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Character Player

Race Alignment
Class Level
Patron Deity/Religion CHARACTER RECORD SHEET

Ability Scores Defenses Initiative Character Portrait


Ability Ability Saving Total Dex Mod Misc Mod

STR
Score Modifier Throw
HP
Hit Points
AC
Armor Class
Damage Resistance &
Vulnerability = +
Maximum Total Advantage:
DEX Speed
CON Current = Base Modifier
Base
10
INT AC
Conditions
+
WIS DEX
Mod
Hit Dice
Temp HP
CHA +
Misc
Mod

Combat Skill Proficiencies


Total Ability Proficiency Misc.
Prof Ability Expertise
Bonus bonus bonus Combat Notes Skill Proficiency Total
Bonus Bonus Bonus
Melee (STR) = + + Acrobatics (Dex)
Ranged (DEX) = + + Arcana (Int)
Magic (varies) = + + Animal Handling (Wis)
Athletics (Str)
Weapon Damage Properties Ammunition
Deception (Cha)
History (Int)
Ammunition Insight (Wis)
Intimidation (Cha)
Medicine (Wis)
Spell Spell DC R a n g e / Effect
Area Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Class Features Search (Int)
Sleight of Hand (Dex)
Class Resources
Stealth (Dex)
Survival (Wis)

Feats

Racial Traits Background

Size Base Speed Vision Proficiencies

Character Sheet Design by Frank Foulis


D&D Next Playtest 2013 Wizards of the Coast LLC.
Inventory

Item WT Location Item WT Location Item WT Location

Total Weight Total Weight Total Weight

Carrying Capacity Movement Modes

Unencumbered STR Score x10 Walk Feet Squares High Jump Feet Squares
Encumbered Unencumbered x2 Hustle Feet Squares Long Jump Feet Squares
Push, Drag or Lift Unencumbered x5 Climb Feet Squares Swim Feet Squares

Coins and Treasure Experience Points


CP Copper Pieces 1/100 gp
SP Silver Pieces 1/10 gp Experience Point Total
EP Electrum Pieces 1/2 gp
GP Gold Pieces
PP Platnum Pieces 10/1 gp Needed for Next Level

Macic Items Worn Items


Max Attuned Items Max Base
Armor Dex AC
Armor
Item Shield / Protective Item Bonus
Attuned
Armor
Effect Shield / Protective Item Bonus

Clothing
Item
Attuned
Effect

Item
Attuned
Additional Character Notes
Effect

Item
Attuned
Effect

Item
Attuned
Effect
Languages
Item
Attuned
Effect

Potions, Scrolls and Miscellaneous Magic Character Traits


Ideals:
Flaws:
Bonds:
Character Sheet Design by Frank Foulis
D&D Next Playtest 2013 Wizards of the Coast LLC.
Magic

Spell Save DC = 8 + Magic Ability


Modifier
+ Proficiency
Modifier Magic Focus / Holy Symbol
Spells per Day Spell Components (GP)
[Primary Caster: 1+level] [Secondary Caster: 1+Half Level]
Notes
Spell Recovery
Per Day Max Level

Prepared Spells

Cantrips 5th Level (Bonus Spells)


(Prepared Spells)
Daily Spell
Slots

1st Level (Bonus Spells) 6th Level (Bonus Spells)


(Prepared Spells) (Prepared Spells)
Daily Spell Daily Spell
Slots Slots

2nd Level (Bonus Spells) 7th Level (Bonus Spells)


(Prepared Spells) (Prepared Spells)
Daily Spell Daily Spell
Slots Slots

3rd Level (Bonus Spells) 8th Level (Bonus Spells)

(Prepared Spells) (Prepared Spells)


Daily Spell Daily Spell
Slots Slots

4th Level (Bonus Spells) 9th Level (Bonus Spells)


(Prepared Spells) (Prepared Spells)
Daily Spell Daily Spell
Slots Slots

Spellbook

1st 2nd

3rd 4th

5th 6th

7th 8th

9th Rituals

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