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Abadar Aroden A

Desna Erastil

Iomedae Irori

Norgorber Pharasma

Shelyn Torag
2008 Paizo Publishing, LLC.

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Cartography by Robert Lazzaretti
Dwarf Elf Human Half-Orc Half-Elf Gnome Halfling
Azlanti

Chelaxian

Of all t
longest b
their fera
world to
elves rem
as huma
watched f
friendshi
became fr
Its not
breed tog
represents
Elves, wit always to have walked alongside mankind, living in human

The distant, bastard descendants of Azlanti Therefugees


first civilized
spreadhumans
throughout
of Golarion
southernwereAvistan
the Azlanti, a proud race with skin ranging from
as if entitled to the land by the gods themselves.
olive to pale
Sharp-featured
white, and darkwith hairdark
almosthair,
approaching
dark eyes, black. No pureblooded Azlanti survive into
and pale skin, Chelaxians differ fromthe their
modern
duskier
era, Taldan
but theircousins
culturaldue tradition
to widespread
is so rich that many members of descendant races,
intermixing with pale-skinned Ulfen raider-merchants
notably Taldans and in the
Chelaxians,
distant pastoften
(from
claimwhom
Azlanti
theyheritage.
also gained the legendary Chelaxian wrath). Curiously, several widespread legends suggest that when the sea claimed Lost Azlant, it took
Chelaxians are best known for their pride and a portion
ambition,
of herpossessing
people as well.
a sense Kellid
Thisofrace of cunning gilled humans makes frequent war
entitlement that has followed them through history. against
They thetend
elvestoofsneer
the Mordant
upon Spire, and is thought to have the ear of the ruling
savagery and respect strong authority. Quick to be council
offended
of Absalom.
and slow They to are the Gillmenthe Low Azlantidegenerate remnants
Garundi
forgive, Chelaxians hold grudges longer than most of other
a once-proud
humans. They empire who have become something slightly less than human in
are most common in the current and former holdings their
of the
mysterious
once-vast life under the sea. They interact openly with proper humans only
Empire of Cheliax, including Andoran, Galt, Nirmathas, in the
Molthune,
vice cityandof Escadar on the Isle of Kortos, where they maintain an embassy
the southern reaches of Varisia. Most speak Taldane. to the surface world.
ribe often carry some sort of their shows. In the worlds wilder regions, performers tend
heir allegiance. While many to dress as the common folk do, so as to better blend in
fore going into battle, those if things go sour. Trained performers often wear badges
wear it almost constantly. or other signets to mark their tutelage, assuming their
of Garund dress similarly to schools bear some renown. Some place this mark on their
but tend to practice tattoo arts instruments instead.
Nations: Nearly every nation across Golarion has bards
barians most typically hail of one sort or another. In the north, these tend to be warrior

mwangi Taldan

The deep brown, relatively short and wiry In the East, Azlanti
inhabitants f leeing
of central the appear
Garund devastation of their
primitive in homeland mixed with Keleshite
the eyes of many along the Inner Sea coast, where they have a reputation of savagery and tribal-progeny of these unions formed the
frontiersmen of ancient desert empires. In time, the
ism. The so-called Mwangi Expanse thatkingdomdominates of Taldor,
maps ofthe the oldest
southernsurviving
continentAvistani nation bordering the Inner Sea. Taldor
thus paints
with a single brush a hugely diverse people, leaving the Mwangi one of the most mysterious spanned
remains but a sliver of its original self, having once and much of southern Avistan by
little-understood folk of Golarion. conquering and nearly absorbing the native Chelaxians. Even in remote locales like the
River Kingdoms and Ustalav one can still
Cultural development within the expanse varies widely, from the simple canoe-traveling jungle f ind families of Taldans remaining from the days
of the ancient empire.
swamp dwellers of the interior to the all-too-civilized f lesh merchants and butchers of
Desolation Cape at Garunds southern tip. Along Taldans generally
Garunds westerndisplay
coast,light brown
Mwangi arehair and a bronzed complexion betraying clear
Keleshite Keleshite inf luence. Men
known as excellent boatmen and guides, and in Thuvia some few have adapted to favor short beards with women commonly donning elaborate
wigs festooned with fancy curls
the decadent civilization of the north to become members of the controlling caste. and delicate bows. Typical of the decadence that has eroded
Taldor for centuries, a
The Mwangi sometimes fiercely resist Garundi immigrants, but just as often theymore elaborate wig is a sign of social status, resulting in fierce
competition between rivals. Most Taldans speak Taldane,
adopt the Garundi ways. Most Mwangi speak Polyglot. Tianthe tongue of ancient Taldor.
Ulfen

