tay ay Denep Feature Animation
Sample Drawing
PortfolioSAMPLE PORTFOLIO REQUIREMENTS
This sample portfolio represents the kind of drawing skills that an applicant to Walt Disney Feature
Animation should include in his/her portfolio. Drawings should demonstrate, in your own style, advanced
skills in each of these areas.
GESTURE DRAWINGS: A feeling of life and movement is paramount in drawing for animation. Gestural
figure drawings from thirty seconds to five minutes should suggest movement, volume, and structural clar-
ity, A drawing should demonstrate qualities of volume and vitality captured quickly in the line, Drawings
can be from life-drawing class and/or from everyday surroundings. Spirited drawings that suggest mood,
character, and attitude are highly recommended.
SKETCHBOOK DRAWINGS: You are encouraged to keep a personal sketchbook that shows drawings
representing your ideas and observations from life as well as from your imagination. We like to see what
we call “Cafe Drawings.” These are observations of people going about the everyday routines of life.
Study the gestures and attitudes of various types of people at the store, on the beach, on the street, or in
your own home, Feel free to use your sketchbook to record detailed studies as well as thumbnails and
compositional explorations.
ANIMAL DRAWINGS: A portfolio should demonstrate the ability to quickly draw animals, in movement
and at rest, conveying an understanding of how animals actually move through three-dimensional space.
Drawings should reflect keen observation of animal anatomy and structural volume.
FIGURE DRAWINGS: Examples of more developed representations of the posed figure, both nude and
clothed, are recommended. Drawings should display simplicity and clarity, showing the structural unity of
the subject by including hands and feet. Dynamic, lively poses and angles can convey how the subject
moves or behaves. Nuances in body language can communicate the subject's emotional and psycholog-
ical state:
REFINED DRAWINGS: In order to exhibit your range of skills, you may want to include some extended
drawings. These could be figures, portraits, hand or feet studies, compositions of landscapes, or archi-
tectural subjects. A few illustrations interpreted from photographs, if properly documented, are acceptable,
but original images based on observation of life are preferred.
EFFECTS DRAWINGS: If you are interested in effects animation, a few studies of natural and physical
nhenomena, such as dust, smoke, fire, water, splashes, explosions, and/or lava, would be appropriate.
Urawings of objects, such as props, furniture, and vehicles, are also recommended.
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