugh (order #3655898)


CLASSifieds: Wolfsworn
Massively Built (Ex): The wolf Ambush (Ex): At 3rd level, the Pack Master
that you have chosen as a mount Wolfsworn outrider is able to A Wolfsworn pack master for-
is massively built and an extreme- deliver a powerful attack to en- sakes the traditional training with
ly large example of its breed. At emies in which he is able to sur- a single mount and instead, are
8th level the Wolfsworns mount prise. The Wolfsworn outrider is gifted trainers who instead focus
increases by one size category. able to take a full rounds worth on multiple wolf companions.
This alternate class feature re- of actions during any surprise They believe in the ideology that
places the Evasion and Improved round in which he initiated and is there is great strength in numbers
Evasion class features at 6th and the attacker. During this surprise and through pack tactics any foe
12th level. round all the Wolfsworns attacks can be brought down.
gain a +2 to hit and damage rolls.
Outrider In addition to this bonus the wolf Multiple Wolves (Ex): The
Trained in gorilla tactics, the sworn may also make an extra Wolfsworn gains the service of
outrider makes use of a mount- attack at his highest bonus( as if multiple wolves as animal com-
ed bow style. Using speed and under the effects of a haste spell) panions. Instead of simply re-
stealth, they rely upon ambush during the surprise round. The ceiving a single mount at first
attacks to bring down opponents bonus to hit and damage rolls in- level, the Wolfsworn may have
in large numbers and other foes creases by +2 at 11th level and more than one wolf animal com-
which they do not want to engage again at 20th. This alternate class panion, but he must divide up his
in close quarters fighting. feature replaces the Wolfsworn effective druid level between his
Violent Charge, Savage Charge, animal companions to determine
Mounted Hunter(Ex): The and Devastating Charge class the abilities of each companion.
Wolfsworn is trained in the style features. For example, a Wolfsworn with
of mounted archery. This ability an effective druid level of 4 can
allows the Wolfsworn accesses Unheeded Pursuit (Ex): The have one 4th level wolf, two 2nd
to some of the benefits of the Wolfsworns mount gains the level wolves, or one 1st-level and
Favored Enemy ranger class fea- woodland stride class feature. one 3rd-level wolf. Each time a
ture. At 1st level, a Wolfsworn This feature allows the mount to Wolfsworns effective druid lev-
outrider selects a creature type move through any sort of under- el increases, he must decide how
from the ranger favored enemies growth (such as natural thorns, to allocate the increase among
list. This ability functions exact- briars, overgrown areas, and sim- his animal companions (includ-
ly the same , but the outrider only ilar terrain) at his normal speed ing the option of adding a new
gains half the listed amount to all and without taking damage or 1st-level companion). Once an
bonuses described. At 5thlevel suffering any other impairment. effective druid level is allocated
and every four levels thereafter ( Thorns, briars, and overgrown to a particular wolf companion,
at 9th, 13th, and 17th level), the areas that are enchanted or magi- it cannot be redistributed while
outrider may select an addition- cally manipulated to impede mo- that companion is in the Wolfs-
al favored enemy. In addition, tion, however, still affect him. worns service (he must release
at each such interval, the bonus This alternate class feature re- a wolf companion or wait until a
against any one favored enemy places the Evasion class features wolf companion dies to allocate
(including the one just selected, at 6th level. When Unheeded its levels to another companion).
if so desired) increases by +1. Pursuit is selected the Improved This ability replaces the Mount-
This class feature replaces the Evasion class feature the Wolf- ed Fury class feature.
Wolfsworns Mounted Fury class sworn gains at 12th level be-
feature. comes Evasion instead.

daniel sencabaugh (order #3655898)


Fat Goblin Games
Improved Empathic Link (Su): At 8th level, the
Wolfsworn gains an empathic link with all of his Items
animal companions. This functions like an empathic
link with a familiar, except the Wolfsworn can also Collar of Growth
see through his mounts eyes as a swift action, main- n/a n/a lbs. 3,000 gp
taining this connection as long as he likes (as long Aura: Moderate Transmutation CL 10th
as the companion is within 1 mile) and ending it as This thick brass collar looks like it is riddled with cracks along
a free action. The Wolfsworn can only see through its length.
the eyes of one companion at a time, and is blinded SPECIAL: When activated, a collar of growth instantly increases
while maintaining this connection. the creature wearing it in size (as if affected by enlarge spell). This
effect lasts for 10 minutes or until you command it to end. This
items ability doesnt stack with any other effect that increases size.
Improved training (Ex): At 10th level, the Wolf- A collar of growth functions once per day.
sworn has improved the fighting tactics with his CONSTRUCTION

wolf companions. Whenever the wolf sworn gains a Requirements: Craft Wondrous Item, enlarge
Cost: 1,500 gp
Wolfsworn training for his wolf companions he also
grants the training to another of his wolf compan-
ions. Example: At 10th level a Wolfsworn who has War Collar
three wolves under his command selects the Scarred n/a n/a lbs. 3,000 gp

Hide training. Normally this training would only Aura: Faint Enchantment CL 3rd
be applied to a single wolf companion, but instead, This iron collar is adorned with large metal rings and a series
of sharped spikes.
he chooses two of his wolves to gain the benefit of
the training. This ability replaces the fast movement SPECIAL: Any animal or magical beast wearing this collar be-
comes easier to handle. The DC of any Handle Animal check to
class feature.the user twists his hand in a particular handle, push, teach, train, or rear the wearer is decreased by 5. A
way, the dagger pops from its sheath into the users collar occupies the same space on the body as an amulet, brooch,
or other item meant to be worn around the neck.
hand. To successfully draw this weapon, the user
CONSTRUCTION
must make a Dexterity check (DC 10). On a success, Requirements: Craft Wondrous Item, charm animal
he draws the dagger as a free action and may im- Cost: 1,500 gp
mediately attack with it, possibly catching his oppo-
nent flat-footed, if the Games Master rules the target
did not expect an attack. Otherwise, the user fumbles
Wolfsworn Saddle (Masterwork)
n/a 40 lbs. 210 gp
with the dagger and must follow the standard rules
This well-made war saddle is more comfortable and more re-
for drawing the weapon. A character with the Quick sponsive than a normal saddle.
Draw feat does not need to make a Dexterity check SPECIAL: Because of its excellent craftsmanship, this saddle
to properly use a spring-loaded dagger. grants a +2 circumstance bonus on all Ride checks.

daniel sencabaugh (order #3655898)


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Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
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1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have Registered Trademark in conjunction with a work containing Open Game Content except
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indicating that the Open Game Content may only be Used under and in terms than Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave
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creation and/or You have sufficient rights to grant the rights conveyed by this License.
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