Professional Documents
Culture Documents
Choose one Instructional Software title. Complete all fields in the following template to describe the
software and how you would use this product in your future classroom to help students achieve required
learning standards.
Note: This template uses the forms feature in MS Word. Select the highlighted text boxes and type over
the sample text. Simply click on the boxes to check them.
Using differentiation, the Cherokee and Creek Indians will be explored through ELA via Compare & Contrast,
Sequence of Events, Vocabulary, Literature and Writing. In Math, working in small groups, we will explore and tally the
total amount of supplies needed to build the Cherokee stick homes. After tabulating this information, the students will
apply their knowledge attained in math to create stick homes in Art. These stick homes will be made from pretzels and
milk cartons. Students will then be able verify their accuracy in tabulating the actual number of pretzels needed to
build their stick houses. Applying all of the knowledge gained through this unit, students will choose either the Creek
or the Cherokee Indian tribes and will create a diorama depicting the lives of the tribe of their choice. They will
include the way their tribe foraged for food (e.g.: Cherokees farmers/crops; Creeks hunters/fishers); the types of
homes their tribe used (e.g.: mud homes or stick homes); and anything else they choose to depict, as accurately as
possible, the habitat of their Native Indian tribe.
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INSTRUCTIONAL SOFTWARE
Lessons will be culturally responsive via games that will be used to reinforce and review the information they
learned over this unit. Working with a partner, students will complete a crossword puzzle, apply the knowledge
gained to answer the questions and accurately complete the crossword puzzle. Towards the end of the unit, students
will play a game that I created called Fact or Opinion. Using the class popsicle sticks to determine teams, students
will be divided into two separate teams. Using rotation, each team member will have the opportunity to answer
questions pertinent to this unit. The team member giving the correct response the quickest will receive the point for
each individual question. The team with the most points at the end of the game wins. The winning team will receive
extra time playing games on the computer. The team that did not win will also play games on the computer, but the
games will be those that reinforce the information in this unit.
* Examples of common instructional models include whole group, teacher-led, student self-paced, small
group, or individual learning activities. Use as many of these descriptors or other descriptors as apply.