varisian

Millennia of trading and ocean raiding brought the seed of the ruddy, pale-skinned inhabitants
of the Lands of the Linnorm Kings to all corners of Avistan. About 2,000 years ago, armadas of
dragon-headed longships emerged from the Steaming Sea to make war and to pillage eastern
Avistans coastline, forever changing the course of history and the bloodlines of countless na-
tions. These raids have decreased significantly in the last several centuries, especially since
Cheliaxs domination of the Arch of Aroden, gateway to the lucrative Inner Sea. Still, the
Ulfen retain a reputation for seamanship and ruthlessness in battle that predates the
recorded history of most Avistani nations.
Ulfen men wear their blond, light brown, or red hair long, sometimes in
simple braids. Men commonly wear beards. Women take braidwork much
Vudrani
more seriously, weaving their hair into symbolic designs of artistic,
representational, and sentimental value. Most pureblood Ulfen speak Skald,
the tongue of their homeland.
Religious Symbols

Abadar Aroden Asmodeus Calistria Cayden Cailean

Desna Erastil Gorum Gozreh

Iomedae Irori Lamashtu Nethys

Norgorber Pharasma Rovagug Sarenrae

Shelyn Torag Urgathoa Zon-Kuthon


The
Gateway to
Varisia

Pathfinder CHRONICLES : GUIDE T


Pathfinder Chronicles Guide to Korvosa includes an
in-depth look at the people, places, and history of
Korvosa, Varisias largest city. Except for a short
chapter on Korvosas many secrets, the entire
book is filled with information safe for
players in any Korvosa-based campaign,
including Pathfinders Curse of the
Crimson Throne Adventure Path. Better
yet, only the 3-page appendix contains any
game rules text, making the Guide to Korvosa
useable with any edition of any game!

Printed in China. PZO1106

paizo.com/pathfinder

000_PZO1106 Cover.indd 1 1/18/08 12:16:20 PM


Red Mountains Guiltspur

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Ston To the Hold


The Storval Minderhals

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Spire of Leniriss
Lemriss

b
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Ch

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untains

Malgorian Turtleback Mundatei


Wolfs Mountains e st Ferry
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Galduria Viperwall
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Lake Lake Syrant
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Melfesh Ru
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Crystalrock
Yo n Palins Falcon River
Cove
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The Mus

iver
Korvosa
Veldraine Jeggare R
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97:7C7;

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MONTLARION
JEGGARE
SAINT ALIKA
THE MARTYR

KEYRA PALIN FIELD MARSHAL


JAKTHION KORVOSA
KING EODRED
ARABASTI II ZENOBIA
ZENDERHOLM

WAYDON
ENDRIN
QUEEN ILEOSA
ARABASTI
VOLSHYENEK
ORNELOS
BLACKJACK


LORD GLORIO
GUILDMASTER ARKONA
BOULE

The Goblin Song

G ob li ns ch ew an d go bl ins bi te .
G ob li ns cu t an d go bl ins fig ht .
S ta b th e do g an d cu t th e ho rs e,
G ob li ns ea t an d ta k e by fo rc e!

a n d g o b l in s jump.
G o b l in s r a c e
s h a n d g o b l in s bump.
G o b l in s s l a h e ad,
a n d m a s h t h e
B u r n t h e s k in dead!
a n d y o u b e
G o b l in s h e r e

Chase the baby, catch the pup.


Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!

